Games Worlds Unchained User Guide
- June 10, 2024
- Games
Table of Contents
Worlds Unchained Quick Play Guide
Worlds Unchained
Getting Started:
You need: 12-15 cards, a way to track power, a way to track Boosts, some d6
for injury counters, and a friend with the same things.
Preparation:
- Shuffle your deck.
- Draw 7 cards.
- Decide a prime player.
- Starting with the prime player, take turns placing one Vassal into a reinforcer zone until both players have filled all 5 reinforcer zones.
- Place the remaining cards on the bottom of your deck.
- Set your Boosts to 40, 43 if you’re the non-prime player.
- Increase your Boosts by 1 for each Mob class Vassal you have in your domain.
How to Play:
The bout proceeds in rounds, broken into phases in the following order:
Start Phase: Start the round!
Challenge Phase: Secretly select an unexhausted Vassal to be your
Challenger. Reveal your Challenger at the same time as your opponent. Then
move them to the challenger zone.
Rest Phase: Restore all your Vassals that are exhausted, turning them 90°
to the left.
Power Phase: Secretly select a number between 0 and your current number
of Boosts. You’ll be spending this number to strengthen your Vassal. Reveal
your number at the same time as your opponent. Decrease your Boosts by that
number and increase your Challenger’s power by that number.
Combat Phase: Take turns using an unexhausted Vassal’s Chain or
abstaining. If your Challenger had the greatest power at the start of the
combat (in the case of a tie, if your Challenger has the least injuries, then
if you are the prime player), you may use a Chain first.
If you use the Chain of a Vassal in a reinforcer zone, you exhaust them. If
your Challenger and the reinforcer come from different Worlds, you must pay 1
extra Boost to activate the Chain.
- Prime Chains can only be used as the first Chain of the round.
- When you use a Chain, your opponent can use a Riposte Chain, and if they don’t, you can use a Combo chain.
- Challenge and Reinforce Chains can only be used from their named zones.
Once you and your opponent have used all the Chains you want, the Challenger
with the highest power wins!
Resolution Phase: Injure the Challenger(s) that tied or lost. Exhaust
both Challengers by rotating them 90° to the right, reduce their powers to 0,
and move them back to the reinforcer zones.
If a Vassal has two injuries, they are eliminated and sent to the infirmary,
removed from the game.
End Phase: End the round and start a new one!
The Champion is…
If your opponent has no Vassals left and you have at least one, then you win
the bout!
Read User Manual Online (PDF format)
Read User Manual Online (PDF format) >>