SMART 3 Ways To Bring Gamification and Game Digital Whiteboard User Guide

June 15, 2024
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3 Ways To Bring Gamification and Game Digital Whiteboard

SMART 3 Ways To Bring Gamification and Game Digital Whiteboard
- 3 ways to bring gamification and game-based learning into the classroomSMART 3 Ways To Bring Gamification
and Game Digital Whiteboard - fig 1 The following activities are examples of ways educators can conduct gamification and game-based learning exercises with students, and how SMART’s digital whiteboard can help.
Fill in the Blank
Students drag words or numbers into blank spaces in the content.SMART 3 Ways
To Bring Gamification and Game Digital Whiteboard - icon

Learning target Solve the equation Make it make sense!

Reinforce a standard or learning target where students
identify what they will be learning.| Students solve equations and demonstrate their learning by filling
in the missing information in the equations.| Add words that students can use to construct a quote or statement then justify their quote or statement.

Game Show

Students review lessons and information through a game show format that presents questions and requires students to select the answer.SMART 3 Ways
To Bring Gamification and Game Digital Whiteboard - icon

Show what you know Discuss and decide Correct and defend
Students recall details about a topic. In groups, students discuss questions

and apply their knowledge to
provide answers.| Teacher creates a quiz with a few wrong answers selected.
Students defend their answers and explain why the teacher’s
answers are incorrect.

SMART 3 Ways To Bring Gamification and Game Digital Whiteboard - fig
2

Speedup

Students recall knowledge and demonstrate skills by answering questions in order to progress in the game. SMART 3 Ways To Bring Gamification and Game
Digital Whiteboard - icon

Test your knowledge Sentence skills Word problems

Students recall information from a unit of study. They play Speed Up on their own device or team up with peers and have a friendly
competition.| Students demonstrate their learning by choosing the best modification for the sentence.| Students evaluate the world problem and choose the best
answer. In partners or teams, students justify why they
chose their answers.

Educators have many options when conducting game-based learning activities with students, but finding a group of learning opportunities that aligns with your school or district’s unique goals can be challenging. And it’s hard to find resources online that you can trust in today’s era of heightened data security. Accessing content on a platform like Lumio makes it easy for educators to quickly find, customize, and use what they need.
Explore more game-based learning resources:

  • Gamification and Game-Based Learning from the University of Waterloo
  • Game-Based Learning from Edutopia

Explore more resources from SMART:https://www.smarttech.com/en/education/resources/collection/edtech

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