Winning Moves Games USA 1167 Classic Yahtzee with Retro Artwork Instruction Manual

May 15, 2024
Winning Moves Games USA

Yahtzee-LOGO

Winning Moves Games USA 1167 Classic Yahtzee with Retro Artwork

Winning-Moves-Games-USA-1167-Classic-Yahtzee-with-Retro-Artwork-
PRODUCT

Specifications

  • Number of Players: Any
  • Equipment Included: Dice Cup, Set of 5 Yahtzee Dice, Yahtzee Score Pad, Yahtzee Bonus Chips

Product Usage Instructions

The object of the Game

  • The object of Yahtzee is to obtain the highest score for one or more games. The player with the highest total score for all games (up to 6 games) wins.

Number of Players

  • Yahtzee may be played by any number of people. It can be played solitaire or competitively in a group.

Equipment of the Game

  • Your Yahtzee game consists of a Dice Cup, a set of 5 Yahtzee Dice, a Yahtzee Score Pad, and Yahtzee Bonus Chips.

How to Play

  • Follow the instructions on the score card to play the game. Roll the dice and choose how to score based on the combinations you achieve.

Upper Section

  • In the Upper Section, score Aces, Twos, Threes, Fours, Fives, and Sixes by adding only the dice with the same number and entering the total in the appropriate box.

Lower Section

  • Score combinations like 3 of a kind based on the dice results.
  • Fill in boxes based on specific criteria mentioned on the scorecard.

Bonus

  • To earn a bonus of 35 points, score 63 points or more in the Upper Section. Bonus points can be obtained by achieving a total of 63 points or more in any manner in the Upper Section.

Scoring

  • The game is completed after each player has had 13 turns. Total scores are calculated and entered on the reverse side of the scorepad.

FAQ:

How many players can play Yahtzee?

  • Yahtzee can be played by any number of people.

How do I earn bonus points in Yahtzee?

  • To earn a bonus of 35 points, score 63 points or more in the Upper Section.
  • An exciting game of skill and chance, fun for all the family. Just for the fun of it, get up a Yahtzee party tonight.

YAHTZEE RULES

  • OBJECT OF THE GAME: The object of YAHTZEE is to obtain the highest score for one or more games. The player with the highest total score for all games (up to 6 games) wins.
  • NUMBER OF PLAYERS: YAHTZEE may be played by any number of people. It can be played solitaire or competitively in a group.
  • EQUIPMENT OF THE GAME: Your YAHTZEE game consists of the following equipment:

NOW LET’S PLAY

  • Each player keeps their score on a YAHTZEE scorecard to be marked with the player’s name. To determine who goes first, each player places all five dice in the dice cup and rolls out all the dice; the player with the highest total starts the game. The play then continues clockwise.
  • Each player in turn places all five dice in the cup, shakes the cup, and rolls out the dice. Each turn consists of a maximum of three rolls. The first roll must be made with all five dice. If the player chooses to roll a second and, if desired, a third time, they may pick up any or all the dice and roll again. It is the skillful use of these two optional rolls of the dice that can turn an unlucky first or second roll into a high-scoring turn. A score must be entered after the last roll in the appropriate box or a zero entered in a box of the player’s choice.

SCORECARD

  • Now let’s look at the YAHTZEE scorecard. You’ll note that there are 13 scoring boxes–aces, twos, threes, etc., through Large Straight, YAHTZEE, and Chance.
  • On each completed turn, the player must score in one of the 13 boxes.
  • If on the first roll of the dice, a player has they might choose to go for “Twos” in the Upper Section of the scorecard or “3 of a kind” (in this case 2’s) in the Lower Section of the scorecard.
  • The player would then leave the dice marked “2” on the table, pick up the 1, 3, and 6 dice, and attempt to toss more 2s on their second roll.
  • If on the second roll of the dice, they have they might stop there and enter 6 in the “Twos” box in the Upper Section of the scorecard or 17 (total of all five dice) in the “3 of a kind” box in the Lower Section.
  • Or they might choose to roll again in the hope of getting one or even two more 2s.
  • If the player chooses to roll again, they pick up the 5 and 6 dice only and toss for their third and last roll. If, on this third roll, they have they could enter their score as 6 in the “Twos” box in the Upper Section of the scorecard or 11 (total of all five dice) in the “3 of a kind” box in the Lower Section. The choice of when to take a score either after the first, second, or third roll of the dice, and where to score (in the Upper Section of the Lower Section of the scorecard) will be determined by the goal the player has set for themself. The choice of where to score can be made at any time after the first, second, or third roll.
  • On completion of each turn, the player marks the score in the appropriate box on their scorecard or may enter a zero in a box of their choice.
  • For example, if after the third roll, a player has the “Ones,” “Twos” and “Fours” boxes in the Upper Section and the “3 of a kind “ and “Chance” boxes in the Lower Section have been previously filled, the player must enter a zero in any open box. Only one blank box may be filled at the end of each turn. The boxes may be filled in any order, according to the player’s best judgment.
  • The game is completed after each player has had 13 turns and has filled every box in the column with a score or an optional zero. The scores are then totaled and entered on the reverse side of the scorepad.

HOW TO SCORE

  • It’s simple! The YAHTZEE scorecard is divided into 2 sections; the Upper and Lower.

UPPER SECTION

  • In the Upper Section, there are boxes to score “Aces,” “Twos,” “Threes,” “Fours”, “Fives” and “Sixes.”
  • If a player chooses to score in the Upper Section, they count and add only the dice with the same number and enter the total of these dice in the appropriate box. If a player rolls and elects to take their score in the Upper Section, they would enter 9 in the “Threes” box.
  • NOTE: a player may enter the total of ANY NUMBER of the same value dice in the appropriate box in the Upper Section. For example, if a player rolls they may choose to score 2 in the “Aces” box. On the other hand, if a player rolls
  • they may, if they wish, score 12 in the “Threes” box.

