YAMAHA Understanding Basic Audio Owner’s Manual

August 9, 2024
Yamaha

UNDERSTANDING
BASIC AUDIOYAMAHA Understanding Basic Audio - MAIN
SPEAKERS

Understanding Basic Audio

THE MOST BASIC SOUND SYSTEM IS A MIC PLUGGED INTO A SPEAKER. From there, it gets more complicated. You need to understand the flow of sound and how your
gear enables you to adjust that flow in different ways. Don’t worry; you’re in the right place. This guide was designed to get you up and running.
SIGNAL FLOW
The most important skill a live sound engineer must have is a solid understanding of signal flow; you must know where the signal — and by that, I mean the source of sound — is coming from, where it needs to go and how to get it there. To do that, you need to understand how all the pieces of the sound system work together.YAMAHA Understanding Basic Audio -
SIGNALFLOW MIXING CONSOLE
The console is command central, where you receive inputs (instruments, mics, etc.), process and combine their “content,” and then route the results to the proper outputs. Every console is different, but they all serve the same function.
Each input goes into a channel on the mixer. One channel may be a lead singer, another might be a synthesizer, another could be backup vocals, etc. You then change the channels’ signals with processors. Consoles often include semi- parametric three-band EQ on every channel. Several also include effects (FX), as well. Others are available through outboard processors, such as gates, compressors, and dedicated FX units. An AUX (for auxiliary) output is usually for sending a signal to those outboard processors. There are added outputs for stage and in-ear monitors (IEMs).
After signal processing, all channels are eventually routed to the main stereo outputs and sent to the sound system (amps, speakers) for the audience to hear.
First, though, you need to connect the console to the speakers.

GRAPHIC EQUALIZERS
Console Main Outputs → GEQs YAMAHA Understanding Basic Audio - GRAPHIC
EQUALIZERSGraphic equalizers (GEQs) are used to correct the frequency response of a speaker. Connect the main outputs of your console to the GEQ and use it to “tune the room” or correct problem frequencies caused by standing waves in the room (reflections).
When using stage monitors, connect each AUX output to a GEQ channel before sending the signal to the stage. This enables you to “ring out” the monitors or cut frequencies likely to cause feedback.
CROSSOVERS (FOR PASSIVE SPEAKERS)
Console Main Outputs → GEQs → Crossover
Crossovers are devices that split your audio signal in two — low frequencies go to subwoofers, and everything else goes to the main speakers. Plug the main outputs of your console into the GEQ, then plug the outputs of the GEQ into the inputs of the crossover. Set the frequency where you’d like to split the signals, then connect the “low” outputs to the power amps for the subs and the “high” outputs to the power amps for the main speakers.
Some crossovers include three-way splitting for low, mid and high speakers, typically found on more advanced systems. Active (powered) speakers have built-in crossovers, so there’s no need for an outboard unit.

POWER AMPLIFIERS (FOR PASSIVE SPEAKERS)

Console Main Outputs → GEQs → Crossover → Power Amps YAMAHA Understanding
Basic Audio - POWER AMPLIFIERSPower amps have one job: supply power to passive speakers. There’s nothing fancy about them. Their only control is volume output. Some engineers choose to run their power amps at full blast, although if not correctly gain staged, this could lead to a low signal-to-noise ratio. Power amps are vital to your sound system. If you use the wrong amp, the speakers could blow, the amp could catch fire, or both! To properly pair speakers and power amps, you need to know the following:

