BANNER TLF100 Pro Flush Mount Tower Light User Guide

June 4, 2024
BANNER

BANNER TLF100 Pro Flush Mount Tower Light logo

BANNER TLF100 Pro Flush Mount Tower Light

Communication Parameters

The following communication parameters are used

Parameter Value Parameter Value
IO-Link revision V1.1 Port class A
Process Data In length N/A SIO mode No
Process Data Out length 22-bytes Smart sensor profile N/A
Bit Rate 38400 bps Block parameterization Yes
Minimum cycle time 11.2 ms Data Storage Yes

IO Link Process Data In Device to Master

Not applicable.

IO Link Process Data Out Master to Device

Segment Mode

Segment Mode

Subindex| Name| Number of Bits| Data Values
1| Segment 1|

16

|

0 = Off, 1 = On

2| Segment 2
3| Segment 3
4| Segment 4
5| Audible

Segment Mode Example Process Data Out

Octet| 0| 1| 2| 3| 4| 5| 6| 7
Bit offset| 175 – 168| 167 – 160| 159 – 152| 151 – 144| 143 – 136| 135 – 128| 127 – 120| 119 – 112
Subindex| –| –| –| –| –| –| –| –
Octet| 8| 9| 10| 11| 12| 13| 14| 15
Bit offset| 111 – 104| 103 – 96| 95 – 88| 87 – 80| 79 – 72| 71 – 64| 63 – 56| 55 – 48
Subindex| | | | | 5| 5| 4| 4
Value| | | | | 0| 1| 0| 0
Example| | | | | Audible: On| Segment 4: Off
Element bit| | | | | 15 – 8| 7 – 0| 15 – 8| 7 – 0
Octet| 16| 17| 18| 19| 20| 21| |
Bit offset| 47 – 40| 39 – 32| 31 – 24| 23 – 16| 15 – 8| 7 – 0| |
Subindex| 3| 3| 2| 2| 1| 1| |
Value| 0| 1| 0| 0| 0| 1| |
Example| Segment 3

On

| Segment 2

Off

| Segment 1

On

| |
Element bit| 15 – 8| 7 – 0| 15 – 8| 7 – 0| 15 – 8| 7 – 0| |

Run Mode

Run Mode

Subindex| Name| Number of Bits| Data Values
1| Animation| 8| 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Scroll, 5 = Bounce, 6 = Intensity Sweep, 7 = Two Color Sweep, 8 = Spectrum
2| Color 1| 5| 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 =

Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 =

Custom 2

3| Color 1 Intensity| 3| 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom
4| Color 2| 5| 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 =

Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 =

Custom 2

5| Color 2 Intensity| 3| 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom
6| Speed| 2| 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate
7| Pulse Pattern| 3| 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random
8| Reserved| 2|
9| Direction| 1| 0 = Up, 1 = Down
10| Percent Width of Color 1| 8| 1–100 = Percent Width of Color 1
11| Audible Type| 8| 0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop,

5 = Staccato, 6 = Siren, 8=Continuous 1,

9 = Continuous 2,

12 = Sync, 16 = Jingle,

17 = Melody 1, 18 = Melody 2, 19 = Melody 3, 20 = Custom

12| Audible Volume| 8| 0 = Off, 1 = Low,

2 = Medium, 3 = High

Run Mode Example Process Data Out

Octet 0| | | | | | | |
Bit offset| 175| 174| 173| 172| 171| 170| 169| 168
Subindex| | | | | | | |
Octet 1| | | | | | | |
Bit offset| 167| 166| 165| 164| 163| 162| 161| 160
Subindex| | | | | | | |
Octet 2| | | | | | | |
Bit offset| 159| 158| 157| 156| 155| 154| 153| 152
Subindex| | | | | | | |
Octet 3| | | | | | | |
Bit offset| 151| 150| 149| 148| 147| 146| 145| 144
Subindex| | | | | | | |
Octet 4| | | | | | | |
Bit offset| 143| 142| 141| 140| 139| 138| 137| 136
Subindex| | | | | | | |
Octet 5| | | | | | | |
Bit offset| 135| 134| 133| 132| 131| 130| 129| 128
Subindex| | | | | | | |
Octet 6| | | | | | | |
Bit offset| 127| 126| 125| 124| 123| 122| 121| 120
Subindex| | | | | | | |
Octet 7| | | | | | | |
Bit offset| 119| 118| 117| 116| 115| 114| 113| 112
Subindex| | | | | | | |

