Franklin Sports 3643X Electronic Dart Board Owner’s Manual
- June 1, 2024
- Franklin Sports
Table of Contents
- Franklin Sports 3643X Electronic Dart Board
- UNPACKING THE GAME
- SETUP/MOUNTING INSTRUCTIONS
- DARTBOARD FUNCTIONS
- ELECTRONIC DARTBOARD OPERATION
- CARING FOR YOUR ELECTRONIC DARTBOARD
- DIGITAL PLAY FEATURE
- GAME MENU
- Game Rules
- ROUND-THE-CLOCK- r1 singles
- Important Notes
- FREQUENTLY ASKED QUESTIONS
- Read User Manual Online (PDF format)
- Download This Manual (PDF format)
Franklin Sports 3643X Electronic Dart Board
UNPACKING THE GAME
Unpack your new dartboard carefully, making sure all parts are included.
The following components are included in this set:
- 1 Electronic Dartboard
- 6 Darts (unassembled)
- 6 Replacement Tips
- Owner’s Manual
Batteries
- Requires 3 “AAA” size batteries (not included).
- Do not mix old and new batteries.
- Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.
Adapter Optional – INPUT: AC 120 VOLTS / 60 AMP / 9 WATTS (NOT INCLUDED)
SETUP/MOUNTING INSTRUCTIONS
- Choose a location to hang the dartboard where there is about 10 ft (304.8 cm) of open space in front of the board. The “toe-line” should be 7 ft 9 1/4 in (2.41 m) from the face of the dartboard Locate a wall stud and place a mark 75.5 in (192 cm) from the floor. This mark is for the top screw hole. For the bottom two screws, you will measure down 12.4 in (31.5 cm) from the top mark you just made and make a temporary reference mark. (do not drill a hole for the temporary reference mark.
- You will need to place a mark 5.3 in (13.5 cm) to the left of that reference mark point for the bottom left screw hole and then make another mark 5.3 in (13.5 cm) to the right of the original reference mark for your bottom right screw hole. Insert mounting screws in the center of the marks you made. (do not drill into the TEMPORARY REFERENCE MARK) Mount the dartboard on the wall by lining up the holes on the back with the screws. It may be necessary to adjust the screws until the board fits snugly against the wall.
- The center of the Bullseye should be 5 ft 8 in (1.8 m) from the floor when finished
DARTBOARD FUNCTIONS
- POWER button – Press to turn game on or off. Dartboard has an automatic suspend mode to conserve power and battery life (if using batteries). The dartboard will make sound effect and display “SLEEP” on the display after approximately 3 minutes of non-use. However, the scores are stored in memory and can be restored by pressing any button.
- START button – This multi-function button is used to:
- START the game when all options have been selected.
- CHANGE to the next player when one player is finished with his round. This will put dartboard in HOLD status between rounds to allow players to remove darts from the target area.
- GAME buttons – Press to page through the on-screen game menu.
- DIGITAL PLAY button – Press to activate the Digital Play feature where you can play against the computer. Press continually to cycle through the 5 different skill levels. See page 5 for detailed instructions.
- PLAYER button – This button is used at the start of each game to select the number of players you want to play the game.
- DOUBLE/MISS button – This button is used to activate the Double In/Double Out and Master Out options for the “01” games. This function is only active when selecting 301, 401, etc. games.
- The MISS feature is active during the play of any game. Press the button to register a “missed” dart.
- The player can press when dart lands outside the target area so the computer registers a thrown dart.
ELECTRONIC DARTBOARD OPERATION
- Press the POWER button to activate the dartboard. A short musical introduction is played as the display goes through a power-up test.
- Press the GAME buttons until the desired game is displayed
- Press the DOUBLE button (optional) to select starting and/or ending on doubles (used only in 301 – 901 games). This is explained in the game rules section.
- Press the PLAYER button to select the number of players (1, 2, 3, 4, t 1-1, t 2-2, t 3-3, t 4-4) The default setting is 2 players.
- Press the START button to activate the game and begin play.
- Throw darts
The dart indicator display is represented by dart icons. The number of darts displayed indicates the remaining throws for the active player. When all 3 darts have been thrown, a voice command will indicate “next player” and the score will flash. The darts can now be removed without affecting the electronic scoring. When all darts are removed from the playing surface press the START button to go to the next player. Voice command will indicate which player is up.
