Karella 8075.01 Dartautomat Premium Silver User Manual

June 16, 2024
Karella

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Karella Dartautomat
Premium Silver

Karella 8075 01 Dartautomat Premium Silver

Operation manual
Art-Nr. 8075.01

Stand September 2023
Hersteller: WINSPORT GmbH & Co. KG. | Waldstraße 21 DE-86517 | Wehringen | www.winsport.de | Manufactured in PRC
WEEE-Reg.-Nr.: DE 91046067

8075.01 Dartautomat Premium Silver

Congratulations on your purchase of the Karella Premium Silver dart machine.
Before assembling and using the device, please read the instruction manual carefully and keep it for future reference.

This sports equipment is designed exclusively for private use. In the event of commercial use or use not in accordance with the article of any kind, all warranty claims are void!

Hersteller / Manufacturer / Fabricant
WINSPORT GmbH & Co. KG
Waldstrasse 21
DE-86517 Wehringen
Germany
Contact
www.winsport.de
[email protected]
+49 8234 90493-0
WEEE-Reg.-Nr.: DE 91046067

Congratulations on your purchase of the Karella Premium Silver dart machine.
Before assembling and using the device, please read the instruction manual carefully and keep it for future reference.

Content

Carefully unpack your new electronic soft dartboard Premium Silver and check if all components are included.
The delivery includes the following components:

  • 1 electronic dartboard
  • Replacement pack of soft tips
  • 24 darts
  • User manual
  • Power adapter 5V DC, 1.0 A

Exploded View

Karella 8075 01 Dartautomat Premium Silver - Exploded
View

1 Außenring
2 Single-Segments
3 Single-Segments
4 Single-Segmente
5 Bull´s Eye = 25 Points
6 Double Bull´s Eye = 50 Points
7 Game Menu und accessory compartmen (2)
8 Accessory compartmen (1)
9 Resert Button
10 PLAYER/Name Button
11 GAME GUARD Button
12 CYBERMATCH Button
13 BOUNCE OUT Button
14 PLAYER/PAGE Button
15 DART OUT/SOCRE Button
16 SELECT Button
17 SOUND Button
18 GAME Button
19 DOULBE/MISS Button| 20 BIG SIX
21 CUT-THROAT
22 CRICKET
23 301-501
24 START/HOLD
25 Plug in
26 Dartholder
27 External speaker connection
28 Cricket Segmente Display
29 Cricket Scoring Display
30 Temporäre Score Display
31 HOLD Display
32 DOUBLE IN Display
33 DOUBLE OUT Display
34 MASTER OUT Display
35 Score Display Display
36 Score Display
37 Speaker
---|---

Assembly instruction

Hang the dartboard in a location where there is a minimum of 3 meters of space for throwing. When throwing, position yourself behind an imaginary line that is 2.37 meters away from the front surface of the board. The center of the board (Bull’s Eye) should be at a height of 1.73 meters from the floor (official tournament height).
To mount the board at the correct height, mark a point on the wall at 191.8 cm from the floor. The screw should now be attached at this mark. Please consider the specific conditions of the wall where you intend to mount the board. Ensure  that the screw is inserted as straight as possible to ensure that the dartboard hangs straight later.
Hang the dartboard by aligning the hole on the back of the dartboard with the screw. The screw may need to be tightened until the board is securely against the wall.

Karella 8075 01 Dartautomat Premium Silver - Assembly
instruction

Power Connection
The Electronic Soft Dartboard Premium Silver is powered by a 5V DC, 1.0A adapter. Plug the adapter connector into the socket on the right side of the dartboard and the power plug into the wall outlet.

Display Protective Film
The display of your electronic dartboard is protected by a transparent film to prevent scratching during transport. We recommend removing this film before your first game to ensure better visibility of the display area. To remove it, lift  the film from one corner, peel it off, and dispose of it.

Functions

POWER-Button: Turn the device on and off.
START/HOLD-Button: This multifunction button can perform the following functions:

  • START the game after all desired options have been selected.
  • SWITCH to the next player when a player has completed their round. The dartboard goes into HOLD mode between rounds to allow for arrow retrieval from the target area.

SELECT-Button: Use this button to adjust the different difficulty levels of individual games.
GAME/GUARD-Button: This button allows you to navigate through the game menu on the display. Additionally, it can activate a key lock during the game, preventing an errant dart from accidentally erasing the game if it hits one of the  function buttons. To activate this function, press the GAME/GUARD button once after starting a game.
An audible signal will indicate that this function is active. While the function is active, all other buttons are locked.
The GAME/GUARD function can be deactivated at any time by pressing the GAME/GUARD button again.
PLAYER/PAGE-Button: This button is used to input the number of players at the beginning of the game. It can also be used to access the score of the other player not displayed on the active screen. The dartboard can store the scores of up  to 16 players. With this button, you can display the scores of the remaining players as needed.
CYBERMATCH-Button: Activating the Cybermatch Function, where you can play against the computer. Hold the button down to cycle through the 5 different difficulty levels. Cybermatch Difficulty Levels:

Level 1 (C1) Professional
Level 2 (C2) Expert
Level 3 (C3) Advanced
Level 4 (C4) Beginner II
Level 5 (C5) Beginner I

RESET-Button : This button can be used to trigger the deletion of the current score and return to the start of the game.
BOUNCE OUT -Button: Before the game, decide whether arrows that do not stick in the dartboard (so-called “bounce-outs”) should be counted. If you choose not to count these arrows, simply press the BOUNCE OUT button when an arrow falls down to subtract the registered score.
DOUBLE/MISS-Button: This button is used to activate the “Double In/Double Out” function for the “01” games.
This function is only active when games like 301, 401, etc., are selected. Press the button when you want to register an arrow that missed the target area. The DOUBLE/MISS button can also activate the MASTER OUT function for “01”  games. This function allows players to finish a game by hitting a double or triple segment and reaching zero points. Press the DOUBLE/MISS button repeatedly until the MASTER OUT display lights up. The selection will be confirmed by  an audible signal.
SOUND-Button : Volume Control for Audible Signals in 8 Levels.