Octet 8| | | | | | | |
---|---|---|---|---|---|---|---|---
Bit offset| 111| 110| 109| 108| 107| 106| 105| 104
Subindex| | | | | | | | –
Octet 9| | | | | | | |
Bit offset| 103| 102| 101| 100| 99| 98| 97| 96
Subindex| | | | | | | |
Octet 10| | | | | | | |
Bit offset| 95| 94| 93| 92| 91| 90| 89| 88
Subindex| | | | | | | |
Octet 11| | | | | | | |
Bit offset| 87| 86| 85| 84| 83| 82| 81| 80
Subindex| | | | | | | |
Octet 12| | | | | | | |
Bit offset| 79| 78| 77| 76| 75| 74| 73| 72
Subindex| | | | | | | |
Octet 13| | | | | | | |
Bit offset| 71| 70| 69| 68| 67| 66| 65| 64
Subindex| | | | | | | |
Octet 14| | | | | | | |
Bit offset| 63| 62| 61| 60| 59| 58| 57| 56
Subindex| | | | | | | |
Octet 15| | | | | | | |
Bit offset| 55| 54| 53| 52| 51| 50| 49| 48
Subindex| 12
Value| 0| 0| 0| 0| 0| 0| 1| 1
Example| Audible Volume: High
Octet 16| | | | | | | |
Bit offset| 47| 46| 45| 44| 43| 42| 41| 40
Subindex| 11
Value| 0| 0| 0| 0| 0| 0| 0| 1
Example| Audible Type: Wobble
Octet 17| | | | | | | |
Bit offset| 39| 38| 37| 36| 35| 34| 33| 32
Subindex| 10
Value| 0| 0| 1| 1| 0| 0| 1| 0
Example| Percent Width of Color 1: 50
Octet 18| | | | | | | |
Bit offset| 31| 30| 29| 28| 27| 26| 25| 24
Subindex| 9| 8| 7| 6
Value| 0| –| 0| 0| 0| 0| 1
Example| Direction: Up| Pulse Pattern: Normal| Speed: Fast
Octet 19| | | | | | | |
Bit offset| 23| 22| 21| 20| 19| 18| 17| 16
Subindex| 5| 4
Value| 0| 0| 0| 0| 0| 0| 0| 0
Example| Color 1 Intensity: High| Color

Green

Octet 20| | | | | | | |
---|---|---|---|---|---|---|---|---
Bit offset| 15| 14| 13| 12| 11| 10| 9| 8
Subindex| 3| 2
Value| 0| 0| 0| 0| 0| 0| 0| 1
Example| Color 1 Intensity: High| Color 1: Red
Octet 21| | | | | | | |
Bit offset| 7| 6| 5| 4| 3| 2| 1| 0
Subindex| 1
Value| 0| 0| 0| 0| 0| 1| 0| 0
Example| Animation: Scroll

Level Mode

Level Mode

Subindex| Name| Number of Bits| Data Values
1| Level Mode Value| 16| 0-65535

Level Mode Example Process Data Out

Octet| 0| 1| 2| 3| 4| 5| 6| 7
Bit offset| 175 – 168| 167 – 160| 159 – 152| 151 – 144| 143 – 136| 135 – 128| 127 – 120| 119 – 112
Subindex| | | | | | | |
Octet| 8| 9| 10| 11| 12| 13| 14| 15
Bit offset| 111  104| 103  96| 95  88| 87  80| 79  72| 71  64| 63  56| 55 48
Subindex| | | | | | | |
Octet| 16| 17| 18| 19| 20| 21| |
Bit offset| 47 – 40| 39 – 32| 31 – 24| 23 – 16| 15 – 8| 7 – 0| |
Subindex| | | | | 1| 1| |
Value| | | | | 1001| 0110| |
Example| | | | | Level Mode Value 150| |
Element Bit| | | | | | | |

Advanced Mode

Advanced Mode

Subindex| Name| Number of Bits| Data Values
1| Segment 1 Animation| 8| 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7

= Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15 = Level Flash

2| Segment 1 Color 1| 5| 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 =

Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White 5000K, 14 = Custom 1, 15 =

Custom 2

3| Segment 1 Color 1 Intensity| 3| 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom
4| Segment 1 Color 2| 5| 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 =

Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 =

Custom 2

5| Segment 1 Color 2 Intensity| 3| 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom
6| Segment 1 Speed| 2| 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate
7| Segment 1 Pulse Pattern| 3| 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random
8| Segment 1 Scroll/ Bounce Style| 2| 0 = Solid, 1 = Tail, 2 = Ripple