TEAM PLAY
In addition to scoring for up to 4 players, this dartboard is capable of keeping score for team play up to a maximum of 4 two-person teams (8 individuals). To enter team play mode, press PLAYER button continually until a “t” appears on the display. Each team option is illustrated below:
-
t 2-22 teams, 4 individual players
(1st team-players 1&3, 2nd team-players 2&4) -
t 3-33 teams,6 individual players
(1st team-players 1&4, 2nd team-players 2&5, 3rd team-players 3&6 -
t 4-44 teams,8 individual players
(1st team-players 1&5, 2nd team-players 2&6, 3rd team-players 3&7, 4th team- players 4&8)
During team play, team members combine their scores to arrive at a team score.
CARING FOR YOUR ELECTRONIC DARTBOARD
- Never use metal-tipped darts on this dartboard. Metal-tipped darts will seriously damage the circuitry and electronic operation of this dartboard.
- Do not use excessive force when throwing darts. Throwing darts too hard will cause frequent tip breakage and cause excess wear on the board.
- Turn darts clockwise as you pull them from the board. This makes it easier to remove darts and extends the life of the tips.
- Remove the batteries when not in use. This will prolong the life of your batteries.
- Do not spill liquids on the dartboard. Do not use spray cleaners, or cleaners that contain ammonia or other harsh chemicals as they may cause damage.
AUTOMATIC SUSPEND MODE FEATURE
The dartboard will automatically suspend if no action occurs within approximately three minutes. This is designed to save power or battery life. A sound effect will play and the display will indicate “SLEEP” (see below). All scores will be stored in memory and play will resume when any button is pressed.
Display in Sleep Mode
DIGITAL PLAY FEATURE
This exciting feature allows solo players to play against the computer at one of five different levels of skill- only 1 player can compete against the Digital Play competitor. This adds a level of competition tonormally routine practice sessions.
To activate the Digital Play opponent:
-
Select the Game you wish to play
-
Press DIGITAL PLAY button
Select DIGITAL PLAY opponent skill level by pressing the DIGITAL PLAY button continually- DIGITAL PLAY Levels
- Level 1 Professional
- Level 2 Advanced
- Level 3 Intermediate
- Level 4 Novice
- Level 5 Beginner
-
Ppress START to begin the play
When play begins: The ‘human’ player throws first. After 3 darts are thrown, go to the board to take darts out and press START to change to the next player (Digital Play). Watch as the Digital Play opponent’s dart scores are registered on the display. After the Digital Play opponent completes his round, the board will automatically reset for the “human” player. Play continues until one player wins. Good luck!
GAME MENU
Code | Description |
---|---|
G01 | 301 |
G02 | 401 |
G03 | 501 |
G04 | 601 |
G05 | 701 |
G06 | 801 |
G07 | 901 |
G08 | CRICKET |
G09 | NO-SCORE CRICKET |
G10 | SCRAM |
G11 | CRUT THROAT CRICKET |
G12 | COUNT UP300 |
G13 | COUNT UP400 |
G14 | COUNT UP500 |
G15 | COUNT UP600 |
G16 | COUNT UP700 |
G17 | COUNT UP800 |
G18 | COUNT UP900 |
G19 | COUNT UP999 |
G20 | HI SCORE(3ROUNDS) |
G21 | HI SCORE(4ROUNDS) |
G22 | HI SCORE(5ROUNDS) |
G23 | HI SCORE(6ROUNDS) |
G24 | HI SCORE(7ROUNDS) |
G25 | HI SCORE(8ROUNDS) |
G26 | HI SCORE(9ROUNDS) |
G27 | HI SCORE(10ROUNDS) |
G28 | HI SCORE(11ROUNDS) |
G29 | HI SCORE(12ROUNDS) |
G30 | HI SCORE(13ROUNDS) |
G31 | HI SCORE(14ROUNDS) |
G32 | ROUND THE CLOCK 1 SINGLES |
G33 | ROUND THE CLOCK 5 SINGLES |
G34 | ROUND THE CLOCK 10 SINGLES |
G35 | ROUND THE CLOCK 15 SINGLES |
G36 | ROUND THE CLOCK 1 DOUBLES |
G37 | ROUND THE CLOCK 5 DOUBLES |
G38 | ROUND THE CLOCK 10 DOUBLES |
G39 | ROUND THE CLOCK 15 DOUBLES |
G40 | ROUND THE CLOCK 1 TRIPLES |
G41 | ROUND THE CLOCK 5 TRIPLES |
G42 | ROUND THE CLOCK 10 TRIPLES |
G43 | ROUND THE CLOCK 15 TRIPLES |
G44 | KILLER |
G45 | DOUBLE DOWN |
G46 | DOUBLE DOWN 41 |
G47 | ALL FIVER 51 |
G48 | ALL FIVER 61 |
G49 | ALL FIVER 71 |
G50 | ALL FIVER 81 |
G51 | ALL FIVER 91 |
G52 | SHANGHAI 1 |
G53 | SHANGHAI 5 |
G54 | SHANGHAI 10 |
G55 | SHANGHAI 15 |
