steinberg HALion 6 SpectraLayers VST Wavelab Instructions

June 12, 2024
steinberg

HALion 6 Spectra Layers VST Wave lab
Instructions

www.chrisstaubyn.com

Little did you know…
This simple, seemingly innocuous purchase would result in endless musical fun.

INTRODUCTION

Welcome! Thanks for purchasing SIMPLE, the industry’s first full-featured third-party synth for HALion 6, HALion Sonic 3 and HALion Sonic SE3. SIMPLE carves its own legacy by reintroducing synthesis from a musical perspective.
SIMPLE’s intelligent design, flexible Modulation Matrix, unrivaled Super Tone emulation, minimal effort Super Voice engine, SIMPLE control and comprehensive high-quality effects combines and automates the synthesis process,  creating an easier workflow where musicians can tap into the control and depth that synthesis provides, while minimizing technical work so you can get back to what’s most important—creating music. This document will get you up and running with SIMPLE. This product is the result of years of perseverance, hard work and love. By purchasing Chris St ’Aubyn products you support a one-man company, provide employment, fund future development, support sound designers, freelancers, artists and families. If you have any questions, concerns, love-letters or hate mail feel free to send it to:

CREDITS

  • DSP & GUI: Chris St ‘Aubyn
  • SOUND DESIGN: Chris St ‘Aubyn, Tekknovator, William Keely, I Am Yash, Tobias Strobel, Bree Meela, Alan Valdez, Stephen Barker, “Dr.” Matt Byron, Gary Gibbons
  • MANUAL: Chris St ‘Aubyn
  • THANKS: Larissa Lindsay, Christopher Robertson, Nick Paquette, Casey Young, Michal Hose, Joseph Ettinger, Danny Lux, Jared Martin, Steinberg, Steinberg Forum Users, Demo Song Writers, Beta Testers, and of course, you.
  • DEDICATIONS: This work is dedicated in the memory of Merina Franklyn. May you live forever in all of the hearts you have touched. You are gone but never forgotten.

KEY FEATURES

  • Fully compatible with HALion 6, HALion Sonic 3 and HALion Sonic SE 3.
  • Large Beautiful interface designed for ultimate ease of use and to accentuate workflow.
  • Over 800 factory library presets.
  • Super Tone Control for unrivaled analog emulation.
  • Super Voice Control to transforms monophonic voicing effortlessly; adding density, mass, depth, and sample playback.
  • Two continuous-variable oscillators with seven alias-free classic-analog inspired waveforms, incapable of pure tone• Real-time oscillator waveform display.
  • Single multi-mode filter with 71 different filter algorithms.
  • Three flexible independent LFO’s and ADSR envelopes with real-time display.
  • Four freely editable high-quality Effects (Distortion, Chorus, Delay, and Reverb).
  • Two SIMPLE control knobs for unique non-linear, super colossal, ear-pleasing sound.
  • Full Note Expression support.
  • Flexible modulation matrix with independent bypass.
  • Programmable arpeggiator with over 1000 arpeggiator types.
  • Special integrated post psycho-acoustic-processing.
  • Special tailored parameters designed to automate and simplify music-making process.
    NOTE: Due to sheer amount of calculations performed, BIONIC mode is EXTREMELY demanding on CPU.

