Gymax Basketball Machine Electronic Basketball Set User Manual

June 12, 2024
GYMAX

Gymax Basketball Machine Electronic Basketball Set

Product Information

This product is a Basketball Game set that includes various components for assembly. It comes with tubes, rims, backboard, electronic scorer, control box, net, bolts, washers, nuts, and other accessories.

Product Usage Instructions

  1. Find a clean and level place to assemble the Basketball Game. It is recommended to have two adults working together for assembly.
  2. Remove all the parts from the box and ensure that you have all the listed parts as shown on the Parts list page. Cut or tear the four corners of the box to use the bottom as your work surface.
  3. Attach Tubes – 2 (#2) to Tube – 3 and Tube – 5 (#3 & #4) using the pre-installed spring lock as shown in FIG.1.
  4. Attach Tubes – 7 (#7) to Tubes – 8 (#8) using the pre-installed spring lock as shown in FIG.2.
  5. Attach Tube – 5 and Tube – 6 (#5 & #6) together using the pre-installed spring lock as shown in FIG.3.
  6. Attach Tube – 5 and Tube – 6 (#5 & #6) to Tube – 3 and Tube – 4 (#3 & #4) using Bolts (#26), Washers (#22), and Nuts (#28). Then attach Tube – 5 and Tube – 6 (#5 & #6) to Tubes – 8 (#8) using Bolts (#26), Washers (#22), and Nuts (#28) as shown in FIG.4, 4A, and 4B.
  7. Attach Tubes- 7 and Tubes – 8 (#7 & #8) to Tubes – 2 (#2) using Bolt (#24), Washers (#22), and Nut (#28) as shown in FIG.4C. Repeat this step for the other side. Ensure that the spring lock is facing down.
  8. Attach Tube- 12 (#12) to Tubes – 2 (#2) using Bolts (#24), Washers (#22), and Nuts (#28) as shown in FIG.5A. Then insert Tubes- 1 (#1) to Tubes – 2 (#2) as shown in FIG.5.
  9. Attach Tubes – 9 (#9) to Tube- 5 and Tube – 6 (#5 & #6) using Bolts (#27), Washers (#22), and Nuts (#28) as shown in FIG.5 and 5B.
  10. Attach Tubes – 10 (#10) to Tubes – 9 (#9) using the pre-installed spring lock. Then attach Tube- 11 (#11) to the Tubes – 10 (#10) using the pre-installed spring lock as shown in FIG.6.
  11. Attach the Rim (#17) and Rim Support Plates (#18) to the Backboard (#21) using Bolts (#23), washers (#22), and Nuts (#28). Also, attach the Switch Sensors (#15) to the Backboard (#21) using Bolts (#23), washers (#22), and Nuts (#28). Use washers on both sides of the backboard as shown in FIG.7.
  12. Attach the Electronic Scorer Face Plate (#31) to the front of the Backboard and connect it with the Electronic Scorer (#14) using Bolts (#29) as shown in FIG.8.

Before You Start

  • Please read all instructions carefully.
  • Retain instructions for future reference.
  • Separate and count all parts and hardware.
  • Read through each step carefully and follow the proper order.
  • We recommend that, where possible, all items are assembled near to the area in which they will be placed in use, to avoid moving the product unnecessarily once assembled.
  • Always place the product on a flat, steady and stable surface.
  • Keep all small parts and packaging materials for this product away from babies and children as they potentially pose a serious choking hazard.

Hardware

Gymax -Basketball -Machine -Electronic- Basketball- Set-
01 Gymax -Basketball -Machine -Electronic-
Basketball- Set- 02 Gymax -Basketball
-Machine -Electronic- Basketball- Set- 03

PRE-INSTALLED PARTS

Gymax -Basketball -Machine -Electronic- Basketball- Set-
04

ASSEMBLY INSTRUCTIONS

  1. Find a clean, level place to begin the assembly of your Basketball Game. We recommend that two adults work together to assemble this basketball game.

