ecler Player Zero JSON Third-Party Control Protocol User Manual

June 2, 2024
ecler

ECLER TECHNICAL MANUAL
PLAYER ZERO JSON Commands
THIRD-PARTY CONTROL PROTOCOL

PRODUCT OVERVIEW

JSON (JavaScript Object Notation) is a lightweight data-interchange format that allows PLAYER ZERO to communicate with third-party devices and platforms, such as EclerNet Manager. JSON is a text format that is completely language independent but uses conventions that are familiar to programmers of the C-family of languages. Visit the official website for more information: https://www.json.org

GENERAL CONSIDERATIONS

  • The communication with can be established using Ethernet or WiFi and the TCP/IP transport protocol, always by means of the 2003 TCP port.
  • To check IP address, hold ENTER button for 2-3 seconds to enter admin menu.
  • To let some control systems (like CRESTRON®, EXTRON®, AMX®, RTI®, VITY®, MEDIALON®, etc.) process the messages more easily, PLAYER ZERO allows to the end of each message with a CR (\n) -line feed, character 10-.
  • All commands answer {“result”:true} (success) or {“result”:false} (something failed)

PLAYER COMMANDS

SET PLAYER STEREO/MONO
Mono mode
{“jsonrpc”:”2.0″,”method”:”Player.Stereo”,”Stereo”:false}
Stereo mode
{“jsonrpc”:”2.0″,”method”:”Player.Stereo”,”Stereo”:true}
SET PLAYER FADE
No fade
{“jsonrpc”:”2.0″,”method”:”Player.Fade”,”Fade”:0}
Cross Fade
{“jsonrpc”:”2.0″,”method”:”Player.Fade”,”Fade”:1}
Fade
{“jsonrpc”:”2.0″,”method”:”Player.Fade”,”Fade”:2}
SET PLAYER MODE
Player mode Sequential
{“jsonrpc”:”2.0″,”method”:”Player.Mode”,”PlayMode”:0}
Player mode Random
{“jsonrpc”:”2.0″,”method”:”Player.Mode”,”PlayMode”:1}
SET PLAYER REPEAT
Play all
{“jsonrpc”:”2.0″,”method”:”Player.Repeat”,”Repeat”:0}
Play one
{“jsonrpc”:”2.0″,”method”:”Player.Repeat”,”Repeat”:1}
Repeat all
{“jsonrpc”:”2.0″,”method”:”Player.Repeat”,”Repeat”:2}
Repeat one
{“jsonrpc”:”2.0″,”method”:”Player.Repeat”,”Repeat”:3}
GET SHORT PLAYER INFORMATION
{“jsonrpc”:”2.0″,”method”:”Player.GetStats”}
{“title”:”Brian Hyland – Sealed With a Kiss”,”counter”:”19:30″,”txtSource”:”NET”,”status”:1}
GET FULL PLAYER INFORMATION
{“jsonrpc”:”2.0″,”method”:”Player.GetStatsEx”}
{“title”:”Elvis Presley – Judy”,”counter”:”07:02″,”txtSource”:”NET”,”status”:1,”SourceList”:
[“”,”MMC”,”USB UNAVAILABLE”,”DLNA”,”AIRPLAY”,”JVL
PLAYLIST”,”MUSICUP”],”source”:6,”preset”:1,”volume”:100,”txtVolume”:”0dB”,”stereo”:1,”repeat”: “,”playmode”:0,”fade”:1,”bootpreset1″:0,”sp”:1,”bitrate”:”128″,”duration”:”–:-“,”freq”:”44.1″,”playlist_index”:” 0006 / 0056″}
PLAYER ADD N EXT PLAYLIST ITEM
With this function user can manage device playlist simply inserting next item before the end of current item.
set next item to “next_item.mp3” {“jsonrpc”:”2.0″,”method”:”Player.QueueNextElem”,”url”:”mmc://next_item.mp3“}
PLAYER INSERT PR ORITY ITEM
With this function user can insert a priority item that will be played “over” the actual playing item. Current playing item will be fade.
set next item to “priority_item.mp3”
{“jsonrpc”:”2.0″,”method”:”Player.PrioritySetElem”,”url”:”usb://priority_item.mp3“}
PLAYER PLAY
If the player is paused or stopped use this function to start current loaded item reproduction, otherwise the player is paused.
{“jsonrpc”:”2.0″,”method”:”Player.Play”}
PLAYER STOP
{“jsonrpc”:”2.0″,”method”:”Player.Stop”}
PLAYER NEXT
{“jsonrpc”:”2.0″,”method”:”Player.Next”}
PLAYER PREVIOUS
{“jsonrpc”:”2.0″,”method”:”Player.Prev”}
INCREMENT VOLUME
Increment volume just one dB {“jsonrpc”:”2.0″,”method”:”Player.Volume”,”Action”:”inc”}
DECREMENT VOLUME
Decrement volume just one dB {“jsonrpc”:”2.0″,”method”:”Player.Volume”,”Action”:”dec”}
SET VOLUME
Param volume is expressed in %. To set volume to 50% use next command.
{“jsonrpc”:”2.0″,”method”:”Player.Volume”,”Volume”:50}
OPEN PLAYLIST URL
Url param must be any valid device url.
{“jsonrpc”:”2.0″,”method”:”Player.Open”,”Url”:”http://50.7.181.186:8060“}
OPEN PRESET INDEX 10
Preset param must be a valid preset index 1 to 20
{“jsonrpc”:”2.0″,”method”:”Player.Open”,”Preset”:10}
OPEN SOURCE INDEX 4 AIRPLAY (FROM AVAILABLE SOURCES LIST)
Source must be a valid player source index. Please check “Get of list available sources” to know all valid sources.
{“jsonrpc”:”2.0″,”method”:”Player.Open”,”Source”:4}
GET LIST OF AVAIABLE SOURCES
This command returns the list of available sources.
{“jsonrpc”:”2.0″,”method”:”Source.GetList”}
{“SourceList”:[“”,”MMC”,”USB UNAVAILABLE”,”DLNA”,”AIRPLAY”,”ROCK 80s”,”DISCO 80s”]}

