MATTEL 087-00-0299 Wild Twists Playing Cards Instructions

June 5, 2024
Mattel

MATTEL 087-00-0299 Wild Twists Playing Cards Instructions

Object

Be the first player to collect ALL of your opponent’s cards.

Setup

  • Use all 52 standard deck cards
  • Use these 6 Wild Twist Cards: Red, Black, Heart, Diamond, Spade, Club
  • Remove these 2 Wild Twist Cards: 2 Wild and set them aside. DO NOT USE.
  • Shuffle ALL cards including the 6 Wild Twist Cards.
  • Deal out ALL the cards evenly to each player, FACE-DOWN to form two Play Decks.
  • Each player keeps their individual Play Deck in front of them, FACE DOWN.

Wild Cards Used:

Wild Cards Used

Let’s Play

Each player flips the top card from their deck FACE-UP at the same time. Then you compare the cards to see who WINS that “battle.

If the value of each card is DIFFERENT
The player with the higher value card WINS the “battle”. They take both cards and add them to their Score Pile.
NOTE: Aces are the highest valued card.

If one of the cards is a WILD CARD
Compare it to the suit of the other card:

  • If the Wild Card MATCHES the suit of the other card, it WINS.
  • If the Wild Card DOES NOT MATCH the suit of the other card, the other card WINS.

If the value of each card is the SAME
A “War” is declared!

  • Each player then deals three cards FACE-DOWN from their Play Deck below the original card they played.
  • Both players FLIP a fourth card from their Play Deck FACE-UP onto the pile they just made.
  • Compare the FACE-UP cards to see who WINS, using the rules above.
  • If the two new FACE-UP cards are also the same, THE “WAR” CONTINUES!
  • Deal three new cards FACE-DOWN, and then a fourth one FACE UP as before.
  • Continue until one player wins the “War” – the winner gets to collect ALL the cards and add them to their Score Pile (sometimes it’s fun to look at all the cards used in the War to see what has been “won” and “lost”).

NOTE: Two Wild Cards count as the “same” card and constitute a “War.”

When a player RUNS out of cards in their play deck

  • If they have cards in their Score Pile, they shuffle them and create a new Play Deck.
  • If they have no cards in their Score Pile, they are out of cards and the game is over.
  • If they have no more cards in their Play Deck AND no more cards in their Score Pile but are in the middle of a “War,” they must complete their side of the War early by flipping their last card FACE-UP, which should be compared to the other player’s final FACE-UP card and resolve as noted in the “If the value of each card is the SAME” section.
  • If War would continue in this case because the last cards played have matching values, then the “War” ends and the player with cards remaining in their Play Deck and/or Score Pile is declared the winner of the War and the Game!

WINNING

When one player collects ALL of their opponent’s cards, they WIN!

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