Daktronics 3.4 Folder Structure for SportApps User Guide

June 12, 2024
DAKTRONICS

Daktronics-logo

Daktronics 3.4 Folder Structure for SportApps

Daktronics-3.4-Folder-Structure-for-SportApps-PRODUCT

Folder Structure
As shown in Figure 1, the highest level folders are thePartner-level folders that host all the needed resources to create state of-the-art sports graphics. A Partner folder can contain multiple Graphics Package folders.

LeagueAssets Folder
LeagueAssets folders contain team logos and headshots grouped as leagues. These are located under the Graphics Packages within Partner folders as well as directly within Partner-level folders.
For example Figure 1 shows a LeagueAssets folder under the ESPN 2020 Graphics Package and a LeagueAssets folder under the ESPN Partner folder. This means that any template within ESPN 2020 will use the team logos found in ESPNESPN 2020LeagueAssets. In contrast, any template within ESPN 2015 (or any other Graphics Package) will use the team logos found in ESPNLeagueAssests

AJT Folder
This folder contains AJT templates. A new Partner-level folder named AJT contains a LeagueAssets folder for team logos and headshots. All new SportApps® programs will use this unless a Graphics Package or Partner folder contains its own LeagueAssets folder. The AJT folder is also the location of all AJT-created templates that will be added in the future and contains the default SuperGeneric template.

User Folder
A Partner-level folder named User must be created to contain any custom template packages. To automatically import these custom templates at launch, refer to Content Installers (p.2). This is also where all manually-imported packages are located: UserImportedScoreboard. Any insert graphics related to a manually-imported package must be copied to UserImportedShowInsertGraphics. Create this ShowInsertGraphicsfolder under UserImported if it does not exist.Daktronics-3.4-Folder-Structure-for-SportApps-
FIG-1

Content Installers

Content installers are available to automatically import packages to help adopt the new folder structure and simplify the installation of graphics packages. These installers are in the form of EXE files and will place selected content, fonts, an  LeagueAssets in the correct location with one click.

  1. Open Notepad on the LiveBook GFX®.
  2. Copy and place the following text: { Schema: 1, Template: scoreboard_name.xml, TemplateFriendlyName: Scoreboard Name, ApplicableApplications: [ Football ]}
  3. Replace scoreboard_name.xml with the file name of the custom scoreboard (score bug) template including the file extension.
  4. Replace Scoreboard Name with the name of the custom scoreboard(score bug) template.
  5. Add all desired applications that apply, e.g. Baseball, Basketball, Football, Hockey, or Soccer.
  6. Save the file at the scoreboard (score bug) and Go To Break location with the same name as the scoreboard (score bug) template but with .json as the file extension.

Content installers are currently being created for all current templates on the AJT Dashboard and will include the JSON file for automatic import. To move any packages into the new structure before an installer is available, refer to Figure 2. This structuremust be followed or content installers will fail when trying to place content into the correct location.Daktronics-3.4
-Folder-Structure-for-SportApps-FIG-2

Team Logos

  • Starting with the SportApps® version 3.4, all templates will use the team logos located here: C:\ProgramData\ AJT Systems\MAM\AJT\LeagueAssets unless the package has its own set of logos. For example, the ESPN 2020 templates have their own set of logos located at C:\ProgramData\AJT Systems\MAM\ESPN\ESPN 2020\ LeagueAssets as shown in Figure 1.
  • Team logos are found in two locations because there are two different logo sizes. AJT Systems/Daktronics has provided logos at379x256 pixels; however ESPN now provides logos at 1024×1024 pixels. Therefore, the new 1024×1024 logos will become the standard size starting with the new ESPN CFB 2020 graphics package. As new templates are created, only 1024×1024 pixel logos will be used wit  the 379×256 pixel logos eventually retiring.
  • To use the 1024×1024 pixel version of the NCAA logos in a custom package, just copy the LeagueAssets folder from C:\ProgramData\AJT Systems\MAM\ESPN\ESPN 2020 to C:\ProgramData\AJT Systems\MAM\User.

Product Usage Instructions

  1. Create a Partner-level folder to contain custom templatepackages and name it ‘User’.
  2. Create a LeagueAssets folder within the Graphics Package folder or the Partner-level folder to contain team logos and headshots grouped as leagues.
  3. Use the LeagueAssets folder under the Graphics Package folder for templates within that Graphics Package. Use the LeagueAssets folder under the Partner folder for templates within other Graphics Packages.
  4. For custom templates, use Content Installers to automatically import these templates at launch.
  5. If Content Installers are not available, move the packages intothe new structure following Figure 2.
  6. For manually-imported packages, copy any insert graphics related to the package to UserImportedShowInsertGraphics.
  7. Save the custom scoreboard (score bug) template in JSON format with the same name as the file name of the template but with .json as the file extension.
  8. Use 1024×1024 pixel logos for new templates created from ESPN CFB 2020 graphics package onwards. 379×256 pixel logos will eventually retire.

Technical Support
Please visit our website for updates: https://ajtsystems.com/support- all/ E-mail: support@ajtsystems.com If further assistance is required, Daktronics Customer Service is available 24/7 via phone or online.

References

Read User Manual Online (PDF format)

Read User Manual Online (PDF format)  >>

Download This Manual (PDF format)

Download this manual  >>

Related Manuals