NINTENDO GameCube Metal Gear Solid The Twin Snakes Instruction Manual
- May 15, 2024
- Nintendo
Table of Contents
- GameCube Metal Gear Solid The Twin Snakes
- GETTING STARTED
- CONTROL
- INTRODUCTION
- STARTING THE GAME
- GAME SCREEN
- PLAYER ACTIONS
- CODEC
- FREQUENCY LIST
- PLAYER ACTIONS > COMBAT
- CAMERA VIEWS
- STATUS MODES FOR ENEMIES
- RADAR MODES
- WEAPONS AND EQUIPMENT
- WEAPONS LIST
- MAIN ITEMS LIST
- SPECIAL
- BRIEFING
- OPTIONS
- CHARACTERS
- MISSIONS/HELIPORT WALKTHROUGH
- NOTES
- Read User Manual Online (PDF format)
- Download This Manual (PDF format)
Instruction Manual
GameCube Metal Gear Solid The Twin Snakes
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET
INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO® HARDWARE SYSTEM, GAME
DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY
INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR
CHILD PLAY VIDEO GAMES
WARNING – Seizures
- Some people fabout 1 in 4000) may Nave setnses of Slackmads nggered by light lashes or patiams, such as whke wasching TV of gimyeyy vadeo games, even if they have never had a seizure Delors.
- Anyone who has had a seizure. loss of awareness. or other sympton linked to an egleptic Consult a should playing a vdeo game.
- Parents should watch when thes chalcren play exteo garmes Stop paying and consult a doctor ¢ you or yeas chet nave any oF tre toliseeg symptoms:
Convuisions | Eye or: moscle twitthiag | Loss of awerness |
---|---|---|
Altered vision | involuntary movements | Discription |
To reduce the kketihood of a sezure when playing video games:
- Sit or stand as far from the screen as possinie
- Play video games on the smailest available televisson screen
- Do not play if you are tired or need sleep.
- Play in a well-lit room.
- Take a 10 to 15 minute break every hour.
WARNING – Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a
few hours. Follow these instructions to avoid problems such as tendinitis,
carpal tunnel syndrome, skin irritation or eyestrain:
- Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
- Take a 10 to 15 minute break every hour, even if you don’t think you need it.
- If your hands, wrists, arms or eyes become tired or sore while playing. stop and rest them for several hours before playing again.
If you continue to have sore hands, wrists, arms or eyes dunng or after play, stop playing and see a doctor.
WARNING – Electric Shock
To avoid electric shock when you use this system:
- Do not use the Nintendo GameCube during a lightning storm. There may be a tisk of electric shock from lightning.
- Use only the AC adapter that comes with your system.
- Do not use the AC adapter if it has damaged, split or broken cords or wires.
- Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord.
- Always carefully disconnect all plugs by pulling on the piug and not on the cord.
- Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet.
CAUTION – Motion Sickness
Playing video games can cause motion sickness. If you or your child feel dizzy
or nauseous when playing video games with this system, stop playing and rest.
Do not drive or engage in other demanding activity until you feel better.
CAUTION – Laser Device
The Nintendo GameCube is a Class | laser product. Do not attempt to
disassemble the Nintendo GameCube. Refer servicing to qualified personnel
only.
Caution – Use of controls or adjustments or procedures other than those
specified herein may result in hazardous radiation exposure.
CONTROLLER NEUTRAL POSITION RESET
If the L or R Buttons are pressed or the Control Stick or C Stick are moved
out of neutral position when the power is turned ON, those positions will be
set as the neutral position, causing incorrect game control during gama play.
To reset the controller, release all buttons and sticks to allow them to
return to the correct neutral! position, then hold down the X, Y and
START/PAUSE Buttons simuttaneously for 3 seconds. The official seal is your
assurance that this product is licensed or manufactured by Nintendo. Always
look for this seal when buying video game systems, accessories, games and
related products.
Nintendo does not license the sale or use of products without che Oic.a)
Nesenoc Seal.
| THIS GAME SUPPORTS GAME PLAY WITH ONE PLAYER AND CONTROLLER.
---|---
| THIS GAME REQUIRES A MEMORY CARD FOR SAVING GAME PROGRESS, SETTINGS OR
STATISTICS.
| THIS GAME 1S COMPATIBLE WITH PROGRESSIVE SCAN MODE TVs.
Thank you for purchasing Konami’s METAL GEAR SOLID® THE TWIN SNAKES. For best
results, we recommend that you read through this manual prior to playing the
game. Keep this manual in a safe place. This game is a work of fiction. Any
resemblance
to actual persons, groups, organizations, or national bodies, is purely
coincidental.
IMPORTANT LEGAL INFORMATION
Copying of any video game for any Nintendo system fs itlegal and is strictty
prohibited by domestic and international intellectual property laws. “Back-up”
of “archivat” copies are not authorized and are not Necessary to protect your
software. Violators will be prosecuted.
This video game is not designed for use with any unauthorized copying device
or any unlicensed accessory. Use of any such device will invalidate your
Nintendo product warranty. Nintendo (and/or any Nintendo licensee or
distributer) is not responsible for any damage or loss caused by the use of
any such device. If use of such device causes your game to stop operating,
disconnect the device carefully to avoid damage and resume normal game play.
