PYLE PMXU88BT 8-Channel Bluetooth Studio Mixer Instruction Manual

June 6, 2024
Pyle

PYLE PMXU88BT 8-Channel Bluetooth Studio Mixer Instruction Manual

Balanced, Unbalanced-What’s the Difference?

In a word: “noise.” The whole point of balanced lines is noise rejection, and it’s something they’re very good at.
Any length of wire will act as an antenna to pick up the random electromagnetic radiation we’re constantly surrounded by: radio and TV signals as well as spurious electromagnetic noise generated by power lines, motors, electric appliances, computer monitors, and a variety of other sources. The longer the wire, the more noise it is likely to pick up. That’s why balanced lines are the best choice for long cable runs. If your ”studio” is basically confined to your desktop and all connections are no more than a meter or two in length, then unbalanced lines are fine-unless you’re surrounded by extremely high levels of electromagnetic noise. Another place balanced lines are almost always used is in microphone cables. The reason for this is that the output signal from most microphones is very small, so even a tiny amount of noise will be relatively large, and will be amplified to an alarming degree in the mixer’s high-gain head amplifier.

Signal Levels and the Decibel

Let’s take a look at one of the most commonly used units inaudio: the decibel (dB). If the smallest sound that can be heard by the human ear is given an arbitrary value of 1, then  loudest sound that can be heard is approximately 1,000,000 (one million) times louder. That’s too many digits to deal with for practical calculations, and so the more appro-  priate “decibel” (dB) unit was created for sound-related measurements.
In this system the difference between the softest and loudest sounds that can be heard is 120 dB. This is a  linear scale, and a difference of 3 dB actually results in a doubling or halving of the loudness.

You might encounter a number of different varieties of the
dB: dBu, dBV, dBM and others, but the dBu is the basic deci unit. In the case of dBu, “O dBu” is specified as a signal level of 0.775 volts. For example, if a microphone’s output
level is -40 dBu (0.00775 V), then to raise that level to 0 dBu (0.775 V) in the mixer’s preamp stage requires that the signal be amplified by 100 times. A mixer may be required to handle signals at a wide range of levels, and it is necessary match input and output levels as closely as possible. In most cases the “nominal” level for a mixer’s input and outputs is marked on the panel or listed in the owner’s manual.

To EQ or Not to EQ

In general: less is better. There are many situations in which you’ll need to cut certain frequency ranges, but use boost sparingly, and with caution. Proper use of EQ can eliminate interference between instruments in a mix and give the overall sound better definition. Bad EQ-and most commonly bad boost- just sounds terrible.

Cut for a Cleaner Mix

For example: cymbals have a lot of energy in the mid and low frequency ranges that you don’t really perceive as musical sound, but which can interfere with the clarity of other instruments in these ranges. You can basically turn the low EQ on cymbal channels all the way down without changing the way they sound in the mix. You’ll hear the difference, however, in the way the mix sounds more ”spacious,” and instruments in the lower ranges will have better definition. Surprisingly enough, piano also has an incredibly powerful low end that can benefit from a bit of low-frequency roll-off to let other instruments-notably drums and bass-do their jobs more effectively. Naturally you won’t want to do this if the piano is playing solo.

The reverse applies to kick drums and bass guitars: you can often roll off the high end to create more space in the mix without compromising the character of the instruments. You’ll have to use your ears, though, because each instrument is different and sometimes you’ll want the “snap” of a bass guitar, for example, to come through.

Some Frequency Facts

The lowest and highest frequencies than can be heard by the human ear are generally considered W be around 20 Hz and 20,()()() Hz, respectively. Average conversation occurs in the range from about 300 Hz to about 3,000 Hz The frequency of a standard pitchfork used to tune guitars and other instruments is 440 Hz (this corresponds to the “A3” key on a piano tuned to concert pitch). Double this frequency to 880 Hz and you have a pitch one octave higher (i.e. “A4” on the piano keyboard). In the same way you can halve the frequency to 220 Hz to produce “A2” an octave lower.

Boost with Caution

If you’re trying to create special or unusual effects, go ahead and boost away as much as you like.
But if you’re just trying to achieve a good-sounding mix, boost only in very small increments. A tiny boost in the midrange can give vocals more presence, or a touch of high boost can give certain trying to boost the mix into clarity.
One of the biggest problems with too much boost is that it adds gain to the signal, increasing noise and potentially overloading the subsequent circuitry.

