FLASH F9000382 240A DMX Controller User Manual

June 6, 2024
FLASH

FLASH F9000382 240A DMX Controller

THANK YOU FOR PURCHASING 240A DMX CONTROLLER 240ch 2019. FOR SAFETY REASONS AND TO ENSURE THE TROUBLE-FREE OPERATION, CAREFULLY READ THE INSTRUCTIONS.

SAFETY INFORMATION

  • Please keep this User Manual for future consultation. If you sell the fixture to another user, be sure that they also receive this instruction booklet.
  •  Unpack and check carefully there is no transportation damage before using the fixture.
  •  Before operating, ensure that the voltage and frequency of power supply match the power requirements of the fixture.
  •  It’s important to ground the yellow/green conductor to earth in order to avoid electric shock.
  • Disconnect main power before servicing and maintenance.
  •  Use safety chain when fixes this fixture. Don’t handle the fixture by taking its head only, but always by taking its base.
  •  Maximum ambient temperature is: 400C Don’t operate it where the temperature is higher than this.
  • In the event of serious operating problem, stop using the fixture immediately. Never try to repair the fixture by yourself. Repairs carried out by unskilled people can lead to damage or malfunction.
  • Please contact the nearest authorized technical assistance center. Always use the same type spare parts.
  • Do not connect the device to any dimmer pack.
  • Do not touch any wire during operation and there might be a hazard of electric shock.
  • To prevent or reduce the risk of electrical shock or fire, do not expose the fixture to rain or moisture.
  • The housing must be replaced if they are visibly damaged.

WARNING! IMPORTANT!
Do not point strong light output from other fixtures at the 240A DMX CONTROLLER 240ch 2019, as intense illumination can damaged the parts.FLASH-F9000382-240A-DMX-Controller-FIG1

PRODUCT INFORMATION

  • Power supply voltage: 90-240V,
  •  Power Input: DC9-12V, 500 mA
  • Dimension [cm]: H-7,3 W-48,2 D-13,2
  • Weight [kg]: 3,5kg
  • Type of packaging: Carton Box

 Main Features

The DMX-240A is a universal intelligent lighting controller. It allows the control of 12 fixtures composed of 16 channels each and up to 240 programmable scenes. Six chase banks can contain up to 240 steps composed of the saved scenes and in any order. Programs can be triggered by music, midi,automatically or manually. All chases can be executed at the same time.
On the surface you will find various programming tools such as 8 universal channel sliders, a wheel and LED display indicators for easier navigation of controls and menu functions. You can control the pan and tilt of different intelligent lighting fixtures using the same wheel at the same time by means of a programmable wheel. This wheel allows the user to assign individual pan and tilt channels for every fixture.

  • Universal DMX-512 Controller
  • Controls 12 intelligent lights of up to 16 channels
  • 30 banks of 8 scenes, 240 scenes total
  • 6 sets of chases containing 240 scenes
  • Execute multiple chases simultaneously
  • Re-assignable channels
  • Wheel assignable Pan/Tilt and 16bit control
  • Beat-activation, tap sync, auto run
  • Grab any fixture on the fly
  • Polarity selector
  • Midi compatible

INSTALLATION

Make sure all necessary cables are properly connected. Always ensure that the unit is firmly fixed to avoid vibration and slipping while operating. Always ensure that the structure to which you are attaching the unit is secure and is able to support a weight of 10 times of the unit’s weight. Also always use a safety cable that can hold 12 times of the weight of the unit when installing the fixture. The equipment must be fixed by professionals. And it must be fixed at a place where is out of the touch of people and has no one pass by or under it.