DART OUT/SCORE-Button: This feature can only be activated during the “01” games. If a player has fewer than 160 points, they can use this button to get suggestions on which fields offer the best chances of winning or how to throw their  three darts to reach their target. Please note that DOUBLE and TRIPLE hits will be indicated with two or three marks to the left of the number. With the SCORE function, you can display another player’s points on the large display.

Quick pick games – Tasten: These buttons immediately start the game indicated under the button. With the wide variety of possible games on this dartboard, these buttons are an easy way to quickly begin a game. The default setting is  for 2 players.

To start a game, follow these steps:

  1. Press the POWER button to activate the dartboard. During the display self-test, you will hear a melody.

  2. Press the GAME button until the desired game is displayed (refer to the game menu).

  3. Next, press the ‘DOUBLE / MISS’ button to start or end the ‘DOUBLE / MASTER OUT’ function (this button can only be used in games 301-901). This button is optional, and its function will be explained in the game rules later.

  4. Press the “PLAYER” button to select the number of players (1, 2, 3, 4, team 2-2, team 3-3, team 4-4).

  5. Start throwing the darts. The display above the score will indicate how many darts are left to be thrown.
    Press the START/HOLD button (red) to activate the game.

  6. When a player has thrown all three darts, a brief signal will sound to remove the darts from the dartboard (for the next player), and the display will flash. You can then remove the darts from the dartboard. Press the ‘START’ button  to activate the game for the next player. The electronic voice will announce the next player, and the player display will indicate the next player..

Current Score Display
The Premium Silver has a 4 LED indicators. The displays show current scores for up to 8 players. Cricket viewing is also done on these displays.

Continuous Display

This dartboard features a continuous display in the display area. This unique display adds an interactive element to your dart games. When you turn on the dartboard, you’ll see visual effects and hear exciting sound effects. An “opening  melody” plays while the display lists all the dartboard’s features with some special effects.
The continuous display will be your main source of information during the game. Here are a few  examples of the information displayed:

  • The name of the game during game selection
  • The score of each dart during the game
  • A special visual effect when the bull’s eye is hit
  • The name of the current player (see text input function)

Text Input Function

This function is used to set the display to show the name of the player who is up next. Inputting names is done as follows:

  1. Select the game you want to play by pressing the GAME button or using the Quick Tip function.
  2. Choose the number of players by pressing the PLAYER/PAGE button.
  3. Place the text input template over the buttons so that all the template holes align with the buttons. The template displays the different functions of the corresponding buttons while you are in text input mode.
  4. Now press the SET/ESC button. This activates the text input mode, and the display will show: 1: _
  5. Enter the name of the 1st player.

Each button represents multiple letters of the alphabet. By pressing the button once, you get the first letter indicated below it, by pressing it again, you get the second letter, and by pressing it a third time, you get the third letter.
Use the right arrow (–> ) to move to the next letter. You can correct the previous letter using the left arrow. After entering the 1st player’s name, press the down arrow to enter the 2nd player’s name. The display will show
2: _ After all names have been entered, press SET/ESC once and remove the template. Then press the Start
button to begin the game. The player’s name will now appear before their respective turn.

Demo Mode
To hear all the voice and sound functions of your dart set, follow these steps:

  1. Turn on the dart set using the POWER button.
  2. Wait for the entrance music to play.
  3. Press the GAME button once.
  4. Quickly press the BOUNCE OUT button 4 times in a row.
  5. To turn off this function, press any button.

Proper Use of the Electronic Dartboard

  • Never use darts with metal tips on this dartboard. Darts with metal tips can cause serious damage to the electronic circuit and affect the functionality of your dartboard
  • Avoid applying excessive force when throwing darts. If darts are thrown too hard, the tips are often damaged, and the dartboard wears out faster.
  • When removing darts from the board, twist them clockwise. They will come out more easily, and the tips will last longer.
  • Use only the provided power adapter. Using the wrong adapter can result in electric shock and damage to the electronic circuits.
  • Avoid spilling liquids over the dartboard. Do not use spray cleaners or cleaners with ammonia or aggressive chemicals.

Game Rules
The electronic dartboard comes pre-programmed with various games and game options. The rules for each game are described in detail below. The order corresponds to the display on the screen when scrolling through the games. Each  game is associated with a game number.

G01 = Game 01 = COUNT DOWN 301, 401, 501, 601, 701, 801, 901 (7 Variants)
In this popular tournament and pub game, players subtract each dart’s score from the starting number (e.g., 301) until the player reaches exactly zero (0) points. If a player goes over zero, it is considered a “bust,” and the points count  back to the beginning of that round. For example, if a player needs 32 points to reach zero and then throws 20, 8, and 10 (totaling 38), the player will start the next round with a score of 32.

