Hasbro Gaming E7030 Monopoly Arcade PAC Man Board Game User Guide
- June 6, 2024
- Hasbro Gaming
Table of Contents
E7030 Monopoly Arcade PAC Man Board Game
THE GHOST
The Ghost does not follow the rules of any board space. If the Ghost lands on
a space that is already occupied by your PAC-MAN token, or you land on the
Ghost, you must pay 20 points to the Bank (unless you are in Jail). To pay: 1.
Insert your coin.
2. Move down to .
3. Move to on the unit. You’ll see 20 (the points to be subtracted from your
current score). Press . You’ll hear a sound and see your new score.
4. Remove your coin.
Note: If more than one token occupies the space the Ghost lands on, all those
players must move their PAC-MAN tokens and pay the Bank as described above.
What if I can’t pay?
If you owe rent or need to pay the Ghost or Get Out of Jail fee, you must try
to earn points. If you have any Levels, sell them back to the Bank for face
value. To sell:
1. Insert your coin.
2. Move down to .
3. Move until the Level number you want to sell to the Bank is displayed,
then press . The unit will automatically add the price on the board space to
your score, and you’ll see your new score.
4. Place the Level card next to its matching board space.
5. Pay what you owe, or sell more Levels if you need to, then remove your
coin.
Note: If you have no points and no Levels, do nothing. You’ve got it bad
enough!
THE END OF THE GAME
The game ends immediately when the final Level has been purchased. The player
with the highest score wins! To find out who won and what each player scored,
take turns inserting and removing your coins. When the winning player inserts
their coin, their score will flash as music plays! This won’t happen for any
other player. If there’s a tie, the player with the most Level cards wins!
FAQs
· Can I perform more than one action with my coin inserted? Yes! For example,
if you pass GO and land on a Level, insert your coin and move left to play
PAC-MAN. Then keep your coin in and follow the steps for buying a Level,
paying rent, etc.
· I performed the wrong action! What should I do? Maybe you paid rent to the
wrong player or bought the wrong Level. Don’t worry, you can undo the last
action–but don’t remove your coin! Instead, keep your coin inserted and move
down to . Then move to on the unit. You’ll see four dashes. Then press .
· I moved the joystick in the wrong direction! What should I do? Maybe you
moved up instead of down to pay someone rent, or left instead of right to buy
a Level at auction. Don’t worry! Simply remove your coin and start the process
again.
· How do I find out how many points I have? Insert your coin to see your
current score.
· I don’t have any points left! Am I out of the game? No! Everyone stays in
the game until the final Level is purchased, and that’s the end of the game.
· Even if I sell all my Levels, I still won’t have enough points to pay rent.
Can I just pay nothing? No. Sell all your Levels and pay whatever you can–even
if it’s not the full amount. For example, if you need to pay 40 points in rent
but only have 10 points and one Level worth 20 points, sell that Level back to
the Bank, then pay 30 points in rent. You’ll be left with no points, but you
won’t need to pay the 10 points you still owe!
· Can I trade Levels? No. You can only sell Levels back to the Bank. You must
do so if you need to pay rent or pay the Bank.
x3 1.5V AAA
ALKALINE BATTERIES REQUIRED
NOT INCLUDED
IMPORTANT: BATTERY INFORMATION
CAUTION:
1. As with all small batteries, the batteries used with this product should
be kept away from small children who still put things in their mouths. If they
are swallowed, promptly see a doctor and have the doctor phone
202-625-3333 collect. If you reside
outside the United States, have the doctor call your local poison control
center.
2. TO AVOID BATTERY LEAKAGE
a. Always follow the instructions carefully. Use only batteries specified and
be sure to insert them correctly by matching the + and polarity markings.
b. Do not mix old batteries and new batteries or standard (carbon-zinc) with
alkaline batteries.
c. Remove exhausted or dead batteries from the product.
d. Remove batteries if product is not to be played with for a long time.
e. Do not short-circuit the supply terminals.
f. RECHARGEABLE BATTERIES: Do not mix these with any other types of batteries.