Voltage specification

Input Voltage Total Power Frequency
90-240V 2W 50/60Hz

OPERATION

 Product Overview (FRONT)

FLASH-F9000382-240A-DMX-Controller-
FIG2Product Overview (REAR PANEL)FLASH-F9000382-240A-DMX-
Controller-FIG3

Item Button or Fader Function
1 Scanner select buttons Fixture selection
2 Scanner indicator LEDS Indicates the fixtures currently selected
3 Scene select buttons Universal bump buttons representing scene location

for storage and selection
4| Channel faders| For adjusting OMX values, Ch 1~8 can be adjusted immediately after pressing the respective

scanner select button, Ch 9~16 after pressing the Page select button

5| Page A Indicator LED| Represents Ch 1~8 range selected, Tip! Tap A, B then B again to control both pages

simultaneously.

6| Page B Indicator LED| Represents Ch 9~16 range selected
7| Page select button| In manual mode, press to toggle between pages of control or to select both pages

simultaneously. Both LEDS on will allow control of both lower and upper range channel.

8| Program button| Used to enter programming mode
9| Music/Bank Copy button| Used to activate Music mode and as the copy command during programming
10| LCD display window| Status window displays pertinent operational data
11| Mode Indicator LEDS| Provides operating mode status, (manual, music or auto)
12| Bank Up button| Function button to traverse Scene/Steps in banks or chases Incremental OMX values while

FINE button is active.

13| Bank Down button| Function button to traverse Scene/Steps in banks or chases Decremental OMX values while

FINE button is active.

14| Tap Display button| This is a Tap-Sync during playback and during programming changes the DMX value displayed in the LCD panel to percentages
15| Blackout button| Sets the shutter or dimmer value of all fixtures to „O” causing all light output to cease
16| Midi/Ree button| Activates MIDI external control and also used to confirm the record/save process
17| Assign LED| Indicated the controller is in Channel assign mode during the initial setup of the controller
18| Auto/Del button| I Used to activate Auto mode and as the delete function key during programming
19| Chaser buttons| Chase memor y 1 ~ 6
20| Speed fader| This will adjust the hold time of a scene or a step within a chase
21| Fade-Time fader| Also considered a cross-fade, sets the interval time between two scenes in a chase


22

| ****

Fine button

| Activates 16 bit control of the wheel, movement will be in extremely small increments. Note: While FINE is active Bank UP/DOWN buttons will increase and decrease OMX values by one for either the wheel or the slider in focus or currently moved.
23| Reverse LED|
24| PAN/TILT Wheel (Joystich)| Generally used to control the pan and tilt movement of a fixture
25| Mode button|
26| Override button|
27| Fog machine button| To activate the fog machine
28| Fog machine ready indicator|
29| Fog machine heating indicator|
30| Audio input jack| Direct audio feed for use in sound-active mode
31| MIDI input port| For external triggering of Banks and Chases using a MIDI device
32| DMX polarity switch| May be used to correct signal polarity
33| DMX output connector| DMX control signal
34| DMX input connector| Used to transfer programmed data between 2 controllers
35| Fog machine socket|
36| DC Input jack| Main power feed
37| USB Lamp socket|
38| ON/OFF power switch| Turns the controller on and off

Common Terms

The following are common terms used in intelligent light programming.

  1. Blackout is a state by where all lighting fixtures light output are set to O or off, usually on a temporary basis.
  2. DMX-512 is an industry standard digital communication protocol used in entertainment lighting equipment. For more information read Sections „OMX Primer” and „OMX Control Mode” in the Appendix.
  3. Fixture refers to your lighting instrument or other device such as a fogger or dimmer of which you can control.
  4. Programs are a bunch of scenes stacked one after another. It can be programmed as either a single scene or multiple scenes in sequence.
  5. Scenes are static lighting states.
  6. Sliders also known as faders.
  7. Chases can also be called programs. A chase consists of a bunch of scenes stacked one after another.
  8. Scanner refers to a lighting instrument with a pan and tilt mirror; however, in the I LS-CON controller it can be used to control any DMX-512 compatible device as a generic fixture.
  9. MIDI is a standard for representing musical information in a digital format. A MIDI input would provide external triggering of scenes using midi device such as a midi keyboard.
  10. Stand Alone refers to a fixture’ s ability to function independently of an external controller and usually in sync to music, due to a built in microphone.
  11. Fade slider is used to adjust the time between scenes within a chase.
  12. Speed slider affects the amount of time a scene will hold its state. It is also considered a wait time.
  13. Shutter is a mechanical device in the lighting fixture that allows you to block the lights path. It is often used to lessen the intensity of the light output and to strobe.
  14. Patching refers to the process of assigning fixtures a OMX channel or.

