winmax B09V7JLMXB Electronics Dartboard User Manual
- May 15, 2024
- winmax
Table of Contents
ELECTRONICS DARTBOARD MANUAL
Thank you for purchasing WINMAX brand’ product. Before you start the game,
please select the appropriate language and press the language key to select
the appropriate language system for you. The language contained in this
product includes English, German and Chinese
NOTE: This electronic dartboard has an automatic shutdown function. If
you do not operate for more than 30 minutes, the electronic target will
automatically shut down
MOUN TING ( PHY SICAL INSTALLATION)
The dartboard should be hung on a wall hook, with the bull’s eye 173cm above the floor. Darts are supposed to be thrown from a distance of about 237cm, So be sure there is about 3m (10′) of open floor space in front of the board Place and line up two marks on the selected wall studs 195 cm above the floor, another one 153cm above the floor Screw two screws into the reference marks until the screw heads are protruding about 1/2″ from the wall Line up the mounting holes on the back of the game with the screw heads, then mount the game. It may be necessary to adjust the screws until the board fits snugly against the wall. After the board is mounted, the bull’s eye should be 173cm above the floor
The right way to take dart
To prevent dart tips from loosening, twist the dart to the night (clockwise)
when pulling it from the board. This motion will make dart removal easier and
will prolong the life of your dart tips
POWER INSTALLATION
It is designed to be powered by 3 x 1.5v AA (LR6) batteries The battery
compartment can be opened from the back to install the batteries. To conserve
batteries, this dartboard is equipped with an auto power-off mode.
If the dartboard is not being used, it will automatically turn off after 30
minutes It can be also powered by an AC to 5V DC, 1,000 milliamp (minimum)
adapter, with the DC plug polarity configured as negative (-) outside, and
positive (+) center To connect by adapter, plug the DC plug insert into the
DC power jack and the AC plug into an electrical outlet
- During use: ensure the connecting cable does not present a tripping Of other hazard
- After using the dartboard: switch off the power at the mains and unplug the adapter from the mains and dartboard
- Never leave the adapter connected to the dartboard when not in use.
- Stow the adapter safely when not in use.
WARNING!
-
Battenes should be replaced by an adult
-
Non-rechargeable batteries are not to be recharged
-
Rechargeable batteries are to be removed from the toy before being charged
-
Rechargeable batteries are only to be charged under adult supervision
Different types of batteries or new and used batteries are not to be mixed
Only batteries of the same or equivalent types as recommended are to be used
Batteries are to be inserted with the correct polarity
The supply terminals are not to be short-circuited -
Do not dispose of in fire, in water or the general rubbish
IMPORTANT NOTE
-
During shipping or in the course of normal play it is possible for scoring segments of this board to become temporarily jammed, resulting in a frozen segment.
If this occurs, the score of stuck segment will be counted and displayed when player change. Take the following steps when this error appears
Find the stuck segment which the score is automatically counted and displayed when changing players
Press firmly down on the stuck segment until it breaks free and loose Once stuck segments are loosened, the error should be gone and the board should continue to operate normally
-
This game is designed for use with soft tip darts only. Do not attempt to use steel tip darts or longer soft tip darts at any time (maximum length 2.5 cm)
-
Electronic and mechanical reaction time is required between shots.
