ELM Video Technology DMG-V7 DMG DMX Merger User Guide
- October 30, 2023
- ELM Video Technology
Table of Contents
- DMG OVERVIEW
- CONNECTION
- 1 (or A) could control the 1st 100 DMX channels, DMX console #2 (or B) could
- APPEND PACKET SIZE SETUP
- Channel Block Size Table
- of Taps| Block Size| # of Taps| Block Size| # of Taps| Block Size| # of
- MULTI MODE MERGE
- SPECIFICATIONS
- References
- Read User Manual Online (PDF format)
- Download This Manual (PDF format)
DMX 2×1/3×1/4×1 MERGER USER GUIDE V7.10
elmvideotechnology.com
DMG OVERVIEW
The DMG Merger is a 2, 3, or 4 input dmx merger. With 6 merge types the DMG merges (c ombines) two or more DMX signals or universes into one universe, by a selected mode type; HTP (Highest Takes Precedence), Append, Backup, LTP (Latest Take Precedence by Universe), LTPC (Latest Take Precedence by Channel), or LoTP (Lowest Take Precedence). With additional input options, 3 or 4 inputs, enables the DMG to merge up to four universes and/or provide multiple functions.
CONNECTION
Connect a DMX source into the input connectors and insure the respective data
LED is illuminated indicating data is valid and present. The DMG will work
with a single input or any combination. The merged output depends on the merge
type selected. The inputs are internally terminated and the inputs should NOT
be looped to other devices. The DMX Output connector will source up to 32 DMX
devices (depending on the devices and configuration). As with any DMX daisy
chain, each output must be terminated at the end of each daisy chain.
While connecting and disconnecting DMX inputs, the output is undetermined
until stabilized (1-2 seconds).
NOTE – It is recommended to install the DMG near operators and the DMX
generating devices. Because the DMG generates a DMX signal keeping the unit
accessible is recommended in the event of a cable failure or unit malfunction
the output may send false data which could cause erratic behavior with the
receiving DMX system, could pose a risk to public safety.
MODES
To setup the merge mode(s), use a small screw driver and set the dip switch(s)
as shown below. For the 3×1 model there is one dip switch for the A, B, and
optional C input merge mode. For the 4×1 model, there are two dip switches.
The right dip switch sets the C and D input merge mode. And the left dip
switch sets the A and B merge mode as well as the merged C and D inputs, see
the configuration diagram pg 4. Different merge modes can be used.
MERGE HTP The HTP mode will merge 2 universes into one universe using
Highest Takes Precedence processing of the level of each channel. In this mode
2 lighting boards (or any two DMX generating devices) can control the same
devices.
If only one input is connected, the input data (channels, levels, packet size,
and start code) are transmitted as received. By adding a DMX signal to other
input the 2 sources will be merged with HTP – the highest level will be the
transmitted on a specific channel. The packet size will be largest of the
three. Input A has start code priority – Input A’s start code will always be
transmitted, unless there isn’t a signal in input A then input B’s start code
will be transmitted. Thi s mode is useful for controlling the same DMX
equipment and devices with two DMX generating devices in one universe. For
example a lighting board and a computer controlled DMX controller.
HTP Examples: If the A input has a level of 25 on channel 10 and input B has a
level of 200 on channel 10 the output will be 200 on channel 10. If A has a
level of 5 on channel 100 and B has a level of 12 on channel 100 the output
will be 12 on channel 100. If both in puts are 0 the output will be 0 on the
respective channel etc.
OVERRIDE/BACKUP The Override/Backup mode will send input A only if valid
and connected ignoring all other inputs etc. OVERRIDE: A overrides B, B
overrides C, and C overrides D and only that respective input will be sent.
BACKUP: D backups C, C backups B, B backup A.
The override configuration is useful e.g. If a guest lighting board needs to
be connecting overriding a lower priority input. By turning off or unplugging
off the guest board the next input is automatically switched to.The backup
configuration is useful if a backup lighting board (or any DMX generating
device) is always on standby to switch over in the case of a failure, the DMG
in the backup mode would AUTOMATICALLY switch over, preventing the user from
physically having to switch connections. The DMG will switch over in one
second of a lost signal. Note-for the 4 input versions there may be two second
delay before switching to the preceding input.
LTP The LTP (Latest Takes Precedence) will re send input A or B (C, D for
the 3×1 or 4×1 unit) to the output depending on the input that had the latest
level change of +/- 1. If you have two lighting boards respectively connected
to input A and B, the last lighting board that made any change would take
precedence and would control the output until the other lighting board made a
change and then it would take control. Please note that the input sources
would need to be digitally controlled, otherwise unwanted switching may occur.
Note: If using LTP or LTPC mode: If any input is unplugged/disconnected it
may become the “Latest” and precedent, and the output(s) will be at zero.
APPEND The Append mode will separate the DMX packet into blocks or
groups, i.e. the 2×1 unit = A then B, (3×1 then C, 4×1 then D). The size of
each block is set by the “Append Setup” values. In this mode two or more
lighting boards (or any DMX generating devices) can control different DMX
equipment and devices over one universe (or cable). Another words DMX console
1 (or A) could control the 1st 100 DMX channels, DMX console #2 (or B) could
control DMX channels 101 through 200 etc. For example, if the ‘A’ packet or
block size is stored as 100 (channels) then input B channel 1 will be appended
and will start at channel 101. And if the DMG is equipped with 3 inputs then
the 2nd DMG PCB could be set to start at channel 201, and a 4th input could be
set to start at 301 through 512. See the Append Packet Size Setup section for
instructions on setting transmit packet size (or channel block size). NOTE
– By APPENDING or changing the DMX channels, each receiving device will need
to be set to the new DMX channel. Plan any changes carefully and test each
device after any configuration changes.