Ambience

Your mixes can be further refined by adding ambience effects such as reverb or delay. The internal effects can be used to add reverb or delay to individual channels in the same way as external effects processors. (Refer to page 15).

Reverb and Delay Time

The optimum reverb time for a piece of music will depend on the music’s tempo and density, but as a general rule longer reverb times are good for ballads, while shorter reverb times are more suited to uptempo
tunes. Delay times can be adjusted to create a wide variety of “grooves”. When adding delay to a vocal, for example, try setting the delay time to dotted eighth notes corresponding to the tune’s tempo.

Reverb Tone

Different reverb programs will have different “reverb tone· due to differences in the reverb time of the high or low frequencies. Too much reverb, particularly in the high frequencies, can result in unnatural sound
and interfere with the high frequencies in other parts of the mix. It’s always a good idea to choose a reverb program that gives you the depth you want without detracting from the clarity of the mix.

Reverb Level

It’s amazing how quickly your ears can lose perspective and fool you into believing that a totally washedout mix sounds perfectly fine. To avoid falling into this trap start with reverb level all the way down, then
gradually bring the reverb into the mix until you can just hear the difference. Any more than this normally becomes a “special effect.”

The Modulation Effects:

Phasing, Chorus, and Flanging
All of these effects work on basically the same principle: a portion of the audio signal is ”lime-shifted” and then mixed back with the direct signal. The amount of time shift is controlled, or •modulated”, by an LFO
(Low-frequency Oscillator). For phasing effects the shift is very small. The phase difference between the modulated and direct signals causes cancellation at some frequencies and reinforces the signal at others and this causes the shimmering sound we hear.
For chorus and flanging the signal is delayed by several milliseconds, with the delay time modulated by n LFO, and recombined with the direct signal. In addition to the phasing effect described above, the delay modulation causes a perceived pitch shift which, when mixed with the direct signal, results in a harmonically rich swirling or swishing sound.
The difference between chorus and flanging effects is primarily in the amount of delay time and feedback used-flanging uses longer delay times than chorus, whereas chorus generally uses a more complex delay structure. Chorus is most often used to thicken the sound of an instrument, while flanging is usually used as an outright “special effect” to produce otherworldly sonic swoops.

Compression

One form of compression known as “limiting” can, when properly used, produce a smooth, unified sound with no excessive peaks or distortion. A common example of the use of compression is to “tame” a vocal that has a wide dynamic range in order to tighten up the mix. With the right amount of compression you’ll be able to clearly hear whispered passages while passionate shouts are still well balanced in the mix. Compression can also be valuable on bass guitar. Too much compression can be a cause of feedback, however, so use it sparingly. Most compressors require several critical parameters to be set properly to achieve the desired sound. The MG compressor makes achieving great sound much easier: all you need to do is set a single “compression” control and all of the pertinent parameters are automatically adjusted for you.

Caution I

To prevent fire or shock hazard, do not expose the unit to rain or moisture.
Do not open the top cover (or the rear section), high voltage exist inside the unit dangerously, and no user serviceable parts inside.
Refer servicing to qualified personnel.

Precautions!

  1. Do not use this apparatus near water, if any liquid or water fall into the cabinet, unplug the unit and have it checked by qualified personnel before operating it any further.
  2. Clean only with dry cloth.
  3. Do not block any ventilation openings.
  4. Be sure that there is enough space around the unit for cooling purposes, do not install near any heat sources such as radiators, heat registers, stoves, or other apparatus (including amplifiers) that produce heat.
  5. 0perate only on designated power supply which is printing on the unit.
  6. Unplug the unit from the wall outlet or set the Master switch to OFF if it is not to be used for several days.
  7. To disconnect the cord, pull it out by the plug. Never pull the cord itself. a.Please noted that all units is properly grounded, for your safety, you should never remove any gound connectors from electronic devices, or render them inoperative.

