Exploding Kittens TTB-CORE Throw Throw Burrito Instructions
- May 15, 2024
- EXPLODING KITTENS
Table of Contents
Exploding Kittens TTB-CORE Throw Throw Burrito
GOAL
The goal of the game is to win two rounds by earning the most points. You earn points by passing cards around the table and collecting 3-of-a-kind Sets as fast as you can.
Some special Sets trigger throwing battles where the first person to be hit by a Burrito loses a point.
Collect sets and avoid the Airborne Burritos to achieve squishy dominance!
Setup
Just two of you? Read this side first, then go see the game variant section on the other side of this sheet.
Shuffle the deck of cards and deal out approximately 15 cards face down to each player (don’t bother counting cards exactly—anything close to 15 cards is fine). Put this Personal Draw Pile to your right.
Split the remaining cards into two even(ish) piles and place them face down in the middle of the table to form the Community Piles.
Place the Burritos and the Burrito Bruises in the middle of the table.
Each player should take the top 5 cards from their Personal Draw Piles and look at them. Leave the rest of the pile face down.
Gameplay
Try to get 3 matching cards as quickly as you can by discarding cards in your hand (one at a time) and drawing new ones from your Personal Draw Pile.
When you get a Set of 3 matching cards, put them face up in front of you in a single pile (your Score Pile), and draw 3 more cards from your Personal Draw Pile.
You can NEVER have more than 5 cards in your hand, so always discard before you draw.
Taking a Turn
There are no turns! All players go at the same time.
Draw cards from your Personal Draw Pile on your right and discard cards face
down onto the Personal Draw Pile of the player to your left.
If you run out of cards in your Personal Draw Pile, you may draw from either of the Community Piles. You must resume drawing from your Personal Draw Pile once it has cards again.
What a mess!
Your Personal Draw Pile is going to get very messy as the player next to you discards their cards into it. Don’t worry—just grab whatever you can and keep going!
points
If you get a Set of 3 matching cards, it is worth 1 point. Put it down in
front of you in your Score Pile.
If you get a Set of 3 Burrito Cards (Brawl, War, or Duel), it’s worth 2
points, and it ALSO starts a battle.
Battles
When you collect 3 matching Battle Cards, put them in your Score Pile and yell the name of the battle: Brawl, War, or Duel. When a battle is declared, all other gameplay stops.
Brawl
When you play 3 matching Brawl Cards, the players to your right and your left
are immediately in a Brawl.
Each of them should try to grab a Burrito as quickly as possible and throw it
at each other. The first of the two to get hit by a Burrito loses the Brawl.
sets of Brawl cards
There are 2 kinds of Brawl Cards. You cannot make a Set containing both colors of Brawl Cards.
War
When you play 3 matching War Cards, all players at the table (except for you) are immediately in a War and should try to grab a Burrito as quickly as possible and throw it at any other player. The first player to get hit by a Burrito (except for you) loses the War.
Duel
When you play 3 matching Duel Cards, pick any 2 players (including yourself if you’d like). Those players each grab a Burrito and stand back to back. Both players will simultaneously say “3.. 2.. 1.. Burrito!” As each number is said, both players will take a step away from each other in a straight line, and on “Burrito!” they turn and throw. The first player to get hit by a Burrito loses the Duel.
Ending a Battle
If you lose a battle, take a Burrito Bruise and put it in your Score Pile. Burrito Bruises are worth -1 point. Only 1 Burrito Bruise is given out per battle.
After a battle, return the Burritos to the table and grab your cards. The player who triggered the battle counts “3.. 2.. 1.. Burrito!” to resume playing.
The winner of a battle does not receive anything other than avoiding negative points.
Starting
Just pick a player to say “3.. 2.. 1.. Burrito!” to start playing.
Winning
The game is played in two rounds. The first round is over when the last
Burrito Bruise is given out.
The player with the most points wins that round. The winner of the round gets
the Fear Me Badge and proudly displays it on the table in front of them.
Next, reset the table and play a second round.
At the end of round 2, if the person with the Fear Me Badge wins again, they
win the game.
If someone else wins the second round, that person must Duel the player with
the Fear Me Badge to determine who wins the game.
Ties
If 2 players tie at the end of either round, resolve the tie with a Duel.
If 3 or more players tie, reshuffle the entire deck and have 1 player draw until a War Card appears (this ensures all tied players start battling at the same time). It’s now a War between the tied players. Once you’re out, you cannot touch a Burrito. Continue until there’s only 1 player left.
That’s it! go play!
If you have questions about battles, see the other side.
battle rules
During a battle, the first player to get hit loses the battle. Any players who are not in a battle must put their cards down and stop playing until the battle is resolved.