If two shots occur too close together, pull out second dart and re-throw to property record your score -
Under the environment with electrical fast transient the dart game may malfunction and require use to reset the dart game
-
This is an adult game which includes functional sharp point. Children should only play under adult supervision
-
Please peel off the protective film at the display area before use
CALCULATING POINTS
Product operation instructions
On/ off: power switch key
Game /reset. a combination of game selection keys and restart function keys
This product has 34 games to choose from The short touch key is the game
selection function, and the long press for 3 seconds is the reset funcdion
Player player number selection button. This product can select up to 8 players
to play at the same time
Option: set the keys for different difficulty of the game This product has 355
game options to choose from
Cyber / miss: combined function keys. The function keys are set for cyber
(built-in player) before entering the game, and the Miss function keys are set
after entering the game. Note that when setting the cyber player, the last
player will be the cyber player by default_ If 4 players are set, the actual
player is 3 and the fourth player is cyber player
Volume: volume adjustment button, a total of 8 sounds can be selected,
including mute mode
Language/bounce out: combined function keys. Before entering the game, it s a
voice selection function key. There are Chinese, English and German to choose
from; After entering the game, press the 1bounce out function key
Next player/enter: confirm key and next player key
25/50 and 50/50: press the bull eye on the dart target to set the single and
double bull eye function before entering the game
This electronic dartboard has34games and over 350 options
Game Descriptions & Rules
G01 (With 6 options of Single In/Out, Double In/Out and Master Out, 25150
Game | Name | Options | Players |
---|---|---|---|
1 | 301 | 6/12 | 1-8 |
2 | 501 | 6/12 | 1-8 |
3 | 601 | 6/12 | 1-8 |
4 | 701 | 6/12 | 1-8 |
5 | 801 | 6/12 | 1-8 |
6 | 901 | 6/12 | 1-8 |
7 | 301 League | 6/12 | 4-8 |
8 | 501 League | 6/12 | 4-8 |
9 | 601 League | 6/12 | 4-8 |
10 | 701 League | 6/12 | 4-8 |
11 | 801 League | 6/12 | 4-8 |
12 | 901 League | 6/12 | 4-8 |
13 | Prisoner | 1 | 1-8 |
14 | Single round high score | 4 | 1-8 |
15 | 3PT Contest | 3 | 1-8 |
16 | Best of Nine | 4 | 1-8 |
17 | Cricket | 3/6 | 1-8 |
18 | No Score Cricket | 3/6 | 1-8 |
19 | Cut Throat Cricket | 3/6 | 1-8 |
20 | Killer Cricket | 3/6 | 2-8 |
21 | Low Pitch Cricket | 3/6 | 1-8 |
22 | Overs | 19/38 | 2-8 |
23 | Unders | 19/38 | 2-8 |
24 | Halve-It | 1/2 | 1-8 |
25 | Big-6 | 19 | 2-8 |
26 | Double Down | 1/2 | 1-8 |
27 | 21 Points | 7 | 1-8 |
28 | Nine Dart Century | 3/6 | 1-8 |
29 | Count Up | 9/18 | 1-8 |
30 | Round the Clock | 12 | 1-8 |
31 | Shanghai | 4 | 1-8 |
32 | High Score | 14/28 | 1-8 |
33 | Bingo | 4 | 1-8 |
34 | Infinite Shoot | 1 | 1 |
Total: | 355 |
Bull and 50/50 Bull)
The score will be deducted for each dart from 301 points, the first player who
reaches exactly 0 will be the winner Please refer to clause (5) of the
operation for the selection of various single in/out, double in/out and master
out options For single in or single out options, the game can be started or
ended by throwing at any segments, regardless if single, double or triple. For
double in / double out options, the beginning / ending throw will only be
accepted respectively by hitting the double zone or double the bull’s eye.
For master out, you have to hit either double or triple zone to end the games.
You cannot start or end the game by hitting the wrong score segments
This game also equips with an option of selecting 50/50 bull (both inner and
outer bull is 50) 0r 25/50 bull (inner bull is 50 and outer bull is 25) and
making the variations to a total of 72
For more fun, the board will display the closest segment to be hit in order to
end the game in the fastest manner if a player’s score is lower than 170 for
Double Out or 180 for Master Out options
To make games more enjoyable, the game can also display the dart point
averaging for each player to check the skill level after finishing the game
G02 501
All games and features same as the G01 301 rules except the game starts from
501
G03 601
All games and features same as the G01 301 rules except that the game starts
from 601
G04 701
All games and features same as the G01 301 rules except the game starts from
701
G05 801
All games and features same as the G01 301 rules except the game starts from
801
G06 901
All games and features same as the G01 301 rules except the game starts
lrom901
G07 301 LEAGUE (With options of Single In/Out, Double In/Out and Master Out,
team selection, Bull and 50150 Bull)
Similar to 301 Count-down but here the teams play against each other.
If a member of the team reaches 0 exactly,his/her team has won. However, there
s one condition. The total score of his/her team must not be greater that the
opposing team’s total score.
If it is greater, the team has not won and it resumes its previous position.
