NINTENDO TURON Game Boy Hand Held Console User Manual

June 16, 2024
Nintendo

NINTENDO Logo TURON Game Boy Hand Held Console
User Manual

TURON Game Boy Hand Held Console

NINTENDO TURON Game Boy Hand Held Console - Fig

WARNING: PLEASE READ THE ENCLOSED CONSUMER INFORMATION AND PRECAUTIONS BOOKLET CAREFULLY BEFORE USING YOUR NINTENDO’ HARDWARE SYSTEM OR GAME PAK.
THIS PRODUCT HAS BEEN RATED BY THE ENTERTAINMENT SOFTWARE RATING BOARD. FOR INFORMATION ABOUT THE ESRB RATING, OR TO COMMENT ABOUT THE APPROPRIATENESS OF THE RATING, PLEASE CONTACT THE ESRB AT 1-800-771-3772.

NINTENDO, GAME BOY AND THE OFFICIAL SEALS ARE REGISTERED TRADEMARKS OF NINTENDO OF AMERICA INC. C 1997 NINTENDO OF AMERICA INC.
THIS OFFICIAL SEAL IS YOUR ASSURANCE THAT NINTENDO HAS APPROVED THE QUALITY OF THIS PRODUCT. ALWAYS LOOK FOR THIS SEAL WHEN BUYING GAMES AND ACCESSORIES TO ENSURE COMPLETE COMPATIBILITY.
ALL NINTENDO PRODUCTS ARE LICENSED BV SALE FOR USE ONLY WITH OTHER AUTHORIZED PRODUCTS BEARING TH OFFICIAL NIN I ENDO SEAL OF QUALITY.

SAFETY FIRST

  • This is a high precision game with comple electronic circuitry It should not be stored or used In places that are very hot or cold. Never hit or drop It. Never attempt to open It or take it apart.
  • Don’t toueh the oonnectors or get them wet or dirty; this wlll damage the game circuitry. Keep them clean by storing the Game Pak in its protective case.
  • Don’t clean With benzene, paint thinner, alcohol or similar solvents.
  • If you play for long periods of time, take a 10 to 15 minute break every hour or so.

Introduction

The Lost Land. A world where time has no meaning – and evil knows no bounds. Torn from a world long gone, the time traveling warrior Turok has found himself thrust into a savage land torn by conflict. Anevil overlord known as ”The Campaigner” seeks to shred the fabric of time and rule the universe using an ancient artifact known as ”The Chronoscepter.” The Chronoscepter was shattered thousands of years ago in an effort to keep it from falling into evil hands. The Campaigner has constructed a massive focusing array which he plans to use to magnify and pervert the power of the Chronoscepter in order to shatter the barriers between the ages and rule the universe. Turok has vowed to find the eight pieces of the Chronoscepter spread throughout the Lost Land and put an end to The Campaigner’s evil plot. The Campaigner has amassed a terrifying army to stop him. Turok must face not only ferocious Velociraptors, but vile aliens and other terrifying beasts all bent on scorching him from the face of the Earth. The first rule of survival is know thy enemy, but the second edict, know thyself, assumes greater importance as Turok struggles to understand the fatal forces that have brought him here and what he must do in order to meet the ever­ escalating threats that lurk wherever he looks To learn more you must enter the world of TUROK: BATTLE OF THE BIONOSAURS.

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  1. Make sure the power switch is OFF.
  2. lnsertthe TUROK® Game Pak as described in your NINTENDO GAMEBOY® instruction manual.
  3. Turn the power switch on. Press START. You will come to the Language Select screen. After selecting your language, press START to get to the title screen.

**Game features

**

Main Menu
At the Main Menu, you will have these choices:
Start Game: Begin a new game.
Options: You can set the following options to suit your play style:
Music: Choose to play with music ON or OFF.
Dlfflculty: Choose between Easy, Medium, and Hard skill levels.
Password: Passwords are given at certain points throughout the game . Enter a password to resume your  game at the place associated with the password. To do so, press LEFf or RIGHT on the control pad to move the cursor, and press UP or DOWN to change fetters. Press the START BUTTON to validate your password.
You will then resume gameplay at the area associated with that password.

Gamescreen

NINTENDO TURON Game Boy Hand Held Console - Lives

  1. Lives: The number of lives Turok has remaining is shown at the bottom left of the screen (next to the Turok icon). You begin with 10 lives.
  2. Health: Turok’s health is shown as a number at the bottom left of the screen. Depending on the Difficulty level setting, Turok is at full health when the number is at 9 (Easy), 7 (Medium), or 5 (Hard). As he is injured, the value decreases. When health drops to 0, Turok loses a life.
  3. Lifeforce: The number of life .. force tokens thatTurok has picked up appears at the top right of the screen when he picks up a token. When Turok has acquired 100 life-force he earns one extra life.
  4. Keys Colleted: The number of keys you have collected on a level is displayed at the bottom of the screen.
  5. Current Weapon: To view your current inventory of weapons, press the SELECT BUTION + LEFT or RIGHT on the CONTROL PAD. The LEFT will cycle up in weapons power, RIGHT will cycle down. If Turok is out of ammunition for a particular weapon, he will not be able to use it.
  6. Ammunition: The number of rounds that Turok has for the currently selected weapon appears at the bottom right of the screen next to his  Current Weapon. This number decreases each time the weapon is fired. If you have more than one kind of ammunition for a weapon, the more powerful type will be used up first.

