winmax B09V7JLMXB Electronics Dartboard User Manual

May 15, 2024
winmax

ELECTRONICS DARTBOARD MANUALwinmax B09V7JLMXB Electronics
Dartboard

Thank you for purchasing WINMAX brand’ product. Before you start the game, please select the appropriate language and press the language key to select the appropriate language system for you. The language contained in this product includes English,  German and Chinese
NOTE: This electronic dartboard has an automatic shutdown function. If you do not operate for more than 30 minutes, the electronic target will automatically shut down

MOUN TING ( PHY SICAL INSTALLATION)

The dartboard should be hung on a wall hook, with the bull’s eye 173cm above the floor. Darts are supposed to be thrown from a distance of about 237cm, So be sure there is about 3m (10′) of open floor space in front of the board Place and line up two marks on  the selected wall studs 195 cm above the floor, another one 153cm above the floor Screw two screws into the reference marks until the screw heads are protruding about 1/2″ from the wall Line up the mounting holes on the back of the game with the screw heads,  then mount the game. It may be necessary to adjust the screws until the board fits snugly against the wall. After the board is mounted, the bull’s eye should be 173cm above the floor

winmax B09V7JLMXB Electronics Dartboard - Mounting

The right way to take dart
To prevent dart tips from loosening, twist the dart to the night (clockwise) when pulling it from the board. This motion will make dart removal easier and will prolong the life of your dart tips

POWER INSTALLATION

It is designed to be powered by 3 x 1.5v AA (LR6) batteries The battery compartment can be opened from the back to install the batteries. To conserve batteries, this dartboard is equipped with an auto power-off mode.
If the dartboard is not being used, it will automatically turn off after 30 minutes It can be also powered by an AC to 5V DC, 1,000 milliamp (minimum) adapter, with the DC plug polarity configured as negative (-) outside, and positive (+) center To connect by  adapter, plug the DC plug insert into the DC power jack and the AC plug into an electrical outlet

  • During use: ensure the connecting cable does not present a tripping Of other hazard
  • After using the dartboard: switch off the power at the mains and unplug the adapter from the mains and dartboard
  • Never leave the adapter connected to the dartboard when not in use.
  • Stow the adapter safely when not in use.

WARNING!

  • Battenes should be replaced by an adult

  • Non-rechargeable batteries are not to be recharged

  • Rechargeable batteries are to be removed from the toy before being charged

  • Rechargeable batteries are only to be charged under adult supervision
    Different types of batteries or new and used batteries are not to be mixed
    Only batteries of the same or equivalent types as recommended are to be used
    Batteries are to be inserted with the correct polarity
    The supply terminals are not to be short-circuited

  • Do not dispose of in fire, in water or the general rubbish

IMPORTANT NOTE

  1. During shipping or in the course of normal play it is possible for scoring segments of this board to become temporarily jammed, resulting in a frozen segment.
    If this occurs, the score of stuck segment will be counted and displayed when player change. Take the following steps when this error appears
    Find the stuck segment which the score is automatically counted and displayed when changing players
    Press firmly down on the stuck segment until it breaks free and loose Once stuck segments are loosened, the error should be gone and the board should continue to operate normally
    winmax B09V7JLMXB Electronics Dartboard - Install 2

  2. This game is designed for use with soft tip darts only. Do not attempt to use steel tip darts or longer soft tip darts at any time (maximum length 2.5 cm)

  3. Electronic and mechanical reaction time is required between shots.
    If two shots occur too close together, pull out second dart and re-throw to property record your score

  4. Under the environment with electrical fast transient the dart game may malfunction and require use to reset the dart game

  5. This is an adult game which includes functional sharp point. Children should only play under adult supervision

  6. Please peel off the protective film at the display area before use

CALCULATING POINTS

winmax B09V7JLMXB Electronics Dartboard - Segment

Product operation instructions

On/ off: power switch key
Game /reset. a combination of game selection keys and restart function keys
This product has 34 games to choose from The short touch key is the game selection function, and the long press for 3 seconds is the reset funcdion
Player player number selection button. This product can select up to 8 players to play at the same time
Option: set the keys for different difficulty of the game This product has 355 game options to choose from
Cyber / miss: combined function keys. The function keys are set for cyber (built-in player) before entering the game, and the Miss function keys are set after entering the game. Note that when setting the cyber player, the last player will be the cyber player by  default_ If 4 players are set, the actual player is 3 and the fourth player is cyber player
Volume: volume adjustment button, a total of 8 sounds can be selected, including mute mode
Language/bounce out: combined function keys. Before entering the game, it s a voice selection function key. There are Chinese, English and German to choose from; After entering the game, press the 1bounce out function key
Next player/enter: confirm key and next player key
25/50 and 50/50: press the bull eye on the dart target to set the single and double bull eye function before entering the gamewinmax B09V7JLMXB
Electronics Dartboard - Next player

