FLAME FIRE 8 Voice Percussion Synthesizer Euro Rack Module User Manual
- June 13, 2024
- FLAME
Table of Contents
- FLAME FIRE 8 Voice Percussion Synthesizer Euro Rack Module
- SHORT DESCRIPTION
- MODUL OVERVIEW
- CONNECTION TO THE MODULAR SYSTEM
- EDIT MENUS A,B,CV
- SETUP MENU
- INSTRUMENT ALGORITHM
- FIRMWARE UPDATE
- TROUBLESHOOTING
- APPENDIX & TECHNICAL DETAILS
- Warrenty
- References
- Read User Manual Online (PDF format)
- Download This Manual (PDF format)
FLAME FIRE 8 Voice Percussion Synthesizer Euro Rack Module
SHORT DESCRIPTION
Thank you for purchasing the FLAME FIRE eurorack module! The module is a full 8-way polyphonic drum and percussion synthesizer. It offers different digital synthesis algorithms, which can be distributed over 8 channels. The sound engine delivers digitally generated sounds that are created with virtual analog synthesis. Individual algorithms also make it possible to create simple monophonic bass or synthe-sizer voices. During development, particular attention was paid to direct and simple usability with regard to live operation. The hardware essentially consists of two parts (which are deli- vered together). On the one hand there is the basic module with all controls, the display, connections for MIDI, 2x CV inputs and 5 audio outputs. There is also a separate XFIRE I/O extension with sockets for the 16 analog trigger/gate/CV inputs and 3 additional audio outputs. Both modules are connected via a 60cm long ribbon cable. In this way, the XFIRE module can be installed anywhere else in the rack. The base module is therefore only 22TE wide and can also work alone without the extension as a MIDI expander. A maximum of 8 audio outputs are available. A stereo pair (outputs 7+8), plus 6 additio-nal individual direct outputs. All outputs are freely configurable. Two pages with settings for panorama and volume are available for the stereo main out. There is a gate/trigger input and a configurable CV input for each channel. Two additio-nal programmable CV inputs can be used for further controls. Regardless of the analog connection, the module offers full MIDI functionality. Two MIDI inputs and a MIDI output allow integration into an external MIDI setup. The firmware can be updated via MIDI Sysex. The created KIT and INSTRUMENT data can also be saved or exchanged.
MODUL OVERVIEW
- I/O-JACKS:
- 2x MIDI-In, 1x MIDI-out (type: TRS-B) 2x CV-In, 5x AUDIO-out
- KEY: LOAD/SAVE
- KEYS: PAGE, SELECT, FIRE
- KEYS MENU / INSTRUMENT DISPLAY / PUSH ENCODER
- 8 POTENTIOMETER
- 8x GATE / TRIGGER inputs
- 8x CV inputs
- 3x AUDIO-outputs
CONNECTION TO THE MODULAR SYSTEM
The base module FIRE is delivered with a connected ribbon cable for the Doepfer bus. The wire marked red or blue is -12 volts. It is important to pay attention to the correct polarity when connecting. If the module has accidentally been polarized incorrectly, pro-tective diodes prevent the module from being destroyed immediately (however, it cannot be ruled out that damage will still occur).
Therefore caution: Check the connection several times before switching on for the first time! The current consumption of the module is+210mA / – 70mA on average, but can reach peaks of up to +230mA / -70mA!
VERSION since V1.00
MASTER Menu
After switching on, the MASTER menu is active (MASTER button lights up) and
the Autoload-KIT has been loaded automatically. The number of this KIT can be
set in the SETUP menu on the “KIT AUTO LOAD” page. The value is automatically
saved when exi-ting the SETUP menu. There are currently only two values in the
MASTER menu: “Level” for the overall volume of the L-R MAIN output and “Morph”
for morphing the entire KIT between the A and B set-tings of the instruments.
The values are part of the drum KIT data and are stored toget-her in the KIT.
MENU structure
- Above the bottom row of buttons are the names of the 8 main menus. Select the menu directly with the buttons (FIRE must be switched off).
- Menu 1 for global settings/functions (eg. MIDI)
- Menus 2-4 for editing the instruments of the drum KIT
- Menus 5-8 for live jamming and audio settings.