CONFIGURATION COMMANDS

RESET DEVICE SETTINGS
Restore device factory default settings. All your settings will be lost.
{“jsonrpc”:”2.0″,”method”:”Settings.Reset”}
RESTORE DEVICE SETTINGS FROM URL
Restore device settings to values in url file.
{“jsonrpc”:”2.0″,”method”:”Settings.Restore”,”url”:”http://ecler.com/my_player_config.config“}
BACKUP CURRENT DEVICE CONFIGURATION
Backup device settings to url. Available configurations: user, admin or gallery.
{“jsonrpc”:”2.0″,”method”:”Settings.Backup”,”url”:”mmc://backups/gim.config“,”user”:”admin”}
GETTING DEVICE VARIABLE VALUE
This function returns a device variable value. Please check the Player LUA manual in order to check all the interface.settings.variable values.
In order to retrieve preset01.settings.bname (preset name) user should send next command to the PLAYER ZERO: {“jsonrpc”:”2.0″,”method”:”CFG.get”,”interface”:”preset01″,”section”:”settings”,”variable”:”bna me”}
{“value”:”AFTERNOON PRESET”}
SETTING DEVICE VARIABLE VALUE
This function set a device variable value. Please check the Player LUA manual in order to check all the interface.settings.variable values.
In order to set preset01.settings.bname (preset name) user should send next command to the PLAYER ZERO: {“jsonrpc”:”2.0″,”method”:”CFG.set”,”interface”:”preset01″,”section”:”settings”,”variab le”:”bname”,”value”:”MIDNIGHT PRESET”}
STORE CHANGES IN DEVICE INTERNAL MEMORY
This function stores all interface variables to the internal device memory. Should be called after set all the changes.
PLAYER ZERO must reload the data using reload functions.
{“jsonrpc”:”2.0″,”method”:”CFG.commit”,”interface”:”preset01″}
PRESET COMMANDS
Preset variables for GFG.get and CFG.set. Please check Player LUA manual. Preset variables.
RELOAD PRESET
Reload indicated preset index. Index should be a valid preset index 1..20. Must be called after modifiying preset variables and call commit command
{“jsonrpc”:”2.0″,”method”:”Preset.Reload”,”Index”:1}

EVENT COMMANDS

Event variables for GFG.get and CFG.set. Please check Player LUA manual. Event variables.
RELOAD EVENT
Reload indicated event. Name should be: GPI1, GPI2 or SILENCE. Must be called after modifying event variables and call commit command.
{“jsonrpc”:”2.0″,”method”:”Event.Reload”,”Name”:”GPI1″}

CALENDAR COMMANDS

Calendar variables for GFG.get and CFG.set. Please check Player LUA manual. Preset variables
RELOAD CALENDAR
Reload indicated calendar. Calendar index should be a number 1..24. Must be called after modifying calendar variables and call commit command. Reload calendar 24 example: {“jsonrpc”:”2.0″,”method”:”Calendar.Reload”,”Index”:24}
STORE AND FORWARD COMMANDS
SAF variables for GFG.get and CFG.set. Please check Player LUA manual. SAF variables
RELOAD SAF
Reload SAF configuration. Must be called after modifying SAF variables and call commit command.
{“jsonrpc”:”2.0″,”method”:”SAF.Reload”}

