WAVES CR8 Creative Sampler User Guide
- June 10, 2024
- WAVES
Table of Contents
- Product Information
- Usage Instructions
- Introduction
- Getting Started
- Presets
- Controls
- Sampler View
- Waveform Display
- Playback Controls
- Sampler Controls Panel
- Filter Section
- Keyboard Zones
- Mixer View
- Modulating the Controls
- Global Controls
- COSMOS Sample Finder
- Searching
- Tagging and Modifying Samples
- Working with Samples
- References
- Read User Manual Online (PDF format)
- Download This Manual (PDF format)
WAVES CR8 Creative Sampler
Product Information
The Waves CR8 Creative Sampler is a versatile and easy-to-use sampler plugin that allows you to turn any audio material into a playing virtual instrument. It features up to eight sampler layers, mixable one-shots or loops, and real- time modulations using classic Waves modulators. It also includes the built-in COSMOS Sample Finder that helps you find, audition, and load your samples inside CR8 with automatic classification of recorded instruments.
Usage Instructions
To use CR8, follow these simple steps:
- Install the plugin and manage your licenses using a free Waves account at www.waves.com.
- Drag a sample onto the CR8 editing panel from your DAW, host computer, or Waves COSMOS Sample Finder.
- Play the sample from your MIDI keyboard.
- For advanced sound design, use the various filters, modulators, tune, and speed controls, and more.
- If you’re new to samplers or want to get started quickly, use one of the factories presets provided by CR8.
- Save your custom sounds using the Save with Samples As… function, which creates a sample folder next to the preset’s xps file.
Introduction
Thank you for choosing Waves! To get the most out of your new Waves plugin,
please take a moment to read this user guide. To install software and manage
your licenses, you need to have a free Waves account. Sign up at
www.waves.com. With a Waves account you can keep track of your products, renew
your Waves Update Plan, participate in bonus programs, and keep up to date
with other important information.
We suggest that you become familiar with the Waves Support pages:
www.waves.com/support. There are technical articles about installation,
troubleshooting, specifications, and more. Plus, you’ll find company contact
information and Waves Support news.
CR8 Creative Sampler
CR8 is an easy-to-use, versatile sampler. With CR8 you can use any audio
material and instantly turn it into a playing virtual instrument. Stack up to
eight sampler layers, whether one-shots or loops, mix them together, or spread
them across MIDI keyboard zones. Experiment with real-time modulations using
classic Waves modulators; almost any parameter can be customized to quickly
design your next sounds.
CR8 becomes even more powerful when used with the built-in COSMOS Sample
Finder. Together, they help you find, audition, and load your samples inside
CR8, within the context of your session. Plus, COSMOS automatically classifies
the recorded instruments in samples, which helps CR8 pick up suitable time-
stretching schemes.
CR8 is simple yet feature-rich. Simply drop samples onto the CR8 Waveform
display to play them with your MIDI keyboard. For advanced sound design, CR8
provides a wide array of filters, modulators, tune and speed controls, and
more. CR8 helps you to create new instruments from your samples, play and
stack synchronized loops, and launch one-shots quickly and easily.
Getting Started
Pretty simple. Drag a sample onto the CR8 editing panel. Play from your MIDI keyboard. That’s it! You can drag samples from your DAW or host computer or from Waves COSMOS Sample Finder.
Click the Find icon to open COSMOS.
Other good things to know:
- Drag a sample file onto the “+” icon to create a new sampler for it.
- Drag a sample file onto an existing sampler tab to replace its contents. This resets all parameters for the sampler. Click the Swap button in the upper-left corner to preserve settings (see p. 9).
- Drag a sampler tab onto the “+” icon to duplicate it.
- Click the “x” on a sampler icon to remove it.
- Click the “+” icon to open a blank sampler.
- You can have up to eight samplers.
Of course, CR8 can do far more than play samples, but everything starts here.
Presets
If you’re new to samplers or you want to get started quickly, try a preset. CR8 provides a diverse selection of factory presets. Use them for instant sampler gratification or as starting points from which you can tweak controls to quickly create a custom sound. Plus, presets are a great way to learn.
Click the down arrow in the WaveSystem Toolbar at the top of the window to
open the Presets menu.
The Waves Factory Sample Pack is installed with the plugin. But if you chose
not to install it, or if you moved the folder, use Locate Factory Sample Pack
to establish the link—otherwise the presets won’t work.
