CAPCOM VS SNK Millennium Fight 2000 Instruction Manual

June 4, 2024
CAPCOM

CAPCOM VS SNK Millennium Fight 2000

WARNING
This game is for use in the United States of America and Canada. Sales, export or operation outside of these countries may be constructed as copyright and trademark infringements and is strictly prohibited. Violators are subject to severe penalties and will be prosecuted to the full extent of the law. THANK YOU FOR PURCHASING CAPCOM VS. SNK™. WE INVITE YOU TO USE THE FOLLOWING MAILING ADDRESS, TELEPHONE OR FAX NUMBER FOR PARTS OR SERVICE INFORMATION CONCERNING THIS GAME: CAPCOM® COIN-OP, INC. ATTN: CUSTOMER SERVICE 475 OAKMEAD PARKWAY SUNNYVALE, CA 94086 PHONE:(408) 522-5356FAX: 408-522-5331 THE SERIAL NUMBERS OF YOUR GAME ARE LOCATED ON THE PRINTED CIRCUIT BOARDS AS SHOWN BELOW. PLEASE HAVE THESE SERIAL NUMBERS AVAILABLE WHEN CONTACTING US FOR SERVICE INFORMATION.

CAPCOM-VS-SNK-Millennium-Fight-2000-1

PLEASE RECORD THE AAMA SERIAL NUMBER HERE:
1} AAMA SERIAL NUMBER: ___ _ PLEASE APPLY PRODUCT SERIAL NUMBER STICKER HERE: CAPCOM-VS-SNK-Millennium-Fight-2000-2

LIMITED PRODUCT WARRANTY (APPLIES TO DOMESTIC SALES ONLY)

CAPCOM® COIN-OP, INC. (Seller), warrants only to the initial purchaser of its products, that the items listed below are free from defects in material and workmanship under normal use and service for the warranty periods specified:

  • Printed Circuit Boards:
    • Ninety (90) Days
  • Electronic and Mechanical Components:
    • Ninety (90) Days

No other part of Seller’s products are warranted. Warranty periods are effective from the initial date of shipment from seller to its authorized distributors. Seller’s sole liability shall be, at its option, to repair or replace products which are returned to Seller during the warranty periods specified, provided:

  • Seller is notified promptly upon discovery by buyer that stated products are defective;
  • Such products are properly packaged and then returned, prepaid to Seller’s designated plant.

This warranty does not apply to any parts damaged during shipment or handling, or due to improper installation, usage or alteration. In no event shall Seller be liable for any anticipated profits, loss of profits, loss of use, incidental or consequential damages or any other losses incurred by the customer in connection with the purchase of a CAPCOM® COIN-OP, INC. product.

WARRANTY DISCLAIMER

EXCEPT AS SPECIFICALLY PROVIDED IN A WRITTEN CONTRACT BETWEEN SELLER AND PURCHASER, THERE ARE NO OTHER WARRANTIES, EXPRESSED OR IMPLIED, INCLUDING ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.

IMPORTANT NOTICE

THIS SHIPMENT HAS BEEN CAREFULLY INSPECTED AND PROPERLY PACKAGED BEFORE LEAVING THE FACTORY. WE CANNOT ASSUME RESPONSIBILITY FOR BREAKAGE THAT MAY OCCUR DURING TRANSPORTATION OF THE GAME. IF THIS GAME IS DAMAGED UPON RECEIPT FROM THE CARRIER, IMMEDIATELY NOTIFY THE CARRIER AND FILE A DAMAGE REPORT.

SAFETY NOTICES

The following safety instructions apply to all game operators and service personnel. There are specific warnings and cautions throughout this manual where they apply. Read this page before preparing your game for play.

CAUTION
For your safety, please read and abide by the following instructions when handling the P.C. board.

  • Make sure the power is off before installing the board or changing the settings of the board.
  • Do not damage the wiring cables.
  • Do not disassemble the case.
  • Do not touch the board, connectors or the harness with wet hands.

Please keep the following instructions to keep the P.C. board in good condition.

  • Do not block the ventilation slots.
  • Do not keep the board in extremely cold/hot places.
  • Do not drop or bump the board.
  • Do not spill any liquids on the case.
  • Do not disassemble the case.
  • Always keep the connectors clean.
  • Do not disconnect the connectors, cables, or the harness while the power is on.

WARNING
Plug the game into a properly grounded outlet to prevent shock hazards and assure proper game operation. Do not use a cheater plug to defeat the power cord’s grounding pin. Do not cut off the ground pin.