GOOGLE DRIVE COMMANDS

SAF variables for GFG.get and CFG.set. Please check Player LUA manual. SAF variables
RELOAD GOOGLE DRIVE
Reload GDRIVE configuration. Must be called after modifying Google Drive variables and call commit command.
{“jsonrpc”:”2.0″,”method”:”GDRIVE.Reload”}
AUTHENTICATE GOOGLE DRIVE
Call this command to validate Google Drive configuration with Google servers.
{“jsonrpc”:”2.0″,”method”:”GDRIVE.Authenticate”}
SYNCHRONIZE GOOGLE DRIVE
Call this function to synchronize now Google Drive content
{“jsonrpc”:”2.0″,”method”:”GDRIVE.Synchronize”}
CONTENT MANAGEMENT SYSTEM (CMS) COMMANDS
CMS variables for GFG.get and CFG.set. Please check Player LUA manual. CMS variables.
RELOAD CMS
Reload CMS configuration. Must be called after modifying CMS variables and call commit command.
{“jsonrpc”:”2.0″,”method”:”CMS.Reload”}

SCRIPTS COMMANDS

Script variables for GFG.get and CFG.set. Please check Player LUA manual. Script variables.
RELOAD SCRIPT
Reload script configuration. Index should be script index 1 to 20. Must be called after modifying Script variables and call commit command. Reload script 7 example:
{“jsonrpc”:”2.0″,”method”:”Script.Reload”,”Index”:7}
EXECUTE SCRIPT 6
{“jsonrpc”:”2.0″,”method”:”Script.Command”,”Index”:6,”Command”:”Start”}
KILL SCRIPT 3
{“jsonrpc”:”2.0″,”method”:”Script.Command”,”Index”:3,”Command”:”Stop”}
QUERY SCRIPT 11 STATUS
{“jsonrpc”:”2.0″,”method”:”Script.Status”,”Index”:11}
{“status”:”Idle”}

REGISTER COMMANDS

ADD REGISTER LINE
Add line to device LOG. Possible line values are: Trace, Warning, Error.
Add a warning line example:
{“jsonrpc”:”2.0″,”method”:”Device.Log”,”Severity”:”Trace”,”Message”:”This is a warning message”}

DEVICE COMMANDS

DEVICE REBOOT
{“jsonrpc”:”2.0″,”method”:”Device.Reboot”}
GET DEVICE VERSION
{“jsonrpc”:”2.0″,”method”:”Device.GetVersion”}
{“version”:”3.04r0″}
DEVICE UPDATE FIRMWARE
With this function user could update device firmware to an specific version. User must provide firmware url. Device setting will be saved.
{“jsonrpc”:”2.0″,”method”:”Device.Update”,”url”:”https://www.ecler.com/new_firmware.bin“}
DEVICE BOOT CONFIG COMMAND
Available BootPreset1 options are: 1 – PRESET1, 2 – keep status {“jsonrpc”:”2.0″,”method”:”Device.BootPreset1″,”BootPreset1″:2}
DEVICE GET MAC
{“jsonrpc”:”2.0″,”method”:”Device.GetMac”}
{“mac”:”32 41 41 20 40 42″}
DEVICE GET GALLERY REGISTRATION KEY
{“jsonrpc”:”2.0″,”method”:”Device.GetRegkey”}
{“regkey”:”2E1BB146B2DB2WA1″}

PANEL COMMANDS

PANEL SET LOCK SETTINGS
Set panel Lock to “UNLOCK ALL” “UNLOCK USER” “LOCK ALL”. Set panel password to Pass.
{“jsonrpc”:”2.0″,”method”:”Device.Panel”,”Lock”:”LOCK ALL”,”Pass”:”1234″}
PANEL GET LOCK SETTINGS
{“jsonrpc”:”2.0″,”method”:”Device.GetPanel”}
{“Lock”:”UNLOCK ALL”,”Pass”:””}
FINDER COMMANDS
Start/stop finder operation
{“jsonrpc”:”2.0″,”method”:”Device.Finder”,”Finder”:true}

All product characteristics are subject to variation due to production tolerances.
NEEC AUDIO BARCELONA S.L. reserves the right to make changes or improvements in the design or manufacturing that may affect these product specifications
For technical queries contact your supplier, distributor or complete the contact form on our website, in Support / Technical requests.
Motors, 166‐168 08038 Barcelona ‐ Spain ‐
(+34) 932238403
information@ecler.com
www.ecler.com

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