boom LIBRARY DEBIRD Bird Noise Removal Tool User Guide

June 10, 2024
boom LIBRARY

boom LIBRARY Logo DEBIRD Bird Noise Removal Tool
User Guide
boom LIBRARY DEBIRD Bird Noise Removal
Tool

PREFACE

DON’T GET BUGGED BY BIRDS, REMOVE THEM IN NO TIME!
We spend hours, potentially weeks or even months removing unwanted bird songs out of field recordings. You did too? Then we might have something here that spares you tons of time and coffee.
DEBIRD is a very easy to use tool, with a lot of power under the hood. Just load it onto the track that you wish to clean up, press play, and it will start to DEBIRD straight away.
Working with a neural network which we trained with a ton of material, DEBIRD not only detects birds but also knows what to keep instead, automatically!
It has never been so easy, outdoor recordings are one step closer to the benefits of recording in a studio.
1.1 Minimum System Requirements
Windows 8 (64-bit), 8 GB Ram, Intel® Core™ i5 (relatively recent)
macOS 10.11, 8 GB Ram, Intel® Core™ i5 (relatively recent)
1.2 Installation
After downloading and opening the installer of DEBIRD please follow the on- screen instructions to install the application.
THE MANUAL WILL BY DEFAULT BE COPIED HERE:
Windows: C:\Program Files\BOOM Interactive\DeBird
Mac: /Applications/BOOM Interactive/DeBird
1.3 iLok Registration
During the first start of DEBIRD after installation, the iLok registration window pops up. DEBIRD is licensed using the Pace iLok system. You need to have an iLok account to use it, however setting up an iLok account is completely free. You will find all necessary information on how to setup your account on www.ilok.com. You can either directly authorize your computer (machine authorization) or optionally a 2nd or higher generation iLok hardware dongle. A second or third generation iLok (iLok2 or iLok3) is a product of Pace that can be purchased at www.ilok.com or from any participating music retailer.
Next: please download the iLok Manager at www.ilok.com.
After your purchase, you automatically receive an order confirmation from us containing the download link for the installer plus a 30 digits long iLok activation code (e.g. 1234-1234-1234-1234-1234-1234-1234-12).
Upon the first launch of the application, you will be asked to register DEBIRD with your iLok account.
A free iLok account can be created under www.ilok.com

HOW TO ACTIVATE THE LICENSE

  • Open the iLok License Manager application.
  • Either select the menu: Licenses -> Redeem Activation Code or click on the small Redeem Activation Code Icon on the upper right of the application.
  • You should then copy paste the entire code you received from us into the entry form. Select your iLok as the activation location to immediately activate the license on this iLok and confirm the location.

Now you are ready to go!
Watch a step-by-step video tutorial about how to activate your iLok license:
WATCH TUTORIAL

QUICK START

Open DEBIRD on the audio track that you wish to clean up. It will already be working by default. As soon as you press play and audio is being routed into it, the signal will get analyzed and cleaned of any bird songs. You can then tweak the behavior via three control knobs.

boom LIBRARY DEBIRD Bird Noise Removal Tool - Open
DEBIRD

The upper spectral view window will display the processed audio signal, on the lower spectral view window you will be able to see what part of the input signal has been detected and removed accordingly.

GUI OVERVIEW

The GUI is very simple: You will see a header, two spectral view windows, plus a few but very helpful controls:
3.1 Header

boom LIBRARY DEBIRD Bird Noise Removal Tool - Header
At the very top, going from left to right you will find some general functions.
3.1.1 About

Clicking on the BOOM Interactive logo on the left will open a small window, showing the people involved in the development of DEBIRD, as well as the version of the plug-in currently running.
3.1.2 DeBird and Bird-only Mode

The DB/BIRD icon sitting in the top right corner of the GUI will allow you to switch between two listening modes. Per default this will be in DB mode, (meaning DEBIRD) so you are listening to the “debirded” audio material.

