boom UBERLOUD loudness maximizer JACKHAMMER User Manual

June 5, 2024
boom

boom UBERLOUD loudness maximizer JACKHAMMER

PREFACE

WHAT IS UBERLOUD AND WHAT MAKES IT SPECIAL?

UBERLOUD is a straightforward powerhouse when it comes to beefing up audio. Incorporating custom dynamic and psychoacoustic behavior, UBERLOUD delivers results that you can feel in your guts.

Lacking that certain something? …well, here comes the BOOM!

Minimum System Requirements

WINDOWS: Windows 8 (64-bit), 8 GB RAM, Intel® CoreTM i5 (relatively recent)
MAC: macOS 10.13 (64-bit), 8 GB RAM, Apple Silicon or Intel® CoreTM i5 (relatively recent)

Installation

After downloading and opening the installer of UBERLOUD please follow the on- screen instructions to install the application.

THE MANUAL WILL BE COPIED HERE:
Windows: C:Program FilesBOOM InteractiveUberloud
Mac: /Applications/BOOM Interactive/Uberloud

iLok Registration

During the first start of UBERLOUD after installation, the iLok registration window pops up. UBERLOUD is licensed using the PACE Licensing Platform. You need to have an iLok account to use it, however setting up an iLok account is free. You will find all necessary information on how to setup your account on www.ilok.com.You can either directly authorize your computer (machine authorization) or use a 2nd or higher generation iLok hardware dongle. A second or third generation iLok (iLok2 or iLok3) is a product of PACE that can be purchased at www.ilok.com or from any  participating music retailer.

Next: please download the iLok License Manager at www.ilok.com.

After your purchase, you automatically receive an order confirmation from us containing the download link for the installer plus a 30 digits long iLok activation code (e.g. 1234-1234-1234-1234-1234-1234-1234-12).

HOW TO ACTIVATE THE LICENSE


  • Open the iLok License Manager application.
  • Either select the menu: Licenses -> Redeem Activation Code or click on the small Redeem Activation Code Icon on the upper right of the application.
  • You should then copy paste the entire code you received from us into the entry form. Select your iLok as the activation location to immediately activate the license on this iLok and confirm the location.

Now you are ready to go!

| Upon the first launch of the application, you will be asked to register UBERLOUD with your iLok account.
A free iLok account can be created under www.ilok.com
---|---
| Watch a step-by-step video tutorial about how to activate your iLok license:

---|---
| The product doesn’t show up in your DAW? Not activating the software when first launching the DAW can lead to DAWs putting the plug-in into a “failed to scan” blocklist or blacklist. In such cases it is usually sufficient to:

  • check the DAW’s blacklist/blocklist
  • remove the plugin from that list
  • activate it in the iLok License Manager
  • cause a plug-in rescan or restart your DAW

---|---

QUICK START

Once UBERLOUD has been instantiated, it will by default be set to 1-Band mode, presenting you one knob in the center of the GUI. Go ahead and turn it up to get a glimpse of what UBERLOUD is capable of.

GUI OVERVIEW

| The GUI of UBERLOUD is quite self-explanatory. The Header occupies four general functions. Mode & Character alter the behavior of the big Knob(s) in the center, which are the core controls of UBERLOUD. At the very bottom you will also find a neat looking Visualizer.
---|---

At the very top, going from left to right you will find the following functions.

**Input Gain

**

Regulate your input gain via this parameter as you would expect.

Denoise


On material with noise floor surrounding useful material – like guitar amp noise, room tone on voice overs or background noise on gun shots – this frequency dependent gate helps to reduce unwanted frequencies before they get pushed up by UBERLOUD’s dynamics.

Clipper

The Clipper gives you a general distortion control. Note that this will limit at the set output gain but does not prevent true peak clipping.

Wet Gain

Adjust the output level of the processed (wet) signal.

Dry Gain

Adjust the output level of the unprocessed (dry) signal.

Enable

The Enable switch toggles processing on and off, allowing you to quickly compare results with the original dry signal.

Mode

The initial Mode when launching UBERLOUD is set to 1-Band. You can control up to three bands by selecting the respective Mode.