SETTING UP THE SYSTEM

  •  Plug the AC to DC power supply to the system back panel and to the mains outlet.
  •  Plug in your OMX cable(s) to your intelligent lighting as described in the fixtures respective manual. For a quick Primer on OMX see the „OMX Primer” section in the Appendix of this manual.

FIXTURE ADDRESSING
The OMX-240A is programmed to control 16 channels of OMX per fixture, therefore the fixtures you wish to control with the corresponding apart. SCANNER” buttons on the unit, must be spaced 16 channels.

Fixture or Scanner #| Default DMX Starting Address| Binary Dipswitch settings switch to the „On Position”
---|---|---
1| 1| 1
2| 17| 1, 5
3| 33| 1, 6
4| 49| 1, 5, 6
5| 65| 1, 7
6| 81| 1, 5, 7
7| 97| 1, 6, 7
8| 113| 1, 5, 6, 7
9| 129| 1, 8
10| 145| 1, 5, 8
11| 161| 1, 6, 8
12| 177| 1, 5, 6, 8

Please refer to your individual fixture’s manual for DMX addressing instructions. The table above refers to a standard 9 dipswitch binary configurable device.

WHEEL ASSIGNMENT
Because not all intelligent lighting fixtures are alike or share the same control attributes, the OMX-240A allows the user to assign the wheel the correct pan and tilt channel for every individual fixture including 16 bit channel assignments. It also allows the user to re-assign physical faders to fixture OMX channels so that the user can combine or unify control of similar or the same attributes across different types of fixtures.

Action:

  1.  press and hold the PROGRAM button until the led blinks
  2.  Press and hold FINE & MODE buttons together
  3.  times to access the channel assignment mode. The assign led will light. The wheel can be reassigned to output on a different dmx channel.
  4. press a SCANNER button that represents the fixture you would like to set the pan & tilt
  5.  Use the BANKUP/DOWN buttons to select pan/tilt
  6. Notes:
  7. All wheels can be reassigned to output on a different OMX channel.
  8. Press AUTO/DEL&MODE buttons together to delete the channel assignment mode.

Action :

  •  Press the TAP/DISPLAY button to switch pages
  •  Press and hold MODE button, then press the SCENES buttons to select the DMXchannel. AII LEDs will blink.
  •  Press and hold FINE & MODE buttons to exit
  • Notes:
    • You can re-assign the OMX channel to all controller fader channels.

Action: (Reverse Review) Review wheel assignment or reverse

  1. Press and hold FINE & MODE buttons together to access the wheel assignment mode
  2.  press a SCANNER button to select a scanner
  3.  Press and hold FINE & MODE buttons together (2) times to exit

Action: (wheel assignment Review)

  1. Press and hold FINE & mode buttons together (2) times to access the channel reverse mode
  2. press a SCANNER button to select a scanner
  3.  Press and hold FINE & MODE buttons to exit
COPY SCANNER

Example: Copying Scanner 1 into Scanner 2
Action:

  1.  Press and hold SCANNER button # 1.
  2.  While holding button# 1 press SCANNER button # 2.
  3. Release SCANNER button # 1 first before releasing SCANNER button # 2.
  4. All SCANNER LED indicators will flash to confirm successful copy.
  5. Notes:
  6. To save time, you can copy the settings of one Scanner button to another.

