EXPLODING KITTENS EKG-RFD Recipes for Disaster Instruction Manual

June 2, 2024
EXPLODING KITTENS

EXPLODING KITTENS EKG-RFD Recipes for Disaster

EXPLODING-KITTENS-EKG-RFD-Recipes-for-Disaster-PRODUCT

Specifications

  • Number of Players: 2-5
  • Recommended Age: 7+
  • Playing Time: 15 minutes

Product Information

  • Exploding Kittens is a highly strategic, kitty-powered version of Russian Roulette.
  • Players draw cards to avoid exploding kittens while sabotaging their opponents.

FAQ

Q: Can I play multiple cards in a single turn?

A: Yes, you can play multiple cards in a single turn as long as they are valid moves according to the game rules.

Q: What happens if two players draw an Exploding Kitten on the same turn?

A: In this case, both players must use a Defuse Card to survive. If neither player has a Defuse Card, they both lose and are eliminated from the game.

stop

You don’t need to read this unless you have specific questions about the cards. Just read the Rules to start playing!

Using Instructions

Exploding Kitten 6 cards

  • You must show this card immediately.
  • Unless you have a Defuse Card, you’re dead.
  • Discard all of your cards, including the Exploding Kitten.

DEFUSE 8 cards

  • If you drew an Exploding Kitten, you can play this card instead of dying. Place your Defuse Card in the Discard Pile.

  • Then take the Exploding Kitten and, without reordering or viewing the other cards, secretly put it back in the Draw Pile anywhere you’d like.

  • Your turn is over after playing this card.

  • Want to hurt the player right after you? Put the Kitten right on top of the deck. If you’d like, hold the deck under the table so that no one else can see where you put it.

IMploding Kitten 4 cards

  • When this card is drawn, put it back into the Draw Pile FACE UP anywhere you’d like in secret. Do not use a Defuse Card.

  • The card has a white border, so when it’s face up everyone can see it coming.

  • When you have no choice but to draw this card face up, you immediately implode and are out of the game. This card cannot be Defused nor can it be Noped.

  • When the Imploding Kitten implodes and kills a player, it must be put into the Discard Pile just like an Exploding Kitten would be.

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Streaking kitten

  • The Streaking Kitten does not allow you to hold an Imploding Kitten in your hand.

Barking kitten 2 cardS

  • Place this card face up in front of you and ask for the other Barking Kitten. If any player has it, they are your target and must play a Defuse Card or explode. Discard both Barking Kittens at the end of the turn.
  • If no one has the other Barking Kitten, leave the card face up in front of you. (You cannot play it again, and it is not part of your hand.) When someone plays the other Barking Kitten, you are their target and you must play a Defuse Card or explode.
  • If you get both Barking Kittens (even if you already have one in front of you), play them together and pick any player as your target.
  • It is still your turn after playing this card.
  • Like all Kittens, Barking Kittens cannot be Noped.

IMPORTANT: Unlike a normal Defuse event, when the target of a Barking Kitten plays a Defuse Card, they do not get to put a card back into the Draw Pile.

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Streaking kitten 1 card

  • While this card is in your hand, you can also secretly hold 1 Exploding Kitten without exploding.

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imploding kitten

  • The Streaking Kitten does not allow you to hold an Imploding Kitten in your hand.

See the future (3X) 6 cards

  • Privately view the top 3 cards from the Draw Pile and put them back in the same order.
  • Don’t show the cards to the other players.

see the future (5X) 3 cards

  • Privately view the top 5 cards from the Draw Pile and put them back in the same order.
  • Don’t show the cards to the other players.

ALTER the future (3X) 3 cards

  • Privately view the top 3 cards from the Draw Pile and rearrange them in any order you’d like.
  • Return them to the top of the Draw Pile face down, then continue with your turn.

ALTER the future (3X) NOW 2 cards

  • Privately view the top 3 cards from the Draw Pile and rearrange them in any order you’d like. Don’t show the cards to the other players.
  • Then return them to the top of the Draw Pile face down.
  • You can play this card at any time. It does not affect whose turn it is.

SHARE the future (3X) 4 cards

  • Privately view the top 3 cards from the Draw Pile and rearrange them in any order you’d like. Show these cards to the next player before returning them to the top of the Draw Pile face down. Then continue with your turn.

MARK 4 cards

  • Pick a target player. Randomly pick 1 of their cards and “Mark” it by returning the card to their hand facing out to the other players. The card is still part of their hand (and they can look at it), but it must stay Marked until it is played or stolen.
  • If a marked card is stolen, it doesn’t stay Marked.