NEW FEATURES AND IMPROVEMENTS: VERSION 6

  • New User Interface!
  • 200 new presets!
  • Super Voice now plays samples!
  • 340 new Super Voice modes (Including 275 new samples and noise generators)!
  • Introducing “Low CPU” Quality setting!
  • Individual FX presets added!
  • 3 new chorus types added to chorus FX (Flanged, Phased, Ensemble).
  • 7 new reverb types added to reverb FX (Room x3, Plate x2, Hall x2).
  • New dual diode tube distortion added to distortion FX.
  • New lowpass filter added to delay FX.
  • Pitch Bend options added.
  • New Custom Arpeggiator mode!
  • Quick Controls added to modulation matrix sources.
  • “Fixed” added to modulation matrix sources.
  • Faster loading.
  • CPU improvements.
  • Improved arpeggiator sync!
  • 2 new filter modes (including new fatness algorithms)!
  • 58 new filter types!
  • Super Tone improvements (updated sound engine).
  • Menus updated with sub-menus for easy navigation.
  • Tooltips updated with additional detailed information.
  • Smarter modulation cleaning.
  • Internal dynamic polyphony updated.
  • All pitch modulation adjusted to easily stay in tune.
  • Improved automation interpolation (notable improvement to pitch automation).
  • Arp updated to trigger on first note.
  • LFO updated to trigger on first note when sync’d to tempo.
  • Louder reverb level.
  • Updated reverb characteristics.
  • Improved LFO phase accuracy.
  • New rewritten user manual.
  • Removed “%” from parameter values.
  • User Interface fully supports automatic Hopi resizing/scaling (100%, 125%, 150%, 175%, 200%).
  • New Media Bay and Library icons (with automatic Hopi resizing/scaling).
  • “LOW” and “SPLT” suffix added to presets that have quality set to “LOW CPU” or sounds split across keyboard range.
  • Fixed bug that caused incorrect envelope playback.
  • Fixed bug that caused mono mode to disable fixed pitch.
  • Fixed mislabeled preset name “Kaboom 808 (x2)”.
  • Fixed mislabeled preset name “Synthetic Harp (x2)”.
  • Fixed mislabeled preset name “Concert Keys (FT)”.
  • -Other adjustments.
    NOTE: Due to major improvements, exisiting presets may sound different.
    NOTE: Due to major improvements, automation in previous projects may need to be reassigned.

BASIC SYNTHESIS
SIMPLE is a subtractive synthesizer. Although SIMPLE is design for ease of use, some rudimentary understanding of how subtractive synthesizers work is expected. To maximize your experience with SIMPLE it is important to comprehend the signal flow of basic subtractive synthesis. Above is a basic breakdown of SIMPLE’s signal flow.

  1. You, the keyboardist, play musical notes (which may be altered by the Arpeggiator).
  2. The Oscillators generate the basic signal.
  3. The Filter and Filter Envelope alter the basic signal by filtering-out (removing) portions of the frequency spectrum.
  4. The Volume Envelope shapes the beginning, middle, and end level of the signal over time.
  5. The Mod (Modulation) Matrix transforms the signal by tying processing components to the signal.
  6. Effects then process the signal before it goes to the final output.

OSCILLATOR SECTION

The Oscillator section is where SIMPLE’s audio signal is generated. It features two independent oscillators and their respective controls. Each, with independent SIMPLE Controls.

  • SHAPE: Controls the waveform shape of the oscillator. The waveform controls are continuously variable, morphing between Sine, Triangle, Saw-Triangle, Sawtooth, Square, and Pulse with adjustable Width.
  • PITCH: Controls the musical pitch of the oscillator in semitones. TIP: 12 semitones = 1 octave.
  • FINE TUNE: Controls the musical pitch of the oscillator in cents. TIP: 100 cents = 1 semitone.
  • SIMPLE CONTROL: The heart of SIMPLE. Creates unique, non-linear, super colossal, and ear-pleasing sounds. without hours of tinkering (can be extremely CPU demanding).
  • VOLUME: Controls the volume of signal generated by the oscillator.
  • PAN: Controls the stereo position of signal generated by the oscillator between left and right.
    NOTE: If VOLUME is adjusted to zero, oscillators intelligently bypass to save CPU.
    NOTE: Only one oscillator is described. However, both oscillators function identically.

MASTER SECTION
The Master section contains basic global controls.

  • VOLUME: Controls the overall volume of signal.
    NOTE: If VOLUME is adjusted to zero, SIMPLE is intelligently bypassed to save CPU.

  • PAN: Controls the overall stereo position of signal between left and right.

  • PITCH: Controls the overall musical pitch of the signal in semitones.

  • QUALITY: Click to set the overall accuracy and CPU usage of SIMPLE.
    ◦ HIGH QUALITY: Maximum analog quality, at the expense of higher CPU.
    ◦ LOW CPU: Reduces analog accuracy to save CPU.
    NOTE: QUALITY setting synchronizes across all SIMPLE layers in a single HALion slot.