This game can be played with the Double In/Double Out option (Double Out being the most common variation).
Double In: Before points are deducted from the total score, a double ring must be hit. In other words, scoring begins after hitting a double ring.
Double Out: To finish the game, a double ring must be hit. This means an even number is required to finish the game.
Double In and Double Out: Each player must hit a double ring to start and finish the game.
Double In and MASTER Out: Each player must hit a double ring to start and hit a double or triple ring to finish.
MASTER Out: Each player must hit a double or triple ring to finish the game.

DART Out: The dartboard has a special DART OUT function for “01” games. If a player has less than 160 points, they can use the DART OUT button to get suggestions on which sectors to aim their three darts to win the game (they must  reach exactly 0 points). DOUBLES and TRIPLES are indicated with corresponding 2 or 3 lines to the left side of each number.
There are additional difficulty levels for the 301 game, including:

401 Starting number ist 401
501 Starting number ist 501
601 Starting number ist 601
701 Starting number ist 701
801 Starting number ist 801
901 Starting number ist 901

To select these game variants, you must press the “START HOLD” button. Each of these game variants is played like 301, but the difference lies in starting with a different initial score.

G02 = Game 02 = CRICKET
Cricket is a strategic game suitable for both experienced players and beginners. Players aim at numbers that suit them best and can force their opponents to throw at less suitable numbers. The goal of Cricket is to “close” all matching  numbers before your opponent while simultaneously achieving the highest score.
Only numbers 15 to 20 and the inner/outer Bullseye are used. Each player must hit a number 3 times to “open” that segment for scoring. Once a player has opened a segment, they score each time they hit a dart in that segment, provided  their opponent has not closed that segment. Hitting the double ring counts as 2 hits, and the triple ring counts as 3 hits. Numbers can be opened or closed in any order.
A number is considered “closed” when the opposing player(s) hit the open segment three times.
Once a number is “closed,” no other player can score on it.

How to win
The player who first closes all numbers and achieves the highest total score is the winner. If a player closes all numbers first but is behind in points, they must continue with the “open” numbers. If the player does not catch up in points  before the opponents close all numbers, the opposing side wins. The game continues until all segments are closed, and the winner is the player with the highest score.

Scoring
Scoring in Cricket is easy to understand. Each segment has three light indicators to display the required hits to “open” or “close” that segment. When a segment is hit, a lit LED in the display goes out, indicating the remaining
number of hits needed to “open” or “close” that segment. A diagram of the LED displays can be found below.

After hitting a segment three times, that segment is considered “open,” and you will hear the announcement “OPEN.” If the player hits the segment again, you will hear “SCORE.” From this point on, you can use the Player button to check  the scores of individual players.

G02-1 = Game 02-1 = NO-SCORE CRICKET
The rules are the same as standard Cricket, but no scoring is done. The goal of this game version is simply to be the first to “close” all matching numbers (15 to 20 and the Bullseye).

G03 = Game 03 = SCRAM (For 2 players only)
This game is a variation of Cricket and consists of two rounds. In each round, players have a different objective.
In Round 1, Player 1 tries to “close” (3 hits per segment – 15 to 20 and Bullseye). During this time, Player 2 tries to collect as many points as possible in the segments that the other player has not closed. When Player 1 has closed all  segments, Round 1 ends. In Round 2, the roles of the players are reversed. Player 2 now tries to close all segments, while Player 1 collects points. The game ends when Round 2 is completed (Player 2 closes all segments). The player with  the highest total score wins.

G04 = Game 04 = CUT-THROAT CRICKET
The basic rules are the same as standard Cricket, but in this version, points are added to the opponent’s total score from the beginning of scoring. The goal is to finish the game with as few points as possible. This variation of Cricket  introduces a new psychological element. It’s not just about increasing your own score and progressing as far as possible, as in standard Cricket; in Cut-Throat Cricket, you can also push your opponent further back with points. Highly  competitive players will love this variation!

G05 = Game 5 = ENGLISH CRICKET
This game is another variation of CRICKET and consists of two rounds where players have different objectives to pursue. In the first round, Player No. 2 tries to hit the Bullseyes. They must hit a total of nine Bullseyes to complete Round  1, with the DOUBLE BULL’S EYE counting as two hits.
Meanwhile, Player No. 1 tries to score as  many points as possible. Double and triple segments count as double and triple points. Player No. 1 must score at least 40 points in each round because  only points above 40 are counted (e.g., if  the total score after three throws is 45, the points scored are 5). If the total score after three throws is below 40 points, no points are awarded. Once Player No. 2 has hit nine Bullseyes, the roles switch for both players.
The game ends when Round 2 is completed, meaning when Player No. 1 hits nine Bullseyes. The player with the highest total score wins.

G06 = Game 06 = PICK IT CRICKET
This game is very similar to regular Cricket. Instead of using the traditional segments in regular Cricket (15, 16, 17, 18, 19, 20, and Bullseye), players now use segments randomly selected by the computer. The game then focuses on 6 selected segments and the Bullseye. Otherwise, the rules are the same as in regular Cricket.

G07 = Game 07 = LOW PITCH CRICKET
This version of Cricket uses the segments with lower values. Players need to “close” the 1, 2, 3, 4, 5, 6, and the Bullseye. Other than that, the rules are the same as in regular Cricket. G05 = Game 05 = ADVANCED CRICKET In this challenging variation of CRICKET, players must “close” the segments 20, 19, 18, 17, 16, 15, and Bullseye by hitting only double and triple segments. Double segments count as single hits, and triple segments count as double hits. The player  who first closes all segments and achieves the highest score wins.