Apart from the 301 standard variations, this game also allows selection of the
different team combinations to play with GOB 501 League
All games and feature same as the G07 301 League rules except the game starts
from 501
G09 601 League
All games and feature same as the G07 301 League rules except the game starts
from 601
G10 701 League
All games and feature same as the G07 301 League rules except the game starts
from 701
G11 801 League
All games and feature same as the G07 301 League rules except the game starts
from 801
G12 901 League
All games and feature same as the G07 301 League rules except the game starts
from 901
G13 PRISONER (No option)
The first player tries to shoot one dart into each number, in order, starting
with the number 1 Only the triple ming, double ring, and the segment in
between count as scoring the target number After the 1 is hit in any of the
playable areas, the next target is 18 and so on, clockwise around the board
If the player’s dart misses the board (outside the doubles ming) or bounces
out, the dart is left in the board for one turn The player throws only two
darts the next tum and then may pull the lost dart for use in the next tum
after that If the player throws a dart into the area from the bullseye to the
triples ming (bull and double bull included), the dart is left in the board
and is a “pgISONER” A pnisoner dart remains in the board until any player
(including the player who threw the dart) hits the playable area of the same
number (in the case of the bullseye, hitting another bullseye captures the
pnisoner). Once a player captures a “prisoner”, the dart is his/hers to use
for the rest of the game (unless it is lost in the same manner)
If there is more than one “prisoner” dart that may be captured, they may only
be captured one at a time. For example, if there are two darts in the 18
between the bulls-eye and the triples ming, two darts must be thrown into the
playable area of the 18 to capture them both
After the first “prisoner” is captured, one player now has four darts to use
while the player who lost the dart has only two. By the end of the game, you
might be playing with 7 darts and none of them might actually be yoursl
Play continues until one player has gotten a dart in every number from 1
through 20 in the target area The first player to do this wins the game
G14 Single Round High Score
The total score of each player will be calculated after shooting all the darts
set in the game and the player with the highest score wins. After each player
shoots the darts, the system will automatically display the average score of
the player
In unlimited shooting mode, each player can decide the number of darts to
shoot. After each shooting round, just press the NEXT key to end the player’s
shooting round and calculate the total score and average score
Player(s) can choose to shoot 3 times, 5 times, 9 times
G15 3PT Contest in real life, the 3PT contest consists of 5 positions (0, 45,
90, 135, 180 degrees) and players shoot 5 goals at each position The first 4
balls are regular balls which are worth ONE point and the fifth ball is Money
Ball which is worth TWO points We take the upper half of the dartboard as the
half court in the basketball game, with 11 points, 9 points, 20 points, 4
points, and 6 points as the 5 post1ions
If the player’s first 2 darts (balls) hit the triple zone during the game, the
CRICKET area will light up one stroke accordingly
If the 3rd dart (Money Bal) hits the bull’s eye area (25/50), the CRICKET area
will light up two strokes accordingly when the game is over, the player who
lights up the most strokes Of CRICKET area wInS
(OPTION)
The game offers different options of level
Easy the first two throw only need to hit the position. For example, if you
hit the area of 11 points, both single, double and triples are considered as a
hit Medium: As long as the first 2 darts hit the triangle and triple zone of
the area, the throws will be considered as hits Difficult. As mentioned
above, the first 2 darts need to hit the triple zone to be considered as hits
For these three levels, the Money Ball needs to hit the bull’s eye area
(25/50) The game ends in one set
Each set has 5 rounds
The three throws in round one need to hit the area of 11 points, 11 points and
25150
The three throws in round two need to hit the area of 9 points, 9 points and
25150
The three throws in round three need to hit the area of 20 points, 20 points
and 25150
The three throws in round four need to hit the area of 4 points, 4 points and
25150
The three throws in round five need to hit the area of 6 points, 6 points and
25150
The default difficulty of booting is easy
G16 BEST QENINE (with options of 009, 012, 015, 018, 021)
A player receives 1 score when hitting the number, 2 scores when hitting a
double and 3 scores for hitting a triple. Number is determined by computer
randomly
Option | 009 | 012 | 015 | 018 | 021 |
---|---|---|---|---|---|
No | 9 | 12 | 15 | 18 | 21 |
G17 CRICKET (With option C00, C20, C25, 25/50 Bull and 50/50 Bull)
Following the standard rules, in Simple Cricket only the number 15-20 & bull’s
eye are used.All valid hits will be confirmed & displayed by the Cricket
Display
- When a number has been hit 3 times by a player, it is then open’ to that player and any further hits will score points as thrown
- Once a number has been hit 3 times by all players, that number is then closed and can no longer be scored upon by any player. At that time, the cricket score of that number will display as O
- Aplayer who has ‘opened a number can continue to score on that number until it becomes ‘closed’
- A player wins the game when he first ‘closes’ all the numbers and has equal or greater scores than the other players. However if players are tied on points, or have no points, the first player to ‘close’ all numbers wins
- And if a player has ‘closed all numbers first, but is behind on points, scoring continues on ‘open’ numbers.