EPILEPSY WARNING

A very small portion of the population has a condition which may cause them to experience epileptic seizures or have momentary loss of consciousness when viewing certain kinds of flashing lights or patterns that are present in our daily environment. These persons may experience seizures while watching some kinds of television pictures or playing certain video games. People who have not had any previous seizures may nonetheless have an undetected epileptic condition. If you or anyone in your family has experienced symptoms linked to an epileptic condition (e.g., seizures or loss of awareness), immediately consult your physician before using any video games. Parents should observe their children while they play video games. If you or your child experience the following symptoms: dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of awareness, disorientation, or convulsions, DISCONTINUE USE IMMEDIATELY and consult your physician.

KIT INSPECTION

CHECK THAT ALL OF THE FOLLO\\TING PARTS HA VE BEEN SHIPPED WITH YOUR KIT. IF ANY PARTS ARE MISSING, CONTACT YOUR DISTRIBUTOR IMMEDIATELY.

CVS1000 “CAPCOM VS. SNK 2 FULL KIT” PARTS LIST

PART NO. DESCRIPTION QTY
CVS1400 “CAPCOM VS. SNK” COMPLETE PCB 1
NAOMI-CONVERTER JVS TO JAMMA CONVERTER FOR NAOMI SYSTEM 1
CBL-VGA CABLE ASSY, D-SUB 15PIN, VGA/SVGA CABLE 1
CBL-USB CABLE ASSY, USB CABLE 1
CSL-AUDIO-ST CABLE ASSY, STEREO AUDIO CABLE 1
CSL-POWER-NAOMI CABLE ASSY, POWER CABLE SPIN FOR NAOMI 1
CVS1110 MARQUEE, “CAPCOM VS. SNK” 1
CVS1300 OPERATORS MANUAL, “CAPCOM VS. SNK” 1
NOM1300 SEGA NAOMI SERVICE MANUAL 1
CVS2510 BUTTON/ JOYSTICK LABEL, GENERIC 1
CVS2520-01 PLAY INSTRUCTION -TOP, “CAPCOM VS. SNK” 1
CVS2520-02 PLAY INSTRUCTION – BOTTOM, “CAPCOM VS. SNK” 1
GE1200 MONITOR .CARD 1
AW00147 DECAL, CABINET SIDE 2
AW00216 CONTROL PANEL OVERLAY 1
PL00376 MARQUEE PLEX, CLEAR, 27.0 X 9.0 X 1/8″ 1
GE2030 JOYSTICK, 8 WAY 2
16-0130 SWITCH, 1-PLAYER START BUTTON (WHITE) 1
16-0131 SWITCH, 2-PLAYER START BUTTON (WHITE) 1
16-0133 SWITCH, BUTTON (RED) 2
16-0134 SWITCH, BUTTON (BLUE) 2
16-0136 SWITCH, BUTTON (GREEN) 2
16-0147 SWITCH, BUTTON (YELLOW) 2

PCB & Cables

CAPCOM-VS-SNK-Millennium-Fight-2000-3

  • Note 1: Please make sure your power supply supports 7 A or more.
  • Note 2: Please make sure your power supply voltage is at + 5V + 5°/4,.

CAUTION
For your safety, please read and abide by the following instructions when handling the P. C. board.

  • Make sure the power is off before installing the board or changing the settings of the board.
  • Do not damage the wiring cabfes.
  • Do not disassemble the case.
  • Do not touch the board, connectors or the harness with wet hands.

Please keep the following instructions to keep the P.C. board in good condition.

  • Do not block the ventilation slots.
  • Do not keep the board in extremely cold/hot places.
  • Do not drop or bump the board.
  • Do not spill any liquids on the case.
  • Do not disassemble the case.
  • Always keep the connectors clean.
  • Do not disconnect the connectors, cables, or the harness while the power is on.

WARNING
Plug the game into a properly grounded outlet to prevent shock hazards and assure proper game operation. Do not use a cheater plug to defeat the power cord’s grounding pin. Do not cut off the ground pin.

KIT INSTALLATION

WARNING:
MAKE SURE ELECTRICAL POWER TO THE GAME IS OFF BEFORE STARTING THE KIT INSTALLATION.