- In the first four menus, the basic settings of the device (setup) and the KIT data (editing of the 8 instruments) are programmed (A,B,CV). The 4 right-hand menus 5-8 contain the panorama and level settings for the stereo output, the instrument morph page and the master menu. You can also switch between all menus while playing.
PAGE (select submenu)
The main menus can have further sub-menus (pages), which you can step through
with the PAGE key. For example, in the VOLUME menu on the second page there is
a sub-menu “OUTP ASSIGN” for assigning the instrument’s audio output. With the
PAGE button you switch between two or more pages of the menu.
FIRE (Manually trigger instruments)
In menus 1 and 5-8 the 8 keys can be used to play the instruments of the 8
channels directly with the keys. Press the FIRE button once (button flashes),
now use the 8 lower buttons to trigger the instruments of the loaded KIT. To
exit, press the FIRE but-ton again (the button goes out). In the edit menus A,
B and CV you can manually trigger the currently selected instru-ment directly
with the FIRE button to hear changes in the sound (or if there is no exter-nal
sequencer for triggering).
SELECT (select instrument channel)
The instrument of the track is programmed in the edit menus A,B and CV. To
change the track, proceed as follows: Briefly press the SELECT button (button
flashes). Then press the channel button (bottom row 1-8) that you want to
edit. The SELECT button then goes out again and is in the same position of the
previous menu, but in the newly selected channel. You can also switch on the
SELECT function permanently, for example to check the values of all channels
more easily in the CV menu: Press the SELECT button until it lights up
continuously. Now you can go through the channels one after the other with the
keys 1-8. Only pressing the SELECT button again terminates the function.
EDIT MENUS A,B,CV
The module has 8 channels, each with an instrument (algorithm). The settings for the respectively selected channel are made in the menus A, B and CV. The sound of the selected channel can be triggered directly with the FIRE button. For each channel, there are memory locations A and B for two different (or identical) variants of the same instru-ment, between which you can then control fluently in the MASTER or MORPH menu (Morph function). So only one common algorithm can be chosen for memory locations A and B, but with different values in memory locations A and B. First program a variation in memory location A. Then copy it to memory location B and then change the variation in memory location B.
How to copy:
- Copy A to B: while holding down the A-button, press and release the B-button
- Copy B to A: while holding down the B button, press and release the A button
Advice: After copying, the target remains selected!
INSTRUMENT (select algorithm of the channel)
Turn the DATA knob to select the channel’s algorithm (select channel with
SELECT and then buttons 1-8). There are currently the following 9 algorithms:
- SNAREDRUM
- HIHAT
- FM-DRUM
- BASSDRUM
- T-BRIDGE
- RIMSHOT
- CLAP
- TOM
- UNIVERSAL
There are 3 pages for each algorithm (with up to a maximum of 17 parameters).
DISPLAY – VALUES – POTS
The EDIT menus are structured in such a way that the names and values of the 8
con-trollers are shown in the display accordingly. The first line with a black
background shows the channel number and the selected algorithm. In line 2 the
parameters for Poti 1-4 and in line 3 the parameters for Poti 5-8. The value
is indicated by a slider under the parameter name.
LEVEL (set individual level of A and of B)
You can set separate volume levels for both sound variants A and B in order to
com-pensate for excessive volume differences, or to fade the instrument in or
out with the morph control. LEVEL is the first parameter for Pot 1 in each
Instrument Page. In con-trast, the overall volume is set in the main menu
LEVEL. The volume ratio between A and B is retained there.
MENU CV (set velocity/CV function of analog CV inputs)
In this menu, the velocity or CV sensitivity of each parameter can be
adjusted. The Velocity/CV input of the channel is set to either Velocity
(unipolar 0..+5v) or CV (bipo-lar -5v..+5v) with the DATA control. With
Velocity, the input voltage is only effective when the instrument is triggered
(Sample&Hold). With CV, the input voltage acts con-tinuously (in the KHz
range). When the slider is in the middle position, the parameter is not
affected. Higher values amplify, lower values decrease the parameter by the
input voltage. In Page 3 you can adjust the CV/Velocity control for MORPH
between A and B.