1-Band

Whilst in 1-Band Mode, UBERLOUD will affect the whole of the frequency spectrum of the incoming audio signal.

2-Band


Switching to 2-Band Mode now offers the separate control over lows and highs.

3-Band

The 3-Band Mode will present an additional band that now lets you tweak lows, mids and highs independently.

Character

You can further alter the behaviour of UBERLOUD by choosing between three Character types. Nice for a subtle tone, Push to highlight and Stress to shoot through the roof. Try it and see what suits your needs.

Visualizer

The bottom section is dedicated to a visual display of what UBERLOUD is currently doing. It can help to give you a rough idea about the processing extent of each of the bands.

The filled areas of the Visualizer show the difference in gain resulting from the processing applied by UBERLOUD for each band. The visible range is mapped nonlinearly to provide a good estimate of the resulting dynamics. If you see a lot of movement in one band, alternating between low and high, it can be concluded that the signals original dynamics are strongly emphasized and increased, whereas a constant solid fill conveys that the signal is consistently being crushed. Little activity above the centerline suggests that UBERLOUDs effect is of rather subtle nature.

In case processing is turned off either by the soft-bypass feature of your host application or via the Enable switch located at the top right of the plugin UI, the visualizer renders in greyscale.

| TIP: Maximum Dynamic Result If you want to achieve a maximum dynamic result, try to adjust the Input Gain and the Push knobs in a way that leads to the filled curves responding to the input signal in the most visible way. For example, when processing a drum loop, the low bands fill should represent the kickdrum going from low to max with each kick.
---|---

USE CASES

UBERLOUD is a great tool to quickly enhance your audio. Whether it be beefing up the low end, adding some distortion to the high end, or just pumping up everything at once. Get the job done with just a few clicks. UBERLOUD can be huge timesaver as part of your creative Sound Design or Mixing Process.

With UBERLOUD you can turn almost anything that sounds small or weak into something big and strong. To give you an idea, try and throw UBERLOUD onto a chihuahua snarl. 😉

From a mixing perspective, another approach could be to target specific areas of a given sound and improve them either gradually or drastically.

END-USER LICENSE AGREEMENT

This license agreement is a single-user license agreement. For multi-user licenses and multi-user discounts, please contact us via service@boomlibrary.com

The following End User License Agreement (“EULA”) represents the contractual conditions between you (“Licensee” or “you”) and BOOM Library. (“BOOM”, visit www.boomlibrary.com/about for the official legal company details and address) for the use of audio software plug-ins including related media, documentation (e.g. manuals) and other documents and materials (e.g. presets) manufactured by BOOM (“audio-plug-ins” or “software”). By installing and by registering the software on your computer, you declare yourself in agreement with these conditions. If you do not agree with these conditions, you are not allowed to install the software. Copyright laws and international copyright treaties, as well as other intellectual property laws and treaties protect the content. All rights not expressly granted to Licensee hereunder are reserved by BOOM.

SECTION 1 ­ INTRODUCTION:

  1. What You Get:
    a. You get to install the software on up to two (2) computers that you, only, use. They can be your computer in an edit bay and a laptop for the field, or your computer at work (or school) and your computer at home, etc.
    b. Please note that you need a sequencer software to run our audio plug-ins which is not included in this license.
    c. You can copy the software only once, for the sole purpose of making a backup copy.
    d. If you need licenses for multiple people or more workstations, you will need to get a multi-user license from us. Please contact us for multi-user pricing.
    e. If you are an educator and need a license for your lab please contact us for educational pricing.
    f. You can export, render out, re-record or otherwise save any type of sound, noise, music, pad (“work”) created with our audio plug-in and its presets and use it as part of any video, game, audio library or other media production (“media projects”), even other people’s media projects that you didn’t do, if the works are made from the copy of the audio plug-in you have on your computer and used as per our End User License Agreement.

  2. What You Don’t Get:
    a. You don’t get to make any other copies of the audio plug-in.
    b. Please don’t share our audio plug-ins on the internet ­ we are a small company, and unlicensed copies hurt our ability to make the software better for you and bring you new products in the future.

SECTION 2 ­ OWNERSHIP:

  1. The enclosed audio plug-ins and related instructions are licensed (not sold) to you, and BOOM retains all ownership interests and intellectual property rights in the Software.