PREPARATION

  1. Disconnect and remove the old printed circuit board(s) from the cabinet.
  2. Remove or open the control panel, and disconnect and remove the buttons and joystick(s) from the control panel.
  3. Remove any covering from the control panel overlay, and then remove the control panel overlay.
  4. Determine where any new holes should go. Center punch any needed new holes on the control panel.
  5. Cut out the new holes using a 1-3/16″ hole saw.
  6. If there is an additional Control Panel Cover, figure 1 (such as plastic or lexan) that will be utilized cut any . additional holes using the same template. * Cover is not included in the kit.
  7. Plug up unused holes with a wood dowel (1-1/8″ diameter) and sand any rough edges.

INSTALLATION

MARQUEE INSTALLATION

  1. Remove the marquee plexi glass, marquee overlay, and the cabinet graphics.
  2. Install the new marquee and replace the plexi glass. Clear plexi glass is included in “full” kit.

CONTROL PANEL OVERLAY INSTALLATION (See Figure 1)

  1. The control panel overlay in the kit is oversized to accommodate most control panel sizes. Center the overlay on the control panel, leaving some excess material at the edges.

  2. Remove the protective backing from the overlay and press it down on the control panel, keeping it properly aligned. Press it down firmly, smooth out any bubbles, and press it over the edges.

  3. Trim any excess from the overlay. Place the drill hole template on top of the overlay, aligning it with the joystick holes. Pierce through the overlay at each control panel hole. Then, cut away overlay material covering the joystick and button holes. Remove the template and clean off the overlay.

  4. Peel off the backings of the 6-button and joystick decals, align over the control panel holes, and press in place on the overlay (refer to the drill hole template for proper
    placement). Using a knife, trim material from the center hole of the joystick decal.

  5. Install the control panel cover, figure, 1. (If required).

CABINET DECAL INSTALLATION

  • Remove monitor glass and install monitor card
  • Peel-off the backing to the instruction decals and place on both the top and bottom of the monitor card. (See Figure 2). Also, apply the cabinet decals to both sides of the cabinet.CAPCOM-VS-SNK-Millennium-Fight-2000-5

RE-ASSEMBLY OF COMPONENTS

  1. Notice that there are two white buttons. See figure 3. The WHITE buttons are START buttons. Install the one player button on the top left-hand side of the control
    panel, and the two players button on the top right-side of the control panel.

  2. Install all buttons and retaining rings on the control panel as shown in Figure 4. Install two red buttons to the immediate right of each joystick, install two green buttons to the right of the red ones, and install two blue buttons to the right of the green ones.

  3. Install the switches on the buttons as shown in figure 4. Orient the switches so that when a button is pressed, the plastic contact on the switch is depressed.

  4. Install the joysticks on the control panel as shown in figure 5.

CONTROL PANEL WIRING

NOTE: All switch wires used in this game must be wired to the N.O. (Normally-Open) connection on the switches. Each switch requires a ground wire on the COM. (Common) connector and the appropriate control or switch wire on the N.O. (Normally-Open) connector of the switch.

  1. Reconnect the existing JAMMA connectors to the control panel according to the chart in table 1 on page 17. 22h Connect the player 1 and the player 2 kick buttons to the auxiliary cable harness as shown in figure 6. Make the connections according to the chart in table 2.

TEST SWITCH WIRING

  1. Your cabinet may already equipped with test switch and service switch. When installing, the test switch and service switch, should be mounted inside the coin door and on top of the cash box for easy access. (See Table 3: for wiring detail)

NOTE: Test switch and service switch should be installed for this game to access NAOMI test menu system.

Figure 7: Test/Service switch mounting
Volume adjustments must be made through the volume control knob located on the NAOMI – CONVERTER PC-board.

  1. If you are converting a cabinet that is equipped with CAPCOM® Q-SOUND, you may use stereo audio output connect to existing Q-SOUND POWER AMPLIFIER. And set “SOUND MODE” to “Stereo”. See “SYSTEM CONFIGURATION” for detail.

PC BOARD INSTALLATION

  • Install the PCB and the NAOMI-CONVERTER to the mounting shelf.
  • Wood Screws for NAOMI-CONVERTER are not included in the kit.