G56 | GOLF 9 HOLES |
G57 | GOLF 18 HOLES |
G58 | FOOTBALL |
G59 | BOWLING |
G60 | BASEBALL 6 INNING |
G61 | BASEBALL 9 INNING |
G62 | STEEPLECHASE |
G63 | SHOVE A PENNY |
G64 | NINE DART CENTURY |
G65 | GREEN VS RED |
Game Rules
301
This popular tournament and pub game is played by subtracting each dart from the starting number (301) until the player reaches exactly 0 (zero). If a player goes past zero it is considered a “Bust” and the score returns to where it was at the start of that round. For example, if a player needs a 32 to finish the game and he/she hits a 20, 8, and 10 (totals 38), the score goes back to 32 for the next round. In playing the game, the double in / double out option can be chosen (double out is the most widely used option).
- Double In – A double must be hit before points are subtracted from the total. In other words, a player’s scoring does not begin until a double is hit.
- Double Out – A double must be hit to end the game. This means that an even number is necessary to finish the game.
- Double In and Double Out – A double is required to start and end the scoring of the game by each player.
- 401 Starting number 401
- 501 Starting number 501
- 601 Starting number 601
- 701 Starting number 701
- 801 Starting number 801
- 901 Starting number 901
CRICKET
- Cricket is a strategic game for accomplished players and beginners alike. Players throw for numbers best suited for them and can force opponents to throw for numbers not as suitable for them. The object of Cricket is to “close all of the appropriate numbers before one’s opponent while racking up the highest number of points.
- Only the numbers 15 through 20 and the inner/outer bullseye are used. Each player must hit a number 3 times to “open” that segment for scoring (Refer to the Tournament Cricket Scoring section for an explanation of how players’ marks are registered). A player is then awarded the number of points of the “open” segment each time he/she throws a dart that lands in that segment, provided their opponent has not closed that segment. Hitting the double ring counts as two hits, and the triple ring counts as 3 hits.
- Numbers can be opened or closed in any order. A number is “closed” when the other players) hit the open segment 3 times. Once a number has been “closed”, any player for the remainder of the game can no longer score on it.
- Winning – The side closing all the numbers first and accumulating the highest point total is the winner. If a player “closes” all numbers first but is behind in points, he/she must continue to score on the “open” numbers. If the player does not make up the point deficit before the opposing player(s) “closes” all the numbers, the opposing side wins. Play continues until all segments are closed – the winner is the player with the highest score.
Cricket Scoring Display
- This dartboard utilizes a dedicated scoreboard within the scoring display that keeps track of each player’s segment status when playing Cricket. When Cricket is selected, individual characters will be utilized to register marks. There are 3 separate lights within each number (15 through 20 and bullseye). During play, one of the status lights will turn on (black will appear) as a segment is hit. If a double or triple of an active number is hit, 2 or 3 lights will turn on respectively.
NO-SCORE CRICKET
- Same rules as standard Cricket except there is no point scoring. The object of this version is to be the first to simply “close” all the appropriate numbers (15 through 20 and the bullseye).
SCRAM (For 2 players only)
- This game is a variation of Cricket. The game consists of two rounds. The players have a different objective in each round. In round 1, player 1 tries to “close” (score 3 hits in each segment – 15 to 20 and bullseye). During this time, player 2 attempts to rack up as many points in the segments that the other player has not yet closed. Once player 1 has closed all segments, round 1 is complete. In round 2, each player’s roles are reversed. Now, player 2 tries to close all the segments while player 1 goes for points.
