AFTERMATH Cutting Edge Trailer Tools Owner’s Manual
- June 16, 2024
- AFTERMATH
Table of Contents
AFTERMATH Cutting Edge Trailer Tools
Product Information
Aftermath
Specifications & System Requirements
The Aftermath product requires the following specifications and system
requirements:
- Codename engine version 1.0
- Main Page (One-Shots): Allows for setting various controls for each sample and changing the pitch of the One-Shots in the designated keyswitch area. The default pitch of all samples is E.
- Main Page (Playable)
- Effects Page : Codename engine has a master effects chain with 8 slots. Each effect can be individually turned on and off. The order of the effects is from left to right as shown in the user interface.
Product Usage Instructions
-
Main Page (One-Shots)
The One-Shots patches on the main page allow you to set various controls for each sample. To change the pitch of the One-Shots, locate the designated keyswitch area and adjust accordingly. By default, all samples have a pitch of E. -
Main Page (Playable)
The main page also includes playable patches. These patches provide a different way of interacting with the product. Explore and experiment with these patches to create unique musical compositions. -
Effects Page
The Codename engine features a master effects chain with 8 slots. Each slot represents an effect that can be applied to your sounds. To activate an effect, simply click on its corresponding button. The effect is active when the button is glowing. You can turn off individual effects by clicking on their buttons again. The order of the effects is from left to right, as shown in the user interface.
FAQ
-
Q: What is the default pitch for the One-Shots patches?
A: The default pitch for all samples in the One-Shots patches is E. -
Q: How many effects slots are available in the Codename engine?
A: The Codename engine has a master effects chain with 8 slots, allowing you to apply multiple effects to your sounds.
AFTERMATH
CUTTING-EDGE TRAILER TOOLS
- ALL ABOUT TRAILER MUSIC
Overview
AFTERMATH is your sample library of choice to create cinematic/hybrid trailer music, ambient soundtracks, and mesmerizing underscores. This library includes all the “must have” tools for creating a convincing larger-than-life Hollywood trailer sound, making it an indispensable asset. The engine is incredibly intuitive and easy to use, with a straightforward interface that even novice producers can navigate with ease. It is highly customizable, allowing you to fine-tune every aspect of the sound to create truly unique and unforgettable music
Specifications & System Requirements
- Full retail version of Kontakt 7.2.0 or higher (not compatible with free Kontakt player)
- 48kHz / 24 bit Approximately 1.41 GB installed
Codename Engine
Aftermath runs on AATMs developed Codename engine version 1.0 This library
consists of two different types of patches:
- One-Shot
- Playable
Main Page (One-Shots)
In One-Shot patches you can set a variety of different controls for each
sample. Also, you can change the pitch of the One-Shots in the designated
keyswitch area. The default pitch of all samples is E.
PLAY ON KEYSWITCH – On (glowing orange): when changing the pitch in the keyswitch area, the current sample is played while the keyswitch is held down. Off: when changing the pitch in the keyswitch area, the current sample is NOT played, the according key needs to be held separately.
Sample parameters:
For each sample in the instrument, individual values can be set for the
following controls
- A (ATTACK) – controls how quickly the sound starts after a key press
- D(DECAY) – controls how quickly the sound drops to the sustain level after the attack
- S (SUSTAIN) – controls the level at which the envelope sustains while the key is held
- R (RELEASE) – controls how quickly the sound fades after the key is released
- VOLUME – sets the volume of the current sample
- PAN – sets the panning of the current sample
- LO CUT – controls the frequency of the low cut of the current sample
- HI CUT – controls the frequency of the low cut of the current sample
- GLOBAL – sets the ADSR controls and sample start globally for all samples
Further controls:
LIMITER – controls the input level of the master limiter of the instrument.
Can be turned on/off with the button next to it.
VEL. SENS. – velocity sensitivity controls the responsiveness of the
sound to variations in playing at different dynamics. 0% very sensitive / 100%
no sensitivity. At 100%, the samples will be always played with the maximum
velocity
Main Page (Playable)
- In contrast to the One-Shot patches, in playable patches the ADSR, volume, pan, and filter controls are always global.
- GLIDE – determines how long it takes for one pitch to glide to the next. You can turn the glide mode on and off with the switch next to. When it’s on, the polyphony of the instrument is set to monophonic. Only when played legato (two notes overlap), the glide function works.
Effects Page
Codename engine has a master effects chain with 8 slots. The effects can be
individually turned on and off. The effect is active when the button is
glowing.
The order of the effects is from left to right as shown in the UI.
Credits
- Concept & Design: Heiko Sengbusch
- Sound Design, Recording, Mixing & Mastering: Heiko Sengbusch
- Kontakt Scripting & Development: Heiko Sengbusch, Gabriel Dib
- GUI Design & Artwork: Heiko Sengbusch, Voger Design
- Copyright © 2023 – All rights reserved.
ALL ABOUT TRAILER MUSIC www.allabouttrailermusic.com