MD SPORTS BG138Y22001 Extra Long Shot EZ-Fold Premium Arcade Basketball Game Instruction Manual
- June 12, 2024
- MD SPORTS
Table of Contents
MODEL
BG138Y22001
Assembly Instructions
877-472-4296
www.medalsports.com
LIMITED 90 DAYS WARRANTY
This product is covered by a limited warranty that is effective for 90 days
from the date of purchase. If, during the limited warranty period, a part is
found to be defective or breaks, we will offer replacement parts at no cost to
you, the customer. The only xceptions to the warranty include mainframes,
table tops, playing surfaces, batteries or tools.
The above warranty will not apply in cases of damages due to improper usage,
alteration, misuse, abuse, accidental damage or neglect.
This Limited Warranty gives you specific legal rights and you may also have
other rights vary from one State (province) to another.
A PURCHASE RECEIPT (or other proof of purchase) will be required before any
warranty service is initiated. For all requests for warranty service, please
feel free to contact our Consumer Service Department.
Please be aware of your product’s Limited Warranty for the return/refund
policy from the store, We, at Medal Sports, cannot handle the product which is
out of product’s limited warranty since we only provide available parts. Thank
you!
PLEASE CONTACT US BEFORE RETURNING THE PRODUCT TO THE STORE!
WE ARE READY TO HELP DO NOT RETURN TO STORE
Please Contact
MD SPORTS
Customer Service Toll Free
877-472-4296
Mon.-Fri., 9:00 a.m. to 5:00 p.m. EST
For additional resources and Frequently Asked Questions, please visit us at
www.medalsports.com
TOOLS REQUIRED
Phillips Screwdriver – Not Included
Standard (Flat Head Screwdriver) – Not Included
Wrench – Included
Allen Key – Included
RECOMMENDED
Electric Screwdrivers may be helpful during assembly; however, please set a
low torque and use extreme caution.
| Power Tools: Set to Low Torque
---|---
| High Torque Over Tightened
IMPORTANT NOTICE
- This product is intended for INDOOR use only.
- Please do not sit, climb or lean on the product.
- Please do not drag the product when moving it in order to avoid damaging the legs.
- Wipe with a clean cloth wrung in water or in a solution of water and a neutral detergent.
- This is not a children’s toy.
- Adult assembly required.
| | |
---|---|---|---
At least 2 adults needed| No children in assembly area| Keep away from pets in
assembly area| Do not use or keep product outdoors. For
indoor use only. No wet/humid conditions.
ACCESSORIES
HARDWARE
PRE-INSTALLED PARTS
BEFORE ASSEMBLY
- Find a clean, level place to begin the assembly of your product.
- Verify that you have all listed parts as shown on the part list pages. If any parts are missing, call our customer service.
Please inspect and layout all the POLES and parts
ASSEMBLY
WARNING
Use extreme caution when standing on ladders to perform assembly steps.
Follow all warnings and cautions on the ladder. Failure to follow all of these
instructions and warnings could lead to serious personal injury or property
damage.
HOW TO FOLD THE GAME FOR STORAGE
HOW TO UNFOLD GAME TO REPLAY
CONTROL BOX OPERATION
- Press “ON/OFF/SOUND” to switch on the scorer. Press and hold the “ON/OFF/SOUND” button for 3 seconds to turn off the scorer.
- Press the “SELECT UP/PAUSE” and “SELECT DOWN/RESET” buttons to select music options from 1 to 4, or to mute. Press the “PLAY” button to confirm.
- Press the “SELECT UP/PAUSE” and “SELECT DOWN/RESET” buttons to select from 1 to 10 game modes. Press the “PLAY” button to confirm.
- Press the “SELECT UP/PAUSE” and “SELECT DOWN/RESET” buttons to select the number of players. If you don’t need to select the number of players, directly skip this step. Press the “PLAY” button to confirm.
- Press the “SELECT UP/PAUSE” and “SELECT DOWN/RESET” buttons to select the time. The available options are 30 seconds/1 minute/1 minute 30 seconds/2 minutes, if you don’t need to select the time, directly skip this step. Press the “PLAY” button to start the game.
- After the game starts, press the “ON/OFF/SOUND” button to turn off the sound, the screen displays press the “ON/OFF/SOUND” button again to turn on the sound, the screen displays then press “SELECT DOWN/RESET” button to select the volume level.
- After the game starts, press the “SELECT UP/PAUSE” button to pause or resume the game. (Only games that have a countdown have the pause function)
- Press and hold the “SELECT DOWN/RESET” button for 3 seconds to return to select game mode.
- After the game is over, press the “PLAY” button to start a new round of the game.
- If there is no operation for 5 minutes, the game machine automatically shuts down. Press the “ON/OFF/SOUND” button to restart.
GAME OPTIONS
1. BEAT THE CLOCK
- Player: 1P/2P/3P/4P
- Time: 30 seconds/1 minute/1 minute 30 seconds/2 minutes
- All shots are worth 2 points until the final 10 seconds, where each shot is worth 3 points. See how many points can you get in the remaining time.
- 1P: You can only shoot the ball into the left-side basket.
- 2P/3P/4P: If the scores are the same, there is a 5-second countdown and then you can play a new round until the winner is determined.