G06 = Game 6 = ADVANCED CRICKET
In this challenging variation of CRICKET, players must “close” the segments 20, 19, 18, 17, 16, 15, and Bullseye by hitting only double and triple segments. Double segments count as single hits, and triple segments count as double hits.  The player who first closes all segments and achieves the highest score wins.

G13-15 = Game 13-15 = SHOOTER (3 variants)
This game tests the players’ ability to place multiple darts in a segment during one turn. The computer randomly selects the segment to aim for. The points are scored as follows:
Single segment = 1 point
Double segment = 2 points
Triple segment = 3 points
If the computer selects Bullseye, the outer Bullseye is worth 2 points, and the inner Bullseye is worth 4 points.
The player with the most points at the end of the game is the winner.

G10 = Game 10 = TRAP SHOT
This version of target shooting keeps the player on their toes. In each round, the computer identifies three targets that the player must hit. The targets are displayed on the right side of the dartboard. The player must

G08 = Game 8 = BIG SIX
This game allows players to dictate the target for their opponents. However, players must earn the chance to choose the target by hitting the current target. The first target is Single 6. Before the game begins, players must agree on how  many “lives” each player has. Within three throws, Player 1 must hit a “6” to save their life. After hitting this target, the next dart determines the opponent’s target. If Player 1 fails to hit the target, they lose a life and the opportunity to  choose the next target. Player 2 must then attempt to hit the “6,” and so on. Single, Double, and Triple segments are considered separate target segments in this game. The goal is to choose target segments that are difficult for the  pponent to hit (e.g., “Double Bull’s Eye” or “Triple 20”), causing them to lose
their “lives.” The player who is the last one with remaining “lives” wins.

G16-18 = Game 16-18 = OVERS (3 variants)
In this game, each player must score more points than the previous player in three throws. Before the game begins, the number of “lives” or rounds is determined. If a player scores fewer or the same number of points as their predecessor,  they lose a “life.” The LED display on the right side flashes once for each lost life. The player who is the last one with remaining “lives” wins.

G19-21= Game 19-21 = UNDERS (3 variants)
This game is the opposite of OVERS. Players must score fewer points than their predecessors. The game starts with the highest possible score (180 points). If a player scores more points than their predecessor, they lose a “life.” Any dart  outside of the segments and dropped darts are penalized with 60 points. The last player with remaining “lives” wins.

G22-29 = Game 22-29 = COUNT-UP ( 8 variants)
The objective of the game is to be the first to reach the predetermined total score (300), which is set when selecting the game. Each player attempts to accumulate as many points as possible in each round.  Double and triple segments  double or triple the numerical value of the individual segments, respectively. For example, if a dart lands in the Triple 20 segment, that’s worth 60 points. The total score for each player is displayed on the screen as the game progresses.  Other variations of this game are described below.
The rules are the same except for the varying total score as indicated by the last number.
COUNT-UP 400
COUNT-UP 800
COUNT-UP 500
COUNT-UP 900
COUNT-UP 600
COUNT-UP 999
COUNT-UP 700

G30-41 = Game 30-41 = High Score (12 variants)
The rules for this competitive game are simple. The winner must have scored the most points in three rounds (nine darts). Double and triple segments count as double or triple points for the respective segment. Other variations of this  game are described below. The rules are the same, except for the number of rounds, which is indicated by the last number.
High Score – 4 Rounds High Score – 10 Rounds
High Score – 5 Rounds High Score – 11 Rounds
High Score – 6 Rounds High Score – 12 Rounds
High Score – 7 Rounds High Score – 13 Rounds
High Score – 8 Rounds High Score – 14 Rounds
High Score – 9 Rounds

G42-53 = Game 42-53 = ROUND-THE-CLOCK (12 Variants)
Each player attempts to score in succession from 1 to 20 and the bullseye. Each player throws 3 darts per round.

If they hit the correct number, they then aim for the following number. The first player to reach 20 wins. The display indicates which segment to throw at. A player must aim at a segment until they hit it, and then the display shows the  next segment to target.

For this game, many difficulty levels can be set. In each game, the same rules apply with the following differences:
ROUND-THE-CLOCK 5 – The game starts with segment number 5.
ROUND-THE-CLOCK 10 – The game starts with segment number 10.
ROUND-THE-CLOCK 15 – The game starts with segment number 15.

Since no scoring is done in this game, double and triple rings count as single numbers. For those who love a challenge, additional difficulty levels are available:
ROUND-THE-CLOCK Double – Players must hit a double in each segment in the order from 1 to 20.
ROUND-THE-CLOCK Double 5 – The game starts with double segment 5.
ROUND-THE-CLOCK Double 10 – The game starts with double segment 10.
ROUND-THE-CLOCK Double 15 – The game starts with double segment 15.
ROUND-THE-CLOCK Triple – Players must hit a triple in each segment in the order from 1 to 20.
ROUND-THE-CLOCK Triple 5 – The game starts with triple segment 5.
ROUND-THE-CLOCK Triple 10 – The game starts with triple segment 10.
ROUND-THE-CLOCK Triple 15 – The game starts with triple segment 15.

