steinberg Tales Workstation Plugin Audio Instruction Manual

June 12, 2024
steinberg

steinberg Tales Workstation Plugin Audio

Product Information

Product Name Tales
Version 1.0.0
Language en-US
Date 2023-01-26

Product Usage Instructions

Main Page
On the main page, you can find the most important controls:

  • Distance: Blends between the close and the room microphone systems used for recording. Set to the left to hear the close and direct sound, center for a mix of close and room signals, and to the right for weaker close sound and more prominent room microphones.
  • Balance: Blends between the guitar and texture layers. Set to the left to hear the guitar layer, center for a balanced mix of guitar and texture layers, and to the right to hear the texture layer.
  • Variation: Adds more liveliness to the sound. The effect of this parameter varies with the selected texture presets.
  • Contour: Determines the amount of filtering of the sound. Turn to the left for a darker sound and to the right for a brighter sound. The effect of this parameter varies with the selected texture presets.

Page Buttons: Use the buttons at the top of the main page to navigate between the different pages of the instrument: Guitar, Texture, and Effects. The buttons below the page buttons activate/deactivate the pages. This is useful for comparing the sound with and without effects or listening only to the texture or guitar components to
fine-tune your settings.

Guitar Page
On the guitar page, you can find the following controls:

  • Distance: Blends between the close and the room microphone systems used for recording. Set to the left to hear the close and direct sound, center for a mix of close and room signals, and to the right for weaker close sound and more prominent room microphones.
  • Color: Adjusts the brightness of the guitar sound. Turn to the left for a warmer and darker sound, and to the right for a brighter sound focused on high frequencies.
  • Compression: Adds compression to the sound. Set to the left for a harder transient sound with attack, center for no compression, and to the right for heavy compression resulting in a softer and more sustaining guitar sound.

The Steinberg Documentation Team: Cristina Bachmann, Martina Becker, Heiko Bischoff, Lillie Harris, Christina Kaboth, Insa Mingers, Matthias Obrecht, Sabine Pfeifer
Translation: Ability InterBusiness Solutions (AIBS), Moon Chen, Jérémie Dal Santo, Rosa Freitag, GiEmme Solutions, Josep Llodra Grimalt, Vadim Kupriianov, Roland Münchow, Boris Rogowski, Sergey Tamarovsky
This document provides improved access for people who are blind or have low vision. Please note that due to the complexity and number of images in this document, it is not possible to include text descriptions of images.

The information in this document is subject to change without notice and does not represent a commitment on the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement.
No part of this publication may be copied, reproduced, or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH. Registered licensees of the product described herein may print one copy of this document for their personal use.

All product and company names are ™ or ® trademarks of their respective owners. For more information, please visit www.steinberg.net/trademarks.
© Steinberg Media Technologies GmbH, 2023.

All rights reserved.
Tales_1.0.0_en-US_2023-01-26

Tales
Tales is a concert nylon guitar with four beautiful articulations that, combined with one of 66 texture layers, allow for a wide variety of inspiring and story-telling sounds.
This hand-built guitar was recorded with open tuned strings for every pitch, to obtain an authentic long sustaining sound for each note. This approach also made it possible to record the guitar with an extended range of pitches, giving you a lot of flexibility to craft your musical ideas. In addition to the sounds, a variety of textures are available, allowing you to blend in additional sound colors.
On the Guitar page, you can choose from four articulations and set them up to your liking. The Texture page allows you to add an additional texture layer to shape the sound. Finally, the Effects page offers a delay effect that can be applied individually to the guitar layer and the texture layer and a reverb effect that can be applied to both layers.

Main Page

On the main page, you can find the most important controls.

Distance
Blends between the close and the room microphone systems that were used for recording.

  • With the control set all the way to the left, you only hear the close and direct sound.
  • With the control in the center position, you get a mix of the close and the room signals.
  • The farther you turn the control to the right, the weaker the close sound and the more prominent the room microphones.

Balance
Blends between the guitar and the texture layer.

  • With the control set all the way to the left, you hear the guitar layer.
  • With the control in the center position, you get a balanced mix of the guitar and texture layers.
  • With the control set all the way to the right, you hear the texture layer.

Variation
Allows you to add more liveliness to the sound.

NOTE
The effect of this parameter varies with the selected texture presets.

Contour
Determines the amount of filtering of the sound.