Advanced Mode

Subindex| Name| Number of Bits| Data Values
9| Segment 1 Direction| 1| False = Up, True = Down
10| Segment 1 Percent Width of Color 1| 8| 1–100 = Percent Width of Color 1
11…40| Segments 2 through 4
41| Audible Type| 8| 0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 = Staccato, 6 = Siren, 8 = Continuous 1, 9 = Continuous 2,

16 = Jingle, 17 = Melody 1, 18 = Melody 2, 19 = Melody 3, 20 = Custom

42| Audible Volume| 8| 0 = Off, 1 = Low, 2 = Medium, 3 = High

Advanced Mode Example Process Data Out

Octet 0| | | | | | | |
Bit offset| 175| 174| 173| 172| 171| 170| 169| 168
Subindex| 42
Value| 0| 0| 0| 0| 0| 0| 1| 1
Example| Audible Volume: High
Octet 1| | | | | | | |
Bit offset| 167| 166| 165| 164| 163| 162| 161| 160
Subindex| | | | | | | |
Value| 0| 0| 0| 1| 0| 0| 0| 0
Example| Audible Type: Jingle
Octet 2 through 16: Segments 2 through 4
Bit offset| Segment 4: 159 through 120

Segment 3: 119 through 80

Segment 2: 79 through 40

Subindex|
Value|
Example|
Octet 17| | | | | | | |
Bit offset| 39| 38| 37| 36| 35| 34| 33| 32
Subindex| 10
Value| 0| 0| 1| 1| 0| 0| 1| 0
Example| Segment 1 Percent Width of Color 1: 50
Octet 18| | | | | | | |
Bit offset| 31| 30| 29| 28| 27| 26| 25| 24
Subindex| 9| 8| 7| 6
Value| 0| 0| 0| 0| 0| 0| 0| 1
Example| Segment 1 Direction: Up| Segment 1 Scroll/Bounce Style: Solid| Segment 1 Pulse Pattern: Normal| Segment 1 Speed Fast
Octet 19| | | | | | | |
Bit offset| 23| 22| 21| 20| 19| 18| 17| 16
Subindex| 5| 4
Value| 0| 0| 0| 0| 0| 0| 0| 1
Example| Segment 1 Color 2 Intensity: High| Segment 1 Color 2: Red
Octet 20| | | | | | | |
Bit offset| 15| 14| 13| 12| 11| 10| 9| 8
Subindex| 3| 2
Value| 0| 0| 0| 0| 0| 0| 0| 0

Octet 20| | | | | | | |
---|---|---|---|---|---|---|---|---
Example| Segment 1 Color 1 Intensity: High| Segment 1 Color 1: Green
Octet 21| | | | | | | |
Bit offset| 7| 6| 5| 4| 3| 2| 1| 0
Subindex| 1
Value| 0| 0| 0| 0| 0| 0| 0| 1
Example| Segment 1 Animation: Steady

Index

|

Subindex

|

Name

|

Length

|

Value Range

|

Default

| Access Rights| Data Storage|

AOI

---|---|---|---|---|---|---|---|---

0

|

1-16

| Direct Parameter Page 1 incl Vendor ID & Device ID|

128

| | |

rw

| |
1| 1-16| Direct Parameters Page 2| 128| | | rw| |
2| | Standard Command| 8| 130 = Restore Factory Settings| | wo| |
3-11| | | | | | | |

12

| | Device Access Locks| 16| | | | |
1| Parameter write Access Lock| 1| 0 = off, 1 = on| 0| rw| y|
2| Data Storage Lock| 1| 0 = off, 1 = on| 0| rw| y|
3| Local Parameterization Lock| 1| 0 = off, 1 = on| | rw| y|
4| Local User Interface Lock| 1| 0 = off, 1 = on| | rw| y|
13-15| | | | | | | |
16| | Vendor Name string| 512| Banner Engineering Corporation| | ro| |
17| | Vendor Text string| 512| More Sensors. More Solutions.| | ro| |
18| | Product Name string| 512| TLF100 Pro with IO-Link| | ro| |
19| | Product ID string| 512| TLF100PKQP| | ro| |
20| | Product Text string| 512| TLF100 Pro with IO-Link| | ro| |
21| | Serial Number| 128| | | ro| |
22| | | | | | | |
23| | Firmware Version| 512| | | ro| |
24| | App Specific Tag user defined| 256| | | rw| y|
25-35| | | | | | | |