If that player has not accumulated the highest point total by the time another player ‘closes’,the player with the most points will be the winner
CO0 hit & open” the numbers 15-20 and bull’s eye at any order
C20 hit & open’ the number 20 first, then in order open” numbers 19 18,17, 16, 15 & bull’s eye
C25 hit&open’ bull’s eye first, then in order open” numbers 15, 16, 17 18,19 & 20
Note
-
Single segment – count one time
Double segment – count two times
Triple segment – count three times -
The segment will be opened if already hit more than three times. It will then be closed if all players open the same segment
G18 NO SCORE CRICKET (with options of 000, 020, 025, 25/50 Bull and 50/50
Bull)
The game is played the same as Cricket EXCEpT no score is made The winner is
the player who first closed all the points G19 CUT THROAT CRICKET (with
options of OOC, 20C, 25C, 25/50 Bull and 50/50 Bull)
Same basic rules as the standard cricket EXCEPT points are added to your
opponents’ total once scoring begins. The player who first closes all segments
with the fewest scores wins This variation enables players to rack up scores
for his opponents, digging them into a deeper hole G20 KILLER CRIKCET (with
options of HOO, H20, H25, 25/50 Bull and 50/50 Bull)
The game is played the same as No Score Cricket. Except when you closed a
point, and your opponents do not, you can eliminate opponent’s marking by
hitting the same number again The winner is the player who closed all the
points
G21 LOW PITCH CRICKET (with options of EOO, E20, E25, 25/50 Bull and 50/50
Bull)
The game is played the same as Cricket. Except the points to be shot are
changed from 15 to 20 and Bull to 1 to 6 and Bull
E00:Open numbers 1 to 6 and bulls eye in any order
- E20 Open numbers 6 to 1 and bulls eye in order
- E25 Open numbers bulls eye and 1 to 6 in order
G22 OVERS (with options of 003, 004, 005, …. 021, 25/50 Bull and 50/50 Bull)
The players have to take turns to throw 3 darts.
If a player’s score is less than the previous player’s score, one cricket
light will turn off which means he loses one life. Before each player shoots
in each round, the text screen displays the record score
A player will be out of the game when all his lives are gone. The last
surviving player is the winner 003 –021 represents 3 lives to 21 lives
G23 UNDERS (with options of U03, U04, U05, …. U19, U20, U21, 25/50 Bull and
50/50 Bull)
Rules follow exactly as above except
- The leader’s score is the lowest score for each tum
- Amissed dart should be counted as 60 by pressing the MISS button U03-U21 represents 3 lives to 21 lives
G24 HALVE-IT (with options of 25/50 Bull and 50/50 Bull)
There are 12 rounds of three darts each in this game The objective is to score
as many points of the designated numbers as possible The designated numbers
for each round are
1st round | 12 |
---|---|
2nd round | 13 |
3rd round | 14 |
4th round | Any doubles |
5th round | 15 |
6th round | 16 |
7th round | 17 |
8th round | Any triples |
9th round | 18 |
10th | 19 |
11th | 20 |
12th | Bull’s Eye |
Scoring occurs when the dart hits the designated area only. All hits are
scored at face value. Should all three of a player’s darts miss the designated
target area, his total score to those points is cut in half. The highest
score at the end is the winner G25 BIG-6 (with options of b03, b04, b05, b19,
b20, b21)
This game allows players to challenge their opponents to hit the targets of
their choice. However, players must eam the chance of picking the next target
for their opponent by making a hit on the current target first Single 6 is the
first target to hit when the game begins. Before the game starts, players
must agree on how many lives will be used by pressing OPTION button (B3).
Within the two throws, player 1 must hit a 6 to save” their life After the
current target is hit, the next dart thrown will determine the opponent’s
target.
If player 1 fails to hit the current target within 2 darts, he will lose a
life and a chance to determine the next target for player 2. Player 2 will
shoot for the single 6 that player 1 missed. Singles, doubles and triples are
all separate targets for this game The object of the game is to force your
opponent into losing lives by selecting tough targets for your opponent to hit
such as Double Bull’s eye” or triple 20°
The last player with a life left is the winner
The no. of lives left is displayed by the cricket display
G26 DOUBLE DOWN (with options of25/50 Bull and 50/50 Bull)
The game starts with a base score of 40 for each player The player has to
score by hitting the active segments of the current round. For instance the 1
round, the player must throw to hit segment 15. If no 15’s are hit, the
player’s score will be cut by half The next round is 16 and so on. For D and
T, the player has to hit any double or triple and the same rule will be
applied. The player who gets the highest score is the winner
G27 21 POINTS (with options of 005, 006, 007, 008, 009, 010, 011, 25/50 Bull
and 50/50 Bull )
The object of this game is to get the most marks. A player can get one mark in
two ways:1 Gets 21 points exactly with1,2 or 3 darts, or 2. Has the highest
points up to 21 points (if no one gets 21 points in this round) The player
will bust’ when a score is over 21 points and the player cannot get a mark.