SECTION 3 ­ SOFTWARE LICENSE:

  1. BOOM grants you a nonexclusive, nontransferable license to (i) install and use one copy of the Software on up to no more than two (2) computers both of which must be owned and used by you and (ii) make one copy of the Software for back-up or archival purposes only.
  2. The software cannot be installed on a network server, without contacting us and asking for a Network license required for each workstation served on such network. You may not:
    a. copy (other than for a second computer owned and used by you and for back- up purposes), disclose, publish, export, distribute, rent, lease or sublicense
    b. remove any BOOM trademarks or copyright notices from;
    c. modify, translate or prepare derivative works of;
    d. use in a computer-based services business or publicly display visual output of;
    e. transmit by audio, digital or other electronic means or post software on any file-sharing site or
    f. reverse engineer, decompile or disassemble all or any portion of the audio plug-in in any form, except as expressly licensed herein.

SECTION 4 ­ AUDIO RIGHTS (RIGHTS TO THE WORKS):

  1. This license grants the rights to produce new works using our audio plug-in. Such new works can be created using the presets included in the audio plug-in. This license includes the worldwide, royalty-free, non-exclusive right to combine or sync works created with our audio plug-in into media projects without
    a. paying any additional license fees to BOOM or any third-party other than the purchasing cost of this license;
    b. obtaining additional clearances or permissions; or
    c. providing source attribution to BOOM.
    d. This license includes mechanical, synchronization, public performance and broadcast rights.

  2. This license grants the worldwide and limited right to Licensee to use, re-record, duplicate, incorporate, modify, adapt, embed, and exploit all or a portion of the works created with our audio plug-ins without further payment to BOOM or any third party (royalty free). The media projects that can use the works created under this license using our audio plug-ins need to contain an additional element: i.e. voice, music, image, etc.
    Examples of allowed uses are, without limitation, inclusion in radio programs, podcasts, mobile apps, television broadcasts, film soundtrack, music albums, PowerPoint presentations, sound effects libraries, software instruments, websites, advertising, multi-media presentations, video games and other similar products.

SECTION 5 LIMITATIONS:

  1.  This license expressly forbids any unauthorized inclusion of the software or parts of the software code into applications or hardware products that you manufacture for your clients.
  2. This license also forbids any stand-alone re-distribution method of our software, through any means, including but not limited to, re-selling, trading, sharing, re-compiling, mixing, processing, isolating, or embedding into other software or hardware of any kind, for the purpose of re-recording or reproduction as part of any free or commercial library of musical and/or sound effect samples and/or articulations, or any form of musical sample or sound effect sample playback system or device.
  3. All licenses and rights under this license are nontransferable, which means Licensee may not sell, gift, or in any way allow another individual or business the rights obtained pursuant to this license except to Licensee’s affiliates and successors. In the event that the Licensee is acquired by another business or organized under another business name or tax entity, all licenses and rights under this AGREEMENT may be transferred provided that number of users and workstations has not increased, and BOOM is notified of this transfer in writing within 30 days.

SECTION 6 ­ USER RESPONSIBILITY:

  1. Licensee is responsible for installation, management and operation of the Software. Further, Licensee agrees to indemnify, hold harmless and defend BOOM from and against all claims or lawsuits, including attorneys’ fees, that arise or result from any use or distribution of the Software not expressly authorized in this Agreement.
  2. Warranty. BOOM warrants the Software media (e.g. download) to be free from defects in materials and workmanship for a period of sixty (60) days from the date of purchase. BOOM will replace any such defective media returned to BOOM during such warranty period, provided such defect is not the result of improper use or neglect, or if BOOM is unable to do so, it will refund your price for such defective Software. Replacement (or refund) is the exclusive remedy for any such defects, and BOOM shall have no liability for any other damages.
  3. THE FOREGOING WARRANTY IS IN LIEU OF ALL OTHER EXPRESS OR IMPLIED WARRANTIES, INCLUDING ANY WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT WILL BOOM BE LIABLE FOR ANY KIND OF SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES, INCLUDING LOST PROFITS, EVEN IF BOOM HAS KNOWLEDGE OF SUCH POTENTIAL LOSS OR DAMAGE.