- The game is over when round 2 is complete (player 2 closes all segments). The player with the highest point total is the winner.
CUT-THROAT CRICKET
- Same basic rules as standard Cricket except once scoring begins, points are added to your opponents) total. The object of this game is to end up with the fewest points. This variation of Cricket offers a different psychology to the players. Rather than adding to your own score and helping your own cause as in standard Cricket, Cut-Throat offers the benefit of racking up points for your opponents), digging him in a deeper hole. Competitive players will love this variation!
COUNT-UP 300
The object of this game is to be the first player to reach the specified point total (300). point tot is sile fed wind. Dogae in a lited unt or rate the s to cord at many each segment. For example a dart that lands in the triple 20 segment is scored as 60 points. The cumulative scores for each player will be displayed in the LCD display as the game progresses. Additional variations of this game are detailed below. The rules are the same except the point total varies as indicated in the number.
- COUNT-UP 400
- COUNT-UP 500
- COUNT-UP 600
- COUNT-UP 700
- COUNT-UP 800
- COUNT-UP 900
- COUNT-UP 999
High Score – 3 Rounds
The rules for this competitive game are simple – Rack up the most points in three rounds (nine darts) to win. Doubles and triples count as 2x and 3x that segment’s score respectively. Additional variations of this game are detailed below. The rules are the same except the number of rounds varies as indicated in the number.
- High Score – 4 Rounds
- High Score – 5 Rounds
- High Score – 6 Rounds
- High Score – 7 Rounds
- High Score – 8 Rounds
- High Score – 9 Rounds
- High Score – 10 Rounds
- High Score – 11 Rounds
- High Score – 12 Rounds
- High Score – 13 Rounds
- High Score – 14 Rounds
ROUND-THE-CLOCK- r1 singles
Each player ate to per a i cover um i hit 20 a bul ye in order:
number in sequence. The first player to reach 20 is the winner. The display will indicate which segment you are shooting for. A player must continue shooting for a segment until it is hit. The display will then indicate the next segment you should shoot for.
There are many difficulty settings available for this game. Each game has the same rules, the differences are detailed as follows:
- ROUND-THE-CLOCK 5 – The game starts at segment number 5
- ROUND-THE-CLOCK 10 – The game starts at segment number 10
- ROUND-THE-CLOCK 15 – Game starts at segment number 15
Since this game does not utilize point scoring, the double and triple rings count as single numbers.
We have added some additional levels of difficulty to this game for those looking for a real challenge!:
- ROUND-THE-CLOCK Double- The Player must score a Double in each segment from 1 through 20 in order.
- ROUND-THE-CLOCK Double 5 – Game starts at double segment 5
- ROUND-THE-CLOCK Double 10 – Game starts at double segment 10
- ROUND-THE-CLOCK Double 15 – The game starts at double segment 15
- ROUND-THE-CLOCK Triple – The player must score a Triple in each segment from 1 through 20 in order.
- ROUND-THE-CLOCK Triple 5 – The game starts at triple segment 5
- ROUND-THE-CLOCK Triple 10 – The game starts at triple segment 10
- ROUND-THE-CLOCK Triple 15 – The game starts at triple segment 15
KILLER
- This game will really show who your friends are. The game can be played with as few as two players, but the excitement and challenge builds with even more players. To start, each player must select his number by throwing a dart at the target area. The LCD display will indicate “SEL” at this point. The number each player gets is his assigned number throughout the game. No two players can have the same number. Once each player has a number, the action starts.
- Your first objective is to establish yourself as a “Killer” by hitting the double segment of your number. Once your double is hit, you are a “Killer” for the rest of the game. Now, your objective is to “kill” your opponents by hitting their segment number until all their “lives” are lost. The last player to remain with lives is declared the winner. It is not uncommon for players to “team up” and go after the better player to knock him out of the game.
DOUBLE DOWN
- Each player starts the game with 40 points. The object is to score as many hits in the active segment of the current round. The first round, the player must throw for the 15 segment. If no 15’s are hit, his score is cut in half. If some 15’s are hit, each 15 (doubles and triples count) is added to the starting total. The next round players throw for the 16 segment and hits are added to the new cumulative point total. Again, if no hits are registered, the point total is cut in half.
