Hasbro Clue Board Game User Guide
- June 10, 2024
- Hasbro
Table of Contents
Hasbro Clue Board Game User Guide
WHO killed Boddy Black? with WHAT?
MISS SCARLETT
A socialite, at first glance. A sharply intelligent investigative journalist,
in reality. Writing under the nom de plume ‘Cyan’, she’s landed mobsters in
jail and taken down hometown heroes. No one is safe from her pen because no
one knows who she is. Except for Boddy Black, who just happens to need a
glowing review of his new hotel.
COLONEL MUSTARD
A decorated war hero, full of stories of past battles and narrow escapes. He’s
a man of action, with the experience to back it up. His credibility as a
respected military member means he could easily sway public opinion in Black’s
favour — especially if it means no one ever finds out he wasn’t actually in
the battle for which he was awarded his most prestigious medal.
MAYOR GREEN
The loveable Mayor of Hue County who always has a kind word to spare. He’s up
for re-election and not worried in the slightest — even his opponents struggle
to dislike him. His squeaky-clean record has only one tarnish: a campaign
saving donation from a major crime family. Black has assured him that nobody
needs to find out… as long as he helps recategorise the park where Black plans
to build his hotel.
SOLICITOR PEACOCK
A tenacious lawyer who knows exactly how to command a room, court or
otherwise. Her success has provided her significant status and she’s not shy
about flaunting it. Black knows nothing is off-limits when it comes to getting
her verdict — even tampering with witnesses, a fact he is happy to reveal if
she refuses to represent him in his hotel dealings.
PROFESSOR PLUM
A professor of antiquities with an uncannily perceptive eye. His incredible
attention to detail aids him in identifying counterfeits, and occasionally
creating them. Only Black knows about his most convincing forgery: Plum’s PhD,
which hangs proudly above his desk. With the right incentive, the professor
could probably fabricate anything — even a land deed proving Black has claim
to the park he plans to build his hotel on.
CHEF WHITE
An up-and-coming chef full of youthful ambition and fresh ideas. She’s been
running Black’s kitchen for years, but finds his uninspired menu creatively
stifling and dreams of opening a restaurant of her own. Her plan relies on
talent, persistence… and the money she’s been skimming from Boddy Black,
whichhe’s known about all along. She has two choices: thanklessly run Black’s
drab hotel restaurant, or face charges.
with WHAT?
-
CANDLESTICK
-
WRENCH
-
ROPE
-
LEAD PIPE
-
REVOLVER
-
DAGGER
and WHERE?
-
LOUNGE
-
KITCHEN
-
BILLIARD ROOM
-
CONSERVATORY
-
DINING ROOM
-
LIBRARY
-
STUDY
-
HALL
-
BALLROOM
SET-UP
-
Place all six playing pieces on their coloured spaces around the gameboard. All of the pieces must be on the gameboard, even if there aren’t six players. Choose your character.
-
Place all of the weapons in separate, random rooms.
-
Separate the 29 Clue cards from the other cards. Shuffle the clue card deck and leave it face down by the gameboard.
-
Separate the other cards into three decks: characters, weapons and rooms. Shuffle each deck and place it face down.
-
Take the top card from each deck and slide it carefully into the solve envelope so no one sees. It now contains the three cards that answer the questions:
WHO killed Black, WHERE did they do it and with WHAT weapon? This is the mystery you need to solve! Place the envelope
on the centre of the board.
Clue cards
**** -
Shuffle the remaining character, weapon and room cards together and deal them all out among the players. It’s okay if some players have more cards than others.
-
Tear one sheet from the detective notebook for each player. You’ll need to get a pen (not included) for each player too.
-
Secretly look at your cards and mark off the suspects, weapons and rooms on your sheet. They cannot be in the envelope! Keep your sheet and your cards secret.
Note: if you want to play a two-player game, see page 6. You will deal
the cards out differently at this stage.
LET’S PLAY
Roll one of the six-sided dice to determine who goes first.
ON YOUR TURN
Roll the dice then you may perform one or more actions
-
Move your character piece.
- You may move up to the number of squares you rolled. (The magnifying glass counts as 1!) If you are able to enter a room, see step 2 for more details.
- You cannot move diagonally, go through the same square twice on a turn, or land on or move through a square already occupied by another piece — including doorways.
- You may enter a room on your turn, but do not have to roll the exact number. You must enter through an unblocked doorway.
- If you are already in a room at the start of your turn: you do not have to move if you plan to make a suggestion (see step 2). If there is a secret passage, you can move your piece to the room the passage connects to. If you roll the magnifying glass icon, draw a Clue card. Read it out loud and do what it says, then return it to the bottom of the deck.
- If you roll two icons, you should still only draw one card.
- If a character, weapon or room card is revealed, mark it on your sheet.
- Whenever you have to reveal a card, place it back in your hand afterwards.
-
Make a suggestion.
If you reach or stay in a room, make a suggestion for who did it, with what and where. Say, ‘I suggest (any character), in (the room you are in), with (any weapon).- Move the suspect character and weapon into that room. (They’ll remain there after your turn. There can be any number of playing pieces and weapons in a room at one time.)
- The player to your left secretly shows you one of the cards from your suggestion, if they have one. If they have more than one, they choose which one to show you.
- If they don’t have one, then the next player secretly shows you a card from your suggestion, and so on. After you’ve been shown a card, your suggestion is disproven and play moves on.
- No one has a card? That’s okay.
Mark your sheet with the card you were shown. It can’t be in the envelope.
Think you’ve solved the mystery? You can make an accusation right after you make a suggestion! See WIN for details.
If you weren’t shown any cards, that could mean your suggestion is correct! That’s it. Now the player to your left goes!
HOW TO WIN
Once you think you’ve cracked the case, make your accusation! You can only
make one accusation per game. It must be on your turn, but it can be right
after you make a suggestion. You must be in a room, but you don’t have to be
in the room you’re going to name.
- Say, ‘I accuse (character), in (room), with (weapon).’
- Secretly open the envelope. Are all three of the cards you named inside?
YES! You win! Congratulations on solving the case!
NO! Uh oh, you’re wrong! Without letting anyone see, put the cards back
in the envelope. You can’t take any more turns, but you must show cards when
other players make suggestions or name cards they want revealed. The game
continues until someone makes a correct accusation. If no one does, the
murderer gets away!
TWO-PLAYER (OR TEAM) GAME
This variation is played like the classic game, with two exceptions:
- Set