F1663 Monopoly Lord of The Ring User Guide

June 6, 2024
MONOPOLY

F1663-Monopoly

F1663 Monopoly Lord of The Ring

Contents

  • Gameboard
  • Fellowship Character Tokens
  • Ring of Power
  • Cardboard Ring Trackers
  • Title Deed Cards
  • Quest Cards
  • Plastic Outposts
  • Plastic Fortresses
  • Silver coins
  • Gold coins

AIM OF THE GAME

Travel around Middle-earth™ as one of the Fellowship, and buy properties to protect the lands from the evil armies of Mordor. Earn money by charging rent and by controlling the Ring of Power. The last player with money when all other players have gone bankrupt wins! Be on your guard! The game also ends if the Ring reaches Mount Doom. Then the player with the most money wins!

WHAT’S DIFFERENT ABOUT MONOPOLY: THE LORD OF THE RINGS™ EDITION?

THE RING OF POWER
Whenever you have the Ring, you will place it on your character piece, and the Ring will move with your piece around the board. While you have the Ring, you are invisible – so you likely won’t pay rent or go to Jail! And the longer you keep the Ring, the more your power grows. For example, you might be able to charge more rent and collect extra money when passing GO!

THE EYE OF SAURON
The Ring grants special powers to its bearer. But the longer you keep hold of the Ring, the more dangerous it becomes. If you roll the Eye of Sauron on either die while you are the Ring-bearer, you will lose the Ring – and if you were getting close to Mount Doom, you will pay a heavy price!

SET IT UP!

  1. Choose someone to be the Banker. The Banker’s in charge of:

    • The Bank’s money
    • Outposts
    • Fortresses
    • Title Deed cards
    • Auctions
      The Banker can play too, but must keep their money separate from the Bank.
  2. Banker, give each player:

(Total = 30)
Keep the rest of the money in the box as the Bank.

F1663-Monopoly-Lord-of-The-Ring-12

How to win

Move around the board buying as many properties as you can, and take control of the Ring of Power if you dare! The more properties you own, the more rent you’ll be able to collect from other players. If you’re the player with the most money at the end of the game, you win!

Who goes first?
Each player rolls both dice. (The Eye of Sauron counts as a zero.) The highest roller takes the Ring and places it on their piece. That player is the first Ring-bearer, and the Ring will move with their piece around the board. The Ring-bearer also starts the game, and play moves to the left.

On your turn

  1. If you have the Ring, move the Ring Tracker one circle closer to Mount Doom. Then roll both dice. If you do not have the Ring, simply roll both dice. Note: the Eye of Sauron always counts as a zero.

  2. Move your piece (and the Ring if you have it) clockwise that number of spaces.
    Did you pass or land on another member of the Fellowship?
    If you have the Ring, you may offer it to them. If you do so, they must take it! If they have the Ring, you may battle them for control of it! See THE RING.

  3. Which board space did you land on? Carry out the rules of that space. See THE BOARD SPACES.
    Did you roll the Eye of Sauron?
    If you have the Ring, drop it where you landed and pay the Bank the amount shown on the current Ring Tracker circle. Then move the Tracker back to the Start circle. If you do not have the Ring, nothing happens.
    Did you roll a double? Roll the dice again and take another turn.
    Note: rolling two Eyes of Sauron counts as a double, too. Watch out! If you roll a double three times in a row, you must immediately go to Jail! Do not complete your third turn. (If you have the Ring, you’re safe and can take your third turn.)

  4. Your turn ends. Pass the dice to your left.

THE BOARD SPACES

PROPERTIES
There are three types of properties: Locations, which come in colour sets, Weapons and the Shards of Narsil.

Unowned Properties
When you land on an unowned Location, Weapon or Shard of Narsil, you must buy it or auction it.

Want to buy it?
Pay the price shown on the board space, and take the Title Deed card from the Bank.