Save with Samples As… lets you save a CR8 preset with all its associated
audio files. The sample folder is created next to the preset’s xps file and
will be named “[Preset Name] Samples.” This enables you to move your project
to another computer and take your sample files with you.
Use Save MIDI Map to New File to save a preset with only the MIDI Learn
assignments. MIDI Map presets are marked “[MIDI]” at their preset name. These
presets do not load or save plugin parameters other than the MIDI learn
assignments.
The Setups presets do not contain audio, only settings. They can serve as
convenient starting points when creating new sounds. The WaveSystem Toolbar is
also used to compare settings, undo and redo steps, and resize the plugin. To
learn more, click the icon at the upper-right corner of the window and open
the WaveSystem Guide.
Controls
CR8 is made up of four views: a Sampler view for adjusting the sample length and loop, as well as its sound, a Keyboard Zones view for determining how samplers interact with the keyboard, a Mixer that displays essential controls for each sampler, and a Modulation panel for controlling modulators and envelopes and assigning modulators to CR8 controls.
SAMPLER SELECTION TABS
Move between the samplers with the tabs at the top. You can select a sampler
from any view.
- Selected sampler
- Solo this sampler
- Reset/Remove this sampler
- Sampler On/Off
- Create a new blank sampler or copy an existing one
- Keyboard Zones tab
- Mixer tab
GLOBAL CONTROLS
Settings for the entire plugin are controlled in the panel on the right side. These controls are described in the Global Controls section at the end of this user guide.
TOOLTIPS
Hover over any control and its name and value will be shown in the lower-right corner of the interface. Turn tooltips on and off in in the WaveSystem Toolbar drop-down menu, next to the Save button.
Sampler View
This is where each sampler is defined, shaped, and modulated.
Waveform Display
Use the waveform to set the start, end, and loop locations.
SETTING START AND END TIMES
-
START MARKER
Drag the marker to adjust the playback start. -
FADE IN
Drag this marker to create a fade-in that begins at the Start Marker. -
END MARKER
Drag the marker to adjust the playback end. In Loop mode, the End marker is the Loop End marker. -
FADE OUT
Drag this marker to create a fade out that ends at the End marker. In Loop mode, this marker controls the crossfade.
DEFINING A LOOP
Click the Loop button to enable looping. -
LOOP START MARKER
When the Loop button is On, the Loop Start marker defines the beginning of the loop. Alt+click on the Start marker and it will become the Loop Start. The End marker is the end of the loop. -
CROSSFADE
In the Loop mode, the fade-out icon becomes an “x” that controls the crossfade between the Loop Start and End markers. You cannot control the crossfade from the Loop Start. -
LOOP AREA
This blue line identifies the loop area. Drag anywhere in this area to move the loop position without changing its length.
OTHER CONTROLS -
SWAP SAMPLES
Click the tab in the upper-left corner to keep sample parameters when a new sample is added. This includes markers, sample controls, filters, modulators, and ADSRs. It does not include Sample Gain, Key, BPM, or an un-synced Loop Length that is dependent on Sample Length. A yellow frame indicates the Swap Samples mode. -
RULER
Drag up or down on the Ruler to zoom. Drag the Ruler horizontally to pan left or right. If you cannot move horizontally, it’s likely that you’re looking at the entire sample. -
SAMPLE FILE NAME
-
GRID OFFSET
Repositions the grid without affecting playback. -
SNAP MODE
Sets grid snap-to behavior: no snap, snap to beats, snap to transients. -
CROP
Removes unused segments from the Sampler (i.e., audio outside the Start and End markers).
Playback Controls
PLAY MODE
This drop-down menu sets the playback behavior of a note once a key is
pressed.
Play (hold key)
Probably the most common mode, Play is used to treat the sampler as a
virtual instrument. The note sounds until the key is released, subject to the
ADSR settings.
Launch (one-shot)
- Plays the entire sample , between the Start and End marks, when triggered by MIDI notes. This mode is usually used for drum hits, special effects, and cued sounds.
- In Launch mode, the regular ADSR doesn’t take effect; the sample is played from beginning to end. The assigned ADSR controls are disabled, except the velocity depth, which is still determined by the ADSR.