LTPC
The LTPC mode (Latest Takes Precedence by channel) will change an individual
channels output to the latest level change (+/- 1) on a channel on A, B, C or
D’s input. For example, if the current level on input A channel 10 is 128 and
input B channel 10 changes from 100 to 101 the output on channel 10 will now
be 101, and all other channels are unchanged. Please note that the input
sources would need to be stable or digitally controlled, otherwise unwanted
switching may occur as any change of +/- 1 would initiate a switch.
Note: If using LTP or LTPC mode: If any input is unplugged/disconnected
it may become the “Latest” and precedent, and the output(s) will be at zero.
LoTP The LoTP (Lowest Takes Precedence) responds the same way as the HTP mode
described above, except the lowest of the two inputs per channel is sent to
the output.
*A valid DMX signal – an active signal present with consistent start code, consistent packet size, and meets the DMX standard. Act ivating an input is considered valid when four continuous packets are received with the same start code and the same size packet. An invali d DMX signal – if a signal is not present for more than 1 second, or if the start code or packet size change. (If this happens and four continuous p ackets are received with the same start code within 1 second of the change the signal is still considered valid. ) Plan all DMX changes carefully, understand how each mode will react, and thoroughly test each device after any configuration changes
APPEND PACKET SIZE SETUP
The packet (or channel block) size is set by one of two ways:
- AUTO DETECT: The packet size of a *valid DMX signal on the A and B will auto detect and set the size
- MANUAL BLOCK: Manually program the packet size in 16 channel block increments
APPEND SETUP AUTO DETECT
- Set the dip switches to the APPEND SETUP mode shown above
- Connect a DMX generating device into input A (e.g. lighting board) with a known and preset DMX packet size (output channel count).
- Reset the power – The unit will auto detect the packet size for input A (LED A will stop flashing). For a 3×1 unit connect a known and preset DMX packet size desired into input B (LED B will stop flashing). The remainder of the units output packet size will be the C input size up to 512. For a 4×1 unit repeat step 3 using the right most PCB’s dip switches and inputs C (and D if desired).
- The packet size(s) are stored in permanent memory. The respective LED’s will alternately blink indicating completion.
- Set the dip switches to the APPEND mode shown above
- Reset the power
- Test for accuracy
APPEND MANUAL BLOCK SETUP
- Unplug any DMX inputs (otherwise auto detect will store the packet sizes)
- Select the APPEND SETUP by placing switches as shown
- Reset the power – The unit enters the setup mode, for the 2×1 and 3×1 units (single PCB) indicated by LEDs A and B blinking
- Slide switch 4 on and off for each block to be added and assigned (see table below). Input A LED will turn on and off with each on/off cycle indicating each block of 16 additional channels. For the 2×1 unit the A input size will be set, for the 3×1 inputs A and B will be set equally (i.e. Switched 2 times = both inputs A and B will be 32 in size). For the 4×1 unit repeat for inputs C (and D if desired).
- Set the dip switches to the APPEND mode (off | on | on | off ) as shown above
- Reset the power
- Test for accuracy.
Channel Block Size Table
of Taps| Block Size| # of Taps| Block Size| # of Taps| Block Size| # of
Taps| Block Size| # of Taps| Block Size| # of Taps| Block Size| # of Taps|
Block Size| # of Taps| Block Size
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---
1| 16| 5| 80| 9| 144| 13| 208| 17| 272| 21| 336| 25| 400| 29| 464
2| 32| 6| 96| 10| 160| 14| 224| 18| 288| 22| 352| 26| 416| 30| 480
3| 48| 7| 112| 11| 176| 15| 240| 19| 304| 23| 368| 27| 432| 31| 496
4| 64| 8| 128| 12| 192| 16| 256| 20| 320| 24| 384| 28| 448| _ 32|
512
MULTI MODE MERGE
The inputs merge together in the selected mode. If the DMG is a 4×1 unit the C and D inputs are merged and the output is then merged with inputs A and B. C and D will merge with the respective PCB merge mode setting. And then merged with A and B inputs with the respective PCB merge mode settings.
SPECIFICATIONS
Chassis: | Anodized Aluminum .093″ thick RoHS compliant. |
---|---|
External Power Supply: | +5VDC wall mount |
Voltage Input: | 100 ~ 132 (or 240) VAC |
Current Output: | 1 Amps (typical) |
Power: | 5 Watts (typical) |
Polarization: | Positive Center |
Output Connector: | Locking Barrel Plug, 2.5mm I.D. x 5.5mm O.D. x 9.5mm |
Internal FUSE: | 500mA SMT PCB Mount (through hole option) |
Power Consumption: | 2×1: Apx 160mA (output full source) |
4×1: Apx 320mA (output full source)
Data Type:| DMX-512 (250Khz)
Data Input:| DMX – 5 (or 3) pin male XLR,
Pin 1 – (Shield) Not connected, Pin 2 Data – , Pin 3 Data +
Data Output:| DMX outputs – 5 (or 3) pin female XLR’s,
Pin 1 – Power supply common, Pin 2 Data -, Pin 3 Data +
Dimensions:| 3.7 x 6.7 x 2.1 inches
Weight:| 1.5 pounds
DMG_User_Guide_V7.lwp
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ELM Video Technology, Inc.
References
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