Don’t want to buy it?
The Banker must auction it. Bidding starts at a1, and anyone can increase the bid by as little as a1. You don’t need to follow turn order, and the Banker ends the auction when no player is willing to increase the bid. The highest bidder pays the Bank. If no one wants to bid on the property, that’s fine. No one pays anything, and the Title Deed stays with the Bank.

Collect color sets!
(see Contents page for color sets)
When you own each Location in a color set:

  • You can double the rent for those Locations!
  • You may build Outposts and Fortresses and charge even more rent! See BUILDINGS.

Owned Properties
When you land on a property that someone else owns, the owner must ask you for rent. If they do, you must pay. If they don’t ask before the next player rolls the dice, you don’t have to pay! If you have the Ring, pay nothing!

ACTION SPACES

  • GO
    When you pass or land on the GO space, collect a2 from the Bank. If you have the Ring, you may collect more! See THE RING TRACKER.

  • Quest
    Take the top card from the deck, and immediately do what it says unless the card tells you otherwise. Return it to the bottom of the deck when you’ve finished. Even if you have the Ring, Quest cards will affect you. For example, if a card tells you to pay money or go to Jail, you must do so. If you have to go to Jail, drop the Ring on the Quest space, move the Ring Tracker back to the Start circle and move your piece to the In Jail space.F1663-Monopoly-
Lord-of-The-Ring-16

  • Ringwraith and Gollum
    Pay the Bank the amount shown on the space. If you have the Ring, pay nothing!

  • Free Parking
    Nothing happens. You’re cowering under a tree while a Ringwraith on wings screeches by above.

  • Just Visiting
    Don’t worry – if you land here, you’re safe in the house of Elrond. Put your piece in the Just Visiting section.

  • Go to Jail
    Move your piece to the In Jail space immediately! Do not collect a2 for passing GO. Your turn is then over. You can still collect rent, bid during auctions, buy Outposts and Fortresses, mortgage and trade while you are in Jail. If you have the Ring, stay on the Go to Jail space and end your turn.

How do I get out of Jail?

You have three options:

  1. Pay b5 at the start of your next turn, then roll and move as normal.
  2. Use a Get Out of Jail Free card at the start of your next turn if you have one (or buy one from another player). Put the card at the bottom of the Quest deck, then roll and move.
  3. Roll a double on your next turn. If you do, you’re free! Use the roll to move, and that’s the end of your turn. You can use up to three turns to try for a double. If you don’t roll a double by your third turn in Jail, pay a5, and use your last roll to move.

THE RING

Taking control of the Ring
Whenever you take the Ring, place it on your character piece, then move the Ring Tracker back to the Start circle if it is not already there. The Ring will move with your piece around the board.
While you have the Ring:

  • You won’t have to pay rent if you land on another player’s property.
  • You won’t have to pay the Bank if you land on the Ringwraith or Gollum spaces.
  • You won’t have to go to Jail if you land on the Go to Jail space.
  • You will still have to do what it says on Quest cards – even if that means going to Jail!

Rolling the Eye of Sauron
If you roll the Eye of Sauron on either die while you have the Ring, you must drop the Ring where your piece landed and pay the Bank the amount shown on the current Ring Tracker circle. Then move the Tracker back to Start.

Giving away the Ring
If you pass or land on another player, you may keep the Ring or offer it to them. If you offer them the Ring, they must take it and place it on their piece. Only move the Ring Tracker back to the Start circle if the Ring changes hands. Continue moving clockwise if you had any moves left.

Moving without the Ring
If you pass or land on the Ring-bearer, you may ignore them or battle them for control of the Ring. If you would pass the Ring-bearer and you want to battle, end your move on their space. If you do not want to battle, continue moving clockwise if you had any moves left.

Battling for the Ring
To do battle, you and the Ring-bearer each roll one die. The higher roller takes (or keeps) the Ring. Only move the Ring Tracker back to the Start circle if the Ring changes hands. If the Ring-bearer passes or lands on your space, you do not battle them.

Finding the Ring
If the Ring is ever alone on a space and you would pass or land on that space, you must take the Ring with you! Place it on your piece, and continue moving clockwise if you had any moves left.