36

| |

Device Status

|

8

| 0 = Device is OK

1 = Maintenance required 2 = Out of specification

3 = Functional check 4 = Failure

5–255 = Reserved

| |

ro

| |

37

|

6-Jan

|

Detailed Device Status

| Array[6] of 3octet| | |

ro

| |
38-63| | | | | | | |

64

| |

Operating Mode Selection

|

8

| 0 = Segment Mode 1 = Run Mode

2 = Level Mode

3 = Advanced Segment Mode 4 = Demo Mode

|

3

|

rw

|

y

|

65

| | Segment Configuration| | | | | |

1

|

Segment Mode

|

8

| 0 = Manual Segment Configuration, 1 = 1 Segment, 2

= 2 Segments, 3 = 3 Segments, 4 = 4 Segments

|

4

|

rw

|

y

|

2

|

Background Color

|

8

| 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

|

13

|

rw

|

y

|

Index

|

Subindex

|

Name

|

Length

|

Value Range

|

Default

| Access Rights| Data Storage?|

AOI

---|---|---|---|---|---|---|---|---
| 3| Background Intensity| 8| 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom| 3| rw| y|

4

|

Animation Synchronization

|

8

| 0 = Animation Sync Disabled, 1 = Animation Sync Enabled|

1

|

rw

|

y

|

66

| | Segment 1 Config| | | | | |

1

|

Animation

|

8

| 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15

= Level Flash

|

1

|

rw

|

y

|

2

|

Color 1

|

8

| 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

|

1

|

rw

|

y

|
3| Color 1 Intensity| 8| 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom| 0| rw| y|

4

|

Speed

|

8

| 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate|

0

|

rw

|

y

|

5

|

Pulse Pattern

|

8

| 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4

= Random

|

0

|

rw

|

y

|

6

|

Color 2

|

8

| 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

|

1

|

rw

|

y

|
7| Color 2 Intensity| 8| 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom| 0| rw| y|
8| Scroll/Bounce Style| 8| 0 = Solid, 1 = Tail, 2 = Ripple| 0| rw| y|
9| Percent Width of Color 1| 8| 1–100 = Percent Width of Color 1| 50| rw| y|
10| Direction| 8| 0 = Up, 1 = Down| 0| rw| y|

67

| | Segment 2 Config| | | | | |

1

|

Animation

|

8

| 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15

= Level Flash

|

1

|

rw

|

y

|

2

|

Color 1

|

8

| 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

|

4

|

rw

|

y

|
3| Color 1 Intensity| 8| 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom| 0| rw| y|

4

|

Speed

|

8

| 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate|

0

|

rw

|

y

|

5

|

Pulse Pattern

|

8

| 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4

= Random

|

0

|

rw

|

y

|

6

|

Color 2

|

8

| 0 = Green,

1 = Red,

2 = Orange, 3 = Amber, 4 = Yellow,

5 = Lime Green,

6 = Spring Green,

7 = Cyan,

8 = Sky Blue,

9= Blue,

10 = Violet, 11=Magenta, 12= Rose, 13= Daylight White5000K, 14 = Custom 1, 15 =Custom 2

|

1

|

rw

|

y

|
7| Color 2 Intensity| 8| 0 = High,

1 = Low,

2 = Medium, 3 = Off,

4 = Custom

| 0| rw| y|
8| Scroll/Bounce Style| 8| 0 = Solid,

1 = Tail,

2 = Ripple

| 0| rw| y|
9| Percent Width of Color 1| 8| 1–100 = Percent

Width of Color 1

| 50| rw| y|
10| Direction| 8| 0 = Up, 1 = Down| 0| rw| y|
68| | Segment 3 Config| | | | | |