If your game ceases to operate and you have no device attached to it, please
contact the game publisher’s “Technical Support” or “Customer Service”
department. The contents of this notice do not interfere with your statutory
rights.
This booklet and other printed materials accompanying this game are protected
by domestic and international intellectual property laws.
GETTING STARTED
STARTING THE GAME
- Insert DISC 1 of Metal Gear Solid® The Twin Snakes into the Nintendo GameCube™ and turn the power on.
- A demo movie will play, followed by the Title Screen.
- Press START at the Title Screen to display the Title Menu. Press the Control Stick (+Control Pad) Up/Down to setect an item and press the A Button to enter your selection.
NEW GAME
Start a game from the beginning. (p08)
LOAD GAME
Load a saved game. (p09)
OPTIONS
Change various settings. (p28)
BRIEFING
View briefing. (927)
SPECIAL
Display the Special Menu. (p26)
CHANGING DISCS
This game is divided into 2 discs. Please change discs when the Change Disc
Screen is displayed. If a game is saved in an area on DISC 2, you can start
the game with DISC 2.
PROGRESSIVE SCAN MODE
This game can be set to display a higher resolution image on TVs that support
progressive scan mode (EDTV, HDTV).
In order to use the progressive scan mode, you need a TV that can accept this
type of input (see your TV operation manual), and a Nintendo GameCube
Component Video Cable (available only through Nintendo, visit
www.nintendo.com or call
1-800-255-3700).
To activate the progressive scan mode, press and hold the B Button while the
Nintendo GameCube logo is being displayed until the message “Would you like to
display in progressive scan mode?” appears. Select Yes to activate the mode.
Please note that on some TVs, activating the progressive scan mode will set
the format of the image to a wide screen (16:9) format.
CONTROL
INTRODUCTION
STEALTH GAME
Metal Gear Solid is a thrilling 3D action adventure game where the goal is to
infiltrate without being detected.
The main character, Solid Snake, must evade the enemy’s field of vision, and
use the environment for cover to infiltrate deep into enemy territory in order
to complete the mission.
The gripping gameplay and captivating story first appeared in 1998, and
continues to win new fans around the world.
METAL GEAR SOLID THE TWIN SNAKES game uses the first Metal Gear Solid as a
base and is enhanced with numerous new facets of gameplay, adding deeper
strategy and more tension.
The designer, producer and originator of Metal Gear Solid, Hideo Kojima of
Konami Computer Entertainment Japan, together with the Canadian software
company Silicon Knights of Eternal Darkness fame, and cut scene director
Ryuhei Kitamura, joined
forces to create the powerful images seen in the game.
We hope you fully enjoy METAL GEAR SOLID THE TWIN SNAKES, the result of this
international collaboration, the result of this international collaboration.
THE OUTER HEAVEN UPRISING
FROM METAL GEAR (RELEASED 1987)
FOXHOUND operator Solid Snake infiltrates Outer Heaven, a fortress-nation deep
in the heart of South Africa, and destroys their prototype weapon Metal Gear,
a walking tank with nuclear capability. In the process, he discovers that the
Leader of Outer Heaven is none other than Big Boss, the supreme commander of
FOXHOUND, and puts an end to his former comrade’s twisted schemes.
THE ZANZIBAR LAND DISTURBANCE
FROM METAL GEAR 2: SOLID SNAKE (RELEASED 1990)
After surviving the Outer Heaven incident, Big Boss escapes to Zanzibar Land
and sets up an independent military regime with the hope of creating a world
of strife, the only kind of world a bon soldier can truly enjoy. At the
request of FOXHOUND, Solid Snake infiltrates Zanzibar Land and again destroys
Metal Gear, which had been transferred to Zanzibar Land following the collapse
of Outer Heaven. He triumphs once again in a final, decisive battle with Big
Boss and ensures the downfall of Zanzibar Land.
THE DAWN OF THE 21st CENTURY—
The nuclear weapons disposal facility on Shadow Moses Island in Alaska’s Fox
Archipelago was being used to train the next generation special forces unit
FOXHOUND when the unit suddenly revolted and captured the island.
The terrorists have secured hundreds of nuclear warheads and are demanding
that the government turn over the remains of Big Boss. They warn that if their
demands are not met within 24 hours, they’ll launch a nuclear weapon.
Solid Snake is once again called back to duty in a top-secret mission to deal
with the greatest terrorist threat the world has ever seen.
First, he must single-handedly infiltrate the nuclear weapons disposal site
and rescue two hostages, DARPA Chief Donald Anderson and the President of
ArmsTech, Kenneth Baker, and then eliminate the terrorist threat and prevent a
nuclear launch.
With just 24 hours left, the clock is already ticking.
Once again, Snake heads into battle…alone.
STARTING THE GAME
NEW GAME
Choose this when playing for the first time.
After choosing NEW GAME, the selectable difficulty levels will be displayed.
(Some difficulty levels will only become available after the game is
completed.)
VERY EASY
For first-time players of action games.
EASY
For players still getting the feel of action games.
NORMAL
Normal difficulty level
HARD
For players who have action gaming experience.
EXTREME
Available after completing the game. Extremely difficult.
Only for the hardcore. RADAR TYPE
Choose a radar type.