By switching to BIRD, it will only playback the audio material DEBIRD recognizes as birds which is not audible whilst in DB mode.
3.2 Spectral View

**On the right-hand side, next to the SPECTRAL VIEW WINDOWS you will find sliders, framed by a plus (top) and a minus (bottom) button. Here you can change the SPECTRAL VIEW intensity, visually highlighting the dynamic range.
3.3 Control Section
boom LIBRARY DEBIRD Bird Noise Removal Tool - Control
Section This section is defined by three control knobs.
3.3.1 Sensitivity
Via the Sensitivity parameter you can alter the overall behavior of
DEBIRD. Turning it all the way up will result in a rather aggressive and intense processing.
TIP: Automation
Automate the
Sensitivity parameter to address the insensitivity of certain spots in your recording. This way you can make sure that DEBIRD won’t do too much or too little.
3.3.2 Low/ High Cut-Off
With the Low Cut-OFF and High Cut-Off, you can filter the audio analysis before any “debirding” takes place. Setting them up properly will lead to better processing results since you can exclude parts of the frequency spectrum that does not contain birds’ twittering. Dialing them in will be displayed by horizontal lines within the lower Spectral View.
3.3.3 Automation
To achieve the cleanest output possible, you can go ahead and automate
DEBIRD across your DAW timeline. Lowering Sensitivity using automation can prevent DEBIRD** from processing at specific spots in your timeline where it’s not actually needed.

TIPS AND TRICKS

4.1 Double Check
There are some sounds that in fact sound very much like birds. That can be ricochets of guns or explosions, or even “s” consonants in speech. Human whistling or the squeaking of metallic hinges might sound exactly like the twittering of birds. Make sure to bypass DEBIRD to double check if the processed audio suits your needs or not and possibly lower Sensitivity to zero for those specific parts using the tools described above.
4.2 Bird Noises
Birds can make some noise which DEBIRD does not recognize as bird songs. These might be wing flaps, picking sounds or even a whole swarm of birds flying high above. Those may result in high frequency modulated noise. These sounds are of a random nature and might even cover much from the original content so that additional denoising is necessary.
4.3 Unorthodox Usage
You can also try and use DEBIRD to extract bird songs out of your recordings via the BIRD mode in case you need clean birds at some point 😉
4.4 Not recognized bird songs
Luckily the world is still full of animals. Our neural network only learned from us and our access to the world is somehow limited. So in case you come across a bird that doesn’t get recognized at all by DEBIRD but you think it should be, we would love to hear back from you and possibly even get the original recordings so we can prepare and edit them to be included in our next training session for the DEBIRD algorithm.
By doing this we can make sure DEBIRD’s brain evolves and gets more intelligent over time. So please don’t just find workarounds, help us make DEBIRD a better experience for you and everyone else in need of such a tool. Thank you very much for helping the community!

END-USER LICENSE AGREEMENT

This license agreement is a single-user license agreement. For multi-user licenses and multi-user discounts, please contact us via service@boomlibrary.com The following End User License Agreement (“EULA”) represents the contractual conditions between you (“Licensee” or “you”) and BOOM Library. (“BOOM”, visit www.boomlibrary.com/about for the official legal company details and address) for the use of audio software plug-ins including related media, documentation (e.g. manuals) and other documents and materials (e.g. presets) manufactured by BOOM (“audio-plug-ins” or “software”). By installing and by registering the software on your computer, you declare yourself in agreement with these conditions. If you do not agree with these conditions, you are not allowed to install the software. Copyright laws and international copyright treaties, as well as other intellectual property laws and treaties protect the content. All rights not expressly granted to Licensee hereunder are reserved by BOOM.
Section 1 – Introduction:

  1. What You Get:
    a. You get to install the software on up to two (2) computers that you, only, use. They can be your computer in an edit bay and a laptop for the field, or your computer at work (or school) and your computer at home, etc.
    b. Please note that you need a sequencer software to run our audio plug-ins which is not included in this license.
    c. You can copy the software only once, for the sole purpose of making a backup copy.
    d. If you need licenses for multiple people or more workstations, you will need to get a multi-user license from us. Please contact us for multi-user pricing.
    e. If you are an educator and need a license for your lab please contact us for educational pricing.
    f. You can export, render out, re-record or otherwise save any type of sound, noise, music, pad (“work”) created with our audio plug-in and its presets and use it as part of any video, game, audio library or other media production (“media projects”), even other people’s media projects that you didn’t do, if the works are made from the copy of the audio plug-in you have on your computer and used as per our End User License Agreement.

