PLUG PLAY VR20 KICKBOXING Boxing Gloves Instruction Manual
- June 13, 2024
- Plug Play
Table of Contents
PLUG PLAY VR20 KICKBOXING Boxing Gloves
Product Information
The PLUG & PLAY KICKBOXING 16-Bit Video Gaming System is a gaming console that includes a Game Receiver, 2 Punch Gloves, and 2 Kicker Sensors. It is designed for interactive kickboxing games and provides a wireless gaming experience. The gaming system requires batteries for operation, with the game console requiring 4 AA 1.5V batteries (not included), each boxing glove requiring 2 AAA 1.5V batteries (not included), and each kick sensor requiring one 3V button cell battery (included). The product may differ slightly from the photograph.
Warnings and Precautions
It is important to be aware of the following warnings and precautions
- A small portion of the population may experience epileptic seizures or momentary loss of consciousness when viewing certain kinds of flashing lights or patterns. These individuals may also experience seizures while playing certain video games. If you or anyone in your family has experienced symptoms linked to an epileptic condition, consult a physician before using the video game.
- Parents should observe their children while they play the game. If dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of awareness, disorientation, or convulsions occur, discontinue use immediately and consult a physician.
- Do not disassemble or try to repair the PLUG & PLAY KICKBOXING system or any of its components as it voids the warranty.
- Always switch off the system before connecting it to your TV.
- Avoid storing the system in a humid place or where it may collect dirt, dust, lint, etc.
- Avoid dropping, hitting, or abusing the system components.
- Ensure all connections to the system are made carefully and inserted into the correct input jacks.
- When disconnecting any plugs from the system, first switch it off.
Product Usage Instructions
Follow these instructions for proper usage of the PLUG & PLAY KICKBOXING gaming system
Using the Kick Sensors
- Wear the kick sensor in a comfortable place anywhere between the ankle and the knee.
- The kick sensors should face and remain within 6 feet of the game receiver.
- If a malfunction occurs or to awake the unit from sleep mode, press the kick sensor reset button.
Using the Boxing Glove Sensors
- Slip on the boxing gloves so you have a firm grip on the controller.
- The glove sensors should face and remain within 6 feet of the game receiver.
- If a malfunction occurs, insert a pen or pencil tip into the reset button.
- Use your thumb to activate the glove sensors as shown in the diagram above.
WARNINGS AND PRECAUTIONS
A very small portion of the population have a condition which may cause them
to experience epileptic seizures or have momentary loss of consciousness when
viewing certain kinds of flashing lights or patterns that are commonly present
in our daily environment. These persons may experience seizures while watching
certain television pictures or playing certain video games. Players who have
not had any previous seizures may nonetheless have an undetected epileptic
condition.
If you or anyone in your family has experienced symptoms linked to an
epileptic condition (e.g. a seizure or loss of awareness), immediately consult
your physician before using any video game.
We recommend that parents observe their children while they play this game. If
you or your child experiences any of the following symptoms: dizziness,
altered vision, eye or muscle twitching, involuntary movements, loss of
awareness, disorientation or convulsions, discontinue use immediately and
consult your physician.
FOLLOW THESE PRECAUTIONS WHENEVER USING PLUG & PLAY KICKBOXING
- When using your PLUG & PLAY KICKBOXING system do not sit or stand too close to the television screen. Play as far back from the screen as possible.
- Do not play if you are tired or need sleep.
- Always play in a well-lit room.
- Be sure to take a 10 to 15 minute break at least every hour while playing.
REPETITIVE STRAIN WARNING
Some people may experience fatigue or discomfort after playing for long
periods of time. Always take a 10 to 15 minute break every hour of play. If
hands or arms become tired or you experience discomfort, stop immediately and
rest. If you experience repeated soreness or discomfort during or after play,
consult a doctor. Failure to do so may result in long-term injury. Consult a
doctor before playing if your hands, wrists, or arms have been previously
injured or strained in other activities, as this system may aggrevate the
condition.
HARDWARE PRECAUTIONS/ MAINTENANCE
- Do not disassemble or try to repair your PLUG & PLAY KICKBOXING system or any of its components. Doing so voids your warranty.
- Always switch off the PLUG & PLAY KICKBOXING system before connecting to your TV.
- Do not store your PLUG & PLAY KICKBOXING system in a humid place, on the floor or in any location where it may collect dirt, dust, lint, etc.