Index

|

Subindex

|

Name

|

Length

|

Value Range

|

Default

| Access Rights| Data Storage?|

AOI

---|---|---|---|---|---|---|---|---
|

1

|

Animation

|

8

| 0 = Off,

1 = Steady, 2 = Flash, 3 = Two Color Flash,

4 = Two Color Shift,

5 = Ends Steady,

6 = Ends Flash,

7 = Scroll, 8 = Center Scroll,

9 = Bounce,

10 = Center Bounce,

11=Intensity Sweep,

12 = Two Color Sweep,

13 =

Spectrum, 14 = Level

Steady,

15= Level Flash

|

1

|

rw

|

y

|

2

|

Color 1

|

8

| 0 = Green, 1 = Red,

2 = Orange,

3 = Amber,

4 = Yellow,

5 = Lime Green,

6 = Spring Green,

7 = Cyan,

8 = Sky Blue,

9 = Blue,

10 = Violet, 11=Magenta, 12= Rose,

13 =Daylight White 5000K,

14 =Custom 1,

15 =Custom

|

0

|

rw

|

y

|
3| Color 1 Intensity| 8| 0 = High,

1 = Low,

2 = Medium, 3 = Off,

4 = Custom

| 0| rw| y|

4

|

Speed

|

8

| 0 = Medium, 1 = Fast,

2 = Slow,

3 = Custom Flash Rate

|

0

|

rw

|

y

|

5

|

Pulse Pattern

|

8

| 0 = Normal, 1 = Strobe,

2 = Three Pulse,

3 = SOS,

4= Random

|

0

|

rw

|

y

|

6

|

Color 2

|

8

| 0 = Green,

1 = Red,

2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue,

9 = Blue,

10 = Violet, 11=Magenta,

12= Rose,

13 = Daylight White 5000K

14 =Custom 1,

15 =Custom 2

|

1

|

rw

|

y

|
7| Color 2 Intensity| 8| 0 = High,

1 = Low,

2 = Medium, 3 = Off,

4 = Custom

| 0| rw| y|
8| Scroll/Bounce Style| 8| 0 = Solid,

1 = Tail,

2 = Ripple

| 0| rw| y|
9| Percent Width of Color 1| 8| 1–100 = Percent Width of Color 1| 50| rw| y|
10| Direction| 8| 0 = Up, 1 = Down| 0| rw| y|

69

| | Segment 4 Config| | | | | |

1

|

Animation

|

8

| 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15

= Level Flash

|

1

|

rw

|

y

|

2

|

Color 1

|

8

| 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

|

9

|

rw

|

y

|
3| Color 1 Intensity| 8| 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom| 0| rw| y|

4

|

Speed

|

8

| 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate|

0

|

rw

|

y

|

5

|

Pulse Pattern

|

8

|

0=Normal,

1 =Strobe,

2 = Three Pulse,

3 = SOS, 4

= Random

|

0

|

rw

|

y

|

6

|

Color 2

|

8

| 0 = Green, 1 = Red, 2 = Orange, 3 = Amber,

4 = Yellow, 5 = Lime Green,

6 = Spring Green,

7 = Cyan, 8 = Sky Blue,

9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

|

1

|

rw

|

y

|
7| Color 2 Intensity| 8| 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom| 0| rw| y|
8| Scroll/Bounce Style| 8| 0 = Solid, 1 = Tail, 2 = Ripple| 0| rw| y|
9| Percent Width of Color 1| 8| 1–100 = Percent Width of Color 1| 50| rw| y|
10| Direction| 8| 0 = Up, 1 = Down| 0| rw| y|

76

| | General Level Configuration| | | | | |

1

|

Background Color

|

8

| 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

|

13

|

rw

|

y

|
2| Background Intensity| 8| 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom| 1| rw| y|
3| Dominance| 8| 0 = Non-Dominant, 1 = Dominant| 0| rw| y|
4| Sub-Segment Style| 8| 0 = Solid, 1 = Analog| 1| rw| y|

Index

|

Subindex

|

Name

|

Length

|

Value Range

|

Default

| Access Rights| Data Storage?|

AOI

---|---|---|---|---|---|---|---|---
| 5| Filtering| 8| 0 = None, 1 = Low, 2 = Medium, 3 = High| 0| rw| y|
6| Hysteresis| 8| 0 = None, 1 = Low, 2 = Medium, 3 = High| 0| rw| y|
7| Full Scale Value| 16| 0–65535| 100| rw| y|