This electronic dartboard has34games and over 350 options

Game Descriptions & Rules

G01 (With 6 options of Single In/Out, Double In/Out and Master Out, 25150

Game Name Options Players
1 301 6/12 1-8
2 501 6/12 1-8
3 601 6/12 1-8
4 701 6/12 1-8
5 801 6/12 1-8
6 901 6/12 1-8
7 301 League 6/12 4-8
8 501 League 6/12 4-8
9 601 League 6/12 4-8
10 701 League 6/12 4-8
11 801 League 6/12 4-8
12 901 League 6/12 4-8
13 Prisoner 1 1-8
14 Single round high score 4 1-8
15 3PT Contest 3 1-8
16 Best of Nine 4 1-8
17 Cricket 3/6 1-8
18 No Score Cricket 3/6 1-8
19 Cut Throat Cricket 3/6 1-8
20 Killer Cricket 3/6 2-8
21 Low Pitch Cricket 3/6 1-8
22 Overs 19/38 2-8
23 Unders 19/38 2-8
24 Halve-It 1/2 1-8
25 Big-6 19 2-8
26 Double Down 1/2 1-8
27 21 Points 7 1-8
28 Nine Dart Century 3/6 1-8
29 Count Up 9/18 1-8
30 Round the Clock 12 1-8
31 Shanghai 4 1-8
32 High Score 14/28 1-8
33 Bingo 4 1-8
34 Infinite Shoot 1 1
Total: 355

Bull and 50/50 Bull)
The score will be deducted for each dart from 301 points, the first player who reaches exactly 0 will be the winner Please refer to clause (5) of the operation for the selection of various single in/out, double in/out and master out options For single in or single out  options, the game can be started or ended by throwing at any segments, regardless if single, double or triple. For double in / double out options, the beginning / ending throw will only be accepted respectively by hitting the double zone or double the bull’s eye. For master out, you have to hit either double or triple zone to end the games. You cannot start or end the game by hitting the wrong score segments
This game also equips with an option of selecting 50/50 bull (both inner and outer bull is 50) 0r 25/50 bull (inner bull is 50 and outer bull is 25) and making the variations to a total of 72
For more fun, the board will display the closest segment to be hit in order to end the game in the fastest manner if a player’s score is lower than 170 for Double Out or 180 for Master Out options
To make games more enjoyable, the game can also display the dart point averaging for each player to check the skill level after finishing the game
G02 501
All games and features same as the G01 301 rules except the game starts from 501
G03 601
All games and features same as the G01 301 rules except that the game starts from 601
G04 701
All games and features same as the G01 301 rules except the game starts from 701
G05 801
All games and features same as the G01 301 rules except the game starts from 801
G06 901
All games and features same as the G01 301 rules except the game starts lrom901
G07 301 LEAGUE (With options of Single In/Out, Double In/Out and Master Out, team selection, Bull and 50150 Bull)
Similar to 301 Count-down but here the teams play against each other.
If a member of the team reaches 0 exactly,his/her team has won. However, there s one condition. The total score of his/her team must not be greater that the opposing team’s total score.
If it is greater, the team has not won and it resumes its previous position. Apart from the 301 standard variations, this game also allows selection of the different team combinations to play with GOB 501 League
All games and feature same as the G07 301 League rules except the game starts from 501
G09 601 League
All games and feature same as the G07 301 League rules except the game starts from 601
G10 701 League
All games and feature same as the G07 301 League rules except the game starts from 701
G11 801 League
All games and feature same as the G07 301 League rules except the game starts from 801
G12 901 League
All games and feature same as the G07 301 League rules except the game starts from 901

