Mattel UNO Extreme Card Game User Manual

June 16, 2024
Mattel

Mattel UNO Extreme Card Game User Manual

Mattel-UNO-Extreme-Card-game-product

CONTENTS
112 cards as follows:

  • 18 Blue cards – 1 to 9
  • 18 Green cards – 1 to 9
  • 18 Red cards – 1 to 9
  • 18 Yellow cards – 1 to 9
  • 8 Hit 2 cards – 2 each in blue, green, red, and yellow
  • 8 Reverse cards – 2 each in blue, green, red, and yellow
  • 8 Skip cards – 2 each in blue, green, red, and yellow
  • 8 Discard All cards – 2 each in blue, green, red, and yellow
  • 4 Wild cards
  • 4 Extreme Hit cards

Card Launcher
Card Launcher Front cover

Mattel-UNO-Extreme-Card-game-fig-18

Instructions

NOTE
Do not aim at eyes or face. Only use projectiles supplied with this toy. Do not fire at point-blank range.

ADULTS NOTE

  • If cards are slipping on the rubber roller and do not come out, clean the rubber roller with a damp cloth or a cloth dipped in rubbing alcohol.
  • Please remove all components from the package and compare them to the component list.
  • If any items are missing, contact your local Mattel office.
  • Keep these instructions for future reference as they contain important information.

HOW TO REPLACE BATTERIES

UNO®Extreme requires 3 C size Alkaline Batteries (not included). Use only Alkaline Batteries.
Toys may not function with other types of batteries.

  1. Unscrew the battery compartment cover with a Phillips screwdriver (not included) and lift open.
  2. Install 3-size Alkaline Batteries in the compartment as shown. (See Figure 1.)Mattel-UNO-Extreme-Card-game-fig-1
  3. Replace the cover by slipping tabs into place, pressing the cover down, and screwing shut.

BATTERY SAFETY INFORMATION
In exceptional circumstances, batteries may leak fluids that can cause a chemical burn injury or ruin your product. To avoid battery leakage:

  • Non-rechargeable batteries are not to be recharged.
  • Rechargeable batteries are to be removed from the product before being charged (if designed to be removable).
  • Rechargeable batteries are only to be charged under adult supervision (if designed to be removable).
  • Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.
  • Do not mix old and new batteries.
  • Only batteries of the same or equivalent type as recommended are to be used.
  • Batteries are to be inserted with the correct polarity.
  • Exhausted batteries are to be removed from the product.
  • The supply terminals are not to be short-circuited.
  • Dispose of battery(ies) safely.
  • Do not dispose of this product in a fire. The batteries inside may explode or leak.

OBJECT
Be the first player to score 500 points. The first player to get rid of all the cards in their hand scores points for the cards left in their opponents’ hands.

UNO® EXTREME IN A NUTSHELL
Each player is dealt 7 cards. Place one card from the deck on the playing area to begin a DISCARD pile. Open the Launcher, insert the remaining cards facedown inside, close the launcher and turn the ON/OFF switch located on the bottom of the Launcher to “ON”.

Mattel-UNO-Extreme-Card-game-fig-2

NOTE
To close the launcher, slide the cover back onto the unit until it snaps into place. If the unit is turned on you will hear an audible “beep” to confirm the unit has been closed correctly.

IMPORTANT: During play, rotate the Launcher so it always faces the player whose turn it is.
REMEMBER: Cards do not shoot out every time the button is pressed. This is not necessarily a bad thing, especially if you are the one who has to press the button. When you press the button correctly you will hear an audible “ding” to let you know you’ve done it right.

The first player has to match the card in the DISCARD pile either by number, color or symbol. For example, if the card is a red 7, you must throw down a red card or any color 7 onto the DISCARD pile. Or, you can throw down a Special Card, if appropriate (see Special Cards section). If you don’t have anything that matches, you must hit the Launcher button. If nothing happens, the play moves to the next person. If cards shoot out, you must add these cards to your hand

Then play passes to the left (until a Reverse card is played – see Special Cards section). When you have one card left, you must yell “UNO” (meaning one) before playing your next to last card. Failure to do this results in your having to hit the Launcher button TWICE. (That is, of course, if you get caught by the other players.) Once a player is out of cards, the hand is over. Points are totaled (see Scoring section) and you start over again. That’s UNO®Extreme in a nutshell.

NOW FOR THE DETAILS CHOOSING A DEALER
Every player picks a card. The person who picks the highest number of deals. If you picked a Special Card, too bad – they don’t count. The dealer deals 7 cards to each player, starts the discard pile, and loads the Launcher. The player to the left of the dealer starts play.

SPECIAL CARDS
Reverse – Simply reverse the direction of play. Play left becomes play right, and vice versa. If this card is turned up at the beginning of the play the dealer plays first, and the play then goes to the right instead of left.

Skip – The next player to play loses his/her turn and is “skipped.” If this card is turned up at the beginning of play the starting player is skipped and the next player starts.
Wild Card – This card can be played on any card. The person playing the calls any color to continue to play, including the one presently being played if desired. A Wild card can be played even if the player has another playable card in his/her hand. If this card is turned up at the beginning of the player to the left the dealer calls out a color, then plays.
Discard All – Play this card when you want to discard all of the cards in your hand of the same color.