  • Amp impedance
  • Amp power
  • Speaker impedance
  • Speaker power

Ohms measure resistance (impedance) and tell us how resistant the power amps and speakers are to electricity. Always ensure the speakers and power amps have the same ohm rating (8 ohm, 4 ohm, 2 ohm) running parallel or in series.
Power is measured in watts and sometimes referred to as program, continuous or root-mean-square (RMS) power rating. This is the continuous music power that the amp can deliver. You must use an amp that is 50% more powerful than your speakers. For instance, if you’re using two 8-ohm, 1,000-watt speakers, you’ll need two 8-ohm, 1500-watt power amps or a single 8-ohm, 2-channel, 3,000-watt power amp.
After connecting your crossover outputs to the power amps, finish the chain by connecting the power amps to the speakers. Active speakers have built-in amps, so there’s no need for outboard amp units.
MAIN SPEAKERS
Console Main Outputs → GEQs → Crossover → Power Amps → Main Speakers YAMAHA Understanding Basic Audio - MAIN SPEAKERSSpeakers are the end of your signal chain — the last stop before all this electricity turns back into music. Speakers come in two basic types: active and passive.
Active speakers are powered — there’s an amp built in. All you need to do is plug the power cable into the wall to turn them on. These are available from small to large speakers. To connect active speakers to your console, run an XLR or tip- ring-sleeve (TRS) signal cable from the main outputs of the GEQ to the inputs on the speakers.
Passive speakers are unpowered. They require a connection to an external power amp to turn on. These are very common in permanent installations. To connect passive speakers to your console, run an XLR signal cable from the main outputs of the GEQ to the inputs on your crossovers and then to the amps. Now connect the power amps’ outputs to the speakers’ inputs using 1/4-inch tip- sleeve (TS) or Speakon® cables. SUBWOOFERS
Console Main Outputs → GEQs → Crossover → Power Amps → Subwoofers Systems can include multiple subwoofers for extra low-end reinforcement. If you use two or fewer active subwoofers, simply route the console’s main outputs to the subwoofers’ inputs, then use the “thru” outputs to connect the subwoofers to the active “tops” — or main speakers — using XLRs.
Active subwoofers include built-in crossovers — devices that split your signal in two. If you’re using passive speakers, you need an outboard crossover.
You’ll need a speaker management system if you use more than two subwoofers.
These usually include many digital signal processors (DSP), such as EQ, compressors, limiters and stereo imagers. Most importantly, they allow you to split a stereo signal into eight or more outputs, which gives you the freedom to include multiple subs.
MONITORS
Console Main Outputs → GEQs → Power Amps → Monitors
Now that you have the sound system up and running, it’s time to connect the stage monitors so the band can hear itself. Stage monitors are connected essentially in the same way as the main speakers, but they use the AUX outputs instead of the main outputs. Each stage monitor needs its own GEQ and AUX send. Start at the console and connect the AUX outputs to the GEQs using XLR or TRS cables.
Then, the GEQs are connected to the amps using the same type of cables. Finally, connect the power amps to the monitors using TS or Speakon cables. Active stage monitors have built-in power amps, so there’s no need for outboard amps.
For IEMs, use a system where you connect the AUX output to the input on the IEM mixer. Each musician can then adjust their mix using the compatible controller. YAMAHA Understanding Basic Audio -
MONITORSTURNING THE SYSTEM ON
Now that everything’s connected, you just need to turn it all on. Always start at the beginning of the signal chain — the console. Then, simply follow the chain down the line. Boot up the GEQs next, followed by the crossover and any added processing. The last things to turn on are the power amps/speakers; if you turn them on earlier, you’ll hear a nasty pop. CHANNEL STRIPS
Mixing consoles can be intimidating, have a ton of channels, dozens of knobs, buttons and touch screens, and more LED lights than an average Christmas tree.
The main takeaway is that if you understand how one channel strip works, you can understand how roughly 80% of the console works.
Aside from the center — or “master” — section, the rest of the console works the same as channel one. If you’re accustomed to mixing in a digital audio workstation (DAW), you’ll be pleased to see that the channel strips are laid out almost the same way on the console, and while every console is a little different, they all work in essentially the same way.
PREAMP / GAIN
It all starts with the input preamp. Whether you’re plugging mics directly into the back of the board or using a “stage snake” to feed the signals from the stage, the first step is amplifying the mic using the gain knob on the console.