  2. What You Don’t Get:
    a. You don’t get to make any other copies of the audio plug-in.
    b. Please don’t share our audio plug-ins on the internet – we are a small company, and unlicensed copies hurt our ability to make the software better for you and bring you new products in the future.

Section 2 – Ownership:

  1. The enclosed audio plug-ins and related instructions are licensed (not sold) to you, and BOOM retains all ownership interests and intellectual property rights in the Software.

Section 3 – Software License:

  1. BOOM grants you a nonexclusive, nontransferable license to (i) install and use one copy of the Software on up to no more than two (2) computers both of which must be owned and used by you and (ii) make one copy of the Software for back-up or archival purposes only.
  2. The software cannot be installed on a network server, without contacting us and asking for a Network license required for each workstation served on such network. You may not:
    a. copy (other than for a second computer owned and used by you and for back- up purposes), disclose, publish, export, distribute, rent, lease or sublicense
    b. remove any BOOM trademarks or copyright notices from;
    c. modify, translate or prepare derivative works of;
    d. use in a computer-based services business or publicly display visual output of;
    e. transmit by audio, digital or other electronic means or post software on any file-sharing site or
    f. reverse engineer, decompile or disassemble all or any portion of the audio plug-in in any form, except as expressly licensed herein.

Section 4 – Audio Rights (Rights to the works):

  1. This license grants the rights to produce new works using our audio plug-in. Such new works can be created using the presets included in the audio plug-in. This license includes the worldwide, royalty-free, non-exclusive right to combine or sync works created with our audio plug-in into media projects without
    a. paying any additional license fees to BOOM or any third-party other than the purchasing cost of this license;
    b. obtaining additional clearances or permissions; or
    c. providing source attribution to BOOM.
    d. This license includes mechanical, synchronization, public performance and broadcast rights.

  2. This license grants the worldwide and limited right to Licensee to use, re-record, duplicate, incorporate, modify, adapt, embed, and exploit all or a portion of the works created with our audio plug-ins without further payment to BOOM or any third party (royalty free). The media projects that can use the works created under this license using our audio plug-ins need to contain an additional element: i.e. voice, music, image, etc.

Examples of allowed uses are, without limitation, inclusion in radio programs, podcasts, mobile apps, television broadcasts, film soundtrack, music albums, PowerPoint presentations, sound effects libraries, software instruments, websites, advertising, multi-media presentations, video games and other similar products.
Section 5 – Limitations:

  1. This license expressly forbids any unauthorized inclusion of the software or parts of the software code into applications or hardware products that you manufacture for your clients.
  2. This license also forbids any stand-alone re-distribution method of our software, through any means, including but not limited to, re-selling, trading, sharing, re-compiling, mixing, processing, isolating, or embedding into other software or hardware of any kind, for the purpose of re-recording or reproduction as part of any free or commercial library of musical and/or sound effect samples and/or articulations, or any form of musical sample or sound effect sample playback system or device.
  3. All licenses and rights under this license are nontransferable, which means Licensee may not sell, gift, or in any way allow another individual or business the rights obtained pursuant to this license except to Licensee’s affiliates and successors. In the event that the Licensee is acquired by another business or organized under another business name or tax entity, all licenses and rights under this AGREEMENT may be transferred provided that number of users and workstations has not increased, and BOOM is notified of this transfer in writing within 30 days.