SETUP MENU
(SETUP FIRE FIRMWARE VERSION)
- LCDCt: 01..32 LCD contrast
- Param: pick/jump Parameter change pick or jump
(MIDI NOTE NUMBERS)
Note numbers can be set for all 8 instrument channels: 000..126, all
000..126 = one instrument note number on MIDI channel 10 all = all note
numbers, instrument channel = MIDI channel (1-8)
(MIDI DUMP KITS)
- Load or save KITs via SYSEX file.
- Poti 5 = set Send/Load
- Poti 6 = set KIT number: all, 1-128
(MIDI DUMP INSTRUMENTS)
- Load or save INSTRUMENTSs via SYSEX file.
- Poti 5 = set Send/Load
- Poti 6 = set Instrument number: all, 1-9 Instrument name
(MIDI PROG. CHANGE)
- Load a KIT via MIDI program change command.
- Poti 6 = set Receive MIDI channel for program change commands: 1-16,off
(KIT AUTO LOAD)
- Poti 5 = set KIT number 001..128
OUTPUT ASSIGN – Menu VOLUME
Determination on which audio output the drum instrument is routed:
- 1-6: Direct outputs AUDIO 1-6
- M : Stereo Main-Output
USER CV ASSIGN MORPH – Menu MORPH
Defining the parameter control with the USER1/2 CV inputs.
- Poti 2 = USER1 Morph 1-8, Main
- Poti 6 = USER2 Morph 1-8, Main
KIT LOAD/SAVE
Load KIT:
Briefly pressing the LOAD/SAVE button calls up the LOAD menu. Use the DATA
knob to select the KIT number (001-128), press the DATA knob to load.
Save KIT:
A long press on the LOAD/SAVE button calls up the SAVE menu. Use the DATA knob
to select the memory location (001-128), press the DATA knob to save.
ADVICE: The menu cannot be called up in EDIT menus A and B. Leave the
menu prematurely (cancel function) by pressing the LOAD button again.
INSTRUMENT LOAD/SAVE
Load INSTRUMENT:
Briefly pressing the LOAD/SAVE button calls up the LOAD menu. Use the DATA
knob to select the instrument (1-32), press the DATA knob to load. Hear
beforehand by pressing the FIRE button.
Save INSTRUMENT:
A long press on the LOAD/SAVE button calls up the SAVE menu. Use the DATA knob
to select the memory location (1-32), press the DATA knob to save.
ADVICE: The menu can only be called up in EDIT menus A and B. Leave the menu prematurely (cancel function) by pressing the LOAD button again.
INSTRUMENT ALGORITHM
SD: SNAREDRUM
This algorithm is mainly used for different snare drum sounds. But noisy,
filtered sounds or dry, dark to light drum sounds can also be produced.
HH: HIHAT
This algorithm is mainly used for different hi-hat or cymbal sounds. Noisy,
filtered and metallic sounds with different envelopes can be created. With
HOLD=0 the sound can be held with the gate length (pressing a button).
PARAMETER
- level Volume
- tuneM Tune Main Oszillator
- tune2 Tune Oszillator2
- mix Oszillator Mix
- ptAtt Attack Pitch Envelope
- ptDec Decay Pitch Envelope
- tnAtt Attack Tone
- tnDec Decay Tone
- noise Noise Level
- reso Resonance
- cutof Filter Cutof Frequency
- nsAtt Attack Noise
- nsDec Decay Noise
- drive Overdrive
- bits Audio Bit Reducer
PARAMETER
- level Volume
- tune Tune Metal/Samples
- metal metal + 4 samples
- nsMix Noise Level
- attack Volume Attack
- decay Volume Decay
- hold 0= AR >0= AD Envelope
- cutof Filter Cutof Frequency
- LP Filter Type (LP, BP, HP ,Notch)
- reso Filter Resonance
- noMtG Mute Group
FM: FM-DRUM
This algorithm is mainly used for different FM drum or synth sounds. This
instrument has the ability to be played tonally over all notes via MIDI (like
a monophonic synth voice).
BD: BASSDRUM
This algorithm is mainly used for different kickdrum sounds. With HOLD=0 the
sound can be held with the gate length (pressing a button). This instrument
has the ability to be played tonally over all notes via MIDI (like a
monophonic synth voice).