While we’re on the subject, what exactly is gain? First of all, let’s talk about what gain isn’t. Gain is not volume. To increase the signal volume, you reach for the channel fader, not the gain knob. Gain, on the other hand, controls mic or channel sensitivity. It increases the intensity of what the microphone can “hear” and is used to dial in the proper intensity of each mic or instrument. Too much gain can cause the signal to clip and distort. There is too little gain, and the signal feels weak and noisy.
To set the gain for a channel, have a musician play their instrument, and, with the channel fader down, slowly turn up the gain knob until you hit the console’s “sweet spot.” Every console is different, but this is usually where signal lights turn from green to yellow or orange. Just make sure you keep it out of the red!
After setting the gain levels, slowly bring up the channel fader until the instrument is at the proper volume in the main speakers for the room.
INSERTS
From here, the signal typically travels through the “insert” section, where youcan connect outboard processors (like gates and compressors) before runningthrough the EQ section. Most consoles have a pre/post button that allows you to move the insert point before or after the EQ. YAMAHA
Understanding Basic Audio - INSERTSOn most large-format consoles, channels have a 1/4-inch “insert send” output to send the signal to the processor and a 1/4-inch “insert return” input to receive the processed signal. Some compact consoles use a single 1/4-inch Y-cable insert point, which has three ends: one that plugs into the insert point on the back of the console, one that plugs into the input of the processor and one that plugs into the output of the processor.
EQ
Up next is the EQ section. Most consoles are outfitted with semi-parametric EQ, which sounds intimidating but really shouldn’t. You’ll typically have fixed low and high bands with adjustable gain and frequencies. Occasionally, there will be a button to switch between a bell and a shelf shape. YAMAHA
Understanding Basic Audio - EQNext, you’ll have bell-shaped low-mid and high-mid bands with fully adjustable gain, frequency and Q (bandwidth) parameters.
Finally, a fixed high-pass filter switch is usually set to a specific slope and frequency (usually around 80 Hz). This is mainly used for vocal mics.
AUX SENDS
Next, your signal runs through the AUX sendsection. Most consoles have four or more AUXsends, which can duplicate signals and route them to one of two places: monitors or FX processors (like reverb or delay).
To send a signal to an AUX send, simply find the AUX send section of the desired channel and turn up the send to the corresponding AUX channel. Ensure the AUX Outputs on the back of the mixing console are connected to the correct monitors and/or FX processors.
Remember, when using outboard FX processors, you can send a signal from the AUX sends, but if you want to hear the effect, you need to return it as well. Most consoles have dedicated Stereo AUX returns specifically for FX, although any channel input will do.
There’s also an AUX Master section on the console, which has a Master volume control for each AUX send just in case you have the balance right but need a little more or less volume overall. Make sure it’s turned up (typically to unity), or you won’t be sending any signal.
PAN KNOB, FADER AND ROUTING BUTTONS
Next are the pan pot, volume fader and routing assignment buttons.
Aside from panning stereo signals left and right, there’s no real need for panning live sound. Sure, some engineers choose to tilt their toms a little this way or move a keyboard over there to get it out of the way in a busy mix, but overall, most signals are panned in the center. Panning makes sense when everyone is wearing headphones, but when everyone in the room has a different place in the stereo spectrum, it starts to cause more problems than it’s worth.
The next piece of the channel strip is the fader. Get to know how the fader feels under your fingers. Become one with the fader.
From there, you need to tell the signal where to go. Most consoles usually have buttons (M, 1+2, 3+4, etc.) next to each fader, allowing you to send the signal to the mains and/or one or more subgroups.
Often, engineers use channel strips to process individual signals and subgroups to balance the mix, which is easier than pulling up eight mics simultaneously during the drum solo. By routing similar signals to subgroups (like drums, bass, guitars, vocals, etc.), you can balance levels by controlling multiple mics simultaneously, leaving your other hand free to mix FX, run lights or fight off droves of sound groupies. (We techs can always dream, right?) YAMAHA Understanding Basic Audio - ROUTING
BUTTONSBOARD MIX