Hitting a player who is not in the battle counts as a miss.
Hitting
Any time you throw a Burrito and hit another battling player, it counts as a hit.
If a Burrito hits you first and then bounces onto the floor or an object, it counts as a hit.
After any successful hit, the battle is immediately over.
YOU CAN
Run, dodge, duck, or use objects or other players as shields.
Use a Burrito as a shield to deflect a Burrito thrown at you.
Run, hide, or delay before firing in a Duel.
TWO-PLAYER VARIANT SMALL ROOM VARIANT 2 DECKS
In a 2-player game, all battles are between the 2 players regardless of the type of battle. However, on each player’s first throw, they must pass the Burrito from one hand to the other behind their back (this adds a slight time delay to make the battle more fair/hilarious for the player who did not trigger it).
Duels in a 2-player game work exactly the same as normal (you don’t have to pass the Burrito behind your back), but both players must simultaneously say “3.. 2.. 1.. Burrito!” as they take their paces, turn, and throw.
Additionally, you can draw from either of the Community Piles or your Personal Draw Pile at any time (you don’t have to wait until your Personal Draw Pile is empty).
Multiple battles at once
If 2 or more battles of any kind are declared at approximately the same time,
all players immediately start a War at the table. Any player can grab a
Burrito and hit any other player. The first player hit must take a Burrito
Bruise. Only 1 Burrito Bruise is given out at the end of the War.
Hitting, missing, and catching
MISSING
Any time you throw a Burrito and do not hit another battling player, it counts
as a miss.
If you hit a player who is not in the battle, it counts as a miss.
If a Burrito hits another object (floor, table, chair, other player, other
burrito, etc.) before hitting you, the throw counts as a miss.
After any miss, any battling player can pick up the Burrito and immediately
throw it again.
More battle rules
YOU CAN’T
Hold more than 1 Burrito at a time (unless you catch one while already holding
one).
Block another player from picking up a Burrito.
Slap a Burrito off the table toward a player.
You must throw the Burrito.
Cheat. If it feels like cheating, it’s probably cheating. If you cheat, you
lose the battle.
Ties In Battle
If any battle results in a tie because 2 players were hit simultaneously, the
tied players must resolve the tie with a Duel.
Game variants
TWO-PLAYER VARIANT
In a 2-player game, all battles are between the 2 players regardless of the type of battle. However, on each player’s first throw, they must pass the Burrito from one hand to the other behind their back (this adds a slight time delay to make the battle more fair/hilarious for the player who did not trigger it).
Duels in a 2-player game work exactly the same as normal (you don’t have to pass the Burrito behind your back), but both players must simultaneously say “3.. 2.. 1.. Burrito!” as they take their paces, turn, and throw.
Additionally, you can draw from either of the Community Piles or your Personal Draw Pile at any time (you don’t have to wait until your Personal Draw Pile is empty).
SMALL ROOM VARIANT
If your play space doesn’t have enough room for proper battles or there is no place to take cover, add the following rule: on each player’s first throw, they must pass the Burrito from one hand to the other behind their back (this gives everyone a bit more time to prepare for the battle or find cover).
Duels in a small room work exactly the same as normal (you don’t have to pass the Burrito behind your back).
2 DECKS
If you have 2 copies of Throw Throw Burrito and more than 6 players, you can combine the games for up to 12 players.
Shuffle both decks together, use all 12 Burrito Bruises, 4 Throwables, but only ONE Fear Me Badge.
CAUTION:
This isn’t a regular card game—it involves throwing squishy burritos at your
friends and family. So make some space, remove the glasses, and clear the food
and breakables… Things are about to get wild.
WARNING:
CHOKING HAZARD – Small parts.
Not for children under 3 years.
CUSTOMER SUPPORT
READING IS THE WORST WAY TO
LEARN HOW TO PLAY A GAME.
INSTEAD, GO ONLINE AND WATCH OUR INSTRUCTIONAL VIDEO:
www.throwthrowburrito.com/how
players: 2-6
Contents: 120 Cards
2 Burritos 6 Burrito BruiseS 1 Fear Me Badge
© 2024 Exploding Kittens | Made in China
7162 Beverly Blvd #272 Los Angeles, CA 90036 USA
Imported into the UK by Exploding Kittens Oceana House
1st Flr 39-49 Commercial Rd Southampton, Hampshire SO15 1GA, UK
Imported into the EU by Exploding Kittens 10 Rue Pergolèse, 75116 Paris, FR
www.explodingkittens.com |
support@explodingkittens.com |
LONP-202404-20
Original game design by Brian Spence
Designed by Matthew Inman and Elan Lee Developed by Exploding Kittens