After the game is over, the player with the most marks wins the game 005, 006,
007 011 represent 3 rounds, 4 rounds, 5 rounds respectively 11 rounds
G28 NINE DART CENTURY (with options of 100,150,200, 25/50 Bull and 50/50
Bull)
The options are the target score, see the chart below
Option | 100 | 150 | 200 |
---|---|---|---|
Target Score | 100 Point | 150 Points | 200 |
In ths game each player has 9 darts (three turns) to score 100 (or 150, 200)
points without going over, or get as close to 100 as possible.
If you go over you are out of the game. The dart board will announce Bust”
Darts that land outside the scoring area will reset your score back down to
zero. Darts that bounce out are not penalized and do not count for any points.
The number on the dartboard that you hit will be your score. A double segment
is worth double points and a triple is worth triple The player that gets
closest to the Target
Score without going over is the winner
G29 Count Up (with options of 100,200, 300, 900, 25/50 Bull and 50/50 Bull )
The score will be accumulated for each dart, the first player who reaches or
goes over the set points will be the winner The set point options are 100,
200, 300, 900
G30 ROUND THE CLOCK (with options of 105, 110, 115, 120, 205, 210, 215, 220,
305, 310, 315, 320)
Hit in strict order of1,2, 3, until 5, 10, 15 or 20s are reached with
straight, double or triple shots depending on the performance level The first
player to reach the final score is the winner
If a wrong number is hit in the round, that player’s tumis over Players start
their next turn with the next correct number in the sequence. The computer
will display the number that the player has to hit 105,110,115,120. The last
number is 5,10,15,20 respectively regardless of single, double or triple
205,210,215,220. The last number is 5,10,15,20 respectively and only double is
valid 305,310,315,320. The last number is 5,10,15,20 respectively and only
triple is valid G31 SHANGHAI (with options of L01, L05, L 10, L 15)
Each player has to proceed around the board to score from 1 through 20 and
then the bull’s eye Throw 3 darts for each number and the player who gets the
highest scores wins. There are 3 performance levels and each player can score
on any correct segments (single X 1, Double X 2, Triple X 3) and selections
are varied as follows.
- L01 the game starts from segment 1
- LOS the game starts from segment 5
- • L10 the game starts from segment 10
• L15 the game starts from segment 15
The opening segment will automatically appear on the display
G32 HIGH SCORE (with options of H03, H04, H05, HOS, H07, HOB, H09, H10, H11,
H12, H13, H14, 25/50 Bull and 50/50 Bull)
The scoring options are the number of rounds, see the chart below
Option | HO | HO | HO | HO | HO | HO | HO | H1 | H1 | H1 | H1 | H1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | 1 | 2 | 3 | 4 | |
Rounds | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
Refer to the section Read First – Operation”
Playing the Game
To win The player with the highest score at the end of all the rounds wins
The rules are simple.A player must rack up the most points in 3,4, 5..or 14
rounds (each round is 3 darts) to win
Doubles and triples count as 2 times and 3 times that number’s score
respectively
The cricket display will count the rounds
G33 BINGO ( With option of 132, 141, 168, 189)
The board will display the target segment automatically The player who first
finishes hitting all specified target segments for three times wins the game
132- Hit the segment with the sequence 0f 15,4,8, 14,3 141.Hit the segment
with the sequence of 17, 13,9,7,1 168- Hit the segment with the sequence of
20, 16,12,6,2
189- Hit the segment with the sequence of 19, 10, 18,5, 11
The player should hit a number segment three times to enter into the next
number segment. Hitting the single segment counts as one time; the double
segment counts as two times; the triple segment counts as three times
G34 Infinite Shoot (without option)
Welcome to the new game
This is a hidden new game, you will not hear the game name during game
selection
In this game, players can practice darting unlimited times. The score will be
accumulated for each dart The game can also display the dart point averaging
till over 999, or press button ENTER” at anytime
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