G54 = Game 54 = KILLER
In this game, you find out who your true friends are. The game can also be played with two players, but the more players, the more exciting it becomes. At the beginning, each player selects their number by throwing a dart at the target  area. The LED display will show the message “SEL.” Each player keeps the assigned number for the entire game, and two players cannot have the same number. Once each player has a number, the game begins.
Your first goal is to designate yourself as a “Killer” by hitting the double ring of your chosen number. Once you achieve this, you become a “Killer” for the rest of the game. Your next goal is to “kill” your opponents, meaning you must hit  their segment number until they have lost all their “lives.” The last player with remaining lives is the winner. You can also form a “team” and try to eliminate the stronger player from the field.

G55 = Game 55 = DOUBLE DOWN
Each player starts the game with 40 points. The goal is to land as many hits as possible in the active segment of the current round. In the first round, the player must throw at the 15 segments. If they don’t hit any 15 segments, their score is halved. When they do hit 15 segments (double and triple rings count accordingly), each 15 is added to the starting total. In the next round, players throw at the 16 segment, and the hits are added to the new cumulative score. If no hits are  recorded, the total score is halved.
Each player takes turns throwing at the numbers indicated in the table below (the active segment to aim for is displayed on the screen). The winner is the player who finishes the game with the highest score.

every Double Field—- every Triple Field —-Bullseye

| 15| 16| DBL| 17| 18| TPL| 19| 20| B| TAL
---|---|---|---|---|---|---|---|---|---|---
Spieler 1| | | | | | | | | |
Spieler 2| | | | | | | | | |

G56 = Game 56 = DOUBLE DOWN 41

This game follows the same rules as Double Down, with two exceptions. Firstly, you don’t throw in the order from 15 to 20 and Bullseye, but the order is reversed, as indicated on the LED display. Secondly, towards the end of the game,  there is an additional round where players must try to land three hits that total 41 points (20, 20, 1; 19, 19, 3; D10, D10, 1, etc.). This “41-round” adds an additional level of difficulty to the game. Remember, a player’s score is halved if they  fail, so the “41-round” is quite a challenge!

every Double Field — every Triple Field —- 41er Round Bullseye

| 20| 19| DBL| 18| 17| TPL| 16| 15| 41| B| TAL
---|---|---|---|---|---|---|---|---|---|---|---
Spieler 1| | | | | | | | | | |
Spieler 2| | | | | | | | | | |

G57-61 = Game 61 = ALL FIVES (5 variants)
In this game, the entire board is in play (all segments are active). In each round (3 darts), players must achieve a total score that is divisible by 5. Each “five” counts as one point. For example: 10, 10, 5 = 25. 25 is divisible by 5 five times, so the player receives 5 points (25 ÷ 5 = 5).
If a player throws a total score with their 3 darts that is not divisible by 5, they receive no points. Additionally, the last dart in each round must land in a segment. If a player throws the third dart, and it lands in the outer ring (or misses the  board entirely), they receive no points, even if their first two darts achieved a score divisible by 5. This prevents a player from intentionally missing the third dart when their first two throws were good. The first player to reach a total  of fifty-one (51) “fives” is the winner. The LCD display always shows the current score.

There are variations of this game with different target scores, as indicated by the last number:
ALL FIVES – 61
ALL FIVES – 71
ALL FIVES – 81
ALL FIVES – 91

G62-65 = Game 62-65 = SHANGHAI (4 variants)
Each player must work their way through the dartboard from 1 to 20 consecutively. Players start at number 1 and throw 3 darts. The goal is to score as many points as possible with 3 darts in each round. Double and triple segments also  count towards your score. The player who achieves the highest score after going through all twenty segments is the winner.
There are variations of this game where the starting segment changes, as indicated by the number after the game:
SHANGHAI 5 (G53) – The game starts with segment 5
SHANGHAI 10 (G54) – The game starts with segment 10
SHANGHAI 15 (G55) – The game starts with segment 15

G66-67 = Game 66-67 = GOLF (2 variants)
This game is a simulation of golf played on a dartboard. The objective is to complete a round of 9 or 18 “holes” with the lowest score possible. The Master “golf course” consists of all Par-3 holes, resulting in a Par-27 for a 9-hole round and  a Par-54 for an 18-hole round.
Segments 1 to 18 are used, with each number representing a “hole.” You must land 3 hits in each hole before moving on to the next one. Double and triple rings also affect your score, as they allow you to complete a hole with fewer strokes.  For example, if a player hits a triple ring on the first throw in a hole, it’s called an “Eagle,” and the player has completed that hole in 1 “stroke.”

Note: The active player throws their darts until they have landed 3 hits on the current hole. The voice announcement indicates which player’s turn it is. Pay close attention to ensure you throw in the correct order.
There are variations of this game with different numbers of holes:

GOLF – 9 Holes: Play with 9 holes (rounds).
GOLF – 18 Holes: Play with 18 holes (rounds).

The rules are the same, except for the number of holes played, as indicated by the number in the game description.

G68 = Game 68 = FOOTBALL
In this game, you might want to wear a protective helmet! First, each player needs to select their “field” by either throwing a dart or touching a segment with their finger. You can choose your preferred method, but the segment you select  will be your starting segment as you progress from the Bullseye to the other side of the Bullseye.
For example, if you’ve chosen Segment 20, you start on the Double Ring 20 (outer ring) and then move on to Double Ring 3. The “field” consists of 11 individual segments that must be hit in sequence. So, sticking with our example, you’d  have to throw the darts successively into the following segments:
Double 20 … Outer Single 20 … Triple 20 … Inner Single 20 … Outer Bullseye … Inner Bullseye … Outer Bullseye … Inner Single 3 … Triple 3 … Outer Single 3 … and finally, a Double 3.
The first player to reach this point is the winner. The LCD display shows your progress and indicates which segment you need to aim for next.

