BIGCOMMERCE Consumer Behavior Trends Venturing Into the Metaverse User Guide
- June 16, 2024
- BIGCOMMERCE
Table of Contents
- Consumer Behavior Trends Venturing Into the Metaverse
- Are Consumers Ready to Shop on the Metaverse?
- Benefits of Ecommerce in the Metaverse
- Consumer Understanding of the Metaverse
- Willingness to Shop on the Metaverse
- Age and income affects consumers’ willingness to shop on the Metaverse.
- Virtual Goods vs. Physical Goods
- Ecommerce in the Metaverse: Balenciaga.
- The Final Word
- References
- Read User Manual Online (PDF format)
- Download This Manual (PDF format)
Consumer Behavior Trends: Venturing into the Metaverse
Consumer Behavior Trends Venturing Into the Metaverse
In 2022, the augmented reality market is forecasted to hit $17 billion in size
— and by 2026, this number is projected to jump over $36 billion.
This is no surprise, considering the rise of virtual try-on solutions, social
media filters and interactive user manuals. Everywhere you look, ecommerce
brands are working to bridge the gap between the physical and digital.
Especially during the global pandemic, augmented reality (AR) and virtual
reality (VR) emerged as powerful tools for brands to replicate in-person
experiences online. Using these technologies, brands can now give customers
the ability to interact with three-dimensionally rendered representations of
products in real-time.
But the innovation doesn’t stop there — the next evolution in digital
experiences is mixed reality, which combines AR and VR together to create the
ultimate immersive experience. And in no place do we see this trend more ready
to break through than in the Metaverse.
Are Consumers Ready to Shop on the Metaverse?
With ecommerce experiencing massive growth and transformation, BigCommerce
wanted to understand what factors are influencing the ways consumers shop
online. So in our Global Consumer Report, our team surveyed over 4,000 online
shoppers in the US, UK, Italy, France and Australia to help uncover the top
trends shaping retail today and in the future — including the Metaverse.
According to eMarketer, the Metaverse is “any mixed-reality realm that, while
rooted in real life, lets participants collaborate and transact in immersive
virtual spaces via augmented reality and virtual reality headsets and
controllers.”
Of course, the Metaverse is still early in its development, but that isn’t
deterring major brands such as Nike, Gucci, Stella Artois and Samsung from
getting in on the action — and even consumers are ready to jump on the
Metaverse bandwagon. In fact, Google Trends data shows that global searches
for the topic “Metaverse” have spiked since October 2021.
Benefits of Ecommerce in the Metaverse
But what does the Metaverse have to do with ecommerce?
For many traditional retailers, buying and selling in a virtual world may seem
a bit far-fetched. But as the Metaverse continues to develop, the virtual-
first market shows huge potential for online retailers to transform the way
they do business.
Here are a few benefits retailers can expect from selling in the Metaverse:
- Personalized customer experiences: While personalization techniques such as product recommendations and chatbots are already common in the ecommerce industry, the Metaverse opens up doors for hyper-personalized experiences such as avatars, branded NFTs and livestream shopping.
- New revenue streams: With retail channels already established online and in-store, ecommerce brands can add a third revenue stream through the Metaverse.
- Omnichannel commerce: The Metaverse encourages brands to embrace an omnichannel strategy, creating a seamless customer experience across all online and o line channels.
- Customer engagement: Just as social media has been a powerful tool in building brand communities, the Metaverse reveals an opportunity for customers to engage with brands and other loyal customers.
With this increase in interest around the Metaverse, Big Commerce wanted to find out whether consumers actually understand the Metaverse, and more importantly, whether they’re ready to shop on the Metaverse.
Consumer Understanding of the Metaverse
Without providing a definition or explanation, we asked consumers what level
of knowledge they have about the Metaverse.
Despite the Metaverse still being a new development, 26% of respondents
claimed to have a strong understanding of the Metaverse, while 25% reported
having a mild understanding. However, our results showed that understanding of
the Metaverse and willingness to shop on it scales inversely with age and
positively with income.
While knowledge of the Metaverse remained relatively consistent across
geographies, Gen Z and Millennials reported a stronger understanding than Gen
X and Baby Boomers. This is unsurprising, considering younger generations grew
up as digital natives with more exposure to new technology.
Furthermore, our Global Consumer Report revealed that consumers with higher
incomes ($100,000 or more per year) tend to have a stronger understanding of
the Metaverse, while those with less income (less than $25,000 per year) have
little to no understanding.
Willingness to Shop on the Metaverse
Of course, just because a consumer understands the Metaverse does not mean
that they’re willing to shop on it.