  2. Remove all the parts from the box and verify that you have all of the listed parts as shown on the Parts list page. Carefully cut or tear the four corners of the box so that the bottom of the box can be used as your work surface.
    BEFORE ASSEMBLY-Please inspect and layout all your Poles and partsGymax
-Basketball -Machine -Electronic- Basketball- Set- 05

  3. Attach the Tubes -2 (#2) to the Tube – 3 and Tube – 5 (#3 & #4) using spring lock (pre-installed) as shown .Gymax -Basketball -Machine -Electronic- Basketball- Set- 06

  4. Attach the Tubes – 7 (#7) to the Tubes – 8 (#8) using spring lock (pre-installed) as shown .

  5.  Attach the Tube- 5 and Tube – 6 (#5 & #6) together using spring lock (pre-installed) as shown .Gymax -Basketball -Machine -Electronic- Basketball- Set- 08

  6. Attach the Tube – 5 and Tube – 6 (#5 & #6) to Tube – 3 and Tube – 4 (#3 & #4) using Bolts (#26), Washers (#22) and Nuts (#28), and then attach the Tube – 5 and Tube- 6 (#5 & #6) to the Tubes – 8 (#8) using Bolts (#26), Washers (#22) and Nuts (#28) as shown in .Gymax -Basketball -Machine -Electronic- Basketball- Set- 09

  7. Attach the Tubes- 7 and Tubes – 8 (#7 & #8) to the Tubes – 2 (#2) using Bolt (#24), Washers (#22) and Nut (#28) as shown in FIG.4C, repeat this step for other side. Note: Make sure the spring lock is facing down.

  8. Attach the Tube- 12 (#12) to the Tubes – 2 (#2) using Bolts (#24), Washers (#22) and Nuts (#28) as shown in FIG.5A. And then insert the Tubes- 1 (#1) to the Tubes – 2 (#2) as shown.

  9. Attach the Tubes – 9 (#9) to Tube- 5 and Tube – 6 (#5 & #6) using Bolts (#27 ), Washers (#22) and Nuts (#28) as shown in FIG.5 and 5B.

  10. Attach the Tubes – 10 (#10) to the Tubes – 9 (#9) using spring lock (pre-installed), and then attach the Tube- 11 (#11) to the Tubes – 10 (#10) using spring lock (pre-installed) as shown .

  11. Attach the Rim (#17) and Rim Support Plates (#18) to the Backboard (#21) using the Bolts (#23), washers (#22) and Nuts (#28). And then attach the Switch Sensors (#15) to the Backboard (#21) using the Bolts (#23), washers (#22) and Nuts (#28). Make sure that you use washers on both sides of the backboard as shown .Gymax -Basketball -Machine -Electronic- Basketball- Set- 12

  12. Attach the Electronic Scorer Face Plate (#31) to the front of Backboard and connect with the Electronic Scorer (#14) using Bolts (#29) as shown .Gymax -Basketball -Machine -Electronic- Basketball- Set- 13

  13. Slide elastic straps and sleeve of Ball Return Net (#20) onto Tubes – 1 (#1) as shown .

  14. Slide the Tube – 12 (#12) through the sleeve on the front of the Ball Return Net (#20), attach at the left side first using Bolts (#24), Washers (#22) and Nuts (#28) as shown in FIG. 9D. Follow the same procedure on the right side.

  15. With the help of another adult, attach the Backboard (#21) to Top Tubes 1 (#1) with Bolts (#25), Washers (#22), and Nuts (#28) as shown . Slide Tube 12 (#12) through the sleeve at the back of the Ball Return Net (#20), as shown in FIG.10B. At each bottom hole of the backboard, attach the left side first with Bolts (#25), Washers (#22), Nuts (#28) as shown in FIG.10C. Follow the same procedure for the right side.

  16. Connect the Lock Pin (#P4) to the Tube – 5 and Tube- 6 (#5 & #6) and insert it to the Tube – 5 and Tube – 6 (#5 & #6) as shown in FIG.10C.