Section 6 – User Responsibility:

  1. Licensee is responsible for installation, management and operation of the Software. Further, Licensee agrees to indemnify, hold harmless and defend BOOM from and against all claims or lawsuits, including attorneys’ fees, that arise or result from any use or distribution of the Software not expressly authorized in this Agreement.
  2. Warranty. BOOM warrants the Software media (e.g. download) to be free from defects in materials and workmanship for a period of sixty (60) days from the date of purchase. BOOM will replace any such defective media returned to BOOM during such warranty period, provided such defect is not the result of improper use or neglect, or if BOOM is unable to do so, it will refund your price for such defective Software. Replacement (or refund) is the exclusive remedy for any such defects, and BOOM shall have no liability for any other damages.
  3. THE FOREGOING WARRANTY IS IN LIEU OF ALL OTHER EXPRESS OR IMPLIED WARRANTIES, INCLUDING ANY WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT WILL BOOM BE LIABLE FOR ANY KIND OF SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES, INCLUDING LOST PROFITS, EVEN IF BOOM HAS KNOWLEDGE OF SUCH POTENTIAL LOSS OR DAMAGE.

Section 7 – Termination and reservation of right:

  1. This Agreement is effective until terminated. You may terminate it at any time by destroying the Software, including all computer programs and documentation, and erasing any copies residing on computer equipment. This Agreement also will terminate if you do not comply with any terms or conditions of this Agreement. Upon such termination you agree to destroy the Software and erase all copies residing on computer equipment.
  2. This Agreement may be subject to alterations, due to changes in law, new distribution channels, acquisition of BOOM by a thirdparty entity, new rules applied by third party software providers on whom BOOM’s software rely on. BOOM warrants that any such alternation will happen in the best interest of the Licensee and BOOM and that BOOM will inform Licensee in due time and in written form of any such changes.

Section 8 – Agreement:

  1. This Agreement expresses the entire understanding between you and BOOM and supersedes all other oral or written communications relating to the Software. This Agreement shall be governed and construed under the laws of the Federal Republic of Germany and subject to the exclusive jurisdiction of the courts therein.
  2. Some content included BOOM’s Software, as well as any associated intellectual property rights and titles, belongs to third parties. This content may be protected by copyright or other intellectual property laws and treaties and may be subject to terms and conditions from the third party providing the content.
  3. If any section of this EULA should be or become invalid, either completely or in part, this shall not affect the validity of the remaining sections. The parties agree that they make good effort to replace the invalid section with a valid regulation which comes as close as possible to the purpose originally intended.

APPENDIX A: SOFTWARE LICENSE AGREEMENTS OF THIRD PARTIES

I – Inno Setup License:
Except where otherwise noted, all of the documentation and software included in the Inno Setup package is copyrighted by Jordan Russell. Copyright (C) 1997-2013 Jordan Russell. All rights reserved. Portions Copyright (C) 2000-2013 Martijn Laan. All rights reserved.
This software is provided “as-is,” without any express or implied warranty. In no event shall the author be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter and redistribute it, provided that the following conditions are met:

  1. All redistribution of source code files must retain all copyright notices that are currently in place, and this list of conditions without modification.
  2. All redistribution in binary form must retain all occurrences of the above copyright notice and web site addresses that are currently in place (for example, in the About boxes).
  3. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software to distribute a product, an acknowledgment in the product documentation would be appreciated but is not required.
  4. Modified versions in source or binary form must be plainly marked as such, and must not be misrepresented as being the original software.

Jordan Russell, jr-2010 AT jrsoftware.org, http://www.jrsoftware.org/

II – Roboto Fonts
This application makes use of the Roboto fonts authored by Christian Robertson and made available through Google Fonts (fonts.google.com) under the terms of the Apache Software License v2.
Version 2.0, January 2004, http://www.apache.org/licenses/

  1. Grant of Copyright License: Subject to the terms and conditions of this License, Apache hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display, publicly perform, sublicense, and distribute the Work and such Derivative Works in Source or Object form.
  2. Trademarks: This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor, except as required for reasonable and customary use in describing the origin of the Work and reproducing the content of the NOTICE file.
  3. Disclaimer of Warranty: Unless required by applicable law or agreed to in writing, Licensor provides the Work (and each Contributor provides its Contributions) on an “AS IS” BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied, including, without limitation, any warranties or conditions of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You are solely responsible for determining the appropriateness of using or redistributing the Work and assume any risks associated with Your exercise of permissions under this License.
  4. Limitation of Liability: In no event and under no legal theory, whether in tort (including negligence) contract, or otherwise, unless required by applicable law (such as deliberate and grossly negligent acts) or agreed to in writing, shall any Contributor be liable to You for damages, including any direct, indirect, special, incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the Work (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if such Contributor has been advised of the possibility of such damages.