- Do not drop, hit or otherwise abuse your PLUG & PLAY KICKBOXING components.
- Make sure all connections to the PLUG & PLAY KICKBOXING system are made carefully and inserted into the correct input jacks.
- Always hold plug straight when inserting into or removing from input jack.
- When disconnecting any plugs from the PLUG & PLAY KICKBOXING system, first turn the unit off, then carefully pull out the plug from the tip rather than from the cable as this may cause damage to the cable. Do not step on, sharply pull or bend wires and cables.
- Do not expose the PLUG & PLAY KICKBOXING components to extreme heat or cold. Your PLUG & PLAY KICKBOXING may not work when the temperature is too high. Take care not to expose your PLUG & PLAY KICKBOXING components to direct sunlight for extended periods of time.
- Do not spill liquid on your PLUG & PLAY KICKBOXING components. To clean your PLUG & PLAY KICKBOXING components, use a soft slightly damp cloth. Always allow all the components to dry completely before using again.
- Do not rapidly turn the power switch on and off, as this may shorten the life of the batteries.
- For the best game image, look directly at the display on your TV screen and only operate in good light.
BATTERY REQUIREMENTS
Game console requires 4 “AA” 1.5V batteries (not included). Each boxing glove
requires 2 “AAA” 1.5V batteries (not included). Each kick sensor requires one
3V button cell battery (included).
BATTERY WARNING
- Do not mix alkaline, standard (carbon-zinc) and rechargeable batteries (nickel-cadmium).
- Do not mix old and new batteries.
- Non-rechargeable batteries are not to be recharged.
- Rechargeable batteries are to be removed from the unit before being charged (if removable).
- Rechargeable batteries are only to be charged under adult supervision (if removable).
- Exhausted batteries are to be removed.
- The supply terminals are not to be short-circuited.
- Only batteries of the same or equivalent type as recommended are to be used.
- Batteries are to be inserted with the correct polarity.
Excalibur Electronics, Inc.
- 13755 SW 119th Avenue
- Miami, FL 33186
- Tel : 305.477.8080
- Fax : 305.477.9516
- www.ExcaliburElectronics.com
- Actual product may differ slightly from photograph.
KICKBOXING GAMING SYSTEM FUNCTIONS
Congratulations on you purchase of the Excalibur Electronics’ PLUG & PLAY
KICKBOXING 16-Bit Video Gaming System. Please take a few moments to read
through this Instruction Manual to familiarize yourself with the many
functions and features. This set includes a Game Receiver (including AV
cable), 2 Punch Gloves and 2 Kicker Sensors.
GAME RECEIVER
WIRELESS BOXING GLOVE SENSORS
WIRELESS KICK SENSORS
SET UP
CONNECTING TO YOUR TELEVISION
HOW TO PLAY
DEFENSE
Press the button on the glove controller to defend a challenger’s attack.
Press the button on the left or right glove to defend a corresponding attack.
Hold down both buttons to defend against a frontal attack. Your red power
level will not decrease while defending yourself against attack. Your power
level will decrease upon successful hits from your opponent. The match is lost
when your power level is depleated.
OFFENSE
Punch or kick your opponent with your actual real time body motion. Your red
power level bar will decrease with each hit you receive from your challenger.
Your blue power level will increase with each successful hit you land on your
oppenent.
POWER PUNCH
Once your blue power level is full your on screen gloves will turn to fire
gloves and you can Power Punch continuously for 3 seconds.
WINNING THE GAME
Each match has 3 rounds; win 2 out of 3 rounds and move to the next level.
PLAY MODES
To start a game you must first choose 1 of 3 modes; Training, Free Fight or
Arcade. Press Select to choose the mode you wish to play. Press Reset to
return to this screen at any time.
TRAINING MODE
Illustrations will be shown in sequence, to teach you how to box.
No power deductions occur during attack, kicking or defense training practice.
FREE FIGHT MODE
In this mode, you select a challenger from on screen profiles. At the end of a
match you can re-challenge the same opponent or choose a new opponent.
ARCADE MODE
In this mode you fight against 4 challengers in sequential matches around the
world. A Champions Belt will be awarded to players according to their
performance. Players are ranked as Bronze, Silver or Gold. When you have
beaten all challengers you are awarded the Gold Champion Cup and win the game.
References
Read User Manual Online (PDF format)
Read User Manual Online (PDF format) >>