  • LIMITER: Click to set internal limiter.
    ◦ ON: Activates internal limiter.
    ◦ BOOST 3: Increases volume of signal into internal limiter by 3dB.
    ◦ BOOST 6: Increases volume of signal into internal limiter by 6dB.
    ◦ BOOST 9: Increases volume of signal into internal limiter by 9dB.
    ◦ BOOST 12: Increases volume of signal into internal limiter by 12dB.
    ◦ Off: Deactivates internal limiter.

  • PB-UP: Controls the pitch bend range when the pitch wheel bends up.

  • PB-DOWN: Controls the pitch bend range when the pitch wheel bends down.

  • SUPER TONE: Controls the sound signature of SIMPLE.
    ◦ DIGITAL: Very Punchy, bright, linear, stable sound.
    ◦ ANALOG: Warm saturation, non-linear sound, some parameter drifting (uses more CPU).
    ◦ BIONIC: Very warm saturation, extremely non-linear, extreme parameter drifting (extremely CPU demanding).

MONO SECTION
The Mono sub-section contains controls for changing SIMPLE’s voicing. SIMPLE’s voicing is dynamic depending on Super
Tone position (and Mono mode) to optimize CPU usage.

  • MONO: SIMPLE can only play one note at a time if activated.
  • GLIDE: Controls the rate it takes for one note to glide to the next note.
  • LEGATO: Smoothly connects overlapping notes if activated.
  • FIXED PITCH: Pitch will ignore the played notes if activated.
  • SUPER VOICE: Restructures the voicing within SIMPLE. Effortlessly transforms your mono bass or lead into earthshaking, heart-warming goodness; adding density, mass, and depth. Also, generates additional sound content.
    HUSKY: Additional sub voices slightly panned.
    SMEAR: Additional voices slightly detuned.
    ULTRA WIDE: Additional sub voices and voices significantly panned, delayed, detuned and redistributed.
    CHAOS: Additional voices detuned and redistributed out of tune.
    SMART SUB: Additional sub voices intelligently mimics the set volume and panning of oscillators (RUNAWAY pans in the opposing direction of the oscillators).
    SWIRLY: Additional sub voices and voices panned, detuned.
    SPLIT WIDE: Additional sub voices and voices significantly panned, significantly delayed, detuned and redistributed.
    PING-PONG: Stereo position of signal swings left and right each key press.
    NOISE: An assortment of processed and unprocessed noises.
    RHYTHMIC NOISE: An assortment of looping sequenced noises.
    ◦ KICK ATTACKS: An assortment of kick drum transient samples.
    KICKS: An assortment of kick drum samples.
    SNARE ATTACKS: An assortment of snare drum transient samples.
    SNARES: An assortment of snare drum samples.
    CLAPS: An assortment of clap drum samples.
    TOMS: An assortment of tom drum samples.
    CRASHES: An assortment of cymbal crash samples.
    PERCUSSIONS: An assortment of miscellaneous drum samples.

ARP SECTION
The Arpeggiator sub-section turns sustained notes into sequences of melodic patterns. SIMPLE features over 1000 premade sequence patterns to select from, along with the ability to create your own custom 16 note sequence patterns.

  • ARP MENU: Click to activate the classic SIMPLE arpeggiator or to create your own custom arpeggiator note pattern.
  • PATTERN: Click to load an arpeggiator sequence from the preset library or to choose how your custom pattern will play when creating a custom arp sequence.
  • RATE: Controls the rate arpeggiated notes are played.
  • OCTAVE: Controls the number of octaves the arpeggio will be transposed.
  • GATE: Controls the duration of notes generated by the arpeggiator.
  • GROOVE: Shifts arpeggiated notes to create a more human feel.
  • LENGTH: Controls the number of steps in your custom pattern.
  • CUSTOM ARP STEPS: Draw in custom arpeggiator sequence. Control the length, volume and pitch of each step.