- Samplers in Launch mode can only play monophonically. The last triggered note is the only playing note (i.e., a new note mutes the note that is currently playing).
SCHEMES (STRETCH ALGORITHMS)
Use this drop-down menu to choose how to time-stretch and pitch shift a
sample. For cleanest results, the time stretching scheme should suit the
content of the sample. You may need to try more than one scheme to achieve the
best results.
Beats| Use this scheme when preserving the transients of the sample is more
important than the preserving the sustain. Examples are drum loops and other
percussive samples. The transients of the samples are kept in their position,
while the audio between them is stretched up or down without further
intervention by the algorithm. When stretching or pitch shifting to extremes,
a short silence may occur before the transients.
---|---
Harmonic| Used on polyphonic and complex samples. This scheme works well on
guitars, pianos, synths, strings, etc., and can also handle monophonic sounds.
Melodic| This scheme can successfully stretch and pitch shift melodies in
monophonic instruments like bass or saxophone, and, of course, vocals. Because
of the detector’s accuracy, Melodic has a “Flat” switch, which forces the
internal pitch changes in the sample to a single note.
Voice| Voice uses the same pitch detector as Melodic. It provides formant
correction for pitch shifting that is less than two octaves up or down. This
scheme is extremely useful for (you guessed it) human voice.
Classic| When there is no need to preserve the original length of the file or
to sync it in time, choose the Classic scheme for simple sample rate
conversion. There is no time stretching: as the pitch shifts up, the sample
plays faster/shorter, and vice versa.
SYNC AND VOICE CONTROLS
-
SYNC ON/OFF
When Sync is Off, the sample plays at its original speed, disregarding host BPM. -
SYNCED TO HOST
The sample playing speed is adjusted to fit to the host BPM (works with the analyzed BPM of the sample). -
SYNC LOCK
Works like Synced mode, with the addition that when playing a note to the sampler, CR8 waits for the next Beat (1/4 note) from the host to trigger it. This ensures that the sampler is always in sync with the host. -
PRESERVE TRANSIENTS
Reduces the amount of stretching around the detected transients of a given sample. -
UNISON
Enriches the sampler playback with extra duplicated voices. The added voices are played back with slight changes in tune and are spread to the extremes of the stereo fields, creating a wider stereo image -
FLAT
Forces the internal pitch changes in the sample to a single note.
SOFT MONO
Forces a particular sampler to not play more than a single note at a time, even if the global number of voices is polyphonic and multiple keys are played in its zone. Soft Mono plays only the last incoming note.
Sampler Controls Panel
Use this panel to adjust the pitch and tuning, tempo, playback behavior, and output signal characteristics of the current sample.
GAIN
Drag over this value box to adjust the gain of the current sample. When a
sample is loaded, it is normalized to
0 dBFS. The value box shows how much of a gain offset was required to reach 0
dBFS. To reset the sample to
its original gain, hold opt (Mac) or Alt (Windows) and click on the value box.
Range: -36 dB to +36 dB
ROOT
Root is the center key of a sample, the point at which no pitch shifting will
occur. Root describes the keyboard, not
the source. However, when setting the Root to the sample’s pitch, the entire
keyboard is in tune: every key plays its corresponding pitch (A3=440Hz).
Click the clef sign next to the value box to automatically set the Root to the
pitch suggested by CR8’s detector. Note that some files may have more than a
single pitch or may be too complex to analyze.
Default Value: C3
Range: C-2 to G8
BPM
Sets the BPM of the sample for the time-stretching algorithms, adjusted to fit
the sample length to whole bars. The initial value is derived from a BPM
analysis algorithm. Click the metronome sign to impose the analyzed BPM onto
the sample without adjustments.
TUNE
Transposes the pitch of the sample in semitones. This control can be
modulated.
Range: -24 semitones to +24 semitones
FINE
Used to fine tune the pitch in cents. Range: -100 cents to +100 cents
LOOPING ON/OFF
Enables looping of the sample or a defined region of the sample. When Loop is On, the Loop Marker and Loop crossfades are visible. The sample will play from the Start marker, reach the End marker, and then loop between the Loop Start marker and the End marker.
LOOP LENGTH
Use the value box to adjust loop length, in musical notation, based on the
sample/Host BPM. When Loop is Off, Length Source and Loop Length are disabled.
Range: 1/64T to 8 bars
LENGTH SYNC
When the Note button is On, the Loop Length is determined by the Host BPM.