- Each player throws for the numbers as indicated in the chart below in order (the LCD screen will indicate the active segment in which to throw). The player who completes the game with the most points is the winner.
15 16 D 17 18 T 19 20 B TOTAL
Player 1
Player 2
DOUBLE DOWN 41
This game follows similar rules as standard Double Down as described above with two exceptions. First, instead of going from 15 through 20 and bullseye, the sequence is reversed which will be indicated on the LCD display. Second, an additional round is included toward the end in which players must attempt to score three hits that add up to 41 points (20, 20, 1; 19, 19, 3; D10, D10, 1: etc.). This “41” round adds an extra level of difficulty to the game. Remember, a player’s score is cut in half if not successful, so the “41” round presents quite a challenge!
20 19 D 18 17 T 16 15 41 B TOTAL
Player 1
Player 2
ALL FIVES – 51
The entire board is in play for this game (all segments are active). With each
round (of 3 darts) each player has to score a total which is divisible by 5.
Every “five” counts as one point. For example 10, 10, 5 = 25. Since 25 is
divisible by 5 fives, this player scores 5 points (5 x 5 = 25).
If a player throws 3 darts that are not divisible by 5, no points are given.
Also, the last dart of each round must land in a segment. If a player throws
the third dart and it lands in the catch ring area (or misses the board
completely), he earns no points even if the first two Darts are divisible by
5. This prevents a player from “tanking” the third throw if his first two are
good. The first player to total fifty-one (51) “fives” is the winner. The LCD
screen will keep track of the point totals. Additional variations of this game
are detailed below. The rules are the same except the total needed to win
varies as indicated in the number following the game.
- ALL FIVES – 61
- ALL FIVES – 71
- ALL FIVES – 81
- ALL FIVES – 91
SHANGHAI – 1
Each player must progress around the board from 1 through 20 in order. Players start at number 1 and throw 3 darts. The object is to score the most points possible in each round of 3 darts. Doubles and triples count toward your score. The player with the highest score after completing all twenty segments is the winner. Additional variations of this game are detailed below. The rules are the same except the starting segment varies as indicated in the number following the game.
- SHANGHAI 5 – Game starts at segment 5
- SHANGHAI 10 – Game starts at segment 10
- SHANGHAI 15 – Game starts at segment 15
GOLF – 9 Holes
- The championship “course” consists of all par 3 holes making par 27 for a nine-hole round or 54 for a round of 18.
- Segments 1 through 18 are used with each number representing a “hole.” You must score 3 hits in each hole to move to the next hole. Obviously, double and triples affect your score as they allow you to finish a hole with fewer strokes. For example, throwing a triple on the first shot of a hole it is counted as an “eagle” and that player gets to complete that hole with 1 “stroke.”
Note: The active player continues to throw darts until he “holes out” (scores 3 hits on the current hole). The voice announcer will indicate the player that is up – listen carefully to avoid shooting out of sequence. By the way, there are no “gimmes” in this game! Additional variations of this game are detailed below. The rules are the same except the number of holes needed to play.
GOLF – 18 Holes – Same as above except play lasts 18 holes (rounds)
FOOTBALL
- Strap your helmet on for this game! The first thing necessary is to select each player’s “playing field.” Each player can do this by throwing a dart or by manually pressing a segment on the board. This is entirely up to you, but whichever segment is selected it becomes your starting point which carries through the bullseye and directly across to the other side of the bullseye.
For example, if you select the 20 segments, you start on the double 20 (outer ring) and continue all the way through to the double 3. The “field” is made up of 11 individual segments and must be hit in order. So, keeping with the example above, you must throw darts in the following segments in this order:
Double 20 … Outer Single 20 … Triple 20 … Inner Single 20 … Outer Bullseye … Inner Bullseye … Outer Bullseye … Inner Single 3 … Triple 3 …. Outer Single 3 … and finally a Double 3.
The First player to “score” is the winner. The LED display will keep track of your progress and indicate the segment you need to throw for next.
BOWLING
This dartboard adaptation of bowling is a real challenge! It is a difficult game in that you must be very accurate to rack up a decent score. Player one starts the game. You must select your “alley” by either throwing dart or manually pressing segment of choice. Once alley is selected, you have 2 remaining darts to throw in which to score points or “pins.” Each specific segment in your “alley” is worth a given pin total:
Segment Score
- Double 9 pins
- Outer Single 3 pins
- Triple 10 pins
- Inner Single 7 pins
There are several rules for this game as follows:
- A perfect game score would be 200 in this version of bowling
- You cannot hit the same singles segment twice within the same “frame” (round). The second hit will count as zero points. Hint: Try to hit each single to reach 10 points in the frame.