TYPE 1- Radar for beginners. The radar is displayed in Intrusion mode and
Locker mode.
TYPE 2- Normal radar. The radar is not displayed in Tntrusion mode and Locker
mode.
OFF- The radar is not displayed in all modes For expert players.
Furthermore, if the game is completed, GAME OVER IF DISCOVERED mode will be
unlocked. It is available for difficulty level HARD and EXTREME. In this mode,
if you are seen by an enemy or a camera, the game is over immediately. Try
this mode for the utmost in high-tension infiltration.
LOAD GAME~
After choosing [LOAD GAME] from the Title Menu, the Data Selection Screen will
be displayed. Choose file to start from the saved continue point GAME OVER
When your character’s Life Gauge is empty, the game is over. In certain
situations, being caught in an enemy trap will also end the game. When the
game is over, the Continue Screen will be displayed.
CONTINUE
When the game is over, you can continue immediately from the last Continue
Point. There is no limit to the number of times you can continue. (However,
yoi ot be able to continue after certain events.) EXIT
Returns to the Title Screen. Please be sure to s game before selecting this
CONTINUE POIN
As you progress through the game, breaks are present in situations such as
right before a after events, or midway through an area.
SAVE
When you want to take a break from the game, you can continue later from where
you left off by saving your game. The character’s condition and the last save
point or continue point that was passed will be saved.
Call Mei Ling to save your game,
GAME SCREEN
LIFE GAUGE
When the Life Gauge is completely empty, the game will end. If there is little
Life remaining, the Gauge will become orange, and if blood loss is not
stopped, Life will continue to deplete. The bleeding can be stopped by using
the Bandage item, or by crouching or lying flat without moving. RADAR
Displays the player’s surroundings. (21 Radar) EQUIPPED WEAPON
Displays the weapon curiently equipped. Press the A Button to use the weadon.
weapon is not equipped, nothing will be displayed. ITEM
Displays the item currently equipped.
If an item is not equippe, nothing wil be displayed. BOSS BATTLE
BOSS LIFE GAUGE-Decreases when you inflict damage with weapons.
BOSS STUN GAUGE-Decreases when using tranquilizer darts or Punch (hand-to-
hand) attacks.
If either the Life Gauge or the Stun Gauge reaches zero, the Boss battle will
end GRIP GAUG!
Displayed during Hanging Mode. (p13 Basic Controls Movement) If the Gauge
reaches zero, the player will fall. By performing a special action, the
maximum level of the Grip Gauge can be increased. 02 GAUGE
Displays remaining oxygen while underwater. When the 02 Gauge reaches zero,
the Life Gauge will start to decrease. Pressing the Y Button repeatedly will
cause the 02 Gauge to decrease at a slower rate.
CONTROLS
Control Stick / +Control Pad
Norma View: Move Character
First Person View: Move View
C Stick
Cormer View: Move camera angle
START/PAUSE
Pushed together with the A Button: Toggle Codec on/off
Pushed together with the B Button: Pause
L Bution Equip Item button
Normal mode: Select item / Equip and remove
Corner View / First Person View: Peek left
R Button Equip Weapon button
Normal mode: Select weapon / Equip and remove weapon
Corner View / First Person View: Peek right
Cut Scene: Zoom Camera
A Button Weapon button
Use weapon / Throw or choke (when no weapon equipped)
B Button
Punch / Knock (when flattened against a wall)
X Button
Switch between crawling/crouching and standing
Y Button
Open locker / Use ladder / Climb onto platform / Hang
Z Buttor
Norml mode: Switch to First Person View
PLAYER ACTIONS
Basic Controls: Movement
MOVE (WALK / RUN)
5 Move around by pressing the Control Stick (+Control Pad) in the direction
you want to go.
Press the stick lttle to walk and press fully to run. Tn some areas, running
will make noise and alert the enemy. CROUCH / CRAWL
Press the X Button while not running to crouch down. This is useful for hiding
behind waist-high objects.
While crouched, press the Control Stick (+Control Pad) to crawl. Crawling
allows you to crawl under tables or move into low spaces. Pressing the X
Button while crouching or crawling will switch Snake back to a standing
position. DIVING SOMERSAULT
Press the X Button while running to perform a diving somersaut. Useful for
moving quickly ) from cover to cover, or jumping over holes and gaps. This
move can also be used to a, knock down enemies. When doing a diving
somersault, hold down the X Button to enter a crouching position when you
land. CLIMBING TO A HIGHER LEVEL
Objects that are about waist-high can be climbed by pressing the Y Button.
HANGING
In certain places, facing a railing and pressing the Y Button will cause Snake
to hang down on the outside of the railing. Press the Control Stick (+Control
Pad) Left or Right to move along the railing. Keep an eye on the Grip Gauge –
if it reaches zero, Snake will fall.
Press the Y Button while hanging to climb back over the railing. Press the X
Button to drop down from the railing. The L Button and R Button can also be
used to move Left or Right. Press the L Button and R Button simultaneously to
do a pull-up. (Falling from high places will cause some damage. Falling from
some places willinstantly end the game.) FLATTENING AGAINST A WALL
Face a wall or similar surface, then press and hold the Control Stick
(+Control Pad) to flatten against it. Depending on the location, the view may
change to Corner View, making it easier to see around the carner.