NOTE: The custom arpeggiator responds to modifier keys.
Hold CTRL while clicking a step to reset it.
Hold ALT to draw a line across multiple steps.
Hold SHIFT while clicking to edit all steps simultaneously.
Modifier keys can be combined to perform multiple functions simultaneously.
NOTE: Right-click the custom arpeggiator to access reset options.
NOTE: Only one Step is described. However, all 16 steps function identically.

FX SECTION
The FX section provides access to 4 global stereo effects. The onboard effects are Distortion, Chorus, Delay and Reverb.
These effects are routed in series, flowing from top-left to bottom-right.
NOTE: Additional HALion insert effects may also appear in factory presets.

  • DISTORTION: Several forms of distortion designed to simulate low-fidelity early-samplers, and overdrive pedals.
    MIX: Controls the amount of distortion effect mixed into the signal.
    SAMPLE CRUSH: Reduces sample rate.
    DUAL DIODE: Adds dual diode tube distortion.
    BIT CRUSH: Reduces bit depth.
    OVERDRIVE: Controls the balance of overdrive harmonics.
    TONE: Controls the balance of overdrive harmonics.

  • CHORUS: A modulation effect that is used for thickening and slurring sound.
    MIX: Controls the amount of chorus effect mixed into the signal.
    TYPE: Changes the type of chorus effect.
    RATE: Controls the rate of the chorus.
    BPM SYNC: Syncs chorus to song tempo if activated.
    DEPTH: Controls the intensity of pitch modulation.
    WIDTH: Controls the stereo width of chorus.

  • DELAY: Adjustable stereo and ping-pong delays.
    MIX: Controls the amount of delay effect mixed into the signal.
    RATE: Controls the rate of the delay.
    ◦ BPM SYNC : Syncs delay to song tempo if activated.
    FEEDBACK: Controls the number of echoes generated.
    PING-PONG : Stereo position of signal alternates LEFT and RIGHT when activated.
    FILTER: Controls the frequency the filter begins to remove harmonics from the delay.
    REVERB: High-end reverb capable of reversing reverb output.
    MIX: Controls the amount of reverb effect mixed into the signal.
    TYPE: Changes the type of reverb effect.
    REVERSE: Reverb signal plays backwards if activated.
    SIZE: Controls the size of the simulated space.
    PRE-DELAY: Controls the time it takes for reverb to start.
    DECAY: Controls the time it takes for the signal to fade out.
    NOTE: If MIX is adjusted to zero, effect is intelligently bypassed to save CPU.
    NOTE: Click individual FX menus to choose unique FX presets.

MODULATION MATRIX SECTION

The Modulation Matrix section holds the Modulation Matrix. The Modulation Matrix allows you to direct modulation sources to modulation destinations. For example, on row 1, you can change modulation destinations, such as the oscillator 1 pitch or filter cutoff, by using after touch, ribbon controllers, or pedals attached to your keyboard as modulation sources. Furthermore, on row 2, using MODIFIER 1 as a modulation destination, you can use sources, such as LFO’s or a Modulation Wheel to Modify the behavior of the modulation source chosen on slot 1. This flexibility opens the possibility to create unique and complex sounds within SIMPLE.
A SIMPLE useful example (pun intended) is to set row 1 source to LFO 1, destination to PITCH, and amount to 10. Play some notes on your keyboard and you will hear that this creates vibrato. Furthermore, set row 2 source to MOD WHEEL, destination to MODIFIER 1, and amount to 100. Your mod wheel will now control (modify) how much vibrato is being added to each note. Play a note and wiggle your mod wheel to hear it.

  • BYPASS: Click to bypass modulation row.
  • SOURCE: Click to select a modulation source. The source alters the signal of the destination.
  • AMOUNT: Controls how much of the source is applied to the destination.
  • DESTINATION: Click to select a modulation destination. The destination is altered by the source.
    NOTE: Only one Modulation Row is described. However, all 16 modulation rows function identically.
    NOTE: Click Modulation Matrix menu to clean (clear incomplete rows) or reset the modulation matrix (clear all rows).