PARALLEL MOUNTINGCAPCOM-VS-SNK-Millennium-
Fight-2000-10

PC BOARD MOUNTING TIPS

  • Parallel Mounting
    • This mounting style is recommended for a regular style cabinet equipped with a horizontal mounting shelf.
  • Tandem Mounting.
    • This mounting style could be used for cabinets which have a vertical mounting shelf . If you are mounting in tandem make sure you have enough room to access cables, connectors and switches.
  • Stacked Mounting.
    • If your cabinet does not have enough room to mount two PC Boards in parallel or tandem position. This mounting style may be used to install the PC Boards.Use large mounting brackets supplied in the kit to mount the NAOMI-CONVERTER over the top of the game PC Board . We recommend mounting PC Boards in the horizontal position for easy access and stable operation.CAPCOM-VS-SNK-Millennium-Fight-2000-11

PC BOARD WIRING CONNECTIONS

WARNING

Improper installation of the connector harness (JAMMA / USBNIDEO) to the PC board connector may cause damage to the PC board.

  • Attach Power, USB cqble, Audio cable and Video cable to NAOMI Board.

  • Connect other end to NAOMI-COVERTER Board.

  • If you are installing the game equipped with High-Resolution monitor, connect the Video cable to the monitor.
    A standard low-resolution video signal is supplied through the JAMMA connector on the NAOMI-CONVETER, if your cabinet is not equipped with a high-resolution monitor. The NAOMI_ CONVERTER Board will not convert video signal frequency and signal level.

  • Connect the JAMMA harness connector to the edge connector on the NAOMI-CONVERTER Board.

  • If you elect to use Q_Sound Audio Amplifier or similar stereo amplifier board, connect audio cable to audio output on the NAOMI-CONVERTER Board.

Audio volume control is located on the NAOMI_CONVERTER Board. Sound setting and output terminal (please refer to GAME CONFIGURATION to set the SOUND MODE)

SOUND MODE OUTPUT TERM INAL SOUND
STEREO JAMMA HARNESS ONLY MONAURAL
STEREO OUT STEREO
MONAURA L JAMMA HARNESS ONLY MONAURAL

STEREO OUT

CAPCOM-VS-SNK-Millennium-Fight-2000-12

NAOMI SYSTEM TEST MODE

This test mode mainly allows the PC Board to be checked for accurate functioning, monitor color to be adjusted as well as COIN ASSIGNMENT AND GAME ASSIGNMENT to be adjusted.
For the details of “NAOMI SYSTEM MENU”, please refer to “NAOMI SERVICE MANUAL”.

HOW TO ENTER THE TEST MODE

For the details of “NAOMI SYSTEM MENU” please refer to “NAOMI SERVICE MANUAL”.

To enter the GAME TEST MODE, move the ” – >” cursor to GAME TEST MODE in the NAOMI SYSTEM MENU and press the Test Button. CAPCOM-VS-SNK-Millennium-
Fight-2000-14

CAUTIONS ON NAOMI SYSTEM MENU

  1. Please set the CABINET TYPE and the MONITOR TYPE of the SYSTEM ASSIGNMENTS menu to “2 PLAYER(S)” and “HORIZONTAL” respectively. This game will not function properly if above is not followed.
  2. he following is the default settings of COIN ASSIGNMENTS.

COIN CHUTE TYPE

  • COIN/CREDIT SETTING
  • COIN CHUTE #1
  • COIN CHUTE #2

COMMON

  • 1

  • 1 COINS I CREDIT
  • I COINS I CREDIT

Please refer to the following for the SEQUENCE SETTING of the COIN ASSIGNMENTS. SEQUENCE I: Credits required to start the game.
SEQUENCE 2: Credits required to continue the game.

  • SEQUENCE 3~8 is not available in “CAPCOM VS. SNK”.
  • Ex) Standard setting

One(l) credit to start and continue the game.CAPCOM-VS-SNK-Millennium-
Fight-2000-15

Ex) 2 credits start, 1 credit continue setting Players need 2 credits to start the game but only one credit to continue the game.CAPCOM-VS-SNK-
Millennium-Fight-2000-16

BOOKKEEPING 2/2 indicates the following:
Pl(P2) SEQ 1: The number of times the game was started from Player 1 and Player 2 each. Pl(P2) SEQ 2: The number of times the game was continued from Player 1 and Player 2 each.

  • SEQ 3~8 is not available in “CAPCOM VS. SNK”.CAPCOM-VS-SNK-Millennium-Fight-2000-17

GAME TEST MODE

The test menu allows you to test input devices such as joysticks, buttons and coin-mechs. Through the test menu you can also access the game configuration menu, where you can change the settings of the game. The game data shows the earning-related data. Your setting will be saved in the backup RAM. Do not tum off the power before you EXIT game test mode!