G13 PRISONER (No option)
The first player tries to shoot one dart into each number, in order, starting with the number 1 Only the triple ming, double ring, and the segment in between count as scoring the target number After the 1 is hit in any of the playable areas, the next target is 18 and  so on, clockwise around the board If the player’s dart misses the board (outside the doubles ming) or bounces out, the dart is left in the board for one turn The player throws only two darts the next tum and then may pull the lost dart for use in the next tum after  that If the player throws a dart into the area from the bullseye to the triples ming (bull and double bull included), the dart is left in the board and is a “pgISONER” A pnisoner dart remains in the board until any player (including the player who threw the dart)  hits the playable area of the same number (in the case of the bullseye, hitting another bullseye captures the pnisoner). Once a player captures a “prisoner”, the dart is his/hers to use for the rest of the game (unless it is lost in the same manner)
If there is more than one “prisoner” dart that may be captured, they may only be captured one at a time. For example, if there are two darts in the 18 between the bulls-eye and the triples ming, two darts must be thrown into the playable area of the 18 to capture  them both
After the first “prisoner” is captured, one player now has four darts to use while the player who lost the dart has only two. By the end of the game, you might be playing with 7 darts and none of them might actually be yoursl
Play continues until one player has gotten a dart in every number from 1 through 20 in the target area The first player to do this wins the game

G14 Single Round High Score
The total score of each player will be calculated after shooting all the darts set in the game and the player with the highest score wins. After each player shoots the darts, the system will automatically display the average score of the player
In unlimited shooting mode, each player can decide the number of darts to shoot. After each shooting round, just press the NEXT key to end the player’s shooting round and calculate the total score and average score
Player(s) can choose to shoot 3 times, 5 times, 9 times
G15 3PT Contest in real life, the 3PT contest consists of 5 positions (0, 45, 90, 135, 180 degrees) and players shoot 5 goals at each position The first 4 balls are regular balls which are worth ONE point and the fifth ball is Money Ball which is worth TWO points We take the upper half of the dartboard as the half court in the basketball game, with 11 points, 9 points, 20 points, 4 points, and 6 points as the 5 post1ions
If the player’s first 2 darts (balls) hit the triple zone during the game, the CRICKET area will light up one stroke accordingly
If the 3rd dart (Money Bal) hits the bull’s eye area (25/50), the CRICKET area will light up two strokes accordingly when the game is over, the player who lights up the most strokes Of CRICKET area wInS
(OPTION)
The game offers different options of level
Easy the first two throw only need to hit the position. For example, if you hit the area of 11 points, both single, double and triples are considered as a hit Medium: As long as the first 2 darts hit the triangle and triple zone of the area, the throws will be considered  as hits Difficult. As mentioned above, the first 2 darts need to hit the triple zone to be considered as hits
For these three levels, the Money Ball needs to hit the bull’s eye area (25/50) The game ends in one set
Each set has 5 rounds
The three throws in round one need to hit the area of 11 points, 11 points and 25150
The three throws in round two need to hit the area of 9 points, 9 points and 25150
The three throws in round three need to hit the area of 20 points, 20 points and 25150
The three throws in round four need to hit the area of 4 points, 4 points and 25150
The three throws in round five need to hit the area of 6 points, 6 points and 25150
The default difficulty of booting is easy

G16 BEST QENINE (with options of 009, 012, 015, 018, 021)
A player receives 1 score when hitting the number, 2 scores when hitting a double and 3 scores for hitting a triple. Number is determined by computer randomly

Option 009 012 015 018 021
No 9 12 15 18 21

G17 CRICKET (With option C00, C20, C25, 25/50 Bull and 50/50 Bull)
Following the standard rules, in Simple Cricket only the number 15-20 & bull’s eye are used.All valid hits will be confirmed & displayed by the Cricket Display

  1. When a number has been hit 3 times by a player, it is then open’ to that player and any further hits will score points as thrown
  2. Once a number has been hit 3 times by all players, that number is then closed and can no longer be scored upon by any player. At that time, the cricket score of that number will display as O
  3. Aplayer who has ‘opened a number can continue to score on that number until it becomes ‘closed’
  4.  A player wins the game when he first ‘closes’ all the numbers and has equal or greater scores than the other players. However if players are tied on points, or have no points, the first player to ‘close’ all numbers wins
  5. And if a player has ‘closed all numbers first, but is behind on points, scoring continues on ‘open’ numbers.
    If that player has not accumulated the highest point total by the time another player ‘closes’,the player with the most points will be the winner
    CO0 hit & open” the numbers 15-20 and bull’s eye at any order
    C20 hit & open’ the number 20 first, then in order open” numbers 19 18,17, 16, 15 & bull’s eye
    C25 hit&open’ bull’s eye first, then in order open” numbers 15, 16, 17 18,19 & 20