THE RING TRACKER

Every turn you start with the Ring, before you roll, move the Ring Tracker one circle closer to Mount Doom. If you ever give away or lose the Ring, move the Tracker back to Start.F1663-Monopoly-Lord-of-The-
Ring-18

BUILDINGS

Building Outposts
As soon as you get a colour set, you can start buying Outposts (you don’t have to wait for your turn). Pay the Bank the cost on the Title Deed card and place an Outpost on the Location. You must build evenly. You cannot build a second Outpost on a Location until you’ve built one on each Location in the set. You can only have four Outposts on a Location.

Building Fortresses
Once you have four Outposts on all Locations in a colour set, you can pay to upgrade to a Fortress.
Pay the Fortress cost on the Title Deed card, return all four Outposts to the Bank and put a Fortress on the Location. ou can only have one Fortress per Location. You can’t add any more Outposts.You cannot build on a Location if any Location in its colour set is mortgaged.

Not enough buildings?
If multiple players want to buy the last Outpost or Fortress, the Banker must auction it. Bids start at a1 and anyone can increase the bid by as little as a1. You don’t need to follow turn order. Payment goes to the Bank.

No buildings left?
You can’t buy any until someone sells theirs back.

DEALS & TRADES
You can buy, sell or swap property with other players at any time. You must sell all buildings on a colour set to the Bank before you can sell or trade a Location. You cannot sell or trade buildings to another player. Property can be traded for cash, other property or Get Out of Jail Free cards. The amount is decided by the players making the deal. Mortgaged property can be traded at any agreed price. The new owner must immediately: Repay the mortgage (pay the Bank the unmortgage cost). Or keep the mortgage.

HELP! I CAN’T PAY!

  1. Try to raise money.
    If you owe money and can’t pay, try to raise money by selling buildings back to the Bank and/or mortgaging properties.
    Selling buildings
    Sell Fortresses to the Bank for half the cost, and exchange them immediately for 4 Outposts. Sell Outposts to the Bank for half the cost. Outposts must be sold evenly across the colour set.
    Mortgaging property
    To mortgage a property, you must first sell all buildings in its colour set to the Bank at half their cost price. To mortgage, turn the Title Deed card face down, and collect the mortgage value on the back rom the Bank. To repay a mortgage, pay the unmortgage cost to the Bank, then turn the card face up.
    Rent cannot be collected on properties that are mortgaged. However, the increased rent level can be collected on the unmortgaged Locations in a colour set. The increased rent on unmortgaged Weapons and Shards of Narsil may be collected in the same way.

  2. If you’re still in debt, you are bankrupt and out of the game!
    Do you owe another player?
    Give them all your mortgaged properties and any Get Out of Jail Free cards. The new owner must immediately:
    Repay the mortgage (pay the Bank the unmortgage cost). Or keep the mortgage.
    Do you owe the Bank?
    Return all your properties to the Bank. Any mortgages are cancelled. All your properties must immediately be put up for auction. Return any Get Out of Jail Free cards to the bottom of the Quest deck.

THE END OF THE GAME

The game ends immediately when there is only one player left OR when the Ring Tracker reaches Mount Doom. If there is only one person left, that player is the winner! If the Ring Tracker reaches Mount Doom, players do the following:

  • The player who finished with the Ring collects a15.
  • All players collect rent from the Bank for each of their properties:
    • For properties in a colour set, collect double rent.
    • For properties with Outposts, collect rent for those Outposts.
    • For properties with a Fortress, collect rent for a Fortress.

Now count up your money. The player with the most wins!

TOP TIPS

  • To keep your game short and sweet, don’t use house rules!
  • Always auction when someone doesn’t want to buy the property they’ve landed on.
  • Never lend money to other players or make deals not to charge each other rent.
  • Never put cash in the centre of the gameboard; you don’t get a bonus for landing on Free Parking!

References

Read User Manual Online (PDF format)

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