Always remove from the product before recharging. Recharge batteries under
adult supervision. DO NOT RECHARGE OTHER TYPES OF BATTERIES.
3. Should this product cause, or be affected by, local electrical
interference, move it away from other electrical equipment. Reset (switching
off and back on again or removing and reinserting batteries) if necessary.
TO INSERT BATTERIES Use a Phillips/cross head screwdriver (not included).
FCC Statement This device complies with Part 15 of the FCC Rules. Operation is
subject to the following two conditions: (1) This device may not cause harmful
interference, and (2) this device must accept any interference received,
including interference that may cause undesired operation.
NOTE: This equipment has been tested and found to comply with the limits for a
Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are
designed to provide reasonable protection against harmful interference in a
residential installation. This equipment generates, uses and can radiate radio
frequency energy, and, if not installed and used in accordance with the
instructions, may cause harmful interference to radio communications. However,
there is no guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off and
on, the user is encouraged to try to correct the interference by one or more
of the following measures:
· Reorient or relocate the receiving antenna. · Increase the separation
between the equipment and receiver. · Consult the dealer or an experienced
radio/TV technician for help.
Caution: Changes or modifications to this unit not expressly approved by the
party responsible for compliance could void the user’s authority to operate
the equipment. CAN ICES-3 (B) / NMB-3 (B)
c Fast-Dealing Property Trading Game c
®
ARCADE
Retain this information for future reference. PAC-MANTM&©BANDAI NAMCO Entertainment Inc. Licensed by BANDAI NAMCO Entertainment America Inc.
The HASBRO GAMING and MONOPOLY names and logos, the distinctive design of the gameboard, the four corner squares, the MR. MONOPOLY name and character, as well as each of the distinctive elements of the board and playing pieces are trademarks of Hasbro for its property trading game and game equipment. © 1935, 2020 Hasbro, Pawtucket, RI 02861-1059 USA. TM & ® denote U.S. Trademarks.
Consumer contact:
US/Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02861-1059 USA. TEL. 1-800-255-5516.
Australia consumer service: auconsumercare@ap.hasbro.com
New Zealand consumer service: nzconsumercare@hasbro.com
PARENTS:
www.monopoly.com
®
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BRAND
BRAND
c Fast-Dealing Property Trading Game c
®
ARCADE
CONTENTS Banking and Arcade Unit 4 Plastic Arcade Coins Gameboard 4 PAC-MANTM Tokens 1 Ghost Token 1 Numbered Die 1 Ghost Die 16 Level Cards 4 Reference Cards
AGES
8+
2-4 PLAYERS E7030
Object of the Game Race around the MONOPOLY board as PAC-MAN, but watch out for the Ghost! Earn points by buying Levels, and boost your score by playing mini games of PAC-MAN! The game ends when all of the Levels have been purchased. Then the player with the most points wins!
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WHAT’S DIFFERENT ABOUT MONOPOLY ARCADE PAC-MAN?
HIGHEST SCORE WINS!
In MONOPOLY Arcade PAC-MAN, points replace money. You win by earning the most
points. You earn points by buying Levels and playing mini games of PAC-MAN!
THE GHOST You play as PAC-MAN, but you’ll also move the Ghost on your turn. If
the Ghost lands on the same space as your PAC-MAN token, or you land on the
Ghost, you must pay 20 points to the Bank.
Note: The Ghost does not follow the rules of any board space.
GHOST DIE Roll the Ghost die along with the numbered die. Your combined roll determines how far your PAC-MAN token moves. The Ghost die roll determines how far the Ghost moves.
POWER UP
POWER UP SPACES If you land on a Power Up space, you can move to any Level before the next Power Up space. If you pass or land on GO, play PAC-MAN!
MAZE
MAZE SPACES If you land on a Maze space, you must move to the Maze space on the opposite side of the board! If you pass GO, play PAC-MAN!
POWER PELLET
POWER PELLET SPACES If you land on a Power Pellet space, you can steal a Level from another player!