Note

  1. Single segment – count one time
    Double segment – count two times
    Triple segment – count three times

  2. The segment will be opened if already hit more than three times. It will then be closed if all players open the same segment

winmax B09V7JLMXB Electronics Dartboard - Cricket
Status

G18 NO SCORE CRICKET (with options of 000, 020, 025, 25/50 Bull and 50/50 Bull)
The game is played the same as Cricket EXCEpT no score is made The winner is the player who first closed all the points G19 CUT THROAT CRICKET (with options of OOC, 20C, 25C, 25/50 Bull and 50/50 Bull)
Same basic rules as the standard cricket EXCEPT points are added to your opponents’ total once scoring begins. The player who first closes all segments with the fewest scores wins This variation enables players to rack up scores for his opponents, digging them  into a deeper hole G20 KILLER CRIKCET (with options of HOO, H20, H25, 25/50 Bull and 50/50 Bull)
The game is played the same as No Score Cricket. Except when you closed a point, and your opponents do not, you can eliminate opponent’s marking by hitting the same number again The winner is the player who closed all the points
G21 LOW PITCH CRICKET (with options of EOO, E20, E25, 25/50 Bull and 50/50 Bull)
The game is played the same as Cricket. Except the points to be shot are changed from 15 to 20 and Bull to 1 to 6 and Bull
E00:Open numbers 1 to 6 and bulls eye in any order

  • E20 Open numbers 6 to 1 and bulls eye in order
  • E25 Open numbers bulls eye and 1 to 6 in order

G22 OVERS (with options of 003, 004, 005, …. 021, 25/50 Bull and 50/50 Bull)
The players have to take turns to throw 3 darts.
If a player’s score is less than the previous player’s score, one cricket light will turn off which means he loses one life. Before each player shoots in each round, the text screen displays the record score
A player will be out of the game when all his lives are gone. The last surviving player is the winner 003 –021 represents 3 lives to 21 lives

G23 UNDERS (with options of U03, U04, U05, …. U19, U20, U21, 25/50 Bull and 50/50 Bull)
Rules follow exactly as above except

  1. The leader’s score is the lowest score for each tum
  2. Amissed dart should be counted as 60 by pressing the MISS button U03-U21 represents 3 lives to 21 lives

G24 HALVE-IT (with options of 25/50 Bull and 50/50 Bull)
There are 12 rounds of three darts each in this game The objective is to score as many points of the designated numbers as possible The designated numbers for each round are

1st round 12
2nd round 13
3rd round 14
4th round Any doubles
5th round 15
6th round 16
7th round 17
8th round Any triples
9th round 18
10th 19
11th 20
12th Bull’s Eye

Scoring occurs when the dart hits the designated area only. All hits are scored at face value. Should all three of a player’s darts miss the designated target  area, his total score to those points is cut in half. The highest score at the end is the winner G25 BIG-6 (with options of b03, b04, b05, b19, b20, b21)
This game allows players to challenge their opponents to hit the targets of their choice. However, players must eam the chance of picking the next target for their opponent by making a hit on the current target first Single 6 is the first target to hit when the game  begins. Before the game starts, players must agree on how many lives will be used by pressing OPTION button (B3). Within the two throws, player 1 must hit a 6 to save” their life After the current target is hit, the next dart thrown will determine the opponent’s target.
If player 1 fails to hit the current target within 2 darts, he will lose a life and a chance to determine the next target for player 2. Player 2 will shoot for the single 6 that player 1 missed. Singles, doubles and triples are all separate targets for this game The object of  the game is to force your opponent into losing lives by selecting tough targets for your opponent to hit such as Double Bull’s eye” or triple 20°
The last player with a life left is the winner
The no. of lives left is displayed by the cricket display