- level Volume
- cTune carrier-Osc Tune
- cFmAm carrier-Osc FM Amount
- cDec carrier-Osc Decay
- mTune modulator-Osc Tune
- mFmAm modulator-Osc FM Amount
- mDec modulator-Osc Decay
- ptAtt pitch Attack
- ptDec pitch Decay
- ptAmt pitch Amount
- bits Audio Bit Reducer
- level Volume
- tune Osz Tune
- ptAmt Pitch Amount
- ptDec Pitch Decay
- drive Overdrive
- decay Osz(Tone) Decay
- hold 0=AR >0=AD Envelope
- tnLvl Osz(Tone) Level
- ckLvl Click Level
- ckTun Click Tune
- smp01 16 Click samples/noise
- cutof Filter Cutof Frequency
- reso Filter Resonance
- LP Filter Type (LP, BP, HP ,Notch)
- bits Audio Bit Reducer
TBR: T-BRIDGE
This algorithm is mainly used for different drum and percussion sounds.
RIM: RIMSHOT
This algorithm is mainly used for different percussion sounds.
PARAMETER
- level Volume
- tune Osc Tune
- ptAmt Pitch Amout
- decay Osc Decay
- ptAtt Pitch Attack
- ptDec Pitch Decay
- drive Overdrive
- cutof Filter Cutof Frequency
- reso Filter Resonance
- ckLvl Click Level
- smp01 16 Click samples/Noise
- ckTun Click Tune
- level Volume
- tune1 Osc1 Tune
- tune2 Osc2 Tune
- tune3 Osc3 Tune
- dec1 Osc1 Decay
- dec2 Osc2 Decay
- dec3 Osc3 Decay
- hipas Cutof Hipass Filter
- drive Overdrive
- bits Audio Bit Reducer
CP1: CLAP
This algorithm is mainly used for CLAP sounds.
TOM: TOM
This algorithm is mainly used for different percussion sounds.
- level Volume
- time Clap Time
- cpNum Clap Numbers
- rvDec Reverb(noise) Decay
- cpDec Clap Decay
- cpCut Clap Cutof (Bandpass)
- rvCut Reverb(noise) Cutof (Bandpass)
- rvLvl Reverb(noise) Level
- cpLvl Clap Level
- nTune Noise Tune
- level Volume
- tuneM Tune Main Oscillator
- tune2 Tune Oscillator2
- tune3 Tune Oscillator3
- ptAmt Pitch Amount
- ptAtt Pitch Attack
- ptDec Pitch Decay
- tnDec Ton Decay
- otDec Overtone Decay
- drive Overdrive
- bits Audio Bit Reducer
UNI: UNIVERSAL
This algorithm is mainly used for different snare or kick drum sounds. But
noisy, filtered sounds or dry, dark to light drum sounds can also be produced.
With HOLD=0 the sound can be held with the gate length (pressing a
button).This instrument has the ability to be played tonally over all notes
via MIDI (like a monophonic synth voice).
- level Volume
- tuneM Tune Main Oscillator
- tune2 Tune Oscillator 2
- fmAmt FM Amount Oscillatoren
- ptAtt Pitch Attack
- ptDec Pitch Decay
- ptAmt Pitch Amount
- tnCut Tone Cutof Frequency
- tnRes Ton Resonance
- LP Ton Filtertype (LP/BP/HP/notch)
- tnDec Ton Decay
- hold 0=AR >0=AD Envelope
- nsCut Noise Cutof Frequency
- nsRes Noise Filter Resonance
- LP Noise Filtertype (LP/BP/HP/notch)
- nsDec Noise Decay
FIRMWARE UPDATE
A computer with a MIDI interface and a SYSEX program is required for a firmware update. For PC we recommend the freeware software MIDI-OX, for MAC the soft-ware “SYSEX LIBRARIAN”.
Proceed as follows:
- Load the firmware file (e.g. FlameFireV1_0a.syx) onto the computer.
- Only connect the MIDI input 1 of the module directly to the MIDI out of your computer using a MIDI-TRS-B adapter (avoid detours, e.g. via USB hubs).Advice: A MIDI-TRS-B adapter is required for the MIDI connection!