It s also possible to move while flattened against a wall. Moving while
flattened against a wall will allow the character to enter narrow spaces that
cannot be entered while walking normally. PEEKING
Press the L Button/R Button while in Corner View to peek Left/Right. Use the C
Stick to change the camera angle. MAKING NOISE
Press the B Button while flattened against a wall to knock on the wall. The
noise can be useful for distracting enemies.
CODEC
To enter Codec Mode, press the A Button while pressing START/PAUSE. Codec Mode
can be used to contact Snake’s allies and can also be used to get hints and
information if questions o puzzles arise.
USING THE CODEC
-
SET THE FREQUENCY
Change the frequency by pressing the Control Stick (+Control Pad) Left/Right. -
BEGIN TRANSMISSION
Press the Control Stick (+Control Pad) up, or press the A Button to begin transmission. If the frequency is not correct, there will be no response. At other times, even if the frequency is correct, the other person might not answer. -
EXIT CODEC MODE
nd transmission and press the A Button while pressing START/PAUSE, or press the B Button, to exit Codec Mode.
CHOOSING A CONTACT FROM MEMORY
Press the Control Stick (+Control Pad) down to open a memory window of
contacts who have been called.
Select a contact with the Control Stick (+Control Pad) then press the A Button
to begin transmission.
RECEIVING CALLS
When someone calls, a green CALL sign will appear on the screen. Press the A
Button while pressing START/PAUSE when the CALL sign is displayed to answer
the call. CALLs always contain vital information, o be sure to answer them.
When a red CALL sign is received, the call will automatically be answered and
Codec Mode will start.
SAVING
Call Mei Ling to save your game.
FREQUENCY LIST
PERSONNEL| FREQUENCY|
INFORMATION TYPE
---|---|---
| 140.85| Snake’s commanding officer can give advice. Ask him about the
controls, getting through a level, or other hints.
| ‘ 140.85| The chief of FOXHOUND’s medical staff can provide information
about FOXHOUND, and about team members (Bosses).
| 140.96| The operator in charge of communications and data management for
this mission. She also takes care of save games.
| 141.52| This military analyst can provide information about using weapons or
even nuclear arms. She is a heavy smoker.
| 141.80| This former survival instructor can offer psychological advice and
teach various techniques. He also knows a great deal about Alaska.
PLAYER ACTIONS > COMBAT
Combat should be avoided as much as possible on a solo infiltration mission.
However, in some situations, engaging the enemy will be necessary.
ATTACKING WITH A WEAPON
After equipping a weapon, press the A Button to use it. In general, gun-type
weapons will automatically lock-on to the enemy.
When locked on, you can switch between targets by pressing the B Button.
HAND-TO-HAND COMBAT
Press the B Button to punch. Press repeatedly to perform a combination of
attacks to take down enemies. Hand-to-hand attacks will damage enemies and
knock them out.
Punching while a weapon is equipped will inflict even more damage.
PLAYER ACTIONS > COMBAT
ATTACKING IN FIRST PERSON VIEW
Attacking while in First Person View is also possible. Press the Z Button to
enter First Person View, and then press the A Button to draw the weagon. Some
targets that cannot be attacked in Normal View, such as enemies’ vital spots
or radios, can be hit by using
a weapon in first Person View. To put the weapon down after drawing it, press
the ¥ Button while pressing the A Button. Hand- to-hand combat can also be
executed while in First Person View.
Cantrols may differ slightly, depending on the weapon. CHOKING
To grab an enemy by the neck, sneak up behind an enemy when you have no weapon
equipped, and press the A Button while the Control Stick (+Control Pad) is in
the neutral position. If the enemy moves while in the chokehold, press the A
Button again quickly to regain the hold. Press the A Button repeatedly to
render the enemy unconscious.
You can also move around while choking an enemy by holcing down the A Button.
DRAGGING
With no weapen equipped, press the A 3utton when near a fallen enemy to pick
up the body.
Use the Control Stick (+Control Pad) while holding down the A Button to drag
the body.
This is useful or hiding bodies where they cannot be found. THROWING
With no weapon equipped, press the A Button while pressing on the Control
Stick (+Control Pad). LOCKER / BATHROOM DOORS
When standing in front of locker or bathroom door, press the Y Button to open
the door. 1t is possible to hide by entering and then closing the door. Press
the Y Button agin 0 exit. “Some lockers and toilets are locked and canno: be
opened. ELEVATOR
- Faca the panel next to the elevator and press the Y Button to call the elevator. The elevator may take a while to arrive.
- Standing in front of the panel inside the elevator will cause the floor buttons to appear.
- Select the flour by pressing te Conlrol Stick (+Control Pad) Up/Down, then press the A Button to activate the elevator.
CLIMEING / DESCENDING LADDERS
Press -he Y Button when at the bottom or top of a lzdder to climb or descend
HOLD UPS
With a gun equipped, sneak up on an enemy and press the A Button to poin: the
gun at them and hold them up. The enemy will raise their hands and will be
unable to attack.
However, they will seize any opportunity to strike back. SHAKEDOWN
With no weapon equipped, stand next to a fallen enemy and press the A Button
to pick them up and release the buttor to drap them.
Doing this repeatedly will sometimes cause the soldier to drop items.