  • The farther you turn the control to the left, the darker the sound. The farther you turn the control to the right, the brighter the sound.

NOTE
The effect of this parameter varies with the selected texture presets.

Page Buttons
With the buttons at the top of the main page, you can navigate between the different pages of the instrument: Guitar, Texture, and Effects.

The buttons below the page buttons activate/deactivate the pages. This is useful to compare the sound with and without effects, for example, or to listen only to the texture or guitar components, to fine-tune your settings.

Guitar Page

Distance
Blends between the close and the room microphone systems that were used for recording.

  • With the control set all the way to the left, you only hear the close and direct sound.
  • With the control in the center position, you get a mix of the close and the room signals.
  • The farther you turn the control to the right, the weaker the close sound and the more prominent the room microphones.

Color
Adjusts the brightness of the guitar sound.-

  • The farther you turn the control to the left, the warmer and darker the sound. The farther you turn the control to the right, the brighter and more focused on the high frequencies the sound.

Compression
Adds compression to the sound.

  • With the control set all the way to the left, the compressor lets the attack through, which results in a harder transient sound.
  • With the control in the center position, no compression is applied.
  • With the control set all the way to the right, the transient is compressed heavily, making the guitar sound softer and more sustaining.

Transient
Allows you to reduce or increase the level of the pluck noise in the attack phase.

Saturation
Allows you to add a saturation effect to enrich the sonic part of the guitar samples with additional harmonics.

Reverb Send
Allows you to adjust the level of the guitar sound that is sent to the reverb effect.

Articulations
With the four controls at the bottom, you can select one of the four available articulations: Soft, Hard, Mute, or Harmonics.

Texture Page
On this page, you can add and shape the texture layer of the sound.

Mod Wheel
Allows you to control the level of the texture layer using the modulation wheel.

  • With the control set all the way to the left, the modulation wheel does not affect the texture level.
  • With the control set all the way to the right, the level is controlled entirely by the modulation wheel.

Select Texture
Allows you to select a texture preset. Tales comes with numerous presets of different types. We recommend that you try out some of them to get a sense of their impact and of the sounds they allow you to create.

Key Range
Allows you to set the key range for the texture layer. The maximum range corresponds to the range of the guitar part, from C1 to C6.

Color
Adjusts the brightness of the texture sound.

  • The farther you turn the control to the left, the warmer and darker the sound. The farther you turn the control to the right, the brighter and more focused on the high frequencies the sound.

Variation
Allows you to add more liveliness to the sound.

NOTE
The effect of this parameter varies with the selected texture presets.

Contour
Determines the amount of filtering of the sound.

  • The farther you turn the control to the left, the darker the sound. The farther you turn the control to the right, the brighter the sound.

NOTE
The effect of this parameter varies with the selected texture presets.

Attack
Adjusts the attack time of the texture sound.

Release
Adjusts the release time of the texture sound.

Reverb Send
Determines the level of the texture sound that is sent to the reverb effect.

Effects Page
This page allows you to add a delay and a reverb effect to your sound. The delay effect is available separately for the guitar layer and for the texture layer, to create the perfect room effects for the different sounds. Finally, you can add a reverb effect to both layers, that is, to the overall sound of the instrument.

Delay (Guitar/Texture)
This effect produces delays with adjustable time and feedback.

On/Off
Activates/Deactivates the effect.

Select Type
Allows you to select a delay preset.

Sync
Allows you to synchronize the delay time to the host tempo. If Sync is activated, the time is set as a note value.

NOTE
The maximum delay time is 5000 ms. If the note length exceeds this value, it is automatically shortened.

Time
Sets the overall time for the left and right delay in milliseconds.

Feedback
Sets the overall amount of feedback for the left and right delay. Feedback means the output of the delay is fed back to its input. Set to 0%, you hear only one echo. With a setting of 100%, the echoes are continuously repeated.

Mix
Sets the ratio between the dry and the wet signal.

Reverb

  • Select Type
    Allows you to select a reverb preset.

  • Predelay
    Determines how much time passes before the reverb is applied. This allows you to simulate larger rooms by increasing the time it takes for the first reflections to reach the audience.

  • Time
    Controls the overall reverb time of the tail. The higher this value, the longer the decay of the reverb. At a setting of 100%, the reverb time is infinitely long.

  • Mix
    Sets the ratio between the dry and the wet signal.

References

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