G70-71 = Game 70-71 = BASEBALL – 9 Innings (2 variants)
In this dartboard version of baseball, you need to be very skilled. Like in real baseball, a complete game consists of 9 innings (rounds). Each player throws 3 darts per inning. The field is arranged as shown in the illustration.

Segment Result
Single segment SINGLE = Single = one “base”
Double segment DOUBLE = Double = two “bases”
Triple segment TRIPLE = Triple = three “bases”
Bullseye = “Home Run” (can only be attempted with the third dart in each inning)
The goal of the game is to score as many runs as possible per inning.
The player with the most runs at the end of the game is the winner.

G72 = Game 72 = STEEPLECHASE
The goal of this game is to be the first to complete the “race” by finishing your “track” first. The track starts at Segment 20 and proceeds clockwise around the board to Segment 5, ending with a bullseye. Sounds easy? Well, there’s one  catch: you must hit the inner single segment of each number to progress along the track. That’s the area between the bullseye and the triple ring. Just like in a real obstacle race, you’ll need to overcome obstacles (hurdles) along the way.  These four hurdles are found in the following segments:

  1. Hurdle Triple 13
  2. Hurdle Triple 17
  3. Hurdle Triple 8
  4. Hurdle Triple 5

The first player to complete the course and hit the bullseye wins the race.

G69 = Game 69 = BOWLING
The player must choose their “bowling lane” by either throwing a dart or pressing a finger on the desired seg-ment. Once the bowling lane is chosen, the player has two more darts to score points or hit “pins.” Each individual segment in  your “bowling lane” has a specific pin or point value:

Double Segment (Double) = 9 pins
Outer Single Segment (Outer Single) = 3 pins
Triple Segment (Triple) = 10 pins
Inner Single Segment (Inner Single) = 7 pins

Here are the additional rules for this version of bowling on the dartboard:

  1. In this version of bowling, a perfect game would be 200 points.
  2. You cannot hit the same single segment twice within one round. The second hit on the same single segment is worth zero points. Tip: Try to hit each single segment so that you get 10 points for the round.
  3. You can score 20 points in a round by hitting the triple segment twice.
  4. If you hit the double segment with your second dart and have already hit a double segment with your first throw, you will score only 10 points. If you haven’t hit a double segment with your first throw, you will score a total of 9 points  for hitting a double segment with your second dart.

G24 = Game 24 = CAR RALLYING
In this game, similar to “Steeplechase,” the key difference is that you get to customize your racetrack, and you can include as many obstacles as you want. The critical requirement is that the racetrack should consist of 20 lengths. Before  the game begins, the LED display will prompt you to choose your racetrack by displaying “SEL” (select). Players will take turns selecting their racetrack by pressing the fields corresponding to their chosen segments. Please note that the  exact sub-segment you select must be hit later to progress. For example, if you choose the inner single segment 20, you will need to hit that later to continue. On the LED display, the inner sin- gle segment will be indicated by a line near  the lower end of the number 1. If you select the outer single segment, it would be indicated by a line near the upper end of the number 1. When an obstacle is present, it means that a challenging number must be hit before the game can  continue. You have the flexibility to make the racetrack as simple or as complex as you like, and you can select any field on the dartboard as obstacles. Enjoy creating and navigating your custom racetrack!

G3 = Game 73 = SHOVE A PENNY
In this game, only the numbers 15 to 20 and the Bullseye are used. Single segments are worth 1 point, double segments are worth 2 points, and triple segments are worth 3 points. Each player must throw on the numbers one by one, with  the goal of scoring 3 points for each segment to progress to the next one. If a player scores more than 3 points on any segment, the extra points are passed on to the next player. The first player to score 3 points in all segments (15 – 20) is  the winner.

G74 = Game 74 = NINE-DART CENTURY
In this game, the objective is to try to score 100 points or get as close as possible to that number with 3 rounds (9 darts). Double and triple segments count as double and triple their respective values. If a player scores more than 100  points, it’s considered a “Bust,” and they lose the round, unless all players go over 100 points. In that case, the player closest to 100 points wins.
G75 = Game 75 = BLUE AGAINST RED (3 Players only)
This game is a race around the board where the goal is to hit the most double and triple segments. Player 1 is “blue,” and Player 2 is “red.” Player 1 only throws at blue double and triple segments while moving clockwise around the board.  Player 2 starts at 20 and moves counterclockwise, throwing only at the red segments (the display will also indicate the next segment to be thrown at). Note: In one round, a maximum of one double and one triple segment of the same  segment number can be hit. Also, hitting the wrong number (the opponent’s color) deducts that score from your point total – so be careful! The player with the most points at the end of the game is the winner.
G87 = Game 87-90 = GOLD HUNTING (4 variants)
In this game, the objective is to find “gold.” Every time you score exactly 50 points or a multiple thereof, you receive a piece of “gold.” However, the pursuit of gold can make people greedy, so you can also steal gold from your opponents whenever you score 50 points. The player who accumulates the entire pre-determined amount of gold first wins the game.