TACTICAL RELOAD
Reloading in the middle of a firefight will leave you open to enemy attacks.
Avoid running out of ammunition during combat by pressing the R Button twice
quickly to relozc with a full clip. SHOOTING ON THE RUN
When a handgun or assault rife is drawn, use the Control Stick (+Control Pad)
while holding down the B Button to shoot while running. JUMP-OUT SHOTS
When a gun is equipped and you are flattened against a wall and in Comer View,
press the A Button to jumg out and fire a shot. This technique allows you to
launch a quick attack from cover. Grenades can also be thrown while peeking
around the comer. HANGING CATCH
When there are places to hang one above another, you czn hang from the upper
level and push the X Button to drop, then the Y Button with the right timing
to grab hold of the lower railing.
CAMERA VIEWS
Metal Gear Solid The Twin Snakes features 4 camera positions, making for a
truly aripping tactical espionage experience.
Getting accustomed to each camera view’s unique features is vital to
successfully completing the mission.
NORMAL VIEW
The default camera shows an overhead view. CORNER VIEW
For scaping out an area while hiding.
When near a comer, press the Control Stick (+Conrol Pad) toward the wall to
flatten against it The canera angle wil change, allowing the area around the
comer to be seen.
Also, n certain places, the L Button/R Button can be used to peek Left/Right,
making mare of the surroundings visible. Remember that leaning out and
exposing the body will raise the chances of being discovered.
The camera angle can be changed by using the C Stick. FIRST PERSON VIEW
Press the Z Button while in Normal View to see through the character’s eyes
for making precise shots or looking at surroundings. While in First Person
View, the following actions are possible:
You can adjust your field of view with the Control Stick (+Control Pad)
Press the L Button/R Buttor to take a step to the Left/Right.
Press the L Button and R Button sinultaneously to stretch up.
Solid Snake cannot move while in First Person View. INTRUSION VIEW
Crawling into narrow spaces will shift the camen to the character’s view, and the character will still be able to move, first Person View can also be used by pressing the Z Button. (The character cannot move while in First Person View.)
STATUS MODES FOR ENEMIES
NORMAL MODE
Tre default condition ~ when the player has not been discovered by an enemy
soldier or surveillance camera.
While in Normal mode, the enemy soldiers will follow a fixed patrol route,
looking for anything suspicious.
Sometimes the soldiers will not move at all if they are quarding something or
sleeping on the job.
Eremy soldiers can see anc hear. If they hear a sound or notice footprints or
a trail of blood, they will daviate from their patrol reute and search the
surrounding area. If they find nothing suspicious, they will return to their
route.
ALERT MODE
You have been discovered by an enemy or a surveillance camera. Enemy soldiers
will call for back up and attack in Alert mode. To get out of Alert mode, you
must run from the enemy or defeat a certain number of them.
EVASION MODE
In this mode the enemy has lost sight of you and wil search the entire area.
If you are hiding in a locker or under a table an all clezr signal from the
soldiers might oceur. Depending on the circumstances, a smell window that
shows the enemy’s status may appear
at the upper right of the sereen. Enemy soldiers will conduct a thorough sweep
of the area they suspect you may be hiding in.
CAUTION MODE
In Caution mode, enemy scldiers will be more vigilant than in their usual
patrols. In certain places, extra soldiers will be posted.
RADAR MODES
NORMAL MODE
CENTRAL DOT
Player character
GREEN CONE
The player characters field of vision in Frst Ferson View: RED DOTS AND CONES.
Represent enemies, cameras, gun cameras and their respective fields of vision
The color of the cone will change according to status in the following way.
NORMAL: Blue
SUSPICIOUS: Yellow
PLAYER DISCOVERED: Red
ENEMY HAS BEEN ATTACKED: Red
WHEN A MINE DETECTOR 1S EQUIPPED
Yellow dots indicate the positions of mines.
Entering the cone-shaped area while in a standing position will cause the mine
to explode. ALERT MODE
The radar cannot be displayed.
Occurs when the player is discovered by an enemy soldier or camera. When the
gauge becames empty, Evasion Mode will begir.
EVASION MODE
The radar cannot be displayed.
Soldirs will scarch for the player and may perform sweeps. When the gauge
becomes empty, Caution Mode will begin.
CAUTION MODE
Enemy soldiers are more vigilant than usual in their patrols.
When the gauge becomes empty, the game will return to Normal Mode.
WHEN THE SIGNAL IS JAMMED
The radar cannot be used if the signal is being jammed Also, eguipment
containing electronic componens, such as survaillance cameras and remote
control missiles, will not furction properly. Furthermore, enemy soldiers will
not be able to use the radio to call for backup.
WEAPONS AND EQUIPMENT
WEAPONS AND EQUIPMENT
PICKING UP ITEMS
Acquire items by collecting Item Boxes. Look at the label on the Item Box to
check the contents.
Ammunition for a weapon not in possession cannot be picked up. Find the weapon
before trying to pick up the ammo. Acquired items can be equipped and checked
in the Equip Window. Two numbers will appear under items and weapons. The
first represents the current number of objects in possession and the second
represents the maximum number that can be carried. For qun-type weapons, the
number of bullets left in the magazine will be displayed instead.