- You can score 20 points per “frame” by hitting the triple segment twice.
- Hitting the double segment with your second dart will only count as 10 points if you scored a double on your first throw. Otherwise, you will score a total of 9 points by throwing a double with your second dart.
BASEBALL – 6 Innings
This dartboard version of baseball takes a great deal of skill. As in the real game, a complete game consists of 9 innings. Each player throws 3 darts per “inning.” The field is laid out as shown in the diagram.
Segment Result
- Singles segments “Single” – one base
- Doubles segment “Double” – two bases
- Triples segment “Triple” – Three bases
- Bullseye “Home Run” (can only be attempted on the third dart of each round)
The object of the game is to score as many runs as possible in each inning. The player with the most runs at the end of the game is the winner.
BASEBALL – 9 Innings – Same as above except 9 innings (rounds).
STEEPLECHASE
The object of this game is to be the first player to finish the “race” by being the first to complete the “track.” The track starts at the 20 segments and runs clockwise around the board to the 5 segments and ends with a bullseye. Sounds easy right? What has not yet been specified is that you must hit the inner single segment of each number to get through the course. This is the area between the bullseye and the triples ring. And, as with a real steeplechase, there are obstacles throughout the course to hurdle. The four hurdles are found at the following places:
- 1″ fence Triple 13
- 3* fence Triple 8
- 2″° fence Triple 17
- 4* fence Triple 5
The first player to complete the course and hit the bullseye wins the race.
SHOVE A PENNY
Only the numbers 15 through 20 and the bullseye are used. Singles are worth 1 point, doubles are worth 2, and triples are worth 3 points. Each player must throw for the numbers in order with the objective of scoring 3 points in each segment to move on to the next. If a player scores more than 3 points in any one number, the excess points are given to the next player. The first player to score 3 points in all segments (15 – 20 and bull) is the winner.
NINE-DART CENTURY
The object of this game is to attempt to score 100 points or come as close as possible, after 3 rounds (9 darts). Doubles and triples count as 2x and 3x their value respectively. Going over 100 points is considered a “bust” and causes you to lose unless all players go over. In that case, the player closest to 100 wins (the player that scored the lowest amount over 100.
GREEN VS. RED
2 players only)
-
This game is a race around the board, where skill at hitting doubles and triples pays off with victory. Player 1 is “green” and player 2 is “red.” Player 1 shoots for only doubles and triples that are green and works around the board clockwise. Player 2 starts at 20 and works around the board counter-clockwise, shooting for red segments (the temporary score display will indicate which segment to throw for).
Note: a maximum of one double and one triple of the same number can be scored in a single round. -
What’s more, hitting the wrong number (of your opponent’s color) subtracts that amount from your score – so be careful.
-
The player with the most points after completion of the game is the winner.
Important Notes
Stuck Segment
- Occasionally, a dart will cause a segment to become wedged within the segment separator web. If this happens, all play will be suspended and the scoring display will indicate the segment number that is stuck.
To free the segment, simply remove the dart or broken tip from the segment. If the problem is still not solved, try wiggling the segment until it is loose. The game will then resume where it left off.
Broken Tips
- From time to time a tip will break off and become stuck in the segment. Try to remove it with a pair of pliers or tweezers by grasping the exposed end and pulling it out of the segment. If this is not possible, you can attempt to push the tip through to the back of the segment. Use a nail that is smaller than the hole and gently push the tip until it falls through the other side. Be careful not to push too far and damage the circuitry behind the segment.
Don’t be alarmed if tips break. This is a normal occurrence when playing soft tip darts. We include a pack of replacement tips that should keep you supplied for quite some time. When replacing tips, make sure you use the same type of tips that come with this dartboard.
Darts
- It is recommended that you do not use darts that exceed 18 grams on this dartboard. The darts included with this dartboard average 10 grams and use standard soft tips. Replacement tips are available at most retailers carrying dart products. Look for soft tip dart accessories for all your electronic dart needs.