REVERSE CHANNEL OUTPUT

Action:

  1. press and hold the PROGRAM button until the led blinks
  2.  Press and hold FINE & MODE buttons together to access the channel assignment mode ,then press the SCANNER button
  3.  Use the Bankup/Down buttons to select pan/tilt
  4.  Press the TAP/DISPLAY button to switch between pages
  5. press and hold MODE button, then press the SCENES buttons to select the DMX channel. AII LEDs will blink.
  6.  Press and hold FINE & MODE buttons (2) times to exit
  7. Notes:
  8. You can permanently reverse the output of any given channel on the controller. Press AUTO/DEL&MODE buttons together to delete the reverse channel.

FADE TIME ASSIGN
You can choose whether the boards fade time during scene execution is implemented broadly to all output channels or only to the Pan & Tilt movement channels. This is relevant because often you will want gobos and colors to change quickly while not affecting the movement of the light.
Action:

  1.  Turn OFF the controller.
  2. Hold the MODE and TAP DISPLAY buttons simultaneously.
  3.  Turn ON the controller.
  4. Press the TAP DISPLAY button to toggle between the two modes. Either ALL CH (all channels) or ONLY X/Y (Pan & Tilt only)
  5.  Press MODE and TAP DISPLAY to save settings. All LEDS will blink to confirm.
  6. Notes:
  7. ALL CH: All channels ONLY X/Y: Only Pan & Tilt

Operation

MANUAL MODE
The manual mode allows direct control of all scanners. You are able to move them and change attributes by using the channel faders and wheel.

Action:

  1.  Press the AUTO DEL button repeatedly until the MANUAL LED is lit.
  2. Select a SCANNER button.
  3.  Move wheel and faders to change fixture attributes. PAGE/SELECT A/8 button:
  4. Use to switch between fader control of (A: Ch 1-8 ), (B: Ch 9-16)

TAP DISPLAY button:
Press to toggle the output indicator on the LCD display between OMX values (0-255) and percentage (0-100)
Notes: All changes made while in Manual Mode are temporary and will not be recorded

REVIEW SCENE OR CHASE

This instruction assumes that you have already recorded scenes and chases on the controller. Other wise skip section and go to programming.

Action: (SCENE Review)

  1.  Select any one of the 30 banks by pressing the BANK UP/DOWN buttons.
  2. Select a SCENE button (1-8) to review.
  3.  Move wheel and faders to change fixture attributes.

Action: (CHASE Review)

  1. Press any one of the 6 CHASE buttons.
  2. Press the TAP DISPLAY button to view the step number on the display.
  3. Press the BANK UP/DOWN buttons review all scenes in the chase.

Notes: Make sure you are still in MANUAL Mode.

Programming

A program (bank) is a sequence of different scenes (or steps) that will be called up one after another. In the DMX-240A 30 programs can be created of 8 scenes in each.

ENTERING PROGRAM MODE

  1. Press the Program button until the LED blinks.

CREATE A SCENE
A scene is a static lighting state. Scenes are stored in banks. There are 30 bank memories on the controller and each bank can hold 8 scene memories. The DMX-240A can save 240 scenes total.
Action:

  1. Press the PROGRAM button until the LED blinks.
  2.  Position SPEED and FADE TIME sliders all the way down.
  3. Select the SCANNERS you wish to include in your scene.
  4.  Compose a look by moving the sliders and wheel.
  5.  Tap MIDI/REG button.
  6.  Choose a BANK (01-30) to change if necessary.
  7.  Select a SCENES button to store.
  8.  Repeat steps 3 through 7 as necessary. 8 scenes can be recorded in a Program.
  9.  To exit program mode, hold the PROGRAM button.

Notes :
Deselect Blackout if LED is lit. You can select more than one fixture. You can access channels 9~16 by pressing the Page Select button. This is necessary for fixtures that use more than 8 channels of control.
There are 8 scenes available in every bank. All LEDs will flash to confirm. The LED display will now indicate the Scene number and Bank number used.
Tip! Press the FINE button, activate joystick or slider by moving it then use the Bank Up/Down buttons to change values in increments of „1” .
Shortcut : Press [PROGRAM]+ [SCANNERS] Adjust [Faders & Wheel]+[BANK] +[SCENE] +Press [PROGRAM] to store.