Connection diagram

Built-in power amplifier

4/6/8/12/16 input channel mixer. new multi-voltage power supply for worldwide use
4/6/8 input channel.powered mixer
Built-in Bluetooth connect the mobile phone or other B/uetoath player
Built-in MP3 player support a variety of formats music
Connect the computer to record and play music
Digital DSP, 16 Multi-FX effects

  • Ultra-musical 3-band EQ on all channels Peak LED all Channels
    High accurate level indicator
    Phantom power switch (+48V)
    Sealed rotary controls to resist dust and grime
    Rugged steel chassis

1.MIC Input jacks

  1. These are balanced XLR-type microphone input jacks. (1 :Ground; 2: Hot; 3: Cold)

  2. .LINE Input Jacks (monaural channels)
    These are balanced TRS phone-jack line inputs. (T: Hot; R:Cold; S: Ground). You can  connect either balanced or unbalanced phone plugs to these jacks.

  3. GAIN Control Adjusts the input signal level.
    To get the best balance between the S/N ratio and the dynamic range, adjust the gain so that the PEAK indicator only occasionally and briefly on the highest input transients. The -60 to +1 O scale is the MIC input adjustment range. The 40 to +10 scale is the LINE input adjustment range.

  4. .Equalizer3(HIGH,MIDand LOW)
    This three-band equalizer adjusts the channel’s high,mid and low frequency bands.
    Setting the knob to the “O” position produces a flat response in the corresponding band.
    Turning the knob to the right boosts the corresponding frequency band, while turning to the left attenuates the band.

  5. AUX/FX Control
    4 The aux send marked FX offers a direct route to the built-in effects processor and is therefore post-fader and post-mute.

  6. PEAKLED
    The PEAK-LED lights up when the input signal is driven too high. If this happens, back off the TRIM control and, if necessary, check the setting of the channel EQ.

  7. PAN Control
    The PAN control determines the position of the channel signal within the stereo image.
    When working with subgroups, you can use the PAN control to assign the signal to just one output, which gives you additional flexibility in recording situations.

  8. CHANNEL FADER
    Adjusts the level If the channel signal.Use these faders to adjust the balance between the various channels.

  9. AUX/SEND Jacks
    The AUX SEND jack carries the master aux mix (from the channel’s FX controls).

  10. AUX/RETURN Jacks
    These are unbalanced phone-jack type line inputs.
    These jacks are typically used to receive the signal returned from an external effect device(reverb, delay, etc.).

  11. PHONES Jacks
    Connect a pair of headphones to this TRS phone-type output jack.

  12. MAIN OUT (L, R) Jacks
    These jacks deliver the mixer’s stereo output.
    You use these jacks, for example, to connect to power amplifier driving your main speakers.

  13. EFFECTOR Display Show the kind of effector.

  14. USB Jack
    Used by LI-Disk or computer sofeware for playing and recording.

  15. MP3 Play Window Show the Mp3 playing.time.song name and other play instruction

  16. PROGRAM Control
    You can select the effect preset by turning the PROGRAM control. The display flashes with the number of the current preset. To recall the selected preset, press on the button; the flashing stops. You can also recall the selected preset with the foot switch.

  17. PARAMETER Control
    Used to adjust the depth of the selected effect, speed, etc

  18. FX Control
    Used to adjust size effect.

  19. SEND Control
    Use this fader can control the MONO output jack.

  20. RETURNS Control
    Adjusts the level at which the signal received at the RETURN jacks (L(MONO)and R) is sent to the STEREO.

  21. PHONES Control
    Controls the level of the signal output to the PHONES jack OUT jacks.

  22. MP3 control
    a. Selected songs/Play/Pause: When playing music, rotate to change up/down the song, press to pause/play.
    b. Recording: When playing music, long press to record, short press to finish recording and enter playing of the recording music.
    When playing the recording music, short press to switch to play the USB music, play from the first USB music.
    When playing the USB music, short press to switch to play the recording music, play from first recording music.
    c. Mode/Repeat Short press to switch the model of USB and BLUETOOTH, long press to repeat the playing song.
    When playing the repeated song, long press to return to normal play.

  23. EQ of MP3 player
    The two-band equalizer adjusts the level of the two bands Mp3 player.

  24.  +48 V PHANTOM Power
    This switch toggles phantom power on and off. When the switch is on the mixer supplies +48V phantom power to all channels that have XLR mic input jacks. Turn this switch on when using one or more phantom-powered condenser microphones.