When Length Sync is Off, the length is determined by the sample’s own BPM, as
analyzed in the BPM setting.
SPEED AND DIRECTION CONTROLS
SPEED/OFFSET
Sets the speed at which the sample is played. When Freeze is On, the Speed
control is replaced by the Offset control. Turn this knob back and forth to
scrub the cursor and determine the Freeze point of the sample.
Range: ±64x sample’s native playback speed
X2 Doubles the selected speed value.
:2 Divides the selected speed value by 2.
For synced samples, use the x2, and:2 controls to stretch the sample while keeping it in sync. This is not available in Classic algorithm mode.
FREEZE ON/OFF
Pauses the sampler’s play head on a certain segment.
REVERSE ON/OFF
Sets the direction of play (start to end or end to start). When reversed, the
loop starts
playing from Sample End to Sample Start. When Loop is On, it plays from Sample
End to Loop Start.
SEESAW
The sample plays back and forth. When Loop is Off, the sample will reach the
End marker and then play in reverse until it reaches the Start marker and
stops. When Loop is On, the sample will play back and forth within the Loop
region.
IMAGE AND VOLUME CONTROLS
Use Width and Pan to control the stereo image of the sample.
Width controls the size of the stereo image
Range: zero (mono) to 1 (sample’s natural width) to 2 (very wide stereo image)
Pan c ontrols the position of the sampler in the sound image.
Range: -45 to +45
Volume controls the playback volume of the sample.
Range: -inf to +12 dB
Filter Section
FILTER ON/OFF
When Off, the filter section is bypassed.
FILTER TYPE
Sets the filter type.
Range: Lo-Pass, Hi-Pass, Band-Pass and Peak (only resonance)
FILTER SLOPE
Sets the order of the filter.
Range: 12 dB or 24 dB per octave
CUTOFF:
Controls the filter cutoff frequency.
Range: 20 Hz to 20,000 Hz
RESONANCE
Controls the amount of filter resonance. Higher settings boost frequencies
near the cutoff frequency. Range: 0 to 100
DRIVE
Controls the amount of overdrive added to the filter signal.
Range: 0 dB to 36 dB
FILTER GROUPS
Groups link Filter controls between samplers. When filters from more than one sampler are assigned to a group, their filter parameter controls will move together. This lets you simultaneously control filter settings for several samplers.
To create a Filter Group from scratch, follow these steps:
- Select a sampler and adjust its filter settings as needed. Assign the sampler to a filter group.
- Assign other samplers to this new group. The filter settings of the first member of the group (step 1) will be copied to samplers as they are assigned to the group.
- From this point on, filter parameter changes made in any group member will be duplicated in all other members of the group.
Once a group is established, assign a sampler to it and the filter settings of
the group will be applied to the new sampler.
All filter controls, including modulator assignments and depth, are controlled
with the group.
Keyboard Zones
Use this view to set the keyboard ranges of pitch and velocity for each sampler. This determines the spread of the samplers across the keyboard by incoming MIDI Notes. The zones can be set using the graph— represented as rectangles that can be dragged—or with the of controls below it.
Sampler Zones Controls
These controls are used to define the range of notes that will trigger the sampler.
Sample name | Abbreviated sample name (10 characters). |
---|---|
Pitch | Range of keyboard keys that will activate this sampler. This is |
illustrated by the width of the zones on the graph.
Velocity| Determines the note velocity values to trigger the samplers. This is
represented by the height of the zones in the graph.
Root
| Sets the note that will be center point of the sampler’s pitch. Click the clef sign on the
sampler to reset the Root to the pitch suggested by CR8’s detector. Click the clef next to the Root title (left) to automatically set the suggested pitch for all samplers at once.
Scaling
| The amount of pitch shifting that occurs while playing above or below the Root note. When scaling is set to 100%, (default) pitch shifts one semitone for every key on the keyboard. When scaling is set to 0%, there is no pitch shifting from the keyboard, and all the notes play the same pitch. Values greater than 100% increase pitch shifting by more than one semitone per key. A value of 200% results in a whole tone per each key. Values less than 100% result in the scale being inverted: the pitch goes down as you go
up at the keyboard.
Solo| Only this sampler will play.
Sampler On/Off| Same function as the On/Off buttons on the sampler tabs.