G29 = Game 29 = CASINO-A FLUSH
This game is inspired by a casino-style game where you test your nerves and skills by playing for points to defeat your opponent. The total score to be reached at the end of a game can be individually determined by you by selecting the  “SELECT” button. The following options can be chosen:  260, 310, 360, 410, 460, 510, and 560.  Press the Start button, and you can begin the game. The dartboard displays the number you need to hit. The bet is always 10 points. However, each player can increase their bet at the beginning of each round (20, 30, … 90 points). Generally, players bet higher when they are confident they can hit the required number. To change your bet, you must press the “BOUNCE  OUT” button. Your bet will then be displayed on the screen. At the beginning of each round, the bet is automatically reset to 10 points. The player who first reaches the predetermined score wins.

G30 = Game 30 = CASINO-B STRAIGHT
This game is similar to Casino-A but has an additional gameplay element. Players still need to try to be the first to reach the required score. The total score to be reached at the end of a game can be individually determined by you by  selecting the “SELECT” button. The following options can be chosen: 260, 310, 360, 410, 460, 510, and 560. Press the Start button, and you can begin the game. The dartboard displays the number you need to hit.
The bet is always 10 points. However, each player can increase their bet at the beginning of each round (20, 30, … 90 points). Generally, players bet higher when they are confident they can hit the required number. To change your bet,  you must press the “BOUNCE OUT” button. Your bet will then be displayed on the screen. At the beginning of each round, the bet is automatically reset to 10 points.
To win your bet, you must hit the displayed number. If you hit a “SINGLE” segment on your first throw, it counts as a “PUSH” and is not counted. If you hit a “DOUBLE” or “TRIPLE” segment on your first throw, your bet is counted as double or triple, respectively. The player who first reaches the predetermined score wins.

G31 = Game 31 = CASINO-C 3 Star
This casino variant is very challenging as the active segment must be hit 3 times in each round to earn points.
The goal of the game is, once again, to be the first to reach the selected score. The total score to be reached at the end of a game can be individually determined by you by selecting the “SELECT” button. The following options can be  chosen: 260, 310, 360, 410, 460, 510, and 560. Press the Start button, and you can begin the game. The dartboard displays the number you need to hit. The bet is always 10 points. However, each player can increase their bet at the beginning of each round (20, 30, … 90 points). Generally, players bet higher when they are confident they can hit the required number. To change your bet, you must press the “BOUNCE OUT” button. Your bet will then be displayed on the screen. At the beginning of each round, the bet is automatically reset to 10 points. To win your bet, you must hit the displayed number 3 times or hit the corresponding “TRIPLE” segment. If the segment is not hit 3 times in a round,  the player loses their bet and the points wagered. The hits made in this segment are also not carried over to the next round. The player who first reaches the predetermined score wins.

G32 = Game 32 = ELIMINATION (3 variants)
In this game, the opponents must be “eliminated.” The rules are very simple: each player must achieve a higher score with their 3 throws than the player before them. Each player starts with 3 “lives.” If a player scores lower than the player  before them, they lose a “life.” The winner is the last player remaining with “lives.” To change the number of “lives” to 4 or 5, please press the SELECT button.

G33 = Game 33 = HORSESHOES
In this game for 2 players, only the 20 segments and the 3 segments, representing the two horseshoes, are used. Player 1 aims for the 20 segments, and Player 2 aims for the 3 segments. Points are counted per round.
The player who reaches 15 points first is the winner. The point scoring in HORSESHOES is as follows:

Triple segment: 3 points
Double segment: 2 points
Single segment: 1 point

Only the player with the most points gets them credited. For example, if Player 1 scores a total of 3 points in the round, and Player 2 scores only 1 point, only Player 1 gets 3 points credited for that round. The player who first reaches 15  points wins the game. Difficulty Levels: To make the game more challenging, you can increase the number of points required to win to 15-25 points. To do this, press the SELECT button before starting the game.

G34 = Game 34 = BATTLEGROUND (4 variants)
In this game for 2 players, the dartboard is divided into a “battlefield” with two halves. The player who first hits all the segments on the opponent’s side wins the game. The segments can be hit in any order. Player 1 is the “upper army” and  throws the darts at the lower segments (6, 10, 15, 2, 17, 3, 19, 7, 16, 8). Player 2 is the “lower army” and aims for the upper segments (11, 14, 9, 12, 5, 20, 1, 18, 4, 13). If a player hits a segment on their own side, they lose that segment.

Karella 8075 01 Dartautomat Premium Silver -
BATTLEGROUND

The upper CRICKET display shows the “army” of Player 1, and the “army” of Player 2 is displayed in the second row. Each time a segment is hit, the corresponding light on the display goes out. The display shows the players which  segments still need to be hit. There are various variations to make the game more complicated:
Battleground Doubles: Only double segments count for eliminating soldiers.
Battleground Triples: Only triple segments count for eliminating soldiers.
Battleground with Generals: After eliminating all enemy soldiers, the enemy general must be eliminated. The Bullseye represents the general in this version.

G35 = Game 35 = ADVANCED BATTLEGROUND
The rules are the same as in BATTLEGROUND, but there are also “landmines” on the battlefield. These are located on the double and triple segments in the opponent’s half. If a player hits a double or triple segment of the opponent, they  lose their own segment on the opposite side. For example, if a player hits the triple ring of 6, they lose their segment 11. A mine can only be triggered once per segment.
G36 = Game 36 = PAINTBALL (3 variants)
This game is very similar to BATTLEGROUND, but there is a different way to win the “battle.” Similar to “real” paintball, you win the game by capturing the opponent’s flag. To capture the flag, you must hit the double bull’seye twice. Hits  on the single bull’s-eye do not count. Hits on the double bull’s-eye are added up during the game.
The winner is the first player to either hit all of the opponent’s segments or capture the opponent’s flag.