SOURCES

  • —-: None
  • LFO 1: LFO 1 (travels between zero and, positive or negative values)
  • LFO 2: LFO 2 (travels between zero and, positive or negative values)
  • LFO 3: LFO 3 (travels between zero and, positive or negative values)
  • LFO 1+-: LFO 1 (travels between positive and negative values)
  • LFO 2+-: LFO 2 (travels between positive and negative values)
  • LFO 3+-: LFO 3 (travels between positive and negative values)
  • FILTER ENVELOPE: Filter Envelope shape
  • VOLUME ENVELOPE: Amplifier Envelope shape
  • USER ENVELOPE: User Envelope shape
  • KEY TRACKING : Keyboard note position
  • KEY VELOCITY: Hardness of key impact
  • PITCH BEND: Keyboard Pitch bend Wheel
  • GLIDE: Length of note glide
  • MAIN OUTPUT : Audio Output
  • MOD WHEEL : Keyboard Modulation Wheel (CC #1)
  • AFTERTOUCH: Keyboard After touch
  • BREATH: Hardware Breath Controller (CC #2)
  • FOOT: Hardware Foot Switch Controller (CC #4)
  • EXPRESSION: Hardware Expression Controller (CC #11)
  • NOISE: Random value
  • NOISE +-: Random noise between positive and negative value
  • MIDI CC 18: CC #18
  • MIDI CC 19: CC #19
  • MIDI CC 20: CC #20
  • MIDI CC 21: CC #21
  • FIXED: Constant value

DESTINATIONS

  • —-: None
  • VOLUME: Overall volume
  • PAN: Overall pan position
  • PITCH: Overall pitch
  • OSC 1 VOL : Oscillator 1 volume
  • OSC 1 PAN : Oscillator 1 pan position
  • OSC 1 PITCH: Oscillator 1 pitch
  • OSC 1 SHAPE : Oscillator 1 waveform shape
  • OSC 2 VOL: Oscillator 2 volume
  • OSC 2 PAN: Oscillator 2 pan position
  • OSC 2 PITCH: Oscillator 2 pitch
  • OSC 2 SHAPE: Oscillator 2 waveform shape
  • CUTOFF: Filter cutoff
  • EMPHASIS: Filter Resonance
  • VOLUME ATTACK: Amplifier Envelope attack
  • VOLUME DECAY: Amplifier Envelope decay
  • VOLUME SUSTAIN: Amplifier Envelope sustain
  • VOLUME RELEASE : Amplifier Envelope release
  • FILTER ATTACK: Filter Envelope attack
  • FILTER DECAY: Filter Envelope decay
  • FILTER SUSTAIN: Filter Envelope sustain
  • FILTER RELEASE: Filter Envelope release
  • USER ATTACK: User Envelope attack
  • USER DECAY: User Envelope decay
  • USER SUSTAIN: User Envelope sustain
  • USER RELEASE: User Envelope release
  • MODIFIER 1-16: Modify Matrix row 1-16

FILTER SECTION

The Filter Section features a single multi-mode filter. The purpose of the filter is to remove portions of the signal in the frequency spectrum sent from the oscillators. After being filtered, a brilliant-sounding sawtooth wave can become a smooth, warm sound without sharp treble. There are several filter types. Each has a different effect on various portions of the frequency spectrum.

  • Low-Pass (LP): Low frequencies are passed; high frequencies are reduced.

  • High-Pass (HP) : High frequencies are passed; low frequencies are reduced.

  • Band-Pass (BP): Only frequencies within a frequency band are passed.

  • Notch (N): Only frequencies within a frequency band are reduced.

  • Comb/All-Pass (AP): A series of notches within a frequencies spectrum by feeding the signal back into itself delayed.
    The dB per octave determines the slope of the filter—the lower it is, the softer the filter sounds.

  • SHAPE: Click to choose a filter algorithm.
    SIMPLE: The original SIMPLE filter.
    ANALOG: A new more-accurate analog modeled filter and fatness.
    DUPLEX: A new two-series filter with varying internal cutoffs and emphasis differentials, with aggressive distorted fatness.