Selected sampler| The pitch/velocity zone of this sampler is highlighted in
the graph.
Reset| Returns the Pitch and Velocity settings for all samplers to their
default values. (Pitch=C-2 to G8; Velocity=0 to 127). As a result, all
samplers play on every note.
Keyboard Zones Graph
Use this graph to set which MIDI notes will activate the selected sampler, and to control velocity distribution for each sampler.
The keyboard at the top spans from C-2 to G8 and reflects the activity of the
MIDI keyboard.
The graph indicates the relationship between the keyboard and each sampler.
- The horizontal axis of the graph displays the range of the keyboard that applies to each sampler. Only the keys within the zone will play for the sampler.
- Drag an edge of a zone horizontally to narrow or widen the pitch range; drag the entire zone left or right to move it along the keyboard while maintaining its range.
- Notes will play within their entire range, even if zones are overlapped. Two or more samplers will play where zones overlap.
- Velocity range is adjusted vertically.
- Dark areas between zones will not play, as they are not assigned to any note.
The zone of the selected sampler is shaded blue.
LISTEN MODE
Listen Mode enables you to monitor the sampler’s distribution. When Listen is
On, each click on the graph plays back the appropriate MIDI note from CR8.
Listen must be Off to edit zones in the graph.
You can momentarily enter Listen Mode by holding the Shift key while clicking
on the Zones graph.
SETTING EQUAL RANGES
You can evenly spread all activated samplers across a keyboard range: velocity
zones and pitch zones.
-
Click the small “=” button to the right of the keyboard.
-
Horizontal and vertical arrow markers will appear on the minimum and maximum points of the graph axis.
Use the arrows to set the zone in which all activated samplers will spread as evenly as possible. -
Drag the arrow markers on the keyboard to define a range. All available pitch zones will be spread as evenly as possible within this range.
-
Drag the vertical markers to define a velocity pitch range. All available velocity zones will be spread as evenly as possible within this range.
Moving these arrows overwrites the current pitch and velocity settings.
Mixer View
The Mixer view provides a side-by-side overview of the critical controls of each sampler.
In the Mixer you can control several samplers in one view and link controls.
Use the mouse to draw a box around the controls you want to adjust together.
The controls will move as a group until you click elsewhere. You can select
controls that are not adjacent by holding Shift while you click the desired
controls. Refer to the WaveSystem user guide to learn more about linking
controls.
Modulating the Controls
CR8 offers several ways to modulate most of its controls. There are four
LFO/Sequencer modulators, four ADSR envelopes editors, and six MIDI keyboard
modulators. Click any “M” or “A” button at the bottom of the screen to access
the Modulation/Envelope section. To collapse the section, click the small
arrow next to the A4 Modulator button.
There are two ways to assign a modulator to a control:
DRAG A MODULATOR ONTO A CONTROL
- Grab and move a modulator’s label. The controls that are available for modulation will be highlighted. Modulation controls themselves can usually be modulated.
- Drop the label of the modulator onto any available control. In this example, “M2” is being assigned to the Drive control. Once the modulator is dropped, it will appear in a modulation slot below the control. Each control has four modulation slots.
- Click and drag vertically over this populated slot to adjust the modulation depth.
- A small arc inside the modulated control knob indicates the applied depth for each modulator. The arcs are color-coded to match the modulator label. A dot outside the knob moves in real-time to indicate the knob position while modulated. It reflects the sum of all modulators assigned to the knob.
- Hover over a modulator slot to see its numeric value.
SELECT A MODULATOR FROM A CONTROL
You can also assign a modulator directly from a control. Right-click on a
modulation slot—whether empty or populated—to open a list of the available
modulation sources. Select the desired modulator.
To remove a modulator assignment, select “None.”
Modulator Types
Click any of the “M” or “A” buttons at the bottom of the screen to access the
Modulator/ADSR section. To collapse the section, click the small arrow next to
the A4 button.
MODS 1–4
These modulators can be set to LFO or Sequencer. You can determine their Rate
and Shape and decide how they are triggered.
ADSR 1– 4
These act as traditional envelope modulators that are triggered by incoming
notes. Note that A1 is normally connected to the gain of the internal
oscillators and the noise generators, as they control the opening and shutting
of the synth voices.