SECTION 7 ­TERMINATION AND RESERVATION OF RIGHT:

  1. This Agreement is effective until terminated. You may terminate it at any time by destroying the Software, including all computer programs and documentation, and erasing any copies residing on computer equipment. This Agreement also will terminate if you do not comply with any terms or conditions of this Agreement. Upon such termination you agree to destroy the Software and erase all copies residing on computer equipment.
  2. This Agreement may be subject to alterations, due to changes in law, new distribution channels, acquisition of BOOM by a thirdparty entity, new rules applied by third party software providers on whom BOOM’s software rely on. BOOM warrants that any such alternation will happen in the best interest of the Licensee and BOOM and that BOOM will inform Licensee in due time and in written form of any such changes.

SECTION 8 ­AGREEMENT:

  1. This Agreement expresses the entire understanding between you and BOOM and supersedes all other oral or written communications relating to the Software. This Agreement shall be governed and construed under the laws of the Federal Republic of Germany and subject to the exclusive jurisdiction of the courts therein.
  2. Some content included BOOM’s Software, as well as any associated intellectual property rights and titles, belongs to third parties. This content may be protected by copyright or other intellectual property laws and treaties and may be subject to terms and conditions from the third party providing the content.
  3. If any section of this EULA should be or become invalid, either completely or in part, this shall not affect the validity of the remaining sections. The parties agree that they make good effort to replace the invalid section with a valid regulation which comes as close as possible to the purpose originally intended.

APPENDIX A: SOFTWARE LICENSE AGREEMENTS OF THIRD PARTIES

I – Inno Setup License:
Except where otherwise noted, all of the documentation and software included in the Inno Setup package is copyrighted by Jordan Russell. Copyright (C) 1997-2013 Jordan Russell. All rights reserved. Portions Copyright (C) 2000-2013 Martijn Laan. All rights reserved.

This software is provided “as-is,” without any express or implied warranty. In no event shall the author be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter and redistribute it, provided that the following conditions are met:

1.) All redistributions of source code files must retain all copyright notices that are currently in place, and this list of conditions without modification.

2.) All redistributions in binary form must retain all occurrences of the above copyright notice and web site addresses that are currently in place (for example, in the About boxes).

3.) The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software to distribute a product, an acknowledgment in the product documentation would be appreciated but is not required.

4.) Modified versions in source or binary form must be plainly marked as such, and must not be misrepresented as being the original software.

Jordan Russell, jr-2010 AT jrsoftware.org, http://www.jrsoftware.org/

II – PFFFT :a Pretty Fast FFT
Copyright (c) 2013 Julien Pommier (pommier@modartt.com )

Based on original fortran 77 code from FFTPACKv4 from NETLIB, authored by Dr Paul Swarztrauber of NCAR, in 1985. As confirmed by the NCAR fftpack software curators, the following FFTPACKv5 license applies to FFTPACKv4 sources. My changes are released under the same terms.

FFTPACK license:
http://www.cisl.ucar.edu/css/software/fftpack5/ftpk.html

Copyright (c) 2004 the University Corporation for Atmospheric Research (“UCAR”). All rights reserved. Developed by NCAR’s Computational and Information Systems Laboratory, UCAR, www.cisl.ucar.edu.

Redistribution and use of the Software in source and binary forms, with or without modification, is permitted provided that the following conditions are met:

Neither the names of NCAR’s Computational and Information Systems Laboratory, the University Corporation for Atmospheric Research, nor the names of its sponsors or contributors may be used to endorse or promote products derived from this Software without specific prior written permission.

Redistributions of source code must retain the above copyright notices, this list of conditions, and the disclaimer below.

Redistributions in binary form must reproduce the above copyright notice, this list of conditions, and the disclaimer below in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS WITH THE SOFTWARE.

III – FFTConvolver
Copyright (c) 2017 HiFi-LoFi

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

IV – Roboto Fonts
This application makes use of the Roboto fonts authored by Christian Robertson and made available through Google Fonts (fonts. google.com) under the terms of the Apache Software License v2.