2. THREE POINT SHOOT OUT
- Player: 1P/2P/3P/4P
- Time: 30 seconds/1 minute/1 minute 30 seconds/2 minutes
- 3 points per shot.
- 1P: You can only shoot the ball into the left-side basket.
- 2P/3P/4P: If the scores are tied, there is a 5-second countdown and then you can continue to play a new round until the winner is determined.
3. BATTLE BACK
- Player: 2P/4P
- 2P: The player who makes a shot will add 2 points to their score and subtract 2 points from their opponent’s score, the first player to reach 10 points is the winner.
- 4P: player 1 PK player 2 first, there will be a winner, then player 3 PK player 4, there will be a winner, finally, the two winners PK again to get the final winner.
4. HORSE
- Player: 2P/3P/4P
- There are 5 innings in each round and each player has only 1 chance to shoot the ball per innings; you can only score by shooting the ball in the left basket. There are 8 rounds in total.
- The left side of the screen displays the player number, and the right side displays the innings number. When 1P starts flashing, player 1 shoots the ball at the basket within 3 seconds. When the 3 seconds are over, is the turn of the next player, and so on. Theplayer with the lowest score is eliminated, and the last one standing, wins the game. If the score in the first round is a tie, another round is played until the winner is determined.
5. CHECK POINT
- Player: 1P /2P/3P/4P
- Time: 30 seconds
- 2 points per shot.
- 1P: If the player fails to reach the target score, the game ends. When the player’s score reaches the target score, the game time is automatically extended.
- Target score: 24/54/68/86/106.
- Corresponding time to be added: 20S/10S/10S/10S/20S.
- If a player’s score reaches 130 points or the countdown ends, the game is over.
- 2P/3P/4P: The rules are the same as above. The player with the highest score wins. If the score is the same, an extra 10 seconds are added until the winner is determined.
6. AROUND THE WORLD
- Player: 1P /2P/3P/4P
- 1P: 2 points per shot. The game is over when the score reaches 10 points.
- 2P/3P/4P: The rules are the same as above. The player with the shortest 10-point score wins. If the time is the same, there is a 5-second countdown, followed by a new round until the winner is determined.
7. LEFT AND RIGHT SHOT
- Player: 1P /2P/3P/4P
- Time: 30 seconds/1 minute/1 minute 30 seconds/2 minutes
- 1P: 2 points per shot, When you hear the “Left” sound effect, shoot the ball into the left basket. When you hear the “Right” sound effect, shoot the ball into the right basket. The game is over when the countdown ends.
- 2P/3P/4P: The rules are the same as above. The player with the highest score wins, if the score is the same, there is a 5-second countdown, followed by a new round until the winner is determined.
8. RECORD BREAKER
- Time: 30 seconds/1 minute/1 minute 30 seconds/2 minutes
- 1 point per shot. You can only shoot the ball into the left-side basket. The game is over when the countdown ends.
- When the first player’s game ends, his/her total score is displayed on the right. when a player’s score exceeds the highest score shown on the right, the original score will be replaced (unplug the power to clear the record).
9. TEAM CHALLENGE
- Time: 30 seconds/1 minute/1 minute 30 seconds/2 minutes.
- Player: 2 people play as a team.
- 2 points per shot and 3 points for every 1 successful shot in the last 10 seconds of the countdown; the game is over when the countdown ends.
- 1P and 2P form team A and shoot the ball pitch first, then 3P and 4P form team B and shoot the ball next.
After the two teams finish the game:
A<B, Team B wins.
A>B, Team A wins.
A=B, 10S overtime until the winner is decided.
10. CRISSCROSS
- Player: 2P/4P
- Time: 30 seconds/1 minute/1 minute 30 seconds/2 minutes.
- Players cross-shoot and shoot the ball into the opponent’s basket to score points. You get 2 points per successful shot, and 3 points for every successful shot in the last 10 seconds of the countdown. The game is over when the countdown ends. The player with the highest score wins.
- If the score is the same, an extra 10 seconds is added to the game until the winner is determined.
- 4P: player 1 PK player 2 first, there will be a winner, then player 3 PK player 4, there will be a winner, finally, the two winners PK again to get the final winner.
DISCLAIMER
WARNING
Changes or modifications not expressly approved by the party responsible for
compliance could void the user’s authority to operate the equipment.
NOTE
This equipment has been tested and found to comply with the limits for a Class
B digital device, pursuant to Part 15 of the FCC Rules.
These limits are designed to provide reasonable protection against harmful
interference in a residential installation. This equipment generates, uses and
can radiate radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful interference to radio
communications. However, there is no guarantee that interference will not
occur in a particular installation. If this equipment does cause harmful
interference to radio or television reception, which can be determined by
turning the equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
- Reorient or relocate the receiving antenna.
- Increase the separation between the equipment and receiver.
- Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
- Consult the dealer or an experienced radio/TV technician for help.
This device complies with the Part 15 of the FCC Rules. Operation is subject
to the following two conditions:
(1) This device may not cause harmful interference, and (2) This device must
accept any interference received, including interference that may cause
undesired operation.
For additional resources, please contact Medal Sports Corp.
1300 Melissa Drive, Suite 124, Bentonville, AR 72712
Toll Free: 877-472-4296
www.medalsports.com
BG138Y22001