KEYBOARD MODULATORS There are five MIDI modulator shortcuts visible in the modulators bar:
KY| Keyboard| Uses the pitch of the incoming MIDI notes to modulate controls.
Center is 60 (C3), notes above it modulate up and vice versa.
---|---|---
AT| Aftertouch| Where applicable, the pressure applied to the keyboard while
MIDI notes are held will determine the modulation value. Note that not all
MIDI keyboards support aftertouch.
PW| Pitch Wheel| Applies modulation by the pitch wheel on the MIDI keyboard.
Note that the pitch wheel normally affects the pitch of the entire instrument
(Global Controls, Bend).
MW| Mod Wheel| Applies modulation by the modulation wheel on the MIDI
keyboard.
VL| Note Velocity| Applies modulation by the velocity value of any incoming
MIDI note.
One additional control is available from a control’s modulation slot.
PA| Poly Aftertouch| Poly Aftertouch works the same as Aftertouch, except that
the pressure applies to each note independently, rather than to the entire
keyboard.
---|---|---
Modulators: LFOs and Sequencers
TYPE
You can change the behavior of a modulator by switching it between LFO and
Sequencer. Most of the controls remain the same, but certain behaviors are
different, depending on the Type selection.
The sequencer’s values are quantized to whole numbers between -24 and +24.
They represent semitones when the modulator is assigned to “Tune” or
“Frequency” when the modulation depth is set to 100%.
When LFO is selected, “Rate” determines the time it takes to complete a full
cycle; in Sequencer, it determines the time to complete a single step.
Range : LFO/SEQ
SHAPE CONTROLS
There are several ways to shape the modulator:
Draw Mode (pencil) allows you to manually draw the shape you want.
Eras e resets the currently loaded shape to “None.”
Click on the folder icon to Browse a factory library of LFO shapes and
sequencer patterns, depending on the current Type. Click on a shape to replace
the one you’re currently using.
SAVE (DISK ICON)
Click on disk icon (next to the Trash) to save the current user-drawn
modulator shape to an empty cell. User shapes appear in blue. Factory shapes
are purple. You can manage and access the saved shapes at:
Mac: /Users/Shared/Waves/Plug-in Settings/OVox/LFOShapes
PC : C:\Users\Public\Waves Audio\Plug-in Settings\OVox\SEQShapes
DELETE (TRASHCAN)
Click the Trashcan icon, then click on the user shape you wish to delete. You
cannot delete factory shapes.
LFO TRIGGER
Determines when the modulator resets its position. It has five states:
Sync locks the modulator to the host. It syncs to BPM, as well as
transport position.
Retrigger resets the modulator every time a new note is received.
Legato resets the modulator whenever a new note is received, unless
another note is already playing.
Poly triggers a new modulator per voice for each new note. When patched
to polyphonic destinations (e.g., the internal synth controls), an independent
modulation will be applied to each voice.
Free sets the modulator to be free running, never reset.
Range: Sync, Retrigger, Legato, Poly, Free
PLAY MODE
Sets LFO playback characteristics. Select a playback mode from the MODE panel.
One Shot: the modulator completes a single cycle and stops running.
Loop: the modulator plays continuously in a loop.
Seesaw: the modulator moves back and forth within its cycle.
Hold: the modulator pauses at its current location. You can use the Phase
control to alter its relative position.
STEPS (ONLY IN SEQ MODE)
Determines the number of sequencer steps.
Range: 2 steps to 16 steps
RATE
Sets the rate of the modulator. Display units and range are dependent on the
Rate Sync setting. Range: 0.06 Hz to 30 Hz or 1/64 bar to 8 bars
RATE SYNC ON/OFF
Toggles the Rate knob values. When On, the rate of the LFO is calculated by the Host BPM and displayed in musical notation. When Off, values are displayed in Hz.
PHASE
Controls the starting position of the modulator.
WARP
Warps the speed of the modulator, but keeps the overall timing of the cycle.
When Warp value is lower than 1, modulation will start at a slow pace and
increase its speed toward the end of the cycle. When set above 1, the pace is
fast at start and then slows down at the end. Essentially, this is applying
pulse width modulation on the cycle of the modulator.
Range : 0.1 to 100 (a value of 1 is linear)
S MOOTH
Applies smoothing to the modulation curve. Low settings result in
distinguishable onsets and may result in clicks. High settings smooth the
overall modulation curve, and in some settings may result in very low energy.