RUNNING A PROGRAM

Action:

  1. Use BANK UP/DOWN buttons to change Program banks if necessary.
  2.  Press the AUTO DEL button repeatedly until the AUTO LED turns on.
  3.  Adjust the PROGRAM speed via the SPEED fader and the loop rate via the FADE TIME fader.
  4.  Alternatively you can tap the TAP DISPLAY button twice. The time between two taps sets the time between SCENES (up to 10 minutes).

Notes :
Deselect Blackout if LED is lit. Also called a Tap-Sync.

CHECK PROGRAM

Action:

  1. Press and hold the PROGRAM button until the LED blinks.
  2. Use the BANK UP/DOWN buttons to select the PROGRAM bank to review.
  3. Press the SCENES buttons to review each scene individually.

EDITING A PROGRAM

Action:

  1.  Press and hold the PROGRAM button until the LED blinks.
  2. Use BANK UP/DOWN buttons to change Program banks if necessary.
  3. Select the desired fixture via the SCANNERS button.
  4.  Adjust and change fixture attributes using the channel faders and wheel.
  5.  Press the MIDI/REC button to prepare the save.
  6.  Select the desired SCENES button to save.

Notes:
Deselect Blackout if LED is lit.

COPY A PROGRAM Action:

  1. Press and hold the PROGRAM button until the LED blinks.
  2. Use BANK UP/DOWN buttons to select the PROGRAM bank you will copy.
  3.  Press the MIDI/REC button to prepare the copy.
  4. Use BANK UP/DOWN buttons to select the destination PROGRAM bank.
  5. Press the MUSIC BANK COPY button to execute the copy. All LEDs on the controller will blink.

Notes :
All 8 scenes in a Program bank will be copied.

Chase Programming

A chase is created by using previously  created scenes. Scenes become steps in a chase and can be arranged in any order you choose. It is highly recommended that prior to programming chases for the first time; you delete all chases from memory. See „Delete All Chases” for instructions.

CREATE A CHASE
A Chase can contain 240 scenes as steps. The term steps and scenes are used interchangeably.
Action:

  1.  Press the PROGRAM button until the LED blinks.
  2. Press the CHASE (1-6) button you wish to program.
  3.  Change BANK if necessary to locate a scene.
  4. Select the SCENE to insert.
  5.  Tap the MIDI/REC button to store.
  6.  Repeat steps 3-5 to add additional steps in the chase. Up to 240 steps can be recorded.
  7.  Press and hold the PROGRAM button to save the chase.

R UNNING A CHASE Action

  1. Press a CHASE button then press the AUTO DEL button.
  2. Adjust the Chase speed by tapping the TAP DISPLAY button twice at a rate of your choosing.

Notes :
The time between 2 taps will set the chase speed (up to 10 minutes)

CHECKING A CHASE Action:

  1.  Press and hold the PROGRAM button until the LED is lit.
  2. Select the desired CHASE button.
  3.  Press the TAP DISPLAY button to switch the LCD display to steps.  Review each scene/step individually by using the BANK UP/DOWN buttons.

EDIT CHASE(COPY BANK INTO CHASE) Action

  1.  Press and hold the PROGRAM button to enter programming mode.
  2.  Press the desired CHASE button.
  3.  Select the BANK to be copied using the BANK UP/DOWN buttons.
  4. Press MUSIC/BANK COPY button to prepare copy.
  5. Press MIDI/REC button to copy the bank. All LEDs will blink.

EDIT CHASE (COPY SCENE INTO CHASE) Action

  1. Press and hold the PROGRAM button to enter programming mode.
  2.  Press the desired CHASE button.
  3.  Select the BANK that contains the scene to be copied using the BANK UP/DOWN buttons.
  4. Press the SCENE button that corresponds to the scene to be copied.
  5.  Press MIDI/REG button to copy the scene. All LEDs will blink.

