TROUBLE 1176 Winning Moves Games Instruction Manual

June 2, 2024
TROUBLE

TROUBLE 1176 Winning Moves Games

TROUBLE-1176-Winning-Moves-Games-PRODUCT

Product Information

  • Specifications:
    • Players: 2 to 4
    • Ages: 5 and up
    • Contents: 1 plastic game unit with Pop-O-Matic die roller, 16 pegs

Product Usage Instructions

  • Game Setup:
    • Each player selects 4 pegs of one colour and places them in the matching colour HOME BASE.
    • If only two people are playing, each can play with two sets of pegs if desired.
    • Decide who starts the game by having each player roll the die. The player who pops the highest number goes first.
  • How to Play:
    • Pop and move each of your pegs. When you pop a 6, you can either move a new peg out to START or move a peg already in the playing track.
    • If you pop any other number, move one of your pegs already in the playing track.
    • Movement is always in the direction of the arrows around the gameboard and by the exact count of the die.
    • If your peg lands on a space occupied by an opponent’s peg, their peg returns to their HOME BASE.
  • Be a Winner:
    • The first player to move all 4 pegs of their colour once around the gameboard and into FINISH is the winner. The game can continue to determine second and third places.

FAQs

  • Q: How many players can participate in the game?
    • A: The game is designed for 2 to 4 players.
  • Q: What is the recommended age for players?
    • A: The game is suitable for players aged 5 and up.

OBJECT OF THE GAME

  • Be the first player to move all 4 of your coloured pegs around the gameboard and into your FINISH line.
  • During the game, try to send your opponents back to their HOME BASES.

CONTENTS

  1. 1 plastic game unit with Pop-O-Matic die roller, 16 pegs

GAME SETUP

  1. Each player selects 4 pegs of one colour and places them in the matching colour HOME BASE. If only two people are playing, each can play with two sets of pegs if desired.
  2. WHO STARTS THE GAME: Each player rolls the die by pressing down the top of the PopO-Matic once, then letting go. The player who pops the highest number goes first. Play continues to the left of the starting player.

HOW TO PLAY

A turn consists of one pop and a move (if possible). Important: If the number 6 is popped, the player gets an additional pop and moves.

  1. On your first turn, you must pop a number 6 to move one of your pegs out of HOME BASE and into START on the playing track. You pop only once. If you do not pop a 6 on your first turn you cannot move any of your pegs and must wait until your next turn to try again.
  2. Once you pop a 6, move one of your pegs into START. Pop again (remember, you have a free turn for popping a 6) and move the peg in START on the playing track the number of spaces shown on the die.
  3. Always move your pegs clockwise around the playing track. Count each space whether it is empty or full.
  4. Pop and move each of your pegs as above. When you pop a 6, you can either move a new peg out to START, or move a peg already in the playing track. Then pop again. If you pop any other number, move one of your pegs already in the playing track.
  5. If your peg lands on a space that already has an opponent’s peg in it, the opponent’s peg is sent back to its HOME BASE and must start all over again. (See figure 2.) Your peg now occupies that space.
  6. If another player’s peg is in your START space when you roll a 6 and decide to move a peg out of HOME BASE, that player’s peg is sent back to its HOME BASE and you move your peg into START. If your peg is in your START space when you pop a 6, you cannot bring a new peg out. You must use the 6 to move a peg already in the playing track. You cannot land on your pegs.
  7. THE FINISH LINE: When a peg has moved once around the gameboard, it enters its matching coloured FINISH line. A peg cannot go around the gameboard more than once. A peg can only enter FINISH if the exact number required to get into one of the FINISH spaces is popped. Pegs in FINISH are safe from another player’s pegs because no other player can move into another player’s FINISH line. Pegs can move within the FINISH area only in the direction of the arrows and by the exact count of the die.

BE A WINNER!

  • The first player to move all 4 pegs of their colour once around the gameboard and into FINISH is the winner.
  • You may continue the game to see who comes in second and third.

Contact

HASBRO GAMING, its logo, TROUBLE and POP-O-MATIC are trademarks of Hasbro and are used with permission. © 2022 Hasbro. All Rights Reserved. Licensed by Hasbro. WINNING MOVES, WINNING MOVES GAMES, and CLASSIC, RETRO, COOL, & FUN, and Logos thereof, are registered trademarks of Winning Moves Inc. © 2021 Winning Moves Inc. 75 Sylvan Street, Suite C-104, Danvers, MA 01923 USA. Colours and parts may vary. Made in China. For 2 to 4 PLAYERS AGES 5 and up

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