Difficulty levels:
PAINTBALL DOUBLES:
Players must either hit the double bull’s-eye three times to capture the opponent’s flag or disable the opponent’s segments by hitting the double segments.
PAINTBALL TRIPLES:
Players must either hit the double bull’s-eye three times to capture the opponent’s flag or disable the opponent’s segments by hitting the triple segments.

G37 = Game 37 = CAT & MOUSE
This is a game for 2 players. It is a game for players with moderate to advanced skills. There are 2 roles in this game (Cat & Mouse). The goal of the Mouse is to return to a shelter before the Cat catches the Mouse. At the same time, the Cat  must catch the Mouse before it returns to its shelter. The Mouse starts with the 20 segment and then continues clockwise. It must first hit the “DOUBLE” segment and then the “SINGLE” segment. The Cat starts with the 18 segment and  then goes counterclockwise. The Cat only needs to hit the respective “DOUBLE” segment. If the Mouse returns to the 20 segment first (here the “DOUBLE” segment is sufficient), the Mouse wins the game. If the Cat hits the double  segment of the field on which the Mouse is currently standing, the Cat wins the game.

G38 = Game 38 = TIC-TAC-TOE
This game is a fun and simple game for two players. The goal of the game is to have three X’s or 0’s in a row (horizontally, vertically, or diagonally). The segments needed for this game can be found in the following sketch.

To get an X or 0 in a segment, a player must first hit one of the segments mentioned above 3 times (and thus close it). “DOUBLE” segments count as double and “TRIPLE” segments count as triple hits. For example, Player 1 hits 1x Single- 18, 1x Double-18, and 1x Single-7. The score display shows an X (or 0, depending on which player has which display) on the 18 and a mark on the 7 (to indicate that a hit has already been achieved here).
The 18 segment is then “closed” and no longer counts in the further course of the game.

Game Overview

Nr. Name Nr. Name
G01 301-901 G22 Golf
G02 Cricket G23 Football
G03 Scram G24 Baseball
G04 Cut-Throat Cricket G25 Steeplechase
G05 English Cricket G26 Bowling
G06 Pick-lt Cricket G27 Car Rallying
G07 Low Pitch Cricket G28 Shove a Penny
G08 Advanced Cricket G29 Nine Dart Century
G09 Shooter G30 Blue vs Red
G10 Trap Shoot G31 Gold Hunting
G11 Big Six G32 Casino A
G12 Overs G33 Casino B
G13 Unders G34 Casino C
G14 Count-Up G35 Elimination
G15 High Score G36 Horseshoes
G16 Round-the-Clock G37 Battleground
G17 Killer G38 Adv. Battleground
G18 Double Down G39 Paintball
G19 Forty One G40 Katz & Maus
G20 All Fives G41 ic-Tac-Toe
G21 Shanghai

Important Notes

Tips for Removing Dart Arrows
Turn the arrows clockwise when removing them from the board. This makes them easier to pull out and prolongs the life of the tips.

Jammed Segment
Occasionally, a segment may become jammed during play. If this happens, the game will pause, and the display will indicate that a segment is jammed. To release the segment, simply pull the dart arrow or broken dart tip out of the segment. If the issue persists, gently wiggle the segment until it loosens. The game will resume where it left off.

Broken Dart Tips
Sometimes, a tip may break and become stuck in a segment. Attempt to grasp the broken tip with pliers or tweezers and remove it carefully. If this does not work, you can try pushing the broken tip through the segment to the backside. Use a blunt nail or similar tool smaller than the hole in the segment to gently push the broken tip backward until it falls out on the other side. Do not exert excessive force to avoid damaging the electronic components behind it.
This minor “repair” should be done with the power cord unplugged.
Please note that plastic dart tips may occasionally break. Replacement tips are included with the dart set, and additional ones can be purchased from specialty retailers as needed.
Darts
Please use dart arrows that weigh less than 18 grams for this dart game. The included dart sets each weigh 12 grams and have standard plastic tips. Replacement tips and 12 dart arrows are included with the dart game.
Please be aware that dart arrows are not covered by the warranty as they are consumable items. Additional arrows can be purchased from specialty retailers as needed.

Cleaning
Use a dust cloth or a slightly damp cloth for cleaning. If necessary, mild cleaning agents can be used. Avoid using sharp or ammonia-based cleaning agents, as they can damage the dart set. Do not allow liquids to enter the dartboard, as  this can cause permanent damage.
These guidelines will help ensure that you enjoy the dart game safely and maintain the equipment for lasting use.

Warranty Conditions
The current legal warranty conditions apply. For spare part orders and repair requests, please submit your requests exclusively in writing, along with the purchase receipt and specifying the desired part number, to your point of purchase  or directly to:

Note of Disposal
This electrical appliance must not be disposed of in household waste at the end of its life cycle. Please ensure that the device and all associated components are properly disposed of to prevent potential negative impacts on the  environment and health that could result from improper disposal of the old appliance.
The symbol on the product indicates that it should not be disposed of in regular household waste but must be handed over to the respective municipal collection systems for electrical and electronic waste.

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8075.01 Karella Dartautomat Premium Silver

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