77

| | Level Base Configuration| | | | | |

1

|

Animation

|

8

| 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep,

10= Two Color Sweep,

11=Spectrum,

12 = Single End Steady, 13 = Single End Flash

|

1

|

rw

|

y

|

2

|

Color 1

|

8

| 0 = Green,

1 = Red,

2 = Orange,

3 = Amber,

4 = Yellow,

5 = Lime Green,

6 = Spring Green,

7 = Cyan,

8 = Sky Blue, 9 = Blue,

10 = Violet, 11 =Magenta, 12= Rose,

13 = Daylight White 5000K, 14 = Custom

15 = Custom

|

0

|

rw

|

y

|
3| Color 1 Intensity| 8| 0 = High,

1 = Low,

2 = Medium, 3 = Off,

4 = Custom

| 0| rw| y|

4

|

Speed

|

8

| 0 = Medium, 1 = Fast,

2 = Slow,

3 = Custom Flash Rate

|

0

|

rw

|

y

|

5

|

Pulse Pattern

|

8

| 0 = Normal, 1 = Strobe,

2 = Three Pulse,

3 = SOS,

4= Random

|

0

|

rw

|

y

|

6

|

Color 2

|

8

| 0 = Green,

1 = Red,

2 = Orange,

3 = Amber,

4 = Yellow,

5 = Lime Green,

6 = Spring Green,

7 = Cyan,

8 = Sky Blue, 9 = Blue,

10 = Violet, 11 =Magenta, 12= Rose,

13 = Daylight White 5000K, 14 = Custom 1, 15=Custom 2

|

1

|

rw

|

y

|
7| Color 2 Intensity| 8| 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom| 0| rw| y|
8| Scroll/Bounce Style| 8| 0 = Solid, 1 = Tail, 2 = Ripple| 0| rw| y|
9| Percent Width of Color 1| 8| 1–100 = Percent Width of Color 1| 50| rw| y|
10| Direction| 8| 0 = Up, 1 = Down| 0| rw| y|

11

|

Audible Type

|

8

| 0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 =

Staccato, 6 = Siren, 8 = Continuous 1, 9 =

Continuous 2, 12 = Sync, 16 = Jingle, 17 = Melody 1,

18 = Melody 2, 19 = Melody 3, 20 = Custom

|

8

|

rw

|

y

|
12| Audible Volume| 8| 0 = Off, 1 = Low, 2 = Medium, 3 = High| 0| rw| y|

78

| | Level Threshold 1 Configuration| | | | | |
1| Threshold Enable| 8| 0 = Threshold Disabled, 1 = Threshold Enabled| 1| rw| y|
2| Threshold Value (Percent)| 8| 0–100 = Threshold (Percent)| 33| rw| y|

3

|

Threshold Comparison

|

8

| 0 = Less Than or Equal To, 1 = Greater Than or Equal To|

1

|

rw

|

y

|
4| Threshold Override| 8| 0 = Override Not Enabled, 1 = Override Enabled| 0| rw| y|

5

|

Animation

|

8

| 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10

= Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash

|

1

|

rw

|

y

|

6

|

Color 1

|

8

| 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

|

4

|

rw

|

y

|
7| Color 1 Intensity| 8| 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom| 0| rw| y|

8

|

Speed

|

8

| 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate|

0

|

rw

|

y

|

9

|

Pulse Pattern

|

8

| 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4

= Random

|

0

|

rw

|

y

|

10

|

Color 2

|

8

| 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White 5000K, 14 = Custom 1, 15 = Custom 2

|

1

|

rw

|

y

|

Index

|

Subindex

|

Name

|

Length

|

Value Range

|

Default

| Access Rights| Data Storage?|

AOI

---|---|---|---|---|---|---|---|---
| 11| Color 2 Intensity| 8| 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom| 0| rw| y|
12| Scroll/Bounce Style| 8| 0 = Solid, 1 = Tail, 2 = Ripple| 0| rw| y|
13| Percent Width of Color 1| 8| 1–100 = Percent Width of Color 1| 50| rw| y|
14| Direction| 8| 0 = Up, 1 = Down| 0| rw| y|

15

|

Audible Type

|

8

| 0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 =

Staccato, 6 = Siren, 8 = Continuous 1, 9 =

Continuous 2, 12 = Sync, 16 = Jingle, 17 = Melody 1,

18 = Melody 2, 19 = Melody 3, 20 = Custom

|

8

|

rw

|

y

|
16| Audible Volume| 8| 0 = Off, 1 = Low, 2 = Medium, 3 = High| 0| rw| y|

79

| | Level Threshold 2 Configuration| | | | | |
1| Threshold Enable| 8| 0 = Threshold Disabled, 1 = Threshold Enabled| 1| rw| y|
2| Threshold Value (Percent)| 8| 0–100 = Threshold (Percent)| 66| rw| y|

3

|

Threshold Comparison

|

8

| 0 = Less Than or Equal To, 1 = Greater Than or Equal To|

1

|

rw

|

y

|
4| Threshold Override| 8| 0 = Override Not Enabled, 1 = Override Enabled| 0| rw| y|