Check Points: At various points during the game, you will find check points. These allow you to resume play at that point if you lose a life, instead of having to start back at the beginning each time.

**Controls

**

Climbing: Walk or jump toward the place you wish to climb. Press UP or DOWN on the Control Pad to climb up or down.
Swhnnlng: Use the Control Pad to contro1 movement. Underwater, Turok can only use the knife.NINTENDO TURON Game Boy Hand Held Console -
Fire

WEAPONS & AMMUNITIN

In the world where your struggles take place, a mastery of old-fashioned hand- to-hand techniques will prove essential You start out with just a knife and the Tak bow. As Turck’s quest continues, more and more advanced pieces of destructive hardware will require new skills to be learned and new strategies to be developed.
Weapons appear below in order of power, but remember that each weapon has advantages and disadvantages depending on what you’re hunting.
Knife: Down and dirty for those times when the heavy artillery is low on ammo.
Tak Bow: A sophisticated bow with added strength, this is the first step in distance fighting.
Standard Arrows: Low tech but lethal, holding down the trigger longer will cause Turok to draw back the bow and hold. Releasfng the trigger after Turok has drawn the arrow back completely will result in greater distance and damage.
Pistol/Pistol Amr,10: A fairly basic semi-automatic weapon. Look for extra ammo clips.
Assault Rifle: Fires short 3-round bursts – a handy way to dispatch dinosaurs I Holds many rounds and uses the same ammo as the Pistol.
Shot Gun: Best at short range, this will take down all kinds of critters.
Automatic Shotgun: A shotgun with no reload time offers plenty of high speed carnage.
Grenade Launcher: The entry level in mass destruction, each explosion affects an area around it and can destroy certain pieces of the landscape. Look for extra grenades as you progress.
Pulse Rifle: A rapid fire energy weapon, this fires super-heated bursts of plasma at high speed. A favorite of the Long hunter, you can reload with energy cells when you deplete its ammo.
Mini Gun: Don’t let the name fool you — this is one of the most powerful weapons you will find. It bums ammo though, so you’ll need to reload by the box full.
Allen Weapon: Pick up discarded alien weapons and start spewing anti- matter charges .. The initial impact does minimal damage, but the ensuing explosion will rock their world I Use energy cells to recharge this one ..
Cllsad Rocket Launcher: Need we say more?
Particle Accelerator: Fires high-energy particle blasts. This one can break down the atomic structure of the enemy, first causing cessation of movement at the molecular level, and then never mind, try it and see. Charge it longer by holding down the trigger button for a considerably larger radius of effect Uses energy cells to reload. Remember, the longer you charge it, the more energy it will usel
Fusion cannon: Slow but unstoppable. Send a rolling ball of nuclear mayhem their way, but don’t get any closer than you need tol
Chronoscepter:   If you can get a hold of the pieces of this item before the Campaigner does, you can assemble them into an apparatus of ultimate destruction. The Chronoscepter is capable of creating micro-tears in the fabric of space time, thus disrupting matter at a focus point No one is certain what will happen if the Campaigner gets his hands on it and amplifies its power exponentially. The Chronoscepter would hypothetically work best as a weapon if used on a relatively stationary target. It cannot be recharged.

PickUps

tloal Uw: Turok can carry up to 9 health points, depending on the Difficulty setting. Collecting a pickup increases his health points by 1.
Ufe-Force: Collect these to add up extra Life-Force points. If you can collect 100 points, Turok is awarded an extra life

Pausing the game
You may pause your game at anytime by pressing the START BUTTON. To resume play, press the START BUTION again.
Levels
There are eight massive levels for Turok to explore. Terrain features range from vast jungles to ancient cities to the Lost Land itself. Take time to thoroughly explore the terrain around you; not all of the landscape will be obvious.

THE HUB
The first level of the game leads to the Mystical “Hub” Ruins. The Hub Ruins are a series of gateways, one for each level. From this ancient place, access to levels 2-8 of the game is granted. (The player must find 3 keys on each level to “unlock” the gate to the next level.)
KEYS
3 keys are hidden within each level. When you collect one, it appears in the status panel at the bottom of the screen. Each level also contains one piece of the Chronoscepter. You will know how many pieces you have collected when you get the password for that level.