BANKING AND ARCADE UNIT
UNDO LAST ACTION
CURRENT SCORE
OWNED LEVELS
GHOST FEE
(PAY 20 TO BANK)
PAC-MAN GET OUT OF JAIL APPEARS HERE (PAY 10 TO BANK)
BUY LEVEL / STEAL LEVEL / INCREASE BID
PLAY PAC-MAN
BUY LEVEL AT AUCTION
PAY RENT / PAY BANK / SELL LEVEL
START/ SELECT / RESET
CHECK YOUR SCORE AT ANY TIME BY INSERTING
YOUR COIN
Note: With no coin inserted, the unit goes to sleep. With a coin inserted, the
unit goes to sleep after 5 minutes of inactivity. To reset the unit at any
time, press and hold for 5 seconds until you see four flashing zeros and hear
music. No data is lost until a reset occurs.
SET IT UP!
The first time you play, insert three AAA batteries into the unit.
1 Place the Level cards next to their matching board spaces.
2 Place the Ghost on GO. 3 Each player chooses a PAC-MAN token and takes their
matching-colored arcade coin. Place your token on GO, and keep your coin in
front of you.
4 Set up the unit:
1. For a new game, press and hold for 5 seconds until you hear music.
2. When the music stops, each player inserts and removes their coin. The unit
will beep and add a starting score of 100 points to your account.
Once all players have inserted and removed their coins, the unit is ready!
5 Each player takes a Reference card. If necessary, refer to it as you play.
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PLAY!
How to win
Move around the board buying as many Levels as you can. The more you buy, the
more points you can collect in rent. When you pass or land on GO, use the unit
to play a mini game of PAC-MAN and earn even more points! The player with the
highest score at the end of the game wins!
Who goes first?
Each player rolls both dice. The highest roller starts, and play moves to the
left.
On your turn
1. Roll both dice.
2. Move your PAC-MAN token clockwise that number of spaces.
3. Where did you land? Carry out the rules of that board space. See THE BOARD
SPACES for more info.
4. Move the Ghost clockwise the number of spaces shown on the Ghost die. See
THE GHOST on other side for more info.
Example roll:
Did you roll doubles? Roll the dice again, and take another turn.
Moves 7
Moves 2
Watch out! If you roll doubles 3 times in a row, you must immediately go to Jail! Do not complete your third turn.
5. Your turn ends. Pass the dice to your left.
Start playing!
That’s all you need to know for now. Look
up the spaces as you land on them.
THE BOARD SPACES
LEVELS
In MONOPOLY Arcade PAC-MAN, Levels replace properties. They are arranged on
the board from least expensive (Level 1) to most expensive (Level 16).
Unowned Levels
When you land on an unowned Level, you must buy it or auction it.
Want to buy it?
Pay the price on the board space. To pay:
1. Insert your coin. On the screen, you’ll see your current score.
2. Move up to . You’ll see in the bottom-right corner of the screen.
3. Move around the screen until the Level number you want to buy is
displayed, then press . The unit will automatically subtract the price on the
board space from your score, and you’ll see your new score.
4. Take the Level card and remove your coin. (If you need to perform another
action, keep your coin inserted instead. See FAQs for more info.)
Note: The next time you insert your coin, that Level will either have or next
to it to show that you own it! The more Levels you own, the more or you’ll see
when you insert your coin!
Don’t want to buy it?
You must auction it. Bidding starts at 10 points, and anyone can increase the
bid by as little as 10 points. You don’t need to follow turn order, and the
auction ends when no player is willing to increase the bid. If no one wants to
bid on the Level, that’s fine. No one pays anything, and the Level card stays
where it is.
The highest bidder pays the Bank. To pay: 1. Insert your coin.
2. Move right to .
3. Move until the Level number you bid on is displayed, then press . You’ll
see a zero. Then raise the bid by moving up to . Each time you do, the bid
will increase by 10 points.
4. Once you’ve reached the correct bid amount, press . The unit will
automatically subtract the price of your winning bid from your score, and
you’ll see your new score.
