EXPLODING KITTENS B010TQY7A8 Roulette Card Game User Manual
- June 5, 2024
- EXPLODING KITTENS
Table of Contents
EXPLODING KITTENS B010TQY7A8 Roulette Card Game
HOW IT WORKS
In the deck of cards are some Exploding Kittens. You play the game by putting
the deck face down and taking turns drawing cards until someone draws an
Exploding Kitten.
When that
happens, that person explodes. They are now dead and out of the game.
This process
continues until there’s only 1 player left, who wins the game.
BASICALLY
IF YOU EXPLODE, YOU LOSE.
AND YOU ARE FULL OF INCENDIARY LOSER SADSAUCE.
IF YOU DON’T EXPLODE, YOU WIN.
AND YOU ARE FULL OF GREATNESS. GOOD JOB, BUDDY.
AND ALL OF THE OTHER CARDS
WILL LESSEN YOUR CHANCES OF GETTING
EXPLODED BY EXPLODING KITTENS.
SETUP
-
To start, remove all the Exploding Kittens (4) and Defuse Cards (6) from the deck.
-
Shuffle the remaining deck and deal 4 cards face down to each player.
-
Deal 1 Defuse Card to each player so that everyone has a hand of 5 cards total (including the Defuse Card).
-
Insert enough Exploding Kittens back into the deck so that there is 1 fewer than the number of people playing.
Remove any extra Exploding Kittens from the game.
-
Insert the extra Defuse Cards back in the deck.
-
Shuffle the deck, and put it face down in the middle of the table.
This is your Draw Pile.
(Be sure to leave some space for a Discard Pile as well.) -
Shuffle the deck, and put it face down in the middle of the table. Pick a player to go first. (Some sample criteria: most impressive beard, most intimidating odor, shortest spleen, etc.)
TAKING YOUR TURN
-
Gather all 5 of your cards into your hand and look at them. Do one of the following:
-
End your turn by drawing a card from the top of the Draw Pile into your hand and hoping it’s not an Exploding Kitten.
(This is different from most games in that you END YOUR TURN by drawing a card.) -
Play continues clockwise around the table.
ENDING THE GAME
The last player who hasn’t exploded wins the game.
You won’t ever run out of cards in the Draw Pile because you inserted enough
Exploding Kittens to kill all but 1 play
STOP READING! GO PLAY!
If you have questions about specific cards, Check down below
EXPLODING KITTENS
YOU ONLY NEED THIS IF YOU HAVE QUESTIONS ABOUT SPECIFIC CARDS
Exploding Kitten 4 cards
You must show this card immediately. Unless you have a Defuse Card, you’re dead. Discard all of your cards, including the Exploding Kitten.
DEfuse 6 cards
If you drew an Exploding Kitten, you can play this card instead of dying.
Place your Defuse Card in the Discard Pile.
Then take the Exploding Kitten, and without reordering or viewing the other
cards, secretly put it back in the Draw Pile anywhere you’d like.
Want to screw over the player right after you?
Put the Kitten right on top of the deck. If you’d like, hold the deck under
the table so that no one else can see where you put it.
Your turn is over after playing this car
NOPE 5 cards
Stop any action except for an Exploding Kitten or a Defuse Card. Imagine that
any card beneath a Nope Card never existed.
You can also play a Nope on another Nope to negate it and create a Yup, and so
on.
You can play a Nope Card at any time before an action has begun, even if it’s not your turn. Any cards that have been noped are lost. Leave them in the Discard Pile. You can even play a Nope on a SPECIAL COMBO (section on right).
ATTACK 4 CARDS
Immediately end your turn(s) without drawing and force the next player to take
2 turns in a row.
The victim of this card takes a turn as normal (play-or-pass then draw). Then,
when their first turn is over, it’s their turn again. (If the victim of an
Attack Card plays an Attack Card, their turns are immediately over, and the
next player must take 2 turns.)
SKIP 4 CARDS
Immediately end your turn without drawing a card. (If you play a Skip Card as
a defense to an Attack Card, it only ends 1 of the 2 turns.
2 Skip Cards would end both turns.)
FAVOR 4 CARDS
Force any other player to give you 1 card from their hand. They choose which card to give you.
SHUFFLE 4 CARDS
Shuffle the Draw Pile without viewing the cards until told to stop. (Useful when you know there’s an Exploding Kitten com
SEE THE FUTURE 5 CARDS
Peek at the top 3 cards from the Draw Pile and put them back in the same order. Don’t show the cards to the other players.
CAT CARDS 4 OF EACH
These cards are powerless on their own, but if you collect any 2 matching Cat
Cards, you can play them as a Pair to steal a random card from any other
player.
They can also be used in Special Combos.
SPECIAL COMBOS
(Read this after you’ve played your first game)
TWO OF A KIND
Playing matching Pairs of Cat Cards (where you get to steal a random card from another player) no longer only applies to pairs of Cat Cards. It now applies to ANY pair of cards with the same title (a pair of Shuffle Cards, a pair of Skip Cards, etc).
THREE OF A KIND
Exactly the same as Two of a Kind, but you get to name the card you want from
the other player.
If they have it, you get to take it. If not, you get nothing.
5 DIFFERENT CARDS
If you play 5 different cards (any 5 cards with different titles), go through
the Discard Pile to take any single card you’d like.
(Grab the Pile quickly to choose your card so that you don’t get “Noped!”)
When you play special combos, ignore the instructions on the cards.