MATTEL UNO Jurassic World Dominion Instructions

June 9, 2024
Mattel

MATTEL UNO Jurassic World Dominion Instructions
MATTEL UNO Jurassic World Dominion

Contents 112 Cards

Object Be first to get rid of all the cards in your hand.

Set Up

  1. Choose a dealer and shuffle the cards.
  2. Deal 7 cards to each player.
  3. Place the remaining cards FACEDOWN in the center of the table. This is the DRAW PILE.
  4. Flip over the top card of the DRAW PILE and place it FACEUP to form the DISCARD PILE. If this card is an Action Card, ignore it and flip over the next card.
  5. The player to the left of the dealer goes first and play proceeds clockwise.

Let’s Play UNO®!

On your turn, you try to get rid of your cards by playing ONE CARD onto the Discard Pile.

If you HAVE a matching card in your hand, you may PLAY IT on the Discard Pile.

  1. You can only play a card if it matches at least one attribute of the top card on the Discard Pile: its color, number, or symbol.
  2. If the card you played is an Action Card, it does something special!

If you DO NOT HAVE a matching card, DRAW ONE CARD from the Draw Pile.

  1. If your new card can be played, then you may play it now.
  2. You may choose to draw a card instead of playing one, even if you have a playable card in your hand.

Once you play or draw a card, play continues with the next player.
NOTE: If there are no cards left in the Draw Pile, reshuffle the Discard Pile to form a new Draw Pile.

Calling “UNO”!

The moment you only have 1 card in your hand, you must yell “UNO” to alert the other players you are about to win. However, if someone beats you to it and calls out ‘UNO’ before the next player takes their turn then you must draw 2 cards!

Winning

When a player plays their final card, they win. Time to shuffle the cards and play again!

Action Cards

 Some Action Cards have a Dino Icon on them. When one of them is played against you, you may use the special rule (see Wild “Run!” card section).

Draw Two card – When played, the next player must draw 2 cards and lose their turn.

Skip card – When played, the next player loses their turn.

Wild “Run!” Card – When someone plays an Action Card (Reverse, Skip, Wild, Draw 2, Draw 4) with a Dino Icon on it, you may block it with a “Run!” Card. Play then resumes in current order. “Run!” cards are also wild cards, so you choose the color that resumes play. If this card is turned up at the beginning of play, ignore it and flip over the next card.

Reverse card – When played, the direction of play is reversed. If play was moving clockwise, it now moves counterclockwise and vice versa.

Wild card – This card matches anything so you can play it no matter what card is on the Discard Pile. When you play a Wild card, you also get to choose the color that continues play.

Wild Draw Four card – This card matches anything so you can play it no matter what card is on the Discard Pile. However, there’s a catch: you can only play a Wild Draw Four if you DO NOT HAVE ANY CARD IN YOUR HAND THAT MATCHES THE COLOR OF THE DISCARD PILE.
When played, the next player has 2 options: Draw 4 cards and lose their turn OR challenge.
If the player challenges you, then you must show them your entire hand to confirm whether or not you have a card that matches the color of the discard pile – Wild cards are considered a match, too.

  • If you DO NOT have a card that matches color: the challenger draws 6 cards instead of 4 and loses their turn.
  • If you DO have a card that matches color: YOU must draw 4 cards and they draw none. This card is also a Wild card, so you get to choose the color that continues play (regardless of the outcome of any challenge).

Keeping Score (Optional Victory Method)

When a player wins a hand, they receive points based on the cards remaining in their opponent’s hands.

Cards are valued as follows:
All number cards (0-9) …………………………… Face Value
Any Action Card ……………………………………… 20 Points

  • Skip, Reverse, Draw 2
    Any Wild Card ………………………………………… 50 Points

  • Wild, Wild Draw 4, Wild “Run!”
    Keep a running tally of each player’s points from hand to hand. When a  player reaches 500 points, they are the winner.

© Universal City Studios LLC and Amblin Entertainment, Inc. All Rights Reserved.

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References

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