BONUS

  • To earn a bonus of 35 points, a player must score 63 points or more in the Upper Section. (For quick calculation, 63 may be reached by scoring 3 “Aces,” “Twos,” and so on through “Sixes.”).
  • A bonus can be obtained by having a total of 63 points or more scored in any manner in the Upper Section.

LOWER SECTION

  • The Lower Section of the scorecard is played exactly as indicated. The “3 of a kind” box may be filled in only if the dice show at least 3 of the same number.

For example: would be scored 18 (total of all dice) in the “3 of a kind” box.

  • 4 of a kind” scores the total of all dice provided they include 4 dice of the same number. This turn would be scored 14 (total of all dice) in the “4 of a kind” box. (May also be scored in “3 of a kind” if the “4 of a kind” box has already been filled.)
  • Full House” may be scored as a “Full House” for 25 points in the Lower Section and may also be scored in “3 of a kind box” or “3 box” in the Upper Section (if the “Full House” box has already been filled.)
  • Small Straight” is any sequence of four numbers, such as.
  • NOTE: the fifth die can be any number. Any “Small Straight” is valued at 30 points.
  • Large Straight” is a sequence of five numbers, either.
  • These turns are valued at 40 points in the “Large Straight” box.
  • May also be scored in the “Small Straight” box if the “Large Straight” box has already been filled.
  • YAHTZEE is any five-of-a-kind. Score 50 points in the “Yahtzee” box. The Chance Box offers a player the opportunity to score on any turn where they do not choose to score in any of the other open boxes.
  • Mark the score by totaling some points on all dice.
  • YAHTZEE USED AS A JOKER: A YAHTZEE may be used as a Joker only when both of the following conditions exist:
  1. The YAHTZEE box has been previously filled with 50 or zero.
  2. The appropriate box in the Upper Section has been filled.
  • For example, if the YAHTZEE consists of five 4’s and the “Fours” box has been previously filled.
  • The player marks their score in any of the boxes in the Lower Section as follows.
  • If the dice were they may score the total of all 5 dice, which in this case equals 20 points, in any one of the following boxes: “3 of a kind,” “4 of a kind” or “Chance.” Or they may score 25 points in the “Full House” box, 30 points in the “Small Straight” box or 40 points in the “Large Straight” box. If all the boxes in the Lower Section are filled, they must enter a zero in a box of their choice in the Upper Section.

HOW TO USE YAHTZEE BONUS CHIPS: A player receives one YAHTZEE Bonus Chip when they toss a second YAHTZEE during the same game if, and only if, the first YAHTZEE was scored in the YAHTZEE box. The second and subsequent YAHTZEES must be scored in the appropriate box in the Upper Section. If the appropriate box has been filled previously then the second or subsequent YAHTZEES may be used as a Joker provided that both conditions exist as described in the preceding paragraph. If a zero must be taken when the YAHTZEE is used as a Joker, the player still receives a Bonus Chip. The YAHTZEE bonus Chips are each worth 100 points. At the end of each game, players score the number of points each has in YAHTZEE Bonus Chips in the space provided on the back of the scorecard. After scoring, return the bonus chips to the “kitty.” When two tables are playing, divide the Bonus Chips by color.

YAHTZEE PLAYED WITH PARTNERS

  • YAHTZEE may be played by two or more teams of partners. Partners write their scores in the same column. All other rules remain the same.

YAHTZEE PLAYED SOLITAIRE

  • YAHTZEE may also be played solitaire. The highest score that can be obtained in any one game is 375 points (not including YAHTZEE bonus chip points).

STRATEGY

If you are not as lucky as your opponent, try to beat them with strategy.

Here are a few examples:

If after each, You have the choice of scoring the

turn, your dice to show: the following boxes, if open:


9 points in the “Threes” box in the Upper Section; or 19 points (total all dice) in the “3 of a kind” or “Chance” box in the Lower Section.

20 points in the “Fives” box in the Upper Section; or 22 points (total all dice) in the “3 of a kind” or “4 of a kind” box, or the “Chance” box in the Lower Section.

19 points (total of all dice) in “Chance” in the Lower Section, or 4 points in the “Twos” box in the Upper Section. This last choice, however, puts you 2 points below (63) for the Upper Section bonus of 35 points. To overcome this deficit, you would have to score either 4 “Threes,” “Fours,” “Fives” or “Sixes” during the game to earn the bonus.

  • If, in any of the above examples, all appropriate boxes were already filled, you would have to score a zero in a blank box. It would be best if you could take a zero in an open box of the Upper Section without ruining your chances of scoring a 63 to earn the 35-point bonus. If this cannot be done, a player would have to use their judgment in placing the zero to lose the minimum number of points.

  • HASBRO GAMING, its logo, and YAHTZEE are trademarks of Hasbro and are used with permission.
    © 2022 Hasbro. All Rights Reserved. Licensed by Hasbro. WINNING MOVES, WINNING MOVES GAMES, and CLASSIC, RETRO, COOL, & FUN, and Logos thereof, are registered trademarks of Winning Moves Inc. © 2022 Winning Moves Inc. 75 Sylvan Street, Suite C-104, Danvers, MA 01923 USA. Colors and parts may vary. Made in China.

  • For more information about Winning Moves product safety and compliance please visit http://www.winning-moves.com/product_safety

  • Contact us: Winning Moves Games

  • 75 Sylvan Street Suite C-104 Danvers, MA 01923

  • Phone:800-664-7788 ext. 114 Fax: 978-739-4847

  • Email:wmoves@winning-moves.com

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