EDIT CHASE (INSERT SCENE INTO A CHASE) Action

  1.  Press and hold the PROGRAM button to enter programming mode.
  2.  Press the desired CHASE button.
  3.  Press the TAP DISPLAY to switch the LCD display to steps view.
  4.  Use the BANK UP/DOWN buttons to  navigate steps and locate the insert point of the new scene. The display will read the step number.
  5. Press MIDI/REC button to prepare the insert.
  6. Use the BANK UP/DOWN button to locate the SCENE.
  7. Press the SCENE button that corresponds to the scene to be inserted.
  8. Press MIDI/REC button to insert the scene. All LEDs will blink.

Notes:
I.e. To insert a scene between Steps 05 and 06 navigate using BANK buttons until the display reads STEP05.

DELETE A SCENE IN A CHASE Action

  1. Press and hold the PROGRAM button to enter programming mode.
  2. Press the desired CHASE button that contains the scene to be deleted.
  3. Press the TAP DISPLAY button to switch the LCD display to steps.
  4.  Select the scene/step to be deleted using the BANK UP/DOWN buttons.
  5.  Press AUTO DEL button to delete the step/scene. All LEDs will blink.

DELETE A CHASE Action

  1. Press and hold the PROGRAM button to enter programming mode.
  2.  Press the CHASE button (1-6) to be deleted.
  3.  Press and hold AUTO DEL button and the respective CHASE button to delete the chase. All LEDs will blink.

DELETE ALL CHASE PROGRAMS
CAUTION! This procedure will result in irrevocable loss of chase step memory. The User Manual •Instrukcja Obsługi
individual scenes and program banks will be preserved.

Action:

  1. Turn OFF controller.
  2.  Press and hold the BANK DOWN button and the AUTO DEL button while turning ON the controller.
  3.  All LEDs will blink.

Scene Programming

INSERT A SCENE Action

  1. Press and hold the PROGRAM button to enter programming mode.
  2. Press the desired CHASE button.
  3. Press the TAP DISPLAY to switch the LCD display to steps view.
  4.  Use the BANK UP/DOWN buttons to navigate steps and locate the insert point of the new scene. The display will read the step number.
  5.  Press MIDI/REC button to prepare the insert.
  6.  Use the BANK UP/DOWN button to locate the SCENE.
  7.  Press the SCENE button that corresponds to the scene to be inserted.
  8. Press MIDI/REC button to insert the scene. All LEDs will blink.

Notes :
To insert a scene between Steps 05 and 06 navigate using BANK buttons until the display reads STEP05.

COPY A SCENE

Action:

  1. Press and hold the PROGRAM button to enter programming mode.
  2. Select the BANK that contains the scene to be copied using the BANK UP/DOWN buttons.
  3.  Press the SCENE button that corresponds to the scene to be copied.
  4.  Press MIDI/REG button to copy the scene.
  5. Select the destination BANK that contains the scene memory to record onto using the BANK UP/DOWN buttons.
  6. Press the desired SCENE button to complete copy. All LEDs will blink.

DELETE A SCENE Action

  1.  Press and hold the PROGRAM button to enter programming mode.
  2.  Select the BANK that contains the scene to be deleted by using the BANK UP/DOWN buttons.
  3.  Press and hold the AUTO DEL button.
  4. )Press the SCENE button that corresponds to the scene you want to delete. All LEDs will blink.

Notes:
When deleting a scene the physical location is not removed, however, all 192 OMX channels available to the scene will be set to value 0.

DELETE ALL SCENES Action

  1.  Press and hold the PROGR AM button and the BANK DOWN button while turning off power to the controller.
  2.  Turn the controller back on.

CAUTION: This process is irreversible. All scenes with data will be set to 0.