  25. POWER Indicator . . . . This indicator lights up when the mixer’s power is ON.

  26. .+48V Indicator
    This indicator lights up when the +48V power is ON.

  27.  Level Meter Show the level signal’s strong

  28. FX SEND Fader Control effect input signal level.

  29. MP3 VOL Fader :;Ii :;Ii :;i J :1 Change VOL button can be control the VOL of Mp3.

  30. MAIN MIX Fader
    You use the high-precision quality faders to control the output level of the main mix.

  31. 31: POWER Switch
    Built-in power amplifier
    Use the POWER switch to turn on the mixing console. The POWER switch should always be in the •ow position when you are about to connect your unit to the mains. To disconnect the unit from the mains, pull out the main cord plug. When installing the product, ensure that the plug is easily accessible.

  32. FUSE HOLDER/IEC MAINS RECEPTACLE
    The console is connected to the mains via the cable supplied, which meets the required safety standards.
    Blown fuses must only be replaced by fuses of the same type and rating. The mains connection is made via a cable with IEC mains connector. An appropriate mains cable is supplied with the equipment.

  33. AMPLIFIER OUTPUT Connect with two 4ohm speakers.

  34. COOLING FAN Cooling the amplifier to avoid the amplifier too hot to be broken.

4/6/8/12/16 input channel mixer. new multi-voltage power supply for

worldwide use

Built-in Bluetooth connect the mobile phone or other Bluetooth player
Built-in MP3 player support a variety of formats music
Connect the computer to record and play music
Digital DSP, 16 Multi-FX effects
Ultra-musical 3-band EQ on all channels
Peak LED all Channels
High accurate level indicator
Phantom power switch (+48V) * Sealed rotary controls to resist dust and grime )ff.Rugged steal chassis

  1. GAIN Control
    Adjusts the input signal level. To get the best balance between the S/N ratio and the dynamic range, adjust the gain so that the PEAK indicator 5 lights only occasionally and
    briefly on the highest input transients. The -60 to +1 O scale is the MIC input adjustment range. The 40 to +10 scale is the LINE input adjustment range.

  2. Equallzer3(HIGH.MIDand LOW)
    This three-band equalizer adjusts the channel’s high.mid and low frequency bands.
    Setting the knob to the · o· position produces a flat response in the corresponding band.
    Turning the knob to the right boosts the corresponding frequency band, while turning to the left attenuates the band.

  3. AUX1/AUX2 Control
    [AUX1] Control — This control adjusts the level of the input sent to theAUX1 output (refer to numeral 36 in section MAIN TERMINALS on page 10).
    [AUX2] Control — This control adjusts the level of the input sent to theAUX2 output (refer to numeral 35 in section MAIN TERMINALS on page 10).

  4. FX Control
    Adjusts the level of the signal sent from the channel to the FX SEND buses.

  5. PEAK LED
    The PEAK-LED lights up when the input signal is driven too high. If this happens, back off the TRIM control and, if necessary, check the setting of the channel EQ.

  6. PAN Control
    The PAN control determines the position of the channel signal within the stereo image.
    When working with subgroups, you can use the PAN control to assign the signal to just one output, which gives you additional flexibility in recording situations.

  7. PFL SWITCH
    The PFL switch is used to route the channel signal to the PFL bus (Pre Fader Listen).
    This enables you to listen to a channel signal without affecting the main output signal.
    The signal you hear is taken either be fore the pan control (PFL, mono)

  8. MUTE SWITCH
    The MUTE switch breaks the signal path pre-channel fader, hence muting that channel in the main mix. The aux sends which are set to post-fader are likewise muted for that channel, while the pre-fader monitor paths remain active irrespective of whether the channel is muted or not.

  9. CHANNEL FADER
    Adjusts the level If the channel signal.Use these faders to adjust the balance between the various channels.

  10. EFFECTOR Display Show the kind of effector.

  11. PROGRAM Control
    You can select the effect preset by turning the PROGRAM control. The display flashes with the number of the current preset.
    To recall the selected preset, press on the button; the flashing stops. You can also recall the selected preset with the foot switch.

  12. FX Control Used to adjust size effect.

  13. PARAMETER Control

Used to adjust the depth of the selected effect, speed, etc

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