  • CUTOFF: Controls the frequency the filter begins to remove harmonics.

  • EMPHASIS: Emphasizes the frequencies near the cutoff.

  • FATNESS: Adds filter distortion to the signal.

  • ENVELOPE AMOUNT: Controls how much the filter follows the filter envelope.

  • VELOCITY TRACKING: Controls how much the filter follows the velocity of notes played on the keyboard.

  • KEYBOARD TRACKING: Controls how much the filter follows notes played on the keyboard.

ENVELOPE SECTION
The Envelope Section comprises three envelopes generators that are triggered when playing notes. SIMPLE contains dedicated Filter and Volume envelopes for changing the filter cutoff frequency and volume over time. The third envelope generator can be used to freely control any given sound parameter via Modulation Matrix (see Modulation Matrix Section). Each envelope features four controls—attack, decay, sustain and release.

  • FILTER ENVELOPE: Controls the rise and fall of the filter cutoff frequency over time.
  • VOLUME ENVELOPE: Controls the level—or loudness—of the signal over time.
  • USER ENVELOPE: Controls any assigned sound parameter over time.
  • ATTACK: Controls how quickly the the initial signal takes to reach its highest point once a key is pressed.
  • DECAY: Controls how quickly the signal takes to transition to the sustain level after the peak of the attack.
  • SUSTAIN: Sets the steady signal level produced once a key is held down.
  • RELEASE: Controls how quickly the signal fades out completely once a key is released.
    NOTE: If a key is released during the attack or decay stage, the sustain phase is skipped. A sustain level of zero will produce a piano-like—or percussive—envelope, with no continuous steady level, even when a key is held

LFO SECTION
The LFO Section houses three continuous LFO’s (low frequency oscillators). LFO’s simulate natural instrument effects via Modulation Matrix (see Modulation Matrix Section), such as vibrato (by applying an LFO to pitch) and tremolo (an LFO applied to volume) or create special effects, such as applying an LFO to filter cutoff, creating a phaser-like effect.

  • SHAPE: Click to choose an LFO waveform shape.
    SINE: A sine that adds harmonics as it morphs.
    TRIANGLE: A triangle that morphs into a trapezoid then square.
    SAW: An upward saw that morphs into a triangle then downward saw.
    PULSE: A square that adjusts from narrow to wide.
    RAMP: An upward saw that adjust from wide to narrow.
    ANALOG SAW: An upward saw that bends from upward to downward when morphed.
    RANDOM 1: Random steps that are smoothly connected when morphed.
    RANDOM 2: Random high and low alternating steps that are smoothly connected when morphed.

  • MORPH: Transforms the LFO shape in unique ways.

  • RATE: Controls the rate of the LFO.

  • BPM SYNC: Syncs LFO to song tempo if activated.
    NOTE: Only one LFO is described. However, all three LFO’s function identically.

APPENDIX

While browsing presets you may notice some presets have suffixes. This is a list of suffixes used.

  • AT: After touch is assigned in this preset.
  • BC: Breath Control is assigned in this preset.
  • CHRD: This preset will play a chord from a single note.
  • CPU: This preset has high CPU usage.
  • DRY: This preset uses no effects.
  • LOW: This preset has quality set to LOW CPU.
  • SPLT: This preset splits multiple sounds across the keyboard range.
  • EX: Expression Controller is assigned in this preset.
  • MW: Mod Wheel is assigned in this preset.
  • PB: Pitch Bend is assigned in this preset.
  • FT: Foot Controller is assigned in this preset.
  • x2: This preset has two instances of SIMPLE.
  • x3: This preset has three instances of SIMPLE.
  • x4: This preset has four instances of SIMPLE.