For example, if a yellow “7” is in the Discard pile, you may discard all the yellow cards in your hand, with a yellow Discard All card placed on top. (You may also discard a Discard All card on top of another Discard All card.) If this card is turned up at the beginning of play the player to the left of the dealer begins play with a card of the same color, or another Discard All card. If that’s not possible, he/she must hit the Launcher button.

Hit 2 – The next player must hit the Launcher button twice. His/her turn is then over; play continues with the next player. If this card is turned up at the beginning of play the player to the left of the dealer must hit the Launcher button twice. Then play begins with the next player (the second player to the dealer’s left).

Extreme Hit – When this card is played, whoever played it gets to call any color and then choose ANY OTHER PLAYER in the game to “Hit.” The launcher is rotated to face the chosen player, and then the “hitting” player gets to press the launcher button twice. The game then continues with the next player in regular rotation (the second player to the left – or right in Reverse rotation – of the player who played the Extreme Hit card).

GOING OUT

When you have one card left, you must yell “UNO” (meaning one) before playing your next to the last card. Failure to do this results in your having to hit the Launcher button TWICE. (That is, of course, if you get caught by the other players.) If you forget to say “UNO” before your card touches the Discard pile, but you “catch” yourself before another player catches you, you are safe and not subject to the penalty. You may not catch a player for failure to say “UNO” until their second-to-last card touches the Discard pile. Also, you may not catch a player for failure to say “UNO” after the next player begins their turn. “Beginning a turn” is defined as either playing a card or hitting the Launcher button.

If a player goes out using an Extreme Hit card, they may use this command card as a normal before the game ends. Once the Discard pile reaches a substantial level (looks like a full deck again), reshuffle the Discard pile, reload the Launcher, and continue play.

SPECIAL RULES

If any cards are left sticking out of the Launcher after activation, the player who caused the Launcher to activate must take these cards and add them to his/her hand.

SCORING
When you are out of cards, you get points for cards left in opponents’ hands as follows:

  • All cards through 9 Face Value
  • Reverse 20 Points
  • Skip 20 Points
  • Hit 2 20 Points
  • Discard All 30 Points
  • Wild 50 Points

Extreme Hit 50 Points
The WINNER is the first player to reach 500 points. However, the game may be scored by keeping a running total of the points each player is caught with at the end of each hand. When one player reaches 500 points, the player with the lowest points is the winner.

RENEGING
You may choose not to play a playable card from your hand. If so, you must hit the Launcher button. Your turn is then over.

PENALTIES
Any player making a card suggestion to another player must hit the Launcher button 4 times.

TWO PLAYER GAME
Rules for Two Players – Play UNO® Extreme! with two players with the following special rules:

  1. Playing a Reverse card acts like a Skip. The player who plays the Reverse may immediately play another card.
  2. The person playing a Skip card may immediately play another card.
  3. When a Hit 2 card is played and your opponent has hit the Launcher button twice, the play is back to you.

CHALLENGE GAME
Challenge UNO® Extreme – This game is scored by keeping a running total of what each player is caught within his or her hand. As each player reaches a designated amount, we suggest 500, that player is eliminated from the game. When only two players are left in the game, they play head-to-head. (See Two Player Game section.) When a player reaches or exceeds the amount designated, he/she loses. The winner of that final hand is declared the winning player of the game.

FCC NOTE

For products sold in the USA, This device complies with Part 15 of the FCC rules Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. This equipment has been tested and found to comply with the limits for a Class B digital device, under Part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interference in
a residential installation.

This equipment generates uses and can radiate radio frequency energy and, if not installed and used per the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:

  • Reorient or relocate the receiving antenna.
  • Increase the separation between the equipment and the receiver.
  • Connect the equipment to an outlet on a circuit different from that to which the receiver is connected.
  • Consult the dealer or an experienced radio/TV technician for help.

NOTE
Changes or modifications not expressively approved by the manufacturer responsible for compliance could void the user’s authority to operate the equipment. For products sold in Canada THIS CLASS B DIGITAL APPARATUS COMPLIES WITH CANADIAN ICES-003. (VALID FOR CANADA ONLY)

Operation is subject to the following two conditions
(1) this device may not cause interference, and (2) this device must accept any interference, including interference that may cause undesired operation of the device. Protect the environment by not disposing of this product with household waste [2002/96/EC]. Check your local authority for recycling advice and facilities.

  • Mattel, Inc. 636 Girard Avenue, East Aurora, NY 14052, U.S.A. Consumer Relations 1-800-524-8697.
  • Mattel Canada Inc., Mississauga, Ontario L5R 3W2. You may call us free at/ Composez sans frais le 1-800-524-8697.
  • Mattel Australia Pty., Ltd., Richmond, Victoria. 3121. Consumer Advisory Service – 1300 135 312.
  • Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China.
  • Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, 13th Floor,
  • Menara Lien Hoe, Persiaran Tropicana Golf Country Resort, 47410 PJ.
  • Tel:03-78803817, Fax:03-78803867.
  • Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB
  • Cut along a dotted line. Retain for use during gameplay.

QUICK REFERENCE CARD

  • Reverse – Reverses the direction of play.
  • Skip – The next player to play loses their turn.
  • Wild Card – Can be played on any card. Call any color to continue playing.
  • Discard All – Discard all of the cards in your hand of the same color.
  • Hit 2 – The next player to play must hit the Launcher button twice.
  • Extreme Hit – Can be played on any card. Choose ANY OTHER PLAYER and then press the launcher button twice. Next, call any color to continue play.

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