CAT CARDS 4 OF EACH

  • These cards are powerless on their own, but if you collect any 2 matching Cat Cards, you can play them as a Pair to steal a random card from any player.
  • They can also be used in Special Combos. (See the rules for more details.)

FERAL CAT 6 cardS

  • Use as any Cat Card (any card that is powerless on its own). This card cannot be used as a non-Cat Card (Shuffle, Attack, etc).

shuffle 5 cards

  • Shuffle the Draw Pile thoroughly. (Useful when you know there’s an Exploding Kitten coming.)

Garbage collection 2 cards

  • Every player who has cards (including the player who played this card) must choose 1 card from their hand to secretly insert into the Draw Pile. Then shuffle the entire Draw Pile.

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swap top and bottom 3 cards

  • Swap the top and bottom cards of the Draw Pile without looking.

DRAW FROM THE bottom 3 cards

  • End your turn by drawing the bottom card from the Draw Pile.

ATTACK (2X) 6 cardS

Do not draw any cards. Instead, immediately force the next player to take 2 turns in a row. Play then continues from that player. The victim of this card takes a turn as normal (play-or-pass, then draw). Then, when their first turn is over, it’s their turn again.

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If the victim of an Attack Card plays an Attack Card during any of their turns, the new target must take any remaining turns plus the number of attacks on the Attack Card just played (e.g. 4 turns, then 6, and so on).

PERSONAL ATTACK (3X) 4 cardS

  • This Attack is played on yourself. Take 3 turns in a row. Take your first turn as normal (play-or-pass, then draw). Then, when your turn is over, it’s your turn 2 more times.
  • If you play another Attack Card (Personal Attack, Targeted Attack, etc.) during any of your turns, your target must take any of your remaining turns plus the number of attacks on the Attack Card just played.

TARGETED ATTACK (2X) 4 cardS

  • Do not draw any cards. Instead, immediately choose any player to take 2 turns in a row. Play then continues from that player. The victim of this card takes a turn as normal (play-or-pass, then draw). Then, when their turn is over, it’s their turn again.
  • If the victim of an Attack plays any kind of Attack Card during any of their turns, the new target must take any remaining turns plus the number of attacks on the Attack Card just played (e.g. 4 turns, then 6, and so on).

SKIP 5 cardS

  • Immediately end your turn without drawing a card.
  • If you play a Skip Card as a defense to an Attack Card, it only ends 1 of the 2 turns.
  • 2 Skip Cards would end both turns.

SUPER SKIP 2 cardS

  • End your turn without drawing a card.
  • If you’re supposed to take multiple turns, end them all.

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REVERSE 5 cardS

  • Reverse the order of play and end your turn without drawing a card.

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I’LL TAKE THAT 4 cardS

  • Play this card face up in front of another player.
  • The next time they draw a card, they must secretly view and hand it to you, and then put the “I’ll Take That” Card in the Discard Pile.
  • If they hand you an Exploding Kitten, you must Defuse it or explode. Play continues as if that player had drawn a card and ended their turn.
  • You cannot play this card in front of a player who already has one in front of them.

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CATOMIC BOMB 1 card

  • Remove all the Exploding Kittens from the Draw Pile so that everyone can see them.
  • Then shuffle the Draw Pile and return the Exploding Kittens face down on top.
  • Then, end your turn without drawing a card.

imploding kitten
If you are playing with an Imploding Kittens Card, do not remove the Imploding Kitten when you remove the Exploding Kittens.

BURY 4 cardS

  • Play this card, then end your turn by drawing a card. After looking at it, put it back into the Draw Pile anywhere you’d like in secret.

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  • You cannot play this card if you have an “I’ll Take That” Card in front of you.

imploding kitten

  • When BURY is played on an Imploding Kitten, leave the Imploding Kitten in the orientation you drew it (face up or face down) when putting it back into the Draw Pile.

NOPE 8 cardS

  • Stop any action except for any kind of Kitten (Exploding, Imploding, or Barking Kitten) or a Defuse Card. Imagine that any card beneath a Nope Card never existed.
  • A Nope can also be played on another Nope to negate it and create a Yup, and so on.
  • A Nope can be played at any time before an action has begun, even if it’s not your turn.
  • Any cards that have been Noped are lost.
  • Leave them in the Discard Pile.
  • You can play a Nope on a SPECIAL COMBO. (See the rules for combo rules.)

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