CAPCOM 1942 Game Pak NES Nintendo Entertainment Instructions
- May 15, 2024
- CAPCOM
Table of Contents
NES-NF-USA
CAPTAIN COMMANDO
1942™
GAME PAK INSTRUCTIONS
1942 Game Pak NES Nintendo Entertainment
A Special Message From Captain Commando!
Thank you for selecting fun- filled 1942™. . .one of the exclusive family
computer video games from the Captain Commando “Challenge Series.”
1942,” created by CAPCOM®… premier world-wide arcade game designer… features
colorful state-of-the-art high resolution graphics. This high quality game pak
is Licensed by Nintendo’ for Play on the Nintendo and Nintendo Entertainment System are trademarks of
Nintendo of America Inc
SAFETY PRECAUTIONS
Please take time to read the important instructions in this booklet. Observing
the step-by-step instructions and complying with the warnings will be your
per- sonal guarantee to greater game satisfaction over a long period of time.
SAFETY PRECAUTIONS
- Avoid subjecting this high precision game pak to extreme tem- perature variances. Store at room temperature.
- Do avoid touching terminal connectors. Keep clean by inserting game pak in protective storage case.
- Never attempt to disassemble your game pak.
- Use of thinners, solvents, benzene, alcohol and other cleaning agents can damage the game pak.
- For best results, play the game a distance away from your tele- vision set.
- Pause for 10-20 minutes after 2 hours or more of continuous game playing. This will extend the performance of your game pak.
NAMES OF CONTROLLER PARTS AND OPERATING INSTRUCTIONS
Controller 1 — Moves Super Ace in 1 or 2 player game.
Controller 1 — Moves Super Ace in 1 or 2 player continuation game. Control Pad
Each tip imprinted with letter to show direction or movement: Four Separate
Action Tips
Pressing any of four tips move you and Super Ace in that direction.
Super Ace moves left.
Super Ace moves right.
Super Ace moves up.
Super Ace moves down.
HOW TO PLAY
You and The Daring Super Ace are engaged in realistic. thrilling, and
challenging high flying bat- tles with the enemy. You must control Super Ace
over land, sea, and in the air through 32 different scenes. To win you must
reach Tokyo and destroy the remaining enemy aircraft.
SELECT BUTTON
Press SELECT to move asterisk () next to title of game you wish to play.
This button does not function while playing game.
START BUTTON
Pushing this button starts the game you selected.
To Pause
Press START Button whenever you choose to pause while actively playing game. A
pause tone will be heard and game will be interrupted.
To resume game playing where you left off, press START Button again.
Button B
Enables Super Ace to shoot at the enemy.
Button A
HINTS ON GAME PLAY
While you and Super Ace are fighting the enemy air- craft the B button on your
control pad will blast ‘em out of the sky. If you can destroy a complete
attacking RED FORMATION you will gain additional power. A POW will appear on
the screen after their defeat and you must fly over the POW to gain additional
power. When enemy shots hit Super Ace; you lose one plane. If Super Ace hits
one of the secret enemy bombers a will appear on the screen and you will get
an addi- tional 5,000 points when you fly over it. Don’t forget about the A
BUTTON when there are too many enemy aircraft — by pushing the A BUTTON you
can “‘Loop the Loop.”
POWER UP — POW
- Attacking formation destroyed: POW appears — you get 2 machine guns.
- Attacking formation destroyed: POW appears — you kill all enemy planes on screen.
- Attacking formation destroyed: POW appears — you get one ally on each side of Super Ace.
- Attacking formation destroyed: POW appears — you get additional points.
- Attacking formation destroyed: POW appears — you get additional points.
- Attacking formation destroyed: POW appears — you get additional “Loop the loop.”
These six different ways to POWER UP depends on which attacking for- mation you have destroyed. Try to find ALL six and be SUPER ACE.
MEMO
90-DAY LIMITED WARRANTY CAPCOM GAME PAKS
90-DAY LIMITED WARRANTY:
Capcom US.A., Inc. (““Capcom”’) warrants to the original consumer that thus
Capcom Game Pak rons (Not inciud- ing Game Pak Accessories or Robot
Accessories) shail be free from defects in material and workmanship for a
period of 90 days from date of purchase. If a defect covered by this warranty
occurs during this 90-day warranty period, Cap- com will repair or replace the
PAK, at its option, free of charge.
To recetve this warranty service:
- DO NOT return your defectrve Game Pak to the retailer.
- Notify the Capcom Consumer Service Depactment of the problem requiring warranty service by calling: Out- side California State (800) 843-4632, of Inside Califor-nia State call: (408) 745-7081. Our consumer Service Deparment is in operation trom 8:00 A.M. to 5:00 P.M. Pacific Time. Monday through Friday.
- If the Capcom service technician ts unable to solve the problem by phone, he will provide you with a Return Authorization number. Simply record this number an the outside packaging of your defective PAK, and return your PAK freight prepaid, at your risk of dam- age. together with your sales slip of similar proof-of- purchase within the 90-day warranty period to:
Capcom U.S.A., Inc.
Consumer Service Department
1283-C Mountain View/ Alviso Road
Sunnyvale, CA 94089
This warranty shail not apply if the PAK has been damaged by negligence.
accident, unreasonable use, modification.
tampering. or by other causes unrelated to defective materials os workmanship.
REPAIRS AFTER EXPIRATION OF WARRANTY:
If the PAK develops a probiem after the 90-day warranty period, you may
contact the Capcom Consumer Service Department at the phone number noted
above. if the Cap- com service technician is unable to solve the problem by
phone, he may provide you with a Return Authorization number. You may then
record this number on the outside Packaging of the defective PAK and return
the defective PAK freight prepaid to Capcom, enclosing 3 check or money order
far $10.00 payable to Capcom USA., inc. Capcom
will, at &s opuoN, subject to the conditions above, repair the PAK of replace
nt with a new or repaired PAK. if replacement PAKS are not avaitable, the
defective PAK will be returned and the $10.00 payment refunded
WARRANTY LIMITATIONS:
ANY APPLICABLE IMPLIED WARRANTIES. INCLUOING WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE. ARE HERESY LIMITED TO NINETY DAYS FROM THE
DATE OF PURCHASE ANO ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. iN NO
EVENT SHALL CAPCOM BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING
FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES.
The provisions of thts warranty are valid in the United States only Some
states do not allow limitations on how long an implied warranty lasts or
exclusion of consequential or incidemal damages, so the above limitations and
exctusion may not apply to you. This warranty grves you specific legal nights,
and you may also have other rights which vary from state to state.
COMPLIANCE WITH FCC REGULATIONS
This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in strict accordance with the manufacturers’ instructions, may cause interference to radio and television reception. It has been type tested and found to comply with the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of FCC Rules, which are designed to pro- vide reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur in a particular instal- lation. If this equipment does cause interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
- Reorient the receiving antenna
- Relocate the NES with respect to the receiver
- Move the NES away from the receiver
- Plug the NES into a different outiet so that computer and receiver are on different circuits.
If necessary, the user should consult the dealer or an experienced
radio/television technician for additional suggestions. The user may find the
following booklet pre- pared by the Federal Communications Commission helpful:
How to Identify and Resolve Radio—TV Interference Problems.
This booklet is available from the US. Government Printing Office, Washington,
D.C. 20402, Stock No. 004-000-00345-4.
Look for capcom’s
Exciting New Games
GHOSTS ‘ N GOBLINS™
COMMANDO™
PREMIER
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ARCADE GAME
DESIGNER
ENTERTAINMENT SYSTEM ™
Printed In Japan
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