5

|

Animation

|

8

| 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10

= Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash

|

1

|

rw

|

y

|

6

|

Color 1

|

8

| 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

|

1

|

rw

|

y

|
7| Color 1 Intensity| 8| 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom| 0| rw| y|

8

|

Speed

|

8

| 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate|

0

|

rw

|

y

|

9

|

Pulse Pattern

|

8

| 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4

= Random

|

0

|

rw

|

y

|

10

|

Color 2

|

8

| 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

|

1

|

rw

|

y

|
11| Color 2 Intensity| 8| 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom| 0| rw| y|
12| Scroll/Bounce Style| 8| 0 = Solid, 1 = Tail, 2 = Ripple| 0| rw| y|
13| Percent Width of Color 1| 8| 1–100 = Percent Width of Color 1| 50| rw| y|
14| Direction| 8| 0 = Up, 1 = Down| 0| rw| y|

15

|

Audible Type

|

8

| 0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 =

Staccato, 6 = Siren, 8 = Continuous 1, 9 =

Continuous 2, 12 = Sync, 16 = Jingle, 17 = Melody 1,

18 = Melody 2, 19 = Melody 3, 20 = Custom

|

8

|

rw

|

y

|
16| Audible Volume| 8| 0 = Off, 1 = Low, 2 = Medium, 3 = High| 0| rw| y|

80

| | Level Threshold 3 Configuration| | | | | |
1| Threshold Enable| 8| 0 = Threshold Disabled, 1 = Threshold Enabled| 0| rw| y|
2| Threshold Value (Percent)| 8| 0–100 = Threshold (Percent)| 77| rw| y|

3

|

Threshold Comparison

|

8

| 0 = Less Than or Equal To, 1 = Greater Than or Equal To|

1

|

rw

|

y

|
4| Threshold Override| 8| 0 = Override Not Enabled, 1 = Override Enabled| 0| rw| y|

5

|

Animation

|

8

| 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10

= Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash

|

1

|

rw

|

y

|

Index

|

Subindex

|

Name

|

Length

|

Value Range

|

Default

| Access Rights| Data Storage?|

AOI

---|---|---|---|---|---|---|---|---
|

6

|

Color 1

|

8

| 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

|

13

|

rw

|

y

|
7| Color 1 Intensity| 8| 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom| 0| rw| y|

8

|

Speed

|

8

| 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate|

0

|

rw

|

y

|

9

|

Pulse Pattern

|

8

| 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4

= Random

|

0

|

rw

|

y

|

10

|

Color 2

|

8

| 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

|

1

|

rw

|

y

|
11| Color 2 Intensity| 8| 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom| 0| rw| y|
12| Scroll/Bounce Style| 8| 0 = Solid, 1 = Tail, 2 = Ripple| 0| rw| y|
13| Percent Width of Color 1| 8| 1–100 = Percent Width of Color 1| 50| rw| y|
14| Direction| 8| 0 = Up, 1 = Down| 0| rw| y|

15

|

Audible Type

|

8

| 0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 =

Staccato, 6 = Siren, 8 = Continuous 1, 9 =

Continuous 2, 12 = Sync, 16 = Jingle, 17 = Melody 1,

18 = Melody 2, 19 = Melody 3, 20 = Custom

|

8

|

rw

|

y

|
16| Audible Volume| 8| 0 = Off, 1 = Low, 2 = Medium, 3 = High| 0| rw| y|

81

| | Level Threshold 4 Configuration| | | | | |
1| Threshold Enable| 8| 0 = Threshold Disabled, 1 = Threshold Enabled| 0| rw| y|
2| Threshold Value (Percent)| 8| 0–100 = Threshold (Percent)| 88| rw| y|

3

|

Threshold Comparison

|

8

| 0 = Less Than or Equal To, 1 = Greater Than or Equal To|

1

|

rw

|

y

|
4| Threshold Override| 8| 0 = Override Not Enabled, 1 = Override Enabled| 0| rw| y|

5

|

Animation

|

8

| 0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10

= Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash

|

1

|

rw

|

y

|

6

|

Color 1

|

8

| 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

|

9

|

rw

|

y

|
7| Color 1 Intensity| 8| 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom| 0| rw| y|