EQUIPPING TTEMS AND WEAPONS
EQUIP BUTTONS
L Button: Items
R Button: Weapons
Press and hold either of the Equip buttons to display the Equip Window. Use
the Control Stick (+Control Pad) to select an item or weapon and release the
Equip button to equip it. To remove equipment, select the “NONE” icon.
The order of the icons in the Equip Window can be changed in Options. (p28
Options)
QUICK CHANGE
Press an Equip button once quickly to do a Quick Change—equipping something
without opening the window. There are two methods of Quick Changing, which can
be set in Options. (p28 Options)
UNEQUIP
Press the Equip button and switch between equipping and unequipping the
current weapon/item.
PREVIOUS
Press the Equip button and switch between equipping and unequipping the
current weapon/item and the previously equipped weapon/item.
WEAPONS LIST
MG
Fires anesthetic bullets that knock out enemi button to draw the gun and
release the button with a suppressor and laser sight. S0C0M
Semi-automatic pistol with a laser sight. Press the We: button to draw the gun
and release the button to fire. At a suppressor to muffle the gunshot. FA-
MAS
Assault Rifle, Press the Weapon button to fire. Hold down the button for full-
auto firing. PSG1
Sniper Rifle. View wil switch to a targeting screen when the weapon is drawn.
Move the sight with the Control Stick (+Control Pad) and press the Weapon
button to fire. It is also possible to z00m in with the B Button and zoom out
with the X Button A similar model, the PGSL-T, fires anesthetic bullets.
GRENADE
Hand-thrown antipersonnel grenade. Press and hold the Weapon button to pul the
pin and ready the grenade. Release the button to throw. The longer you hold
the button down, the farther you will be able to throw the grenade. Once the
pin has been pulled, the grenade will explode in 5 seconds CHAFF.G
Electronic jamming device. Press and hold ready the grenade and release the b
you hold the button down, the fart the grenade, Once the grenade has been in 5
seconds. STUN G
Flash-bang grenade. Press and hold the the grenade and release the button to
throw.
hold the button down, the farther you will grenade. Once the grenade has been
readied, in 5 seconds. Enemies in the area of the explosi out for a fixed
amount of time. C4
Plastic explosive. Set with the Weapon button and press the Action button to
detonate. CLAYMORE
Antipersonnel directional land mine. Press the Weapon button to place the
mine. If Snake or an enemy enters its range of detection, it will explode. The
mine can be picked up safely while crawling. Mines can be seen on the radar if
a mine detector is equipped. STINGER
Portable surface to air missile. View will switch to targeting screen when the
weapon is drawn. Move the sight with the Control Stick (+Control Pad) and
press the Weapon button to fire. Keep the target in the sights to lock on.
NIKITA
Radio quided missile. Press the Weapon button to ready the launcher and
release the button to fire. Guide the missile using the Control Stick
(+Control Pad). The missile will detonate after a fixed period of time. Use
the C Stick to control the missile camera. The missile cannot be controlled if
the area is being jammed. The missile can only be controlled within a fixed
area when outdoors. BOOK
Press the A Button to put the book down. Useful for diverting enemies.
MAGAZINE
Empty ammunition clip for guns. Press the A Button to ready and release the
button to throw. The noise can be used to distract the enemy.
MAIN ITEMS LIST
RATION
Military rations. Press the A Button while the Eq: open to restore the
player’s Life by a fixed amount. When equipped, rations will automatically be
consume damage when the Life Gauge is empty. BANDAGE
Adhesive hemostatic pad. Press the A Button while the Equip Window is open to
use a bandage and stop blood loss. CARD LV 1-X
Opens doors of equal or lower security when equipped. The security level of a
door can be checked in First Person View. CARDBOARD BOX
Equip the box to hide under it. Enemy soldiers will often overlook the box as
harmless. It is also possible to move while under the box. Several types of
boxes can be found. SCOPE
Binoculars with adjustable magnification. Useful for long distance
reconnaissance. Press the B Button to zoom in and the X Button to zoom out.
THERM.G – Thermal Goggles
Infrared goggles. Useful in low light situations. Cre: by detecting
differences in thermal distribution. SCM.SUPR – Socom Suppressor
Muffles gunshots. Equip the suppressor, and then equip the Socom to attach.
The suppressor must be attached to be effective.
SPECIAL
PREVIOUS OPERATIONS
Read the stories for Metal Gear and Metal Gear 2: Solid Snake.
PHOTO ALBUM
IF there is photo data on a Memory Card, photos can be viewed, their names
changed, and RGB color settings adjusted.
DOG TAG VIEWER
If dog tags have been ottained from enemies during the game, they can be
viewed here.
DEMO THEATER
Becomes available after completing the game. Cut scenes from the game can he
viewed here. This can be selected when there is completed save game data on a
Memory Card.
BOSS SURVIVAL
Becomes zvailable after completing the game. In tais mode, the boss battles
can be fought one after another.
DOG TAGS
“Dog tags” are 1D badges worn by soldiers o that they can be identified if
killed on the battlefield.
Information such as name and blood type is engraved on the tags. Dog tags can
be taken from enemy sodiers and browsed in the DOG TAG VIEWER.