LICENSE AGREEMENT

LICENSE GRANT : The license for this product is granted only to a single user. All content, sounds and samples in this product are licensed, but not sold, to you by Chris St ’Aubyn for commercial and non-commercial use in music, sound-effect, audio/video post-production, performance, broadcast or similar finished content-creation and production use.
Chris St ’Aubyn allows you to use any of the sounds and samples in the product(s) you’ve purchased for commercial recordings without paying any additional license fees or providing source attribution to Chris St ’Aubyn. This license is nontransferable and expressly forbids resale or lease of the product. This license also expressly forbids any inclusion of content contained within this product, or any other Chris St ’Aubyn product, into any other virtual instrument or  product of any kind, without Chris St ’Aubyn’s express written consent. This license forbids any re-distribution method of this product, or its sounds, through any means, including but not limited to, re-sampling, mixing, processing,  isolating, or embedding into software or hardware of any kind, for the purpose of re-recording or reproduction as part of any free or commercial library of musical and/or sound effect samples and/or articulations, or any form of musical  synthesis, sample or sound effect sample playback system or device or on a standalone basis.
Chris St ’Aubyn maintains the right to deactivate licenses of violators of these terms. Violators shall be excluded from customer resources, services and updates.
RIGHTS: The product, including accompanying documentation, is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. Chris St ’Aubyn retains full copyright privileges and complete ownership of all recorded sounds, instrument programming, documentation and musical performances included in this product. Any rights not specifically granted herein are reserved by Chris St ’Aubyn.
Any unauthorized use, distribution or reproduction of the product shall not be permitted, shall constitute a violation of law, and shall entitle Chris St ’Aubyn to, in addition to any other remedy at law or equity, injunctive relief. It is unlawful to deliberately circumvent, alter or delete technological measures of protection and information provided by Chris St ’Aubyn which identifies the products, its owner and the terms and conditions for its use. Please note that the product has been associated with the specific serial number you have been given. If the product ends up in other people’s music, you will be held legally responsible, so Chris St ’Aubyn asks you to keep this product for yourself. You further agree to take all reasonable steps to protect this product from unauthorized copying or use. Please note that Chris St ’Aubyn reserves the right to deactivate licenses of users who share any Chris St ’Aubyn product without permission. Violators will be excluded from customer resources, services and updates. Under the DMCA, copying and sharing copyrighted materials without a license is illegal, violations to copyright law may carry heavy civil and legal penalties.
REFUNDS: Downloaded libraries can’t be returned, so Chris St ’Aubyn cannot provide refunds. Please choose your selection carefully.
LIMITED WARRANTY/LIMITATION OF LIABILITY: To the maximum extent permitted by applicable law, Chris St ’Aubyn disclaims all warranties and conditions, either express or implied, including, but not limited to, implied warranties of merchantability, fitness for a particular purpose, warranties of satisfactory quality, title, and non-infringement, with regard to the product. To the maximum extent permitted by law, neither Chris St ’Aubyn, its suppliers, dealers, distributors, nor the agents or employees of the foregoing will be liable for any indirect, consequential, special or incidental damages of any sort, (including, without limitation, damages for lost profits, business interruption or  loss of data arising out of the use of the product) whether or not same have been notified of the possibility of such damages, or of any claim by any other party.
TERMS: This license agreement is effective from the moment the product is installed or purchased by any means. The license will remain in full effect until termination. The license is terminated if you violate any of the terms or conditions of this agreement. Upon termination you agree to destroy all copies and contents of the product at your own expense. In the event of termination, the following sections of this license will survive: RIGHTS, REFUNDS, TERMS  and GENERAL TERMS.
NFR (Not for Resale): All Chris St ’Aubyn libraries are subject to the terms of this license agreement, unless specified otherwise. NFR copies are exempt from upgrades or additional discounts, sales or coupons.
GENERAL TERMS (a) This license shall be governed by California law applicable to contracts fully negotiated, executed and performed therein. Only the California courts (state and federal) shall have jurisdiction over controversies regarding this license; any proceeding involving such a controversy shall be brought in those courts, in Ventura County, and not elsewhere. In the event of any claim arising from the breach or alleged breach of the terms of this license, the prevailing party shall be entitled to reasonable attorneys’ fees and court costs. (b) You agree that this license contains the complete agreement between the parties hereto, and supersedes all other communication, relating to the subject  matter of the license. (c) You acknowledge that you have read this license and understand it and agree to be bound by its terms and conditions.

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