8

|

Speed

|

8

| 0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate|

0

|

rw

|

y

|

9

|

Pulse Pattern

|

8

| 0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4

= Random

|

0

|

rw

|

y

|

10

|

Color 2

|

8

| 0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

|

1

|

rw

|

y

|
11| Color 2 Intensity| 8| 0 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom| 0| rw| y|
12| Scroll/Bounce Style| 8| 0 = Solid, 1 = Tail, 2 = Ripple| 0| rw| y|
13| Percent Width of Color 1| 8| 1–100 = Percent Width of Color 1| 50| rw| y|
14| Direction| 8| 0 = Up, 1 = Down| 0| rw| y|

15

|

Audible Type

|

8

| 0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 =

Staccato, 6 = Siren, 8 = Continuous 1, 9 =

Continuous 2, 12 = Sync, 16 = Jingle, 17 = Melody 1,

18 = Melody 2, 19 = Melody 3, 20 = Custom

|

8

|

rw

|

y

|
16| Audible Volume| 8| 0 = Off, 1 = Low, 2 = Medium, 3 = High| 0| rw| y|

Index

|

Subindex

|

Name

|

Length

|

Value Range

|

Default

| Access Rights| Data Storage?|

AOI

---|---|---|---|---|---|---|---|---

82

| | Custom Colors| | | | | |
1| Custom 1 Red| 8| 0–255 = RGB| 255| rw| y|
2| Custom 1 Green| 8| 0–255 = RGB| 255| rw| y|
3| Custom 1 Blue| 8| 0–255 = RGB| 255| rw| y|
4| Custom 2 Red| 8| 0–255 = RGB| 255| rw| y|
5| Custom 2 Green| 8| 0–255 = RGB| 255| rw| y|
6| Custom 2 Blue| 8| 0–255 = RGB| 255| rw| y|

83

| | Settings| | | | | |
1| Orientation| 8| 0 = Standard, 1 = Inverted| 0| rw| y|
2| Custom Intensity| 8| 0–100 = Custom Intensity| 100| rw| y|
3| Custom Frequency| 8| 0–255 = Custom Frequency| 10| rw| y|

84

| | Basic Audible Settings| | | | | |

1

|

Audible Type

|

8

| 0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 =

Staccato, 6 = Siren, 8 = Continuous 1, 9 =

Continuous 2, 16 = Jingle, 17 = Melody 1, 18 =

Melody 2, 19 = Melody 3, 20 = Custom

|

8

|

rw

|

y

|
2| Audible Volume| 8| 0 = Off, 1 = Low, 2 = Medium, 3 = High| 0| rw| y|

85

| | Custom Audible Settings| | | | | |
1| Custom Type| 4| 0 = Beep, 1 = Sweep, 2 = Tone| 0| rw| y|
2| Custom Sweep Type| 4| 0 = Up, 1 = Down, 2 = Up-Down, 3 = Down-Up| 0| rw| y|
3| Custom Frequency 1| 4| 0 = Off, 1 = Low, 2 = Standard, 3 = High| 0| rw| y|
4| Custom Frequency 2| 4| 0 = Off, 1 = Low, 2 = Standard, 3 = High| 0| rw| y|

IO-Link Events

Events and Error Types are acyclic transmissions from the IO-Link device to the IO-Link master. Events can be error messages and/or warning or maintenance data.

Event Types

Code| Type| Description
0 (0x0000)| Notification| No malfunction
20480 0x5000| Error| Device hardware fault/Device exchange

Error Types

Code| Additional Code| Name| Description

128 (0x80)

|

0 (0x00)

|

Device application error – no details

| Service has been refused by the device application and no detailed information of the incident is available
17 (0x11)| Index not available| Access occurs to a not existing device
18 (0x12)| Sub index not available| Access occurs to a not existing sub index
32 (0x20)| Service temporarily not available| Parameter is not accessible because of the current state of the device application
35 (0x23)| Access denied| Write access on a read only parameter
48 (0x30)| Parameter value out of range| Written parameter value is outside its permitted value range
49 (0x31)| Parameter value above limit| Written parameter value is above its specific value limit
51 (0x33)| Parameter length overrun| Written parameter length is above its predefined length
52 (0x34)| Parameter length underrun| Written parameter length is below its predefined length
53 (0x35)| Function not available| Written command is not supported by the device application
54 (0x36)| Function temporarily unavailable| Written command is not available because of the current state of the device application

65 (0x41)

|

Inconsistent parameter set

| Parameter inconsistencies were found at the end of the block parameter transfer, device plausibility check failed

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