G26 DOUBLE DOWN (with options of25/50 Bull and 50/50 Bull)
The game starts with a base score of 40 for each player The player has to score by hitting the active segments of the current round. For instance the 1 round, the player must throw to hit segment 15. If no 15’s are hit, the player’s score will be cut by half The next  round is 16 and so on. For D and T, the  player has to hit any double or triple and the same rule will be applied. The player who gets the highest score is the winner

winmax B09V7JLMXB Electronics Dartboard - Cricket Status
2

G27 21 POINTS (with options of 005, 006, 007, 008, 009, 010, 011, 25/50 Bull and 50/50 Bull )
The object of this game is to get the most marks. A player can get one mark in two ways:1 Gets 21 points exactly with1,2 or 3 darts, or 2. Has the highest points up to 21 points (if no one gets 21 points in this round) The player will bust’ when a score is over 21  points and the player cannot get a mark. After the game is over, the player with the most marks wins the game 005, 006, 007 011 represent 3 rounds, 4 rounds, 5 rounds respectively 11 rounds

G28 NINE DART CENTURY (with options of 100,150,200, 25/50 Bull and 50/50 Bull)
The options are the target score, see the chart below

Option 100 150 200
Target Score 100 Point 150 Points 200

In ths game each player has 9 darts (three turns) to score 100 (or 150, 200) points without going over, or get as close to 100 as possible.
If you go over you are out of the game. The dart board will announce Bust” Darts that land outside the scoring area will reset your score back down to zero. Darts that bounce out are not penalized and do not count for any points. The number on the dartboard  that you hit will be your score. A double segment is worth double points and a triple is worth triple The player that gets closest to the Target
Score without going over is the winner
G29 Count Up (with options of 100,200, 300, 900, 25/50 Bull and 50/50 Bull )
The score will be accumulated for each dart, the first player who reaches or goes over the set points will be the winner The set point options are 100, 200, 300, 900
G30 ROUND THE CLOCK (with options of 105, 110, 115, 120, 205, 210, 215, 220, 305, 310, 315, 320)
Hit in strict order of1,2, 3, until 5, 10, 15 or 20s are reached with straight, double or triple shots depending on the performance level The first player to reach the final score is the winner
If a wrong number is hit in the round, that player’s tumis over Players start their next turn with the next correct number in the sequence. The computer will display the number that the player has to hit 105,110,115,120. The last number is 5,10,15,20 respectively  regardless of single, double or triple 205,210,215,220. The last number is 5,10,15,20 respectively and only double is valid 305,310,315,320. The last number is 5,10,15,20 respectively and only triple is valid G31 SHANGHAI (with options of L01, L05, L 10, L 15)
Each player has to proceed around the board to score from 1 through 20 and then the bull’s eye Throw 3 darts for each number and the player who gets the highest scores wins. There are 3 performance levels and each player can score on any correct segments  (single X 1, Double X 2, Triple X 3) and selections are varied as follows.­

  • L01 the game starts from segment 1
  • LOS the game starts from segment 5
  • • L10 the game starts from segment 10
    • L15 the game starts from segment 15

The opening segment will automatically appear on the display

G32 HIGH SCORE (with options of H03, H04, H05, HOS, H07, HOB, H09, H10, H11, H12, H13, H14, 25/50 Bull and 50/50 Bull)
The scoring options are the number of rounds, see the chart below

Option HO HO HO HO HO HO HO H1 H1 H1 H1 H1
3 4 5 6 7 8 9 0 1 2 3 4
Rounds 3 4 5 6 7 8 9 10 11 12 13 14

Refer to the section Read First – Operation”
Playing the Game
To win The player with the highest score at the end of all the rounds wins
The rules are simple.A player must rack up the most points in 3,4, 5..or 14 rounds (each round is 3 darts) to win
Doubles and triples count as 2 times and 3 times that number’s score respectively
The cricket display will count the rounds
G33 BINGO ( With option of 132, 141, 168, 189)
The board will display the target segment automatically The player who first finishes hitting all specified target segments for three times wins the game 132- Hit the segment with the sequence 0f 15,4,8, 14,3 141.Hit the segment with the sequence of 17, 13,9,7,1  168- Hit the segment with the sequence of 20, 16,12,6,2
189- Hit the segment with the sequence of 19, 10, 18,5, 11
The player should hit a number segment three times to enter into the next number segment. Hitting the single segment counts as one time; the double segment counts as two times; the triple segment counts as three times
G34 Infinite Shoot (without option)
Welcome to the new game
This is a hidden new game, you will not hear the game name during game selection
In this game, players can practice darting unlimited times. The score will be accumulated for each dart The game can also display the dart point averaging till over 999, or press button ENTER” at anytime

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