5. Take the Level card and remove your coin.
Note: If you do not have enough points to buy a Level, the unit will flash the
Level number, a bell will ring, and your purchase will be denied. If you were
trying to buy the Level at auction, it will need to be re-auctioned–but this
time you can’t take part in the bidding!
Collect color sets!
When you own each Level in a color set, you can double the rent for those
Levels!
Owned Levels
When your PAC-MAN token lands on a Level that someone else owns, that player
must ask you for rent. If they do, you must pay. If they don’t ask before the
next player rolls, you don’t have to pay!
Pay the rent shown on the Level card. To pay:
1. Insert your coin.
2. Move down to .
3. Move until the Level number you owe rent on is displayed, then press . The
unit will automatically subtract the rent on the Level card from your score,
and you’ll see your new score.
4. Remove your coin. The next time the player you just paid inserts their
coin, they’ll see their new score, which will now include the rent you paid
them!
Note: If you do not have enough points to pay rent, the unit will flash the
Level number, a bell will ring, and no payment will be made. See What if I
can’t pay? on other side.
ACTION SPACES
GO When your PAC-MAN token passes or lands on the GO space, you get to play a
mini game of PAC-MAN! Any points you earn will be added to your score. To play
PAC-MAN:
1. Insert your coin.
2. Move left to . You’ll see your current score within a maze. Press . Now
you’ll see four ghosts above your score, and music will play. When the music
stops, start playing PAC-MAN!
· You’ll have 15 seconds to move PAC-MAN through the maze, helping him to eat
as many pellets as possible.
· You’ll earn 10 points for every 5 pellets (the tiny dots) you eat, and 10
points for every power pellet (the slightly larger dots) you eat. When you eat
a power pellet, you’ll hear a special sound and the ghosts will start
flashing, which means you can eat them! Each ghost is worth 10 points.
· Once your time is up or you run into a ghost, the game will freeze. You’ll
hear music and see your new score.
3. Your mini game of PAC-MAN is over! Remove your coin.
Power Up
If your PAC-MAN token lands on one of these spaces, you may move to any Level
before the next Power Up space. Follow the rules of that space. If you pass or
land on GO, play PAC-MAN!
MAZE
Maze
If your PAC-MAN token lands here, you must move to the Maze space on the
opposite side of the board. If you pass GO, play PAC-MAN!
Power Pellet
POWER PELLET
If your PAC-MAN token lands here, you may
steal a Level from
another player. But you
can’t steal a Level that
is part of a complete
set. To steal:
1. Insert your coin.
2. Move up to .
3. Move until the Level number you want to steal is displayed, then press . Your score won’t change since you got that Level for free!
4. Take the Level card and remove your coin.
Note: You may not steal a Level from the Bank. If you do, you must sell it back immediately and go to Jail! If you try to steal a Level that you already own, the unit will flash the Level number and a bell will ring. Choose a different Level!
Free Parking Relax! Nothing happens.
Just Visiting Don’t worry. If your PAC-MAN token lands here, simply put it in
the Just Visiting section.
Go to Jail If your PAC-MAN token lands here, you must move it to the In Jail
space immediately! Do not pass GO, and do not play a mini game of PAC-MAN.
Your turn is then over. You can still collect rent and bid during auctions
while you are in Jail.
How do I get out of Jail? You have two options: 1. Pay 10 points to the Bank
at the start
of your next turn. To pay: 1. Insert your coin.
2. Move down to .
3. Move to on the unit. You’ll see 10 (the points to be subtracted from your
current score). Press . You’ll hear a sound and see your new score.
4. Remove your coin and take your turn as normal.
2. Roll doubles on your next turn. If you do, you’re free! Take your turn as
normal (i.e., use the combined dice roll to move your PAC-MAN token, and the
Ghost die roll to move the Ghost). You can use up to three turns to try for
doubles. If you don’t roll doubles by your third turn in Jail, pay 10 points
to the Bank as described above, and use your last roll to move.
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