Version 2.0, January 2004, http://www.apache.org/licenses/

1.) Grant of Copyright License: Subject to the terms and conditions of this License, Apache hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display, publicly perform, sublicense, and distribute the Work and such Derivative Works in Source or Object form.

2.) Trademarks: This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor, except as required for reasonable and customary use in describing the origin of the Work and reproducing the content of the NOTICE file.

3.) Disclaimer of Warranty: Unless required by applicable law or agreed to in writing, Licensor provides the Work (and each Contributor provides its Contributions) on an “AS IS” BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied, including, without limitation, any warranties or conditions of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You are solely responsible for determining the appropriateness of using or redistributing the Work and assume any risks associated with Your exercise of permissions under this License.

4.) Limitation of Liability:
In no event and under no legal theory, whether in tort (including negligence) contract, or otherwise, unless required by applicable law (such as deliberate and grossly negligent acts) or agreed to in writing, shall any Contributor be liable to You for damages, including any direct, indirect, special, incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the Work (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if such Contributor has been advised of the possibility of such damages.

V – Steinberg VST License

VST® is a trademark of Steinberg Media Technologies GmbH, registered in Europe and other countries.

LIMITATION OF LIABILITY

1.) Subject to the provisions in the following sub-sections, Steinberg shall only be liable, irrespective of the legal grounds, for damages caused by the intentional or grossly negligent conduct of Steinberg, its legal representatives, managerial employees or any other vicarious agents. In the case of damage caused by the grossly negligent conduct of any other vicarious agents, the liability shall be limited to those damages which must typically be expected within the scope of an agreement such as the present one. Any further liability other than as permitted under this agreement shall be excluded.

2.) Any liability of Steinberg for damages arising from violation of life, body and health, from the assumption of a guarantee or from a procurement risk as well as Steinberg’s liability for damages pursuant to the Product Liability Act (Produkthaftungsgesetz) shall remain unaffected.

3.) To the extent the liability of Steinberg is excluded pursuant to the subsections of these provisions, this shall also apply to the benefit of Steinberg’s employees in the event the Licensee files any claims directly against them.

PRODUCT WARRANTY

1.) Steinberg licences the VST PlugIn Interface Technology on an “AS IS” basis. Steinberg makes no warranties, express or implied, including without limitation the implied warranties of merchantability and fitness for a particular purpose, regarding the VST PlugIn Interface Technology or operation and use in combination with the Licensee’s program. Neither the Licensee, its employees, agents or Distributors have any right to make any other representation, warranty or promise with respect to the VST PlugIn Interface Technology.

2.) In no event shall Steinberg be liable for incidental, indirect or consequential damages arising from the use, or distribution of the VST PlugIn Interface Technology by the Licensee, whether theory of contract, product liability or otherwise. All claims for indemnification for losses by the Licensee itself or by third parties shall be excluded.

3.) Steinberg may in its sole discretion discontinue the distribution of the current VST PlugIn SDK and/or release improved versions of the Licensed Software Developer Kit but offers no commitment whatsoever those releases will occur at any time or for anybody.

INFRINGEMENT

1.) Steinberg represents and warrants that, as of the date of this Agreement, it is not aware of any claim or action alleging that VST, the VST PlugIn Interface Technology, or the content of the Licensed Software Developer Kit infringes any third party intellectual property right.
2.) Steinberg, however, disclaims any obligation of defense or indemnify of the Licensee or its customer with respect to any such claim or action, or otherwise arising out of this agreement. Steinberg shall have no liability arising out of any such actual or alleged intellectual property infringement. The Licensee, however, shall promptly notify Steinberg, in writing, of each such infringement claim of which the Licensee becomes aware. Steinberg may defend the Licensee against such claims. In such case, the Licensee is obligated to duly support Steinberg’s defense.

This is a software of BOOM Library.

All other product names, brands and trademarks, mention of which in this document and the software is for identification purposes only and does not imply affiliation or endorsement, are the property of their respective owners.

BOOM Library

Visit www.boomlibrary.com/about for the official legal company details and address.

© BOOM Library, 2022. All Rights Reserved.

References

Read User Manual Online (PDF format)

Loading......

Download This Manual (PDF format)

Download this manual  >>

Related Manuals