Playback

RUNNING IN SOUND-MODE

  1.  Press the MUSIC BANK COPY button until the MUSIC LED turns on.
  2.  Select the program BANK to run in sound active mode using the BANK UP/DOWN buttons.
  3. Alternatively you can press a single CHASE button (1~6) or several CHASE buttons in sequence and all selected chases will loop in the order selected.
  4. You can adjust the duration time using the FADE TIME fader.

Notes :
In the Sound mode, programs will be triggered by the sound using its built-in microphone.
Multiple chases selected will loop and run in the order originally selected.

RUNNING IN AUTO-MODE

  1.  Press the AUTO DEL button until the AUTO LED turns on.
  2. If a CHASE button is not pressed the controller will automatically run a BANK program.
  3.  Change BANK programs by using BANK UP/DOWN buttons.
  4.  Alternatively you can press a single CHASE button (1~6) or several CHASE buttons in sequence and all selected chases will loop in the order selected.
  5. You can adjust the time between steps by moving the SPEED fader and the duration of the step by moving
    the FADE TIME fader.

Notes :
In the Auto mode, programs will be triggered by controllers fade and speed time as set on the faders. Multiple chases selected will loop and run in the order originally selected.

RUN MULTIPLE CHASES SIMULTANEOUSLY

Action:

  1. Press and hold AUTO DEL button.
  2.  While holding down AUTO DEL, in succession press and release each CHASE you would like to run simultaneously. Notes:

IMPORTANT! To avoid conflict between scenes running simultaneously that control the same fixture attributes consider creating individual color and gobo chases.

BLACKOUT

The Blackout button brings all lighting output to O or off.

Midi Operation
The controller will only respond to MID I commands on the MIDI channel which it is set to full stop. All MIDI control is performed using Note on commands. All other MIDI instructions are ignored. To stop a chase, send the blackout on note.
Action:

  1. Press and hold the MIDI/REC button for about 3 second
  2.  Select the MIDI control channel (1~16) via the BANK UP/DOWN buttons to set.
  3.  Press and hold the MIDI/REC button for 3 seconds to save settings.
  4. To release MIDI control, press any other button except the BANK buttons during step 2.

Notes :
This is the Channel that the controller will receive MIDI note commands.

MIDI NOTE FUNCTION (TURN ON/OFF)
00 to 07 Scenes 1-8 in BANK 1
08 to 15 Scenes 1-8 in BANK 2
16 to 23 Scenes 1-8 in BANK 3
24 to 31 Scenes 1-8 in BANK 4
32 to 39 Scenes 1-8 in BANK 5
40 to 47 Scenes 1-8 in BANK 6
48 to 55 Scenes 1-8 in BANK 7
56 to 63 Scenes 1-8 in BANK 8
64 to 71 Scenes 1-8 in BANK 9
72 to 79 Scenes 1-8 in BANK 10
80 to 87 Scenes 1-8 in BANK 11
88 to 95 Scenes 1-8 in BANK 12
96 to 103 Scenes 1-8 in BANK 13
104 to 111 Scenes 1-8 in BANK 14
112 to 119 Scenes 1-8 in BANK 15
120 Chase 1
121 Chase 2
122 Chase 3
123 Chase 4
124 Chase 5
125 Chase 6
126 BLACKOUT

Data Transfer

It is possible to transfer the programs stored in one DMX-240A controller to another. Connect from the OMX output of the programmed controller to the OMX input of the other.
Action:

  1. Source unit: Turn unit Off, press and hold SCANNER buttons 2, 3 and SCENE button 1 then turn unit back On
  2. Destination unit: Turn unit Off, press and hold SCANNER buttons 8, 9 and SCENE button 2 then turn unit back On.
  3. Both units are now ready to transmit and receive. Press SCENE buttons 7 & 8 simult aneously on Source unit to begin transmission.

Notes :
The display should show TR ANSMIT, this indicates it is ready to transmit data.
The display should show RECEIVE, this indicates it is ready to receive data transmission.

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