BRIEFING
ACQUIRING DOG TAGS
Enemy soldiers can be “held up” by sneaking up behing them énd sticking a gun
toward their back. In First Person View, searching an enemy soldier’s head or
waist while his hands are up will cause the soldier to drop his dog tags. (Dog
tags can only be taken once from each soldier.)
“Enemy soldiers who are carrying dog tags will show a telltale flash of light
around their necks when held up. From greater distances, equip the Thermal
Goggles to determine whether a soldier is carrying dog tags.
AFTER ACQUIRING GOG TAGS
When you have one or more dog tags in your possession, a dog tag icon will be
included in the Equipment icons. The number of dog tags collected so far is
recorded in saved game data.
Some soldiers carry different dog tags on each difficulty level. 19 collect
al! the dog tags in the game, all difficulty levels must be completed.
DOG TAG ID’S
The names engraved on the dog tags are the names of the game’s development
team members as well as the winners of the “Your Name in METAL GEAR SOLID THE
TWIN SNAKES!” (Dog Tag Names) Campaign held on Konami Computer Entertainment
Japan’s web site.
BRIEFING
Useful ‘or checking the details of the mission. During a briefing, the 4
camera views can be freely selected, and the direction and zoom can e
controtled as well.
Use the L Button/R Button to switch cameras. Use the Control Stick (+Control
Pad) to aim the camera. Lise the 8 Button to zoom in and the X Button to zoom
out.
OPTIONS
Adjust various game settings.
RUMBLE | Turn Controller Rumble on/off. |
---|---|
RADAR | Select radar type. |
BLOOD | Turn blood effects on/off. |
SOUND | Select stereo, mono or DOLBY® PRO LOGIC® II sound. |
SUBTITLE | Turn subtitles on/off and select the language. |
ST PERSON VIEW SWITCH
HOLD DOWN| Enter First Person View only while the button is held down.
TOGGLE| Press once to enter First Person View and one more time to exit.
1ST PERSON VIEW MOTION
NORMAL| Pressing the Control Stick (+Control Pad) Up or Down corresponds
directly to camera movement in First Person View.
REVERSE| Pressing the Control Stick (+Control Pad) Up or Down is reversed in
First Persan View.
TEM WINDOW
GROUP| Items are grouped by lype.
LINEAR| All items are displayed on one list.
QUICK CHANGE
UNEQUIP| Equip/unequip selected weapon/iten.
PREVIOUS| Switch between currently selected and previously selected
weapon/item.
SCREEN ADJUSTMENT| Adiust screen position.
BAIGHTNESS ADJUSTMENT| Adjust the screen brightness to your liking.
EXIT| Return to Title Screen.
This game is presented in Dolby® Pro Logic® IL. Connect your game console to a sound system with Dolby Pro Logic or Dolby Pro Logic I decoding, and select “Dolby® Pro Logic® II” in the Options Screen of the game to experience the excitement of surround sound.
CHARACTERS
SOLID SHAKE
Former member of FOXHOUND. This infiltration expert can accomplish s mission
in any location, under any circumstances. MERYL SILVERBURGH
Colonel Campbell’s niece, She has been dragged inta the FOXHOUND revolt. She
has superior training, but 1o combat experience. ROY CAMPBELL
Former commanding officer of FOXHOUND. Although retired, he was reactivated
for duty as he is the only mission commander who knows Solid Snake. NAOME HUNTER
Chief of FOXHOUND’s medical staff and in charge of gene therapy. She provides
support for Snake along with Campbell.MEI
LING
Operator in charge of communications and data management for this mission. She
is the inventor of the Codec — Snake’s communications device. ![NINTENDO GameCube Metal Gear Solid The Twin Snakes
- Main Item 17](https://manuals.plus/wp-content/uploads/2024/03/NINTENDO- GameCube-Metal-Gear-Solid-The-Twin-Snakes-Main-Item-17.jpg)
AREVOLVER OCELOT
FOXHOUND member.
Unmatched with a revolver and an expert on torture.
ASNIPER WOLF
FOXHOUND member.
A brilliant sniper, she can remain in a sniping position for a week at a time
without moving.
ADECOY OCTOPUS
FOXHOUND member.
No details on file.
ALIQUID SNAKE
Appearance is identical to Solid Snake. He is the combat leader for FOXHOUND
and the mastermind behind the terrorist attack.
VULCAN RAVEN
FOXHOUND member.
This giant shaman has untapped spiritual powers.
He is extremely resistant to cold.
PSYCHO MANTIS
FOXHOUND member. Former member of the KGB’s Paranormal Intelligence Division,
Possesses powerful telekinetic and mind-reading abilities.
NINJA
A mysterious cyborg ninja. Body is well suited to stealth and camouflage.
Wields a steel Japanese katana, capable of deflecting bullets. BIG BOSS
Former FOXHOUND commander, a.k.a. “The Legendary Soldier”. His remains have
been preserved by the military.
HAL EMMERICH
AmsTech developer. Obsessive fan of Japanese animation. Nicknamed Otacon,
short for “otaku convention”, “NASTASHA ROMANENKO
Freelance military analyst.
Supports Snake as a specialist on nuclear arms. MASTER MILLER
Former survival instructor for FOXHOUND. Supports Snake on the Codec. DONALD
ANDERSON
Chief of Defense Advanced Research Projects Agency (DARPA).