Enemies
Turok must face a terrifying army in his quest to stop The Campaigner. The further into the Lost Land Turok ventures, the more bizarre his enemies will become. Evil soldiers, terrifying aliens, and prehistoric dinosaurs will all do their best to wipe Turok off of the face of the earth. Here are some fearsome foes Turok will encounter. Be warned I There may be morel
Foot Soldiers: Armored members of The Campaigner’s personal army. An ugly lot bent on cutting you down. Armed with primitive hand held weapons, polearms, rifles, or grenades.
Sergeants: More brawn than brains, these huge men are armed with pulse rifles. They can take a lot more damage than their weaker counterparts.
High Priests: The leaders of the Ancient Warrior clans, these mystical enemies attack with powerful spells. Able to teleport from  place to place at will, they can prove to be elusive, and deadly quarry.
Raptors: Vile, evil creatures bio-engineered for extra ferocity.
Normal raptors can only attack Turok up close, making them helpless at a distance. As you progress into the game, who knows what other bizarre shapes they might take on
Dimetrodons: Built low to the ground, these clumsy brutes are not much of a threat, but can inflict a mean bite up close I Keep your distance and you should be safe.
Leapers: Disgusting cave dwellers with a taste for blood. Their diagonal jumping patterns make them elusive targets in the open. Hatchlings and immature adults are not very strong, but large males can pack a wallop.
Beetles: They don’t want to hold your hand I Watch out for these insidious alien insactsl
Cyborg: This armored guardian is impervious to most weapons you’ll need something explosive to deal with him.
Dragon Fly: You’ll need plenty of firepower to swat this flying menace
Allen Infantry: lnsectoid raiders from a far away galaxy, they fire powerful photon blasts, and are very good shots. And hey, those packs on their backs ain’t there for nothing I One of the more deadly enemies in the game.
Killer Plants: Not your ·garden variety” vegetable. They have a nasty bite, and can fire needle sharp barbs as well.
Attack Robots: Huge, powerful, accurate. Massive tanks on lags capable of firing machine gun bursts and rockets. If they strike Turok up close with their massive ax blades, the show’s overl

BOSSES
These are the first and last bosses you’ll encounter. We could tell you more, but why spoil things?
Longhunter: An evil mercenary possessed by greed, Longhunter is one of Turok’s sworn enemies. Longhunter has agreed to hunt down Turok for a price.
The Campaigner: The embodiment of evil itself. Once Turok has discovered The Campaigner’s throne room, there is no escape. The combat is to the death, and the fate of the universe is in the balance.

Hints

  • Be sure to search around the fallen bodies of enemies for weapons. Many weapons have ammo clips of varying amounts which can be found.
  • Certain longer duration weapons work better on slow or stationary opponents. Find out which weapons work best in which situations.
  • Remember that even though Turok has gotten all the keys from a level, there may be things of value to him there later in the game.
  • You may come across areas in the map that you cannot access immediately. Don’t worryl Try returning later on and blasting your way in when you have some explosivesl

NINTENDO TURON Game Boy Hand Held Console - Fig ACCLAIM LIMITED WARRANTY

Acclaim Entertaiment, Inc. (ACCLAIM) warrants to the original purchaser only of this ACCLAIM software product that the medium on which this computer program is recorded is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This ACCLAIM software program is sold “as is,” without express or implied warranty of any kind, and ACCLAIM is not liable for any losses or damages of any kind resulting from use of this program ACCLAIM agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any ACCLAIM software product, postage paid, with proof of date of purchase, at its Factory Service Center. Replacement of the game pak, free of charge to the original purchaser (except for the cost of returning the game pak) is the full extent of our liability.
This warranty is not applicable to normal wear and tear. This waranty shall not be applicable and shall be void if the defect in the ACCLAIM software product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OB OBLIGATE ACCLAIM. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARHANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL ACCLAIM BE LIABLE FOR ANY SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS ACCLAIM SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions of liability may not apply to you. This warranty gives you specificrights, and you may also have other rights which vary from state to state, This warranty shall not be applicable to the extent that any provision of this warranty is prohibited by any federal, state or municipal law which can not be pre-empted.
REPAIRS/SERVICE AFTER EXPIRATION OF WARRANTY
lf your game pak requires repair after expiration of the 90-day {imited Warranty Period, you may contact the Consumer Service Department at the number listed below. You will be advised of the estimated cost of repair and the shipping instructions.
ACCLAIM CONSUMER SERVICES HOTLINE 516-759-7800.
TUROK: Battle of the Bionosaurs © 1997 Acclaim Entertainment, Inc. TUROK: ® & © 1997, GBPC, a subsidiary of Golden Books Family Entertainment. All rights reserved. All other characters herein and the distinct likenesses thereof are trademarks of Acclaim Comics Inc.
All rights reserved. MORTAL KOMBAT * © 1992 Midway Games Inc. MORTAL KOMBAT® II © 1993 Midway Games Inc. All rights reserved. MIDWAY, MORTAL KOMBAT, the DRAGON DESIGN and all character names are trademarks of Midway Games Inc. Used under liscense by Acclaim Entertainment, Inc. Developed by Probe Entertainment, Ltd. Acclaim is a division and registered trademark of Acclaim Entertainment, Inc. Marketed by Acclaim. Distributed by Acclaim Distribution, Inc. One Acclaim Plaza, Glen
Cove, NY 11542-2777.
http://www.acclaimnation.com

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