  17.  Attach the Control Box (#16) to middle of the Tube – 11 (#11) using two Bolts (#30) as shown in FIG.11A.

  18. Run the rest of the Control Wire through the loops on the Ball Return Net (#20). Place the Control Wire on the Tube – 11 (#11) using the Self-Stick Straps (#34) as shown .Gymax -Basketball -Machine -Electronic- Basketball- Set- 16

  19. Connect the Sensor Wire from Switch Sensor (#15) to the Electronic Scorer (#14) as shown .Gymax -Basketball -Machine -Electronic- Basketball- Set- 17Connect the Control Wire to the Electronic Scorer (#14) as shown in FIG.12 and 12A.

  20. Fold the Basketball Arcade Machine when not in use and insert the Lock Pin (#P4) as shown . Note: The lock pin (#P4) needs to be removed from its original position when the machine is being used before insertion to the new position when folded.

ELECTRONIC SCORER OPERATION

Install Batteries
Battery Box: Unscrew bolt using a screwdriver and open the battery box. Insert 3 “AA” batteries (not included) in the order of polarity as shown on the inside cover. Then close the cover using a screwdriver. Turn the power ON using the ON/OFF switch.

Reminding:

  • Batteries must be installed according to the correct polarization (+ and -) requires.
  • Please clean the battery contacts and also those of the devices prior to battery installation.
  • If the game will not be used for a long period of time, we recommend that the batteries should be removed.

Gymax -Basketball -Machine -Electronic- Basketball- Set-
19

CONTROL BOX OPERATION

  • Press “ON/OFF” to activate the scorer.
  • Scoreboard “HOME” shows “01” (pre- set game 1).
  • Press “SELECT UP and DOWN” to select a game.
  • Press “PLAY” to enter selected game mode.
  • Press “SOUND” to switch sound ON/OFF while playing.
  • Press “PAUSE” to pause or start time counting.
  • Press and hold the button “ON/OFF” 3 seconds to turn off scorer.
  • Press and hold the button “RESET” 3 seconds to reset the games.

Note: If no shot is made or no button is pressed in 15 mins, scorer will be turned off automatically.

CHOOSE FROM 8 DIFFERENT GAME OPTIONS

Beat the Time Clock

  • Press “PLAY” to enter game 1.
  • Press “UP/Down” to select single/multiple players (P1/P2/P3/P4).
  • Press “PLAY” after the number of player is selected.
  • Press “UP/Down” to select playing time, 30/45/60 seconds.
  • Press “PLAY” to begin the game.
  • Scoreboard “HOME” shows Player 1, 3; Scoreboard “VISITOR” shows Player 2, 4. All shots worth 2 points until last 10 seconds, each score counts 3 points. Countdown 5 seconds to next player’s turn when one player finishes game. Player with more points scored wins (LED will flash on player with higher score). Press “PLAY” to restart this game.

Point Beat the Time Clock

  • Press “PLAY” to enter game 2.
  • Press “UP/Down” to select single/multiple players (P1/P2/P3/P4).
  • Press “PLAY” after the number of player is selected.
  • Press “UP/Down” to select playing time, 30/45/60 seconds.
  • Press “PLAY” to begin the game.
  • Scoreboard “HOME” shows Player 1, 3; Scoreboard “VISITOR” shows Player 2, 4. All shots made count 3 points. Countdown 5 seconds to next player’s turn when one player finishes game. Player with more points scored wins (LED will flash on player with higher score). Press “PLAY” to restart this game.

Battle Back

  • Press “PLAY” to enter game 3.
  • Press “UP/Down” to select multiple players (P2/P4).
  • Press “PLAY” to begin the game.
  • Shot made in “HOME” frame, +2 points scored display on “HOME” board and -2 points for “VISITOR”.
  • Shot made in “VISITOR” frame, +2 points scored display on “VISITOR” board and -2 points for “HOME”.
  • Once a player scores 10 points who wins and game is finished.
  • Press “PLAY” to restart this game.