- Turn on the module while holding buttons 1 (SETUP) and 8 (MASTER). The module now starts in the bootloader menu and waits for the Syseyx file.
- Send the firmware file from the sysex program to the module. The receipt of the data should now be shown on the display of the module (counter counts up). If nothing is shown on the display when sending the file, the MIDI connection is not correct (please check the cables, settings of the MIDI interface and SYX program settings).
If the upload was successful, the module saves the data and then starts automatically with the new firmware.
TROUBLESHOOTING
I want to exit FIRE mode (the one where I can play all 8 instruments
directly):
You can only exit FIRE mode by pressing FIRE again.
The FIRE button does not respond:
Very much likely the EDIT buttons A/B/CV are lit – in this menu the FIRE
button does not work. Exit via pressing the MASTER button. I want to load or
save a KIT, but the display always shows INSTRUMENT and vice versa: When EDIT
A/B/CV is active (lit!) you’re in EDIT mode and in this mode you always load
or save instruments. KITS are saved or loaded while you’re in the MASTER menu
(A/B/CV is unlit!).
I can’t hear my sound:
Make sure that level (top left) isn’t set to zero. Also check the morph
settings in the morph menu and in the master menu (both set to 0!). If you
still can’t hear anything go to the volume menu, go to the second page and
check if M (the Master Out) is selected. In case you still hear nothing, check
the Decay settings. If you’re triggering the channel in the meantime you could
also just press LOAD (while in the EDIT menu) and scroll through the
instruments with the main dial and listen to them them directly. If you hear
something now, it is probably due to your parameter settings. Either load that
instrument or go back and search again for the incorrectly set parameter.
Updating the firmware or midi dump doesn’t work:
Make sure you’re using midi input 1 and nothing else is connected. Check your
midi cables (use ours or a TYPE B adapter) and also make sure you’re going
into TAKT directly and not via a USB-hub or such. A further source of error
often is the sysex application – make sure that the correct midi output is
selected. If you use the “SYSEX LIBRARIAN” program as a Mac user, you always
receive the SYSEX data via the “Record Many” button (top right). If it still
doesn’t work try a different (older) interface: many new and especially
cheaper ones have different impedance and stuff and therefore limited
functionality.
APPENDIX & TECHNICAL DETAILS
Technical details
Connections:
Ribbon cable adapter for Doepfer bus +/-12Volt Inputs: 2x MIDI-TRS-B, 10x CV,
8x Trigger/Gate, 3,5mm mono/stereo jacks Outputs: 1x MIDI-TRS-B, 8x audio,
3,5mm mono/stereo jacks
Controls:
- 12 buttons
- 8 Potentiometer, 1 encoder
- 1 LCD-graphic display
- Resolution: DAC: 16Bit, Audio output: +/-5V
- Current consumption: +210mA / -70mA
- Size: Euro format 3U / 22HP 110×128,5x33mm, installation depth: 30mm
- Expander: 3U / 6HP 110x30x20mm, installation depth: 25mm
Warrenty
Beginning from the date of purchase a 2-year warranty is guaranteed for this device in case of any manufacturing errors or other functional deficiencies during runtime. The warranty does not apply in case of:
- damage caused by misuse
- mechanical damage arising from careless treatment (dropping, vigorous shaking, mishandling, etc)
- damage caused by liquids penetrating the device
- heat damage caused by overexposure to sunlight or heating
- electric damage caused by improper connecting (wrong power supply/ jacks/ MIDI connections/ voltage problems). If you have any complaints please contact your dealer or send an e-mail to: service@flame-instruments.de
Terms of production
conformity: CE, RoHS, UL
Disposal
The device is produced with RoHS-conformity (subject to the regulations of the
European Union) and is free of hazardous substances (like mercury, plumb,
cadmium and hexavalent chrome). But electronical scrap is hazardous waste.
Please don’t add this to consumer waste. For an environment friendly disposal
of waste please contact your distributor or specialist dealer.
Support
Updated and additional informations, updates, downloads and more see:
http://flame.fortschritt-musik.de
Acknowledgment
For help and assistance big thanks to: Sebastian Preller, Thomas Wagner, Felix
Bergleiter, Anne-Kathrin Metzler, Alex4 and Schneiders Büro Berlin.