Hasbro Gaming C1009 Monopoly Classic Family Board Game User Guide
- June 6, 2024
- Hasbro Gaming
Table of Contents
Hasbro Gaming C1009 Monopoly Classic Family Board Game
TOP TIPS
- To keep games short and sweet, don’t use house rules!
- Always auction when someone doesn’t want to buy the property they’ve landed on.
- Never loan money to other players or make deals not to charge each other rent.
- Never put cash in the centre of the board; you don’t get a bonus for landing on Free Parking!
BUILDINGS
Building Houses As soon as you get a colour set, you can start buying
Houses (you don’t have to wait for your turn).
Pay the Bank the cost on the Title Deed card and place a House on the Street.
You must build evenly. You cannot build a second House on a Street until
you’ve built one on each Street in the set. You can only have 4 Houses on a
Street.
Building Hotels Once you have 4 Houses on all Streets in a colour set,
you can pay to upgrade to a Hotel.
Pay the Hotel cost on the Title Deed card, return all 4 Houses to the Bank and
put a Hotel on the Street.
You can only have 1 Hotel per Street. You can’t add any more Houses.
You cannot build on a Street if any Street in its colour set is mortgaged.
Not enough buildings?
If multiple players want to buy the last House or Hotel, the Banker must
auction it. Bids start at b10 and anyone can increase the bid by as little as
b1. You don’t need to follow turn order. Payment goes to the Bank.
No buildings left?
You can’t buy any until someone sells theirs back.
DEALS & TRADES
You can buy, sell or swap property with other players at any time.
You must sell all buildings on a colour set to the Bank before you can sell or
trade a Street. You cannot sell (or trade) buildings to another player.
Property can be traded for cash, other property and/ or Get Out of Jail Free
cards. The amount is decided by the players making the deal.
Mortgaged property can be traded at any agreed price.
The new owner must immediately either:
- repay the mortgage (pay the Bank the unmortgage cost), or
- keep the mortgage (just pay the Bank 10% of the mortgage value now).
HELP! I CAN’T PAY!
Try to raise money.
If you owe money and can’t pay, try to raise money by selling buildings back
to the Bank and/or mortgaging properties.
Selling Buildings
Sell Hotels to the Bank for half the cost price and exchange them immediately
for 4 Houses.
Sell Houses to the Bank for half the cost price. Houses must be sold evenly
across the colour set.
Mortgaging Property
To mortgage a property, you must first sell all buildings in its colour set to
the Bank at half their cost price.
To mortgage, turn the Title Deed card face down and collect the mortgage value
on the back from the Bank.
To repay a mortgage, pay the unmortgage cost to the Bank (mortgage value
+10%); then, turn the card face up.
Rent cannot be collected on properties that are mortgaged. However, the
increased rent level can be collected on the unmortgaged Streets in a colour
set.
The increased rent on unmortgaged Transport Hubs and Utilities may be
collected in the same way.
If you’re still in debt, you are bankrupt and out of the game!
Do you owe another player?
Give them any Get Out of Jail Free cards you have, and all your mortgaged
properties.
The new owner must immediately either:
- repay the mortgage (pay the Bank the unmortgage cost), or
- keep the mortgage (just pay the Bank 10%of the mortgage value now).
Do you owe the Bank?
Return all your properties to the Bank. Any mortgages are cancelled.
All your properties must immediately be put up for auction.
Return any Get Out of Jail Free cards to the bottom of the pile.
The remaining players keep playing until there is only one person left in the
game – the winner!
SET IT UP!
-
Choose someone to be the Banker. The Banker’s in charge of:
• The Bank’s money
• Houses
• Hotels
• Title Deed cards
• Auctions
The Banker can play too but must keep their money separate from the Bank. -
Banker, give each player:
(Total = b1500)
Keep the rest of the money in the box as the Bank.
PLAY!
How to win
Move around the board buying as many properties as you can. The more you own,
the more rent you’ll be able to collect from other players. If you’re the last
player with money when all other players have gone bankrupt, you win!
Who goes first?
Each player rolls both dice.
The highest roller starts and play moves to the left.
On your turn
-
Roll both dice.
-
Move your token clockwise that number of spaces.
-
Where did you land? Carry out the rules of that board space. See THE BOARD SPACES.
Did you roll a double?
Roll the dice again and take another turn.
Watch out! If you roll a double 3 times in a row, you must immediately Go To Jail! Do not complete your third turn. -
Your turn is over. The player on your left goes next.
Start playing!
That’s all you need to know, so get going. Look up the spaces as you land on them.
THE BOARD SPACES
PROPERTIES
There are three types of properties: Streets, which come in colour sets, Transport Hubs and Utilities.
Unowned Properties
When you land on an unowned Street, Station, or Utility, you must buy it or
auction it.
Want to buy it?
Pay the price on the board space and take the Title Deed card from the Bank.
Don’t want to buy it?
The Banker must auction it. Bidding starts at b10 and anyone can increase the
bid by as little as b1. You don’t need to follow turn order and the Banker
ends the auction when no player is willing to increase the bid. The highest
bidder pays the Bank.
If no one wants to bid on the property, that’s fine. No one pays anything and
the Title Deed stays with the Bank.
Collect colour sets!
When you own each Street in a colour set:
- You can double the rent for those Streets!
- You may build Houses and Hotels and charge even more rent! See BUILDINGS.
Owned Properties
When you land on a property that someone else owns, the owner must ask you for rent. If they do, you must pay. If they don’t ask before the next player rolls the dice, you don’t have to pay!
ACTION SPACES
How do I get out of Jail?
You have 3 options:
- Pay b50 at the start of your next turn; then, roll and move as normal.
- Use a Get Out of Jail Free card at the start of your next turn if you have one (or buy one from another player). Put the card at the bottom of the appropriate pile, then roll and move.
- Roll a double on your next turn. If you do, you’re free! Use the roll to move and that’s the end of your turn.
You can use up to 3 turns to try for a double.
If you don’t roll a double by your third turn In Jail, pay b50 and use your last roll to move.
Read User Manual Online (PDF format)
Read User Manual Online (PDF format) >>