REGAL Spoons and a Spork Family Card Game Instructions

June 5, 2024
Regal

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OVERVIEW

IN THIS DECK
52 Playing Cards (4 Suits, Ace through King)
100 Scoring Cards (50 Spoons Cards, 38 Spork Cards, 12 Trophy Cards)
Number of Players: 3-12

OBJECTIVE
Collect Four-of-a-Kind first. Avoid Spork Cards which equal negative points. Player with the most points wins.

ALTERNATE PLAY IDEAS
Sporks Galore – Replace a Spoons Card with an additional Spork Card
Fun Runs – Go for a Straight instead of a Four-of-a-Kind
Classic Spoons – No Spork Cards needed. Deal 1 fewer Spoons Card than the number of players in a round. The player that ends up without a card in each round is eliminated, and each round plays with 1 less player.

DEALING

  1. The Dealer is selected at random and rotates clockwise each round.
  2. Deal 4 Playing Cards to each player.
  3. The Dealer identifies the appropriate number of Spoons Scoring Cards and Spork Scoring Cards (according to the chart below) and mixes them face-down so no one knows which card is which, including the Dealer. The Dealer places these Scoring Cards facedown in the center of the table. They can be in a pile or spread out as desired.
  4. Number of rounds, as well as the number of Spoons and Spork Scoring Cards are determined by the number of players:
    Number of players| Number of rounds| Spoons Scoring
    Cards in each round| Spork Scoring Cards
    in each round
    ---|---|---|---
    3| 12| 2| 1
    4| 12| 3| 1
    5| 10| 3| 2
    6| 12| 4| 2
    7| 7| 4| 3
    8| 8| 5| 3

GAMEPLAY

  1. To start the round, the dealer places the undealt Playing Cards to their right, creating a Draw Pile.

  2. The Dealer then takes the top card and adds that card to their hand.

  3. The Dealer discards 1 of the 5 cards in their hand face down into a pile to their left before they can draw a new card.
    The cards discarded to the left of each player become the Draw Pile for the player to their left.

  4. Each player simultaneously continues to draw and discard cards one at a time, drawing from the Draw Pile to their right and discarding to the Draw Pile to their left.
    This continues clockwise until someone at the table has achieved Four- of-a-Kind.
    If the Dealer runs out of cards in their Draw Pile, they may use the discard pile from the player to their right.

  5. The first player to reach Four-of-a-Kind can then discreetly or indiscreetly grab a scoring card, initiating the “Grabbing Spoons” phase (next page)

GRABBING SPOONS

  1. Once a Scoring Card has been touched by the first player to reach Four-of-a-Kind, all players can then pick up a Scoring Card regardless if they have reached Four-of-a-Kind.

  2. The goal is to grab a Spoons Card and not a Spork Card.

  3. Should a player pick up a Spork Card, they can put it back down and pick up a new Scoring Card before all Scoring Cards have been picked by other players.

SCORING

  1. To keep track of the score, players keep all Scoring Cards at the end of each round. New Scoring Cards are dealt into the center for every round.
  2. The player who gets Four-of-a-Kind first receives a First-to-Four bonus of +2 points, represented by the Trophy Card.
  3. If the player who gets Four-of-a-Kind first ends up with a Spork Card, their Spork Card will cancel out their First-to-Four bonus, resulting in a net 0 points for that round.
  4. At the end of the game, each player counts their Spoons and Spork cards, scoring -2 for each Spork card and +1 for each Spoons card.
  5. Once all rounds have been played, tally up the scores by counting all Scoring Cards. The player with the highest cumulative score wins.

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