While every engineer does things a little differently, below is an example of a typical board mix, including common microphone options, inserts and AUX sends. For demonstration purposes, we’ll assume you’re working with a four- piece band: drums, bass, one guitar and keyboards, plus three vocalists. There are three stage monitors: stage left, center stage and stage right. They’re connected to AUX 1 through 3, respectively. You also have two FX processors: one for reverb and one for delay. The reverb unit is connected to AUX four.YAMAHA Understanding Basic Audio - BOARDMIXThis template won’t work for every band, but using it as a starting point or a reference guide when setting up should prepare you for most services.
Set your stage inputs to the console as you see them on stage, starting from your left to your right.
GLOSSARY OF TERMS
Active Speakers: Powered speakers, also known as self-powered speakers, are loudspeakers with built-in amplifiers. They can be connected directly to a mixing console or other low-level audio signal sources without an external amplifier. AUX: An AUX send is an output used on most live sound and recording mixers. It allows you to create an “auxiliary” mix in which you have individual-level control over each input channel on your mixer to your AUX send output. This enables you to add effects to an output or channel on your mixer.
Cue: This option on a mixer essentially allows a chosen track to be played in your monitor headphones.
DAW: A digital audio workstation is an electronic device or application software for recording, editing and producing audio files.
DI: Direct boxes are often referred to as DI — or “direct injection” — boxes. Their primary purpose is to convert unbalanced and/or high-impedance instrument signals into a format suitable for direct connection to a mixing console’s mic input — without using a microphone.
Gain Stage: Gain staging is the process of managing the relative levels in each step of an audio signal flow to prevent the introduction of noise and distortion.
Graphic Equalizer (GEQ): This device is used to alter the frequency response of an audio system using linear filters. Since equalizers adjust the amplitude of audio signals at particular frequencies, they are, in other words, frequency-specific volume knobs.
IEM: An in-ear monitor is used in place of monitor speakers, which are placed on stage in front of band members.
Insert: In audio processing and sound reinforcement, an insert is an access point built into the mixing console. It allows the audio engineer to add external line- level devices — such as compressors or FX processors — into the signal flow between the microphone preamplifier and the mix bus.
Passive Speakers: These loudspeakers do not have a built-in amplifier; they must be connected to an amplifier through an ordinary speaker wire.
Pink Noise: A mixture of sound waves with an intensity that diminishes proportionally with frequency, yielding approximately equal energy per octave.
Pre/Post: Pre and post sends are AUX sends; they control the sound sent to objects like nursery room speakers, stage monitors or anything other than the main house speakers. A pre-AUX send delivers the signal out of the mixer BEFORE it passes through the channel fader (also known as pre-fader).
Preamp: A “preamplifier,” as the name suggests, prepares the signal from a pickup or microphone for further amplification.
Q-Value: The “quality factor” defines the bandwidth of frequencies that will be affected by an equalizer.
Semi-Parametric EQ: Sometimes called pseudo- or quasi-parametric EQ, this is a parametric equalizer with one or more missing features. This term is sometimes used to describe a single band of equalization, which generally means a parametric EQ that does not have a Q control — the Q is fixed.
Signal-to-Noise Ratio (SNR): A measure that compares the desired signal level to the background noise level. SNR is defined as the ratio of signal power to noise power, often expressed in decibels.
Solo: Choosing one channel to listen to via headphones.
Speakon: This is a trademarked name for an electrical cable/connector. It is mainly used in professional audio systems to connect loudspeakers to amplifiers. Other manufacturers make compatible products, often under the name “speaker twist connector.”
Subgroups: Subgroups are groups of channels that you can “pre-mix” together before sending them to the Master output mix. For instance, if you use multiple mics for a drum set, you can combine the channels into a drum subgroup to control it as if it were one input.
Tip Ring Sleeve (TRS): The parts of the jack plug that the different conductors connect to. A TRS cable has three conductors vs. the two on a standard guitar cable. (A guitar cable is a TS or Tip Sleeve cable.)
Unity Gain: This term is used when setting up the balance between pieces of audio equipment. The idea is that input should equal output level-wise. Audio that goes into a device at one level and comes out of that device at the same level is said to be at unity gain.
XLR: XLR refers to a three-pin locking connector used in audio applications.

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