Taken hostage in Alaska. JIM HOUSEMAN
Secretary of Defense. Commands the counter-terrorist operation from an
Airborne Warning and Control System (AWACS) plane. KENNETH BAKER
President of the leading arms manufacturer, ArmsTech. Taken hostage along with
the DARPA Chie. GENOME SOLDIERS
Reserves of the next generation special forces unit, FOXHOUND.
Most have no combat experience, but are ready for battle due to thorough VR
training.
MISSIONS/HELIPORT WALKTHROUGH
MISSIONS
OPENING WALKTHROUG : ENTRY DOCK
CRAWL INTO NARROW SPACES
Crawl into spaces that cannot be accessed normally.
Press the Crouch button to crouch down and push the Control Stick (+Control
Pad) to crawl. Press the Crouch button again to stand up. EQUIP RATIONS
Snake is on a solo mission and must procure weapons and equipment on site.
Make sure you don’t miss any Ttem Boxes. One of the most important items found
in an Item Box is the ration. If rations are equipped, they will automatically
be used when the Life Gauge becomes low. Be sure to equip them when entering
into unfamiliar territory.
HIDE IN THE WATER
If you are spotted, the enemy will chase you, but they won’t follow you into
the water. Face the railing in front of the water and press the Action button
to hang from the railing. Press the Crouch button to hide under the surface of
the water. The enemy won’t enter the water, but they stil might shoot at you,
so move out into deeper water for safety.
MOVE QUIETLY
There are puddles in certain places, and running through them will make a
sound that might alert the enemy to your presence. Be sure to walk or crawl
over puddles for minimal noise.
THE ELEVATOR TAKES TIME
The objective for the entry dock area is to ride the elevator without being
seen. However, the elevator will take some time to come back down. Stay hidden
until it arrives back at the dock level. Hiding in a locker is a good idea.
Just make sure you are not seen entering or leaving the locker.
PAY ATTENTION TO THE RADAR
The radar shows more than just the positions of the enemy. It lso shows the
enemy’s field of vision. Use the radar to make sure you do not enter those
fields. As long as you stay out of their vision, you can sneak right behind
their backs. WATCH THE SHADOWS
Be careful of your shadow and the enemy’s shadow cast on the floor. When
hidden around a corner, your shadow can still alert the enemy.
USE THE CODEC FOR HELP
If you run into trouble, press START/PAUSE and the A Button to enter Codec
mode. Important information about progressing through the game can be gained
by using the Codec. Get familiar with each contact’s specialty to use the
Codec effectively. HELIPORT WALKTHROUGH
STUDY THE SEARCHLIGHTS
There is an Item Box on the heliport that contains Chaff Grenades. Study the
movement of the searchlights and pick up the Item Box without being seen.
WATCH OUT FOR THE SURVEILLANCE CAMERA
An Item Box containing Stun Grenades and a surveillance camera can be found in
the warehouse. The area directly below the camera is a blind spot.
Flatten against the wall to move past it safely. The camera can also be
bypassed by using a Chaff Grenade.
GET THE SOCOM
The Socom semi-automatic pistol can be found in the cargo area of the dock.
Press the Weapon button to draw the gun and it will lock-on to enemies.
WATCH YOUR FOOTPRINTS
Walking on snow will leave footprints, which might alert enemy soldiers. Crawl
over the snow to avoid arousing suspicion.
THE OBJECTIVE
The objective at the heliport is to enter one of the two ventilation ducts.
Both ducts are down low, so crouch down to crawl into the duct.
SLEEPING GUARD
The soldier guarding the area near the first floor duct occasionally dozes
off. Do not overlook the security camera when approaching. Make a noise to
lure the soldier away. IF you are seen, the soldier will not fall asleep
again.
NOTES
WARRANTY
Konami Digital Entertainment – America warrants to the original purchaser of
this wamamy software product that the medium on which this computer program is
recaraes is free From defects in materials and workmanship for a period of
ninety (30) days from the date of purchase. This Konami product is sold ‘as
is,” without express or implied warranty of any ind, and Konami s not liabl
for any losses or damages of any kind resplace at this program. Konami agrees
for a period of ninety (90) days to either repair or replace option, free of
charge, any Konami product, pastage paid, with proof of date. Its Factory
Service Center. This warranty is not applicable to normal wear and warranty
shall ot be appiicable and shall be void ifthe defect in the Konami sofmuere
peasies has arisen through abuse, unreasonable use, mistreatment, or neglect.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS
OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR SLIG KONAMI. ANY IMPLIED
WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT.
INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAS PURPOSE,
ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL
KONAMI BE LIABLE FOR ANY SPECIAL INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING
FROM POSSESSION, USE OR MALFUNCTION OF THIS KONAM! PRODUCT.
‘Some states do not allow limitations as to how long an implied warranty lasts
and /- exclusions or limitations of incidental or consequential damages so the
above imitatans. and/or exclusions of liability may not apply to you. This
warranty gives you specific ng™ss. and you may also have other rights which
vary from state to state.
If you experience technical problems with your game, please call our Warranty
Services number at 650-654-5687.
Konami Digital Entertainment – America
1400 Bridge Parkvay
Redwood City, CA 94065
CONSUMER SUPPORT
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