The NAOMI SYATEM MENU will appear when you EXIT GAME TEST MODE

CAPCOM-VS-SNK-Millennium-Fight-2000-18

TEST MENU ITEM DESCRIPTIONS

INPUT| TESTS THE “INPUT SIGNAL” OF THE LEVER AND THE BUTTONS. WHEN THE “INPUT SIGNAL” IS DETECTED, THE NUMBER CHANGES FROM “O” TO “1”.


•   INSIDE INPUT TEST, YOU CAN TEST UP TO TWO SERVICE BUTTONS. IN CASE YOUR CABINET HA.SONLY ONE SERVICE BUTTON, PLEASE N1AKE SURE IF THE IP SERVICE

BUTTON FUNCTIONS PROPERLY.


(PLEASE NOTE HOWEVER, ON CERTAIN CABINETS, IT IS POSSIBLE THE NUMBER CHANGES TO “1” ON BOTH lP AND 2P SIDE.)

---|---
GAME DATA| SHOWS THE EARNING-RELATED DATA. PLEASE USE THE INFO TO DETERM]NE THE BEST COIN SETTINGS FOR YOUR LOCATION.
CONFIGURATION| SETS THE GAME PLAY SETTINGS SUCH AS DIFFICULTY, NUMBER OF ROUNDS, TIMER, ETC.
PASSWORD| ENTER THE PASSWORD TO UNLOCK THE HIDDEN FEATURES IN THE GAME.
EXIT| RETURNS TO NAOMI SYSTEM MENU

31 K MONITOR CABINET

The NAOMI board is capable of producing a screen resolution that is three times as high as the GP-SYSTEM II board. To achieve the maximum performance, it is essential to install the board in a cabinet equipped with a 31K monitor that is capable of high resolution graphics. (Ex. “BLAST CITY” “MEGALO 41 O” etc. from Sega) To enjoy NAOMl’s graphics at their best, please use the cabinet with 31 K monitor.

EITHER 15K OR 31K HORIZONTAL MONITOR CAN BE USED.

To change the frequency setting, set the DIP Switch as shown below. CAPCOM-
VS-SNK-Millennium-Fight-2000-19

Naomi converter slide switch setting for “CAPCOM VS. SNK” Please confirm that the switches are set in proper position as shown below.

  1. “C SYNC/HN SYNC” switch is on right position.
  2. “4P 4SHOT / 2P 6SHOT'” switch is on right position.CAPCOM-VS-SNK-Millennium-Fight-2000-20

GAl\fE CONFIGURATION

CAPCOM-VS-SNK-Millennium-Fight-2000-21

GAME CONFIGURATION ITEM DESCRIPTIONS

SOUND MODE| PLEASE SET THIS ITEM TO STEREO FOR NOR.NIAL OPERATIONS SETTING TO “MONAURAL” WILL MAKE YOUR SOUND OUTPUT MONAURAL. (WHEN USrNG NAOMICONVERTER KIT. PLEASE REFER TO PAGE 3.)
---|---
DEJ\IO SOU N D HALF| IF SET TO “ON”, THE ATTRACT MODE DEMO SOUND PLAYS AT 1-lALF VOLUME. (TO ENABLE THIS SETTING,

“ADVERTISE SOUND” MUST SET “ON”. PLEASE REFFER TO “NAOMI SYSTEM MENU” FOR DETAIL)

C ONTINU E| TURNS ON AND OFF THE CONTINUE FEATURE.
DIFFICULTY| SETS THE GAME’S DIFFICULTY LEVEL. THERE ARE 8 LEVELS IN TOTAL AS THE NUMBER INCREASES, THE GAME GETS MORE DIFFICULT.
DAMAGE LEVEL| SETS THE ATTACK POWER. THERE ARE 4 LEVELS IN TOTAL.

AS THE NUMBERINCREASES, THE ATTACK POWER INCREASES. (THUS THE AVERAGE PL.AY TIME GETS

SHORTER.)

TIMER SPEED| SETS THE TIMER SPEED. THERE ARE 4 LEVELS IN TOTAL. AS THE NUMBER INCREASE,S THE TIME ELAPSES QUICKER
GAME SPEED| SETS THE GAME SPEED. THE FOLLOWING ARE AVAILABLE:

“NO R MAL”: REGULAR SETTI NG.

“TURBO”: QUICKER GAME PL.AY.

“FREE SELECT”: ALLOWS THE PLAYER TO SELECT “NORMAL” OR “TURBO”.