Horse

  • Press “PLAY” to enter game 4.
  • Press “UP/Down” to select multiple players (P2/P3/P4).
  • Press “PLAY” after the number of player is selected. d. Player has to make a shot in 2 seconds.
  • First player is allowed to shoot at any hoop (Home or VISITOR). If first player scores in 2 seconds, no letter is given. Game continues for next player. Scoreboard will display “next player (P2P3/P4)” and LED will flash twice in a second. After flash, next player has to duplicate the shot in the same hoop selected by first player.
  • If player can’t score in 2 seconds, player receives the first letter “H” which will display on score a board. Game remains for the same player untill the player scores. If player keeps missing, player receives “O” followed by “R”, “S”, “E”. The letter “E” is given, the player is out.
  • The first player to spell “horse” loses. Players stay in repeat step d.e.f. till game is finished.
  • The last player to spell “horse” wins.
  • Press “PLAY” to restart this game.

Check Point

  • Press “PLAY” to enter game 5.
  • Press “UP/Down” to select single/multiple players (P1/P2/P3/P4).
  • Press “PLAY” to begin the game.
  • “HOME” displays “player”, “VISITOR” displays “24” points, pre-set 40 seconds playing time. Points scored will display on scoreboard “HOME”.
  • Before time is out, once 24/52/68/86 points is scored, playing time increases 10/20/10/20 seconds respectively. Countdown 5 seconds to next player’s turn when one player finishes game. Player with more points scored wins (LED will flash on player with higher score). Game is finished when a player scores 98 points. Press “PLAY” to restart this game.

Around the World

  • Use tape to mark the shooting lines.
  • Press “PLAY” to enter game 6.
  • Press “UP/Down” to select single/multiple players (P1/P2/P3/P4).
  • Press “PLAY” after the number of player is selected.
  • Scoreboard “HOME” displays Player 1/2/3/4, “VISITOR” displays scored points. Once score comes to 10 points or time comes to 99 seconds countdown 5 seconds to next player’s turn when one player finishes game. Flayer who finishes the game first wins (LED will flash on winner).
  • Press “PLAY” to restart this game.

Left and Right Shoot

  • Press “PLAY” to enter game 7.
  • Press “UP/Down” to select single/multiple players (P1/P2/P3/P4).
  • Press “PLAY” after the number of player is selected.
  • Press “UP/Down” to select playing time, 30/45/60 seconds.
  • Press “PLAY” to begin the game.
  • Scoreboard “HOME” displays Player, “VISITOR” displays points. Make a shot in “HOME” frame when LED is flasing on “HOME”, 2 points scored display on “HOME”. Make a shot in “VISITOR” frame when LED is flasing on “VISITOR”, 2 points scored display on “VISITOR”. Countdown 5 seconds to next player’s turn when one player finishes game. Player with more points scored wins (LED will fash on player with higher score). Press “PLAY” to restart this game.

One to One

  • Press “PLAY” to enter game 8.
  • Press “UP/Down” to select single/multiple players (P1/P2/P3/P4).
  • Press “PLAY” after the number of player is selected.
  • Press “UP/Down” to select playing time, 30/45/60 seconds.
  • Press “PLAY” to begin the game.
  • Scoreboard “HOME” shows Player 1, 3; Scoreboard “VISITOR” shows Player 2, 4. All shots worth 2 points until last 10 seconds, each score counts 3 points. Countdown 5 seconds to next player’s turn when one player finishes game. Player with more points scored wins (LED will flash on player with higher score). Press “PLAY” to restart this game.

CAUTION :
Changes or modifications not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.
Operation is subject to the following two conditions :

  1. This device may not cause harmful interference.
  2. This device must accept any interference received, including interference that may cause undesired operation.

Return / Damage Claim Instructions

  • DO NOT discard the box / original packaging.
    In case a return is required, the item must be returned in original box. Without this your return will not be accepted.

  • Take a photo of the box markings.
    A photo of the markings (text) on the side of the box is required in case a part is needed for replacement. This helps our staff identify your product number to ensure you receive the correct parts.

  • Take a photo of the damaged part (if applicable).
    A photo of the damage is always required to file a claim and get your replacement or refund processed quickly. Please make sure you have the box even if it is damaged.

  • Send us an email with the images requested.
    Email us directly from marketplace where your item was purchased with the attached images and a description of your claim.

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