Cleaning your Electronic Dartboard
- Your electronic dartboard will provide many hours of competition if cared for properly. Regular dusting of the cabinet is recommended using a damp cloth. A mild detergent can be used if necessary. The use of abrasive cleaners or cleaners that contain ammonia may cause damage and should not be used. Avoid spilling liquid onto the target area since it can result in permanent damage and is not covered by the warranty.
FREQUENTLY ASKED QUESTIONS
What is the brand and model of the electronic dart board described?
The electronic dart board described is the Franklin Sports 3643X Electronic Dart Board.
What material is the Franklin Sports 3643X Electronic Dart Board made of?
The Franklin Sports 3643X Electronic Dart Board is made of polyethylene.
How many batteries are required to operate the Franklin Sports 3643X Electronic Dart Board?
The Franklin Sports 3643X Electronic Dart Board requires 3 AAA batteries for operation.
What are the dimensions of the package containing the Franklin Sports 3643X Electronic Dart Board?
The package dimensions of the Franklin Sports 3643X Electronic Dart Board are 17.5 x 16 x 1.5 inches.
What is the warranty description for the Franklin Sports 3643X Electronic Dart Board?
The warranty description for the Franklin Sports 3643X Electronic Dart Board is a 90 Day Limited warranty.
What is the model name of the electronic dart board set by Franklin Sports?
The model name of the electronic dart board set by Franklin Sports is the Franklin Sports Electronic Dart Board Set - Soft Tip Electric Dartboard with Digital Scoreboard - Adult Soft Tip Electronic Dart Board + Darts Set - (6) Darts Included - FS1500.
Who is the manufacturer of the Franklin Sports 3643X Electronic Dart Board?
The manufacturer of the Franklin Sports 3643X Electronic Dart Board is Franklin Sports.
What is the model number of the Franklin Sports 3643X Electronic Dart Board?
The model number of the Franklin Sports 3643X Electronic Dart Board is 3643X.
How much does the Franklin Sports 3643X Electronic Dart Board cost?
The price of the Franklin Sports 3643X Electronic Dart Board is $27.49.
My Franklin Sports 3643X Electronic Dart Board is not turning on. What should I do?
First, ensure that the batteries are inserted correctly and have enough charge. Check the battery compartment for any corrosion or loose connections. If the issue persists, try replacing the batteries with new ones.
The digital scoreboard on my Franklin Sports 3643X Electronic Dart Board is displaying incorrect scores. How can I troubleshoot this?
Check if the dart tips are making proper contact with the dartboard's sensors. Ensure that the dartboard surface is clean and free from any debris that may interfere with scoring accuracy. If the issue persists, recalibrate the scoreboard according to the user manual's instructions. If calibration doesn't resolve the problem, contact Franklin Sports for further assistance.
Some segments of my Franklin Sports 3643X Electronic Dart Board are not registering dart hits. How can I fix this?
Inspect the affected dartboard segments for any visible damage or wear. Clean the surface of the dartboard with a soft, dry cloth to remove any dirt or residue that may be affecting sensor responsiveness.
The sound effects on my Franklin Sports 3643X Electronic Dart Board are not functioning. What troubleshooting steps should I take?
Check the volume settings on the dartboard and ensure that they are not muted or set too low. If the sound effects still do not work, try resetting the dartboard to its factory settings.
The darts included with my Franklin Sports 3643X Electronic Dart Board are not sticking to the dartboard properly. What should I do?
Ensure that the dart tips are clean and not damaged. Check the dartboard surface for any signs of wear or damage that may affect dart adhesion. If necessary, replace the dart tips or contact Franklin Sports for guidance on maintaining optimal dartboard conditions.
The electronic display on my Franklin Sports 3643X Electronic Dart Board is flickering or dim. How can I troubleshoot this issue?
Check the battery compartment for any loose connections or corrosion that may be affecting the power supply to the display. Replace the batteries with new ones, ensuring they are inserted correctly.
The buttons on my Franklin Sports 3643X Electronic Dart Board are not responding to inputs. How can I troubleshoot this problem?
Check for any debris or obstructions around the buttons that may be preventing proper contact. Clean the button area with a soft, dry cloth. If the buttons still do not respond, try resetting the dartboard to its default settings.
DOWNLOAD THE PDF LINK:Franklin Sports 3643X Electronic Dart Board Owner’s Manual