III – Steinberg VST License
VST PlugIn Technology by Steinberg Media Technologies and VST PlugIn Interface Technology by Steinberg Media Technologies GmbH.
LIMITATION OF LIABILITY

  1. Subject to the provisions in the following sub-sections, Steinberg shall only be liable, irrespective of the legal grounds, for damages caused by the intentional or grossly negligent conduct of Steinberg, its legal representatives, managerial employees or any other vicarious agents. In the case of damage caused by the grossly negligent conduct of any other vicarious agents, the liability shall be limited to those damages which must typically be expected within the scope of an agreement such as the present one. Any further liability other than as permitted under this agreement shall be excluded.
  2. Any liability of Steinberg for damages arising from violation of life, body and health, from the assumption of a guarantee or from a procurement risk as well as Stein berg’s liability for damages pursuant to the Product Liability Act (Produkthaftungsgesetz) shall remain unaffected.
  3. To the extent the liability of Steinberg is excluded pursuant to the subsections of these provisions, this shall also apply to the benefit of Steinberg’s employees in the event the Licensee files any claims directly against them.

PRODUCT WARRANTY

  1. Steinberg licences the VST PlugIn Interface Technology on an “AS IS” basis. Steinberg makes no warranties, express or implied, including without limitation the implied warranties of merchantability and fitness for a particular purpose, regarding the VST PlugIn Interface Technology or operation and use in combination with the Licensee’s program. Neither the Licensee, its employees, agents or Distributors have any right to make any other representation, warranty or promise with respect to the VST PlugIn Interface Technology.
  2. In no event shall Steinberg be liable for incidental, indirect or consequential damages arising from the use, or distribution of the VST PlugIn Interface Technology by the Licensee, whether theory of contract, product liability or otherwise. All claims for indemnification for losses by the Licensee itself or by third parties shall be excluded.
  3. Steinberg may in its sole discretion discontinue the distribution of the current VST PlugIn SDK and/or release improved versions of the Licensed Software Developer Kit but offers no commitment whatsoever those releases will occur at any time or for anybody.

INFRINGEMENT

  1. Steinberg represents and warrants that, as of the date of this Agreement, it is not aware of any claim or action alleging that VST, the VST PlugIn Interface Technology, or the content of the Licensed Software Developer Kit infringes any third party intellectual property right.
  2. Steinberg, however, disclaims any obligation of defense or indemnify of the Licensee or its customer with respect to any such claim or action, or otherwise arising out of this agreement. Steinberg shall have no liability arising out of any such actual or alleged intellectual property infringement. The Licensee, however, shall promptly notify Steinberg, in writing, of each such infringement claim of which the Licensee becomes aware. Steinberg may defend the Licensee against such claims. In such case, the Licensee is obligated to duly support Stein berg’s defense.

IV – Frugally Deep License
The MIT License (MIT)
Copyright (c) 2016 Tobias Hermann
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
V – Functional Plus License
Boost Software License – Version 1.0 – August 17th, 2003
Permission is hereby granted, free of charge, to any person or organization obtaining a copy of the software and accompanying documentation covered by this license (the “Software”) to use, reproduce, display, distribute, execute, and transmit the Software, and to prepare derivative works of the Software, and to permit third-parties to whom the Software is furnished to do so, all subject to the following:
The copyright notices in the Software and this entire statement, including the above license grant, this restriction and the following disclaimer, must be included in all copies of the Software, in whole or in part, and all derivative works of the Software, unless such copies or derivative works are solely in the form of machine-executable object code generated by a source language processor.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
VI – Json License
MIT License
Copyright (c) 2013-2019 Niels Lohmann
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
This is a software of BOOM Library.
All other product names, brands and trademarks, mention of which in this document and the software is for identification purposes only and does not imply affiliation or endorsement, are the property of their respective owners.
BOOM Library
Visit www.boomlibrary.com/about for the official legal company details and address.
© BOOM Library, 2021. All Rights Reserved.

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