According to PR Newswire, the biggest barriers to metaverse adoption among
consumers are 1) “isolation and alienation from friends, family and the real
world (37%)”, “followed by privacy concerns (34%) and monetization of personal
information (30%).”
So, after providing a definition and showing a video explaining the Metaverse,
we surveyed whether consumers are willing to shop on the Metaverse.
The result? A fairly even split between willing (46%) and not willing (52%).
Plus, we even discovered a small percentage (2%) already had experience
shopping on the Metaverse.
Age and income affects consumers’ willingness to shop on the Metaverse.
Similarly to how age and income affect consumers’ understanding of the
Metaverse, these factors also affect shoppers’ willingness to shop on the
Metaverse.
Unsurprisingly, Gen Z and Millennials are more inclined to shop on the
Metaverse, while older generations are less inclined. Likewise, consumers with
higher income are more willing to shop in the Metaverse than consumers with
lower income.
Virtual Goods vs. Physical Goods
For centuries, the traditional commerce model has been physical-to-physical — a customer walks into a brick-and-mortar store, selects a physical product and purchases it in cash. But with the rise of ecommerce, a new transactional model was born: digital-to-physical. Nowadays, a customer can browse an online store, digitally select and purchase a product, and eventually receive a physical product. But as ecommerce ventures into the Metaverse, even more commerce models are coming into play:
- Virtual-to-virtual: With roots in the gaming world, V2V commerce involves the buying and selling of experiences and virtual goods.
- Virtual-to-physical: This kind of commerce model involves purchasing a virtual product or experience in a virtual-first marketplace (such as the Metaverse or virtual game) which allows access to a physical product or experience.
- Physical-to-virtual: The reverse of V2P, physical-to-virtual commerce involves purchasing a physical product that unlocks a virtual item or experience.
With these new commerce models in mind, we wanted to ask consumers whether they are more interested in purchasing physical or virtual goods — or both — in the Metaverse. According to our Global Consumer Report, the majority of consumers who are willing to shop in the Metaverse are looking to buy both physical and virtual goods (51%), while 35% want to buy physical goods only and 14% want to buy virtual goods only.
Unsurprisingly, our survey also found that Gen Zers and Millennials are most interested in purchasing virtual goods, while older consumers are more inclined to purchase traditional physical goods.
Ecommerce in the Metaverse: Balenciaga.
Although the Metaverse is still in its early stages of development, some
ecommerce brands are already getting in on the action, including luxury
apparel brand Balenciaga.
As the first luxury brand to partner with Epic Games’ Fortnite, Balenciaga
launched a collection of four virtual outfits — aka “skins — and accessories
that Fortnite players could purchase in the game. Plus, the brand launched a
limited-edition line of Balenciaga x Fortnite clothes that shoppers could buy
in-store and online.
By tapping into the gaming world, Balenciaga was able to build buzz not just around its own brand, but also raise awareness for Unreal Engine, Epic Games’ real-time 3D design development so ware. Blurring the lines between physical and virtual retail, Balenciaga’s campaign is a prime example of how ecommerce brands can leverage the Metaverse to tap into new markets and shopping experiences.
The Final Word
“It’s such an exciting time to be shaping the future of ecommerce,” said Kate
Ancketill, CEO and Founder of GDR Creative Intelligence and a keynote speaker
at Make It Big 2022. “The Metaverse has great potential to become the new
third channel for retail, giving fast-growing online businesses the
opportunity to innovate now on how they deliver shopping experiences and drive
revenue for what’s to come.”
With the market size expected to hit $678 billion by 2030, it’s no wonder the
Metaverse is already a hot topic among both retailers and consumers. As
ecommerce continues to evolve and innovate, the Metaverse is poised to
transform the future of ecommerce.
For even more insights into the Metaverse and other consumer shopping trends,
check out Big Commerce’s Global Consumer Report.
Growing your high-volume or established business?
Start your 15-day free trial, schedule a demo or give us a call at
1-866-581-4549.
References
- The Metaverse - Insider Intelligence Trends, Forecasts & Statistics
- Samsung Debuts New Fan Experience in the Metaverse with Samsung 837X. Here’s How to Get In! - Samsung US Newsroom
- Start a Risk-Free Trial (No Credit Card Required) | BigCommerce
- bigcommerce.com/resources/reports/global-consumer-report-cdl-report/
- Nike is quietly preparing for the metaverse
- forbes.com/sites/cathyhackl/2021/06/18/stella-artois-gallops-into-the-metaverse-with-horse-racing-nfts/?sh=b7a27ee7b8b5
- Gucci opens persistent digital space on Roblox | Marketing Dive
- Mobile augmented reality (AR) market size 2026 | Statista
- Balenciaga launches on Fortnite: What it means for luxury | Vogue Business
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