Range: 1 ms to 1000 ms
LEVEL
The overall level of the modulator. When the Level of a modulator is set to 0,
no modulation takes place.
Range: 0 to 1
Envelopes: ADSR 1–4 Four traditional ADSR envelopes triggered by incoming
notes provide control over the Attack, Decay, Sustain, and Release of a note
and its curves.
ADSR values can be adjusted with the control knobs or by dragging the ADSR
graph.
ATTACK
Sets the attack time of the ADSR envelope.
Range: 0.1 ms to 10,000 ms
DECAY
Sets the decay time of the ADSR envelope.
Range: 0.1 ms to 10,000 ms
SUSTAIN
Sets the sustain level of the ADSR envelope.
Range: 0 to 1
RELEASE
Sets the release time of the ADSR envelope.
Other Controls
LEGATO ON/OFF
Determines whether to reset or continue the envelopes when playing samplers.
Legato Off : Each note retriggers a new ADSR and all of the samplers
attached to it.
Legato On: While holding more than one note, new notes join the ADSR and
sample positions and do not retrigger.
VELOCITY
Determines how MIDI keyboard velocity affects the ADSR. A velocity setting of
100% means that the ADSR will have the same dynamic behavior as the keyboard.
If set to zero, every note will exhibit the same velocity, regardless of how
it is played.
Range: -100% (inverse velocity correlation) to 100% (complete
correlation)
ADSR Panel (main view)
The ADSR panel in the main view lets you adjust the ADSR that is assigned to the sample while the Modulator panel is collapsed. To close the expanded view, click the small arrow next to the A4 button.
Global Controls
THE CONTROLS IN THE UPPER-RIGHT CORNER AFFECT THE ENTIRE PLUGIN.
TUNE
Transposes the tune of entire instrument. Range: -24 semitones to +24
semitones
FINE TUNE
Refines tune adjustment in cents. Range: -100 cents to +100 cents
BEND
Determines the range of pitch bending (in semitones) controlled by the MIDI
keyboard pitch wheel.
GLIDE TIME
Sets the time in milliseconds for the portamento time between notes (pitch
transition smoothing).
Range: 0.1 ms to 5000 ms
VOICES
Sets the number of “notes” that can be played together. Set this value to “1”
to make CR8 monophonic. Range: 1 voice to 16 voices
OUTPUT LEVEL
Sets the output level of the plugin. Range: -inf dB to +12 dB; output range:
-80 to +12 dB
OUTPUT METERS:
Peak meters with red clip indicators. Click on the meter to reset clip.
COSMOS Sample Finder
COSMOS is designed to find your sample files, even in the messiest of folders.
COSMOS analyzes each sample file and extracts useful information (such as
instrument, BPM, key, length, one-shot or a loop, and more) and organizes it
using tags. Since you can search and filter by any number of categories, you
will quickly find the sample you want, along with others that share its
characteristics. Then you can create collections of samples, so that your
samples are organized just the way you want. COSMOS supports these formats:
WAV, AIFF, OGG, and FLAC.
COSMOS works hand in hand with the Waves CR8 sampler. One click on a sample in
COSMOS, and it’s loaded in CR8, along with the relevant metadata.
Getting Started
SIGN IN
When you launch COSMOS, you’ll be taken to a login page. Enter your Waves
credentials (the same you use for Waves Central), and COSMOS will open. Click
the small user icon in the top-right corner to log out.
SELECT USER FOLDERS
Click the Folder icon to open the Local Folders panel. This is where your
samples folders are listed and managed. To help you get started, the Waves
Audio Factory Pack folder is supplied with COSMOS. It contains 2,512 diverse,
multi-genre samples.
ADD USER FOLDERS
Click the “+” button to add an audio samples folder. COSMOS will scan the
content of the folder, extract data, and create search tags for each sample.
Scanning can use a lot of computer resources, so we suggest that you don’t
scan during a CPU-heavy session. You can stop and resume the scan from the
Local Folders panel, or right click on the COSMOS tray bar icon.
Searching
There are several ways to find samples.
SEARCH
Search by file name or other specific information. This is the widest search.
LOOP VS. ONE SHOT
The most basic filter is Loop vs. One Shot, since samples are either one or the other. If you know which of these you’re searching for, choose it. This greatly reduces the number of files you must search through.
