REGAL Spoons and a Spork Family Card Game Instructions
- June 5, 2024
- Regal
Table of Contents
Scan for video instructions:
regal-games.com/rules
OVERVIEW
IN THIS DECK
52 Playing Cards (4 Suits, Ace through King)
100 Scoring Cards (50 Spoons Cards, 38 Spork Cards, 12 Trophy Cards)
Number of Players: 3-12
OBJECTIVE
Collect Four-of-a-Kind first. Avoid Spork Cards which equal negative points.
Player with the most points wins.
ALTERNATE PLAY IDEAS
Sporks Galore – Replace a Spoons Card with an additional Spork Card
Fun Runs – Go for a Straight instead of a Four-of-a-Kind
Classic Spoons – No Spork Cards needed. Deal 1 fewer Spoons Card than the
number of players in a round. The player that ends up without a card in each
round is eliminated, and each round plays with 1 less player.
DEALING
- The Dealer is selected at random and rotates clockwise each round.
- Deal 4 Playing Cards to each player.
- The Dealer identifies the appropriate number of Spoons Scoring Cards and Spork Scoring Cards (according to the chart below) and mixes them face-down so no one knows which card is which, including the Dealer. The Dealer places these Scoring Cards facedown in the center of the table. They can be in a pile or spread out as desired.
- Number of rounds, as well as the number of Spoons and Spork Scoring Cards are determined by the number of players:
Number of players| Number of rounds| Spoons Scoring
Cards in each round| Spork Scoring Cards
in each round
---|---|---|---
3| 12| 2| 1
4| 12| 3| 1
5| 10| 3| 2
6| 12| 4| 2
7| 7| 4| 3
8| 8| 5| 3
GAMEPLAY
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To start the round, the dealer places the undealt Playing Cards to their right, creating a Draw Pile.
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The Dealer then takes the top card and adds that card to their hand.
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The Dealer discards 1 of the 5 cards in their hand face down into a pile to their left before they can draw a new card.
The cards discarded to the left of each player become the Draw Pile for the player to their left. -
Each player simultaneously continues to draw and discard cards one at a time, drawing from the Draw Pile to their right and discarding to the Draw Pile to their left.
This continues clockwise until someone at the table has achieved Four- of-a-Kind.
If the Dealer runs out of cards in their Draw Pile, they may use the discard pile from the player to their right. -
The first player to reach Four-of-a-Kind can then discreetly or indiscreetly grab a scoring card, initiating the “Grabbing Spoons” phase (next page)
GRABBING SPOONS
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Once a Scoring Card has been touched by the first player to reach Four-of-a-Kind, all players can then pick up a Scoring Card regardless if they have reached Four-of-a-Kind.
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The goal is to grab a Spoons Card and not a Spork Card.
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Should a player pick up a Spork Card, they can put it back down and pick up a new Scoring Card before all Scoring Cards have been picked by other players.
SCORING
- To keep track of the score, players keep all Scoring Cards at the end of each round. New Scoring Cards are dealt into the center for every round.
- The player who gets Four-of-a-Kind first receives a First-to-Four bonus of +2 points, represented by the Trophy Card.
- If the player who gets Four-of-a-Kind first ends up with a Spork Card, their Spork Card will cancel out their First-to-Four bonus, resulting in a net 0 points for that round.
- At the end of the game, each player counts their Spoons and Spork cards, scoring -2 for each Spork card and +1 for each Spoons card.
- Once all rounds have been played, tally up the scores by counting all Scoring Cards. The player with the highest cumulative score wins.