EVEN T| USE THIS FUNCTION FOR EVENTS!fOURNAMENTS. IF SET TO ON, ONLY l CREDIT IS REQUIRED FOR 2 PLAYERS “VS.” GAME. HOWEVER,THE GAME WILL BE OVER FOR BOTH PLAYERS REGARDLESS OF THE GAME RESULT. PLEASESET THIS TO OFF FOR STANDARD OPERATIONS.
J OIN IN| USED TO TURN ON AND OFF THE JOIN-IN FEATURE. PLEASE SET TO ON FOR STANDARD OPERATIONS.

IF YOU WISH THE GAME SETTING TO BE PLAYED BY I PLAYER ONLY(ADVISABLEFOR BEGINNERS), SET TO

OFF

D EFAULT| RESETS ALL THE SETTINGS TO THE FACTORY DEFAULTS. (INITIALIZE)

NOT ONLY THE GAME CONFIGURATION BUT ALSO THE SETTINGS IN NAOMI SYSTEM MENU(COIN ASSIGNMENTS, ETC.) WILL BE RESET TO THE FOLLOWINGFACTORY DEFAULTS.

ADVERTISE SOUND                  ON

MON1TOR TYPE HORIZONTAL COIN CHUTE TYPE   : COMMON

COIN/CREDIT SETTING      :     #1 (1 COINS 1 CREDIT) SEQUENCE SETTING SEQ! =! (I CREDIT TO START)

SEQ2=1 (I CREDIT TO CONTINUE)

FOR MORE DETAILS REGARDING THE NAOMI SYSTEM MENU, PLEASEREFER TO THE “NAOMI SE R \’1CE

MANUAL .

SAVE &EXIT| SAVES YOU R GAME CONFIGURATION AND COIN/SYSTEM ASSIGNMENTS A.ND RETURNS TO THE GAME TEST MODE.

(IT TAKES APPROXIMATELY 2 SECO DS TO SAVE THE SETTIJliGS. PLEASE DO NOT TURN OFF THE

POWER WHILE SAYIN G. )

GAME CONFIGURATION OPTIONS

CAPCOM-VS-SNK-Millennium-Fight-2000-22

DEMO SOUND HALF setting is available only when ADVERTISE SOUND is set to ON. ADVERTISE SOUND setting can be found under the SYSTEM ASSIGNMENTS menu of the NAOMI SYSTEM MENU. Sound setting and output terminal (please refer to GAME CONFIGURATION to set the SOUND MODE)

SOUND MODE OUTPUT TERMINAL SOUND
STEREO JAMMA HARNESS ONLY MONAURAL
STEREO OUT STEREO
MONAURAL JAMMA HARNESS ONLY MONAURAL

STEREO OUT

In case you wire both “JAMMA harness” and “Stereo Out,” the sound will only go through “Stereo Out” and not the JAMMA harness.

WARNINGS & NOTICES

WARNING
A very small portion of the population has a condition which may cause them to experience epileptic seizures or have momentary loss of consciousness when viewing certain kinds of flashing lights or patterns that are present in our daily environment These persons may experience seizures while watching some kinds of television pictures or playing certain video games. People who have not had any previous seizures may nonetheless have an undetected epileptic condition.
If you or anyone in your family has experienced symptoms linked to an epileptic condition (e.g. seizures or loss of awareness), immediately consult your physician before using any video games. We recommend that parents observe their children while they play video games. If you or your child experience the following symptoms: dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of awareness, disorientation, or convulsions, DISCONTINUE USE IMMEDIATELY and consult your physician.

WARNING
Federal law provides severe civil and criminal penalties for the unauthorized reproduction, distribution, or exhibition of copyrighted audiovisual works and video games.
The Federal Bureau of Investigation investigates allegations of criminal copyright infringement.

NOTICE
This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference, in which case the user will be required to correct the interference at his own expense.

NOTICE
Information in this manual is subject to change without notice. CAPCOM COIN- OP, INC. reserves the right to make improvements in equipment function, design, or components as progress in engineering or manufacturing methods may warrant.

NOTICE
No part of this publication may be reproduced by any mechanical, photographic, or electronic process, or in the form of a photographic recording, nor may be transmitted, or otherwise copied for public or private use, without permission from the publisher.

  • 475 Oakmead Parkway
  • Sunnyvale, CA 94086
  • Phone: 408-774-0500
  • Fax: 408-522-5331
  • Copyright© 2000 CAPCOM ® COIN-OP, INC., All Rights Reserved

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