TAGS
A tag describes one attribute of a sample file, such as content, instrument, acoustics, style, and so forth. Tags are used to limit the scope of a search and make it easy to locate samples. Every time you add a tag to a search, you’re creating a more specific set of results. When you select a tag, suggested tags are added or removed or changed in the Tags Suggestion bar. Tags that classify the instrument or the instrument family of a sample, such as “Electric Guitar” or “Strings,” always start with capital letters. Tags that describe other characteristics of the sample, like “dark” or “acoustic,” are lowercase. In this example, the “acoustic” tag is selected, and the suggested tags reflect this choice. Press “Clear” to remove all selected tags and start a new search.
SEARCH AND REFINE
You can start your search with a name and then filter the results. Here, a search for “clap” yields 41 results. When filtered with the tag, “Snare,” the results are reduced to three samples.
Tag Menus
Three drop-down menus offer different ways to use tags. Filtered samples are
displayed in the Search Results list, along with their names, waveforms, and
assigned tags. FILTER BY
INSTRUMENT
Machine learning enables COSMOS to determine the type of instrument, or family
of instrument, played in a sample. This provides very focused search results
that would otherwise be difficult to attain.
FILTER BY TAGS
This is a list of all tags that are available, based on previous search and
filtering choices.
FILTER BY KEY AND BPM
Enter the BPM in the text box. Use the bidirectional slider to set the search
range around it. Click the “X2” or “/2” buttons to include double- and half-
time samples in the results.
Tagging and Modifying Samples
When a folder is added, COSMOS automatically classifies and tags each sample file. Usually, analysis is done with impressive accuracy. There can, however, be mistakes in certain tag attributes.
To modify tag classification, click the three dots on the right side of a sample (circled above), or right-click on a sample’s name or waveform. From the drop-down menu, choose “Edit Tags” or “Edit Attributes.”
Working with Samples
To audition a sample, click on the play/stop button or the sample name. In the
Waveform view, you can also click on the waveform itself. When using COSMOS
with CR8, click on the sample name or double click on the waveform to load the
sample into the sampler.
Use the up and down arrow keys to browse audio or load samples into CR8. Your
last action determines the behavior of the up/down arrows. If the last action
you performed was auditioning a sample, pressing the down arrow key will play
the next or previous sample in the list.
FAVORITES
Click the star at the top of the plugin to display only your favorite samples. To assign a sample to your favorites list, click the star next to the sample name.
COLLECTIONS
A Collection is a virtual folder that helps you organize samples that you have
located. Create Collections using the “+” button in the “My Collections”
sidebar.
Click the “Add to Collections” icon next to the sample name to assign it to
your virtual collections. You can also drag the sample to the desired
collection folder.
Once a sample is assigned to one or more collections, the “Add to Collections”
icon next to it is turned on as an indication.
COSMOS Views
COSMOS has three views: WAVEFORM, LIST, and COSMOS.
The Waveform and List views display search results as lists. Waveform view
displays the sample waveforms, with fewer search results visible, while List
view shows more results, without waveforms.
COSMOS VIEW
In COSMOS view, your one-shot samples are analyzed and scattered throughout
the COSMOS. Similar sounds will appear close to each other.
You can change the way that samples are arranged using the Map selections.
This alters the weight on the horizontal axis given to certain characteristics
of the sound when spread across the COSMOS.
In this example, the “Space” map, dry samples appear on the left, wet on the
right. The “Brightness” map arranges the darkest sounds on the left and the
brightest sounds on the right of the screen, and so forth.
The Instrument map is slightly different, as samples of the same instruments
are grouped into the same “galaxies.”
The Gradient On/Off control changes the color scheme of the samples to suit the selected map. When the Gradient is Off, the samples are shown in their default colors (which are determined by the instrument families). Gradient On/Off is disabled in the Instrument map.
The selected sample appears at the top right of the screen. Press the arrow symbol to expand it and view adjacent samples. Use the up and down arrows (or the arrows on your computer keyboard) to browse through the neighboring samples. The selected sample can be dragged, loaded to CR8 (double click), or added to collections and favorites.
Use the left and right keys of the History Bar to browse back and forth between samples you previously auditioned. You can also use your computer keyboard arrow keys.
References
Read User Manual Online (PDF format)
Read User Manual Online (PDF format) >>