MD SPORTS BG138Y22004 EZ Fold Dual Shot Basketball Instruction Manual
- June 12, 2024
- MD SPORTS
Table of Contents
- MD SPORTS BG138Y22004 EZ Fold Dual Shot Basketball Instruction Manual
- LIMITED 90 DAYS WARRANTY
- TOOLS REQUIRED
- IMPORTANT NOTICE
- BATTERY INSTALLATION
- WARNING
- CONTROL BOX OPERATION
- 2. 3 POINT, BEAT THE CLOCK
- 3. BATTLE BACK
- 4. HORSE
- 5. CHECK POINT
- 7. LEFT AND RIGHT SHOT
- 8. RECORD BREAKER
- Read More About This Manual & Download PDF:
- Read User Manual Online (PDF format)
- Download This Manual (PDF format)
MD SPORTS BG138Y22004 EZ Fold Dual Shot Basketball Instruction Manual
LIMITED 90 DAYS WARRANTY
This product is covered by a limited warranty that is effective for 90 days from the date of purchase. If, during the limited warranty period, a part is found to be defective or breaks, we will offer replacement parts at no cost to you, the customer. The only exceptions to the warranty include mainframes, table tops, playing surfaces, batteries or tools.
The above warranty will not apply in cases of damages due to improper usage, alteration, misuse, abuse, accidental damage or neglect.
This Limited Warranty gives you specific legal rights and you may also have other rights vary from one State (province) to another.
A PURCHASE RECEIPT (or other proof of purchase) will be required before any
warranty service is initiated. For all requests for warranty service, please
feel free to contact our Consumer Service Department.
Please be aware of your product’s Limited Warranty for the return/refund
policy from the store, We, at Medal Sports, cannot handle the product which is
out of product’s limited warranty since we only provide available parts. Thank
you!
PLEASE CONTACT US BEFORE RETURNING THE PRODUCT TO THE STORE!
TOOLS REQUIRED
Phillips Screwdriver Not Included
Standard (Flat Head – Not Included
Allen Key Wrench Included Included
RECOMMENDED
Electric Screwdrivers may be helpful during assembly; however, please set a low torque and use extreme caution
IMPORTANT NOTICE
- This product is intended for INDOOR use
- Please do not sit, climb or lean on the
- Please do not drag the product when moving it in order to avoid damaging the
- Wipe with a clean cloth wrung in water or in a solution of water and a neutral
- This is not a children’s
Adult assembly required.
BATTERY INSTALLATION
Battery Box: Unscrew the bolt using a screwdriver and open the battery box. Insert 4 pcs 1.5V “AA” batteries (not included) in the sequence of polarity as shown on the inside cover. Then close the cover using a screwdriver.
REMINDING
- The batteries must be installed according to their correct polarization (+ and -).
- Please clean the battery contacts and also those of the device prior to battery
- If the game will not be used for a long period of time, we recommend removing the batteries.
WARNING
- Requires 4 pcs 1.5V “AA” batteries (not included).
- Do not mix old and new
- Do not mix alkaline, standard (carbon-zinc), or rechargeable (ni-cad, ni-mh, etc.) batteries.
INCOMPLETE NUMBERS ARE DISPLAYED ON SCORER SCREEN
• Low Battery Warning: When the battery level is very low, a “BATTERY LOW” voice will ringout 3 times by
- the scorer.
- Please check the battery charge is
CONTROL BOX OPERATION
Press “ON/OFF” to activate the scorer.
Scoreboard “HOME” shows “01” (pre – set game 1).
Press “SELECT UP and DOWN” to select a game.
Press “PLAY” to enter the selected game mode.
Press “SOUND” to switch the sound ON/OFF while playing.
Press “PAUSE” to pause or start time counting.
Press and hold the “ON/OFF” button for 3 seconds to turn off the scorer.
Press and hold the “RESET” button for 3 seconds to reset the game.
Note: If no shot is made or no button is pressed within 5 mins, the scorer will be turned off automatically.
1. BEAT THE TIME CLOCK
• Player: 1P 2P (single/double players mode).
• Select playing time 30/45/60 seconds.
• All shots are worth 2 points until the final 10 seconds, when each shot is worth 3 points, see how many points you can get in the timing period.
• Choose the 2-player mode, and the player with the most points scored wins.
2. 3 POINT, BEAT THE CLOCK
- Player: 1P 2P 4P (single/double players mode). In 2P/4P case, two players shooting together.
- Select playing time 30/45/60
- All shots are worth 3 points, see how many points you can get in the timing
Choose the 2P/4P mode, and the player with the most points scored wins.
3. BATTLE BACK
- Player: 2P
- The player who makes a shot will add 2 points to their score and subtract 2 points from their opponent’s score, the first player to reach 10 points is the
- 2P: only one 4P: player 1 PK player 2 first, there will be a winner, then player 3 PK player 4, there will be a winner, finally, the two winners PK again to get the final winner.
4. HORSE
- Player: 2P 3P
Only the left basket can score goals. The players are lined up in the left basket according to PLY1 PLY2 PLY3 PLY4 sequence. The left side shows the players, and the right side starts shooting to show the “PK stage” which is divided into five stages (1, 2, 3, 4, 5). Each player has one shooting opportunity in each stage. After the shooting, the play will stand in line again to wait for the next shooting chance. After 5 stages, the player with the least score will be eliminated and the rest of the players will enter the next round of PK. The rule is the same as the previous round. There will be one winner in the end and then game over.
5. CHECK POINT
- Player: Select 1 to 4
- The playing time is preset at 30
- All shots are worth 2
- The player’s score will be displayed on the “HOME” side, while the “VISITOR” side will show the target score to be If the player fails to reach the target score, the game will end. When the player’s score reaches the “VISITOR” target score, the game time will be automatically lengthened, and the next target score will be automatically displayed on the “VISITOR” side.
- Target score: 24 / 52 / 68 / 86. Corresponding time to be added: 20S / 10S / 10S /10S.When the score exceeds 98 points, the game is over.
The player with the most points scored wins.
6. AROUND THE WORLD
- Player: Select 1 to 4
- All shots are worth 2
- After the number of players selected, the players can shoot one by
The winner is the player who gets the 10 points in the shortest time. After the game is over, the LED will flash on the winner.
7. LEFT AND RIGHT SHOT
- Player: Select 1 to 4
- The game starts when the first ball goes into the blinking
- “HOME” shows the player and “VISITOR” shows the
“HOME” and “VISITOR” will blink alternatively during the game, and you can get 2 points after shooting into the blinking hoop.
8. RECORD BREAKER
- Player: Multi-player.
- Select playing time 30/45/60
- Only the left side can keep score, and the scores are displayed on the left LED, and the countdown ends and the game is
When the first player’s game ends, his/her total score is displayed on the right. The next player can start the game by pressing the “PLAY” key, and so on in a similar fashion. At the end of each game, the highest score is displayed on the right; when a player’s score exceeds the highest score shown on the right, the original score will be replaced (exiting the game mode or powering off can clear the record).
WARNING
Changes or modifications not expressly approved by the party responsible for
compliance could void the user’s authority to operate the equipment.
NOTE
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
This device complies with the Part 15 of the FCC Rules. Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and (2) This device must accept any interference received, including interference that may cause undesired operation.
For additional resources, please contact Medal Sports Corp.
1300 Melissa Drive, Suite 124, Bentonville,
AR 72712
Toll Free: 877-472-4296
Read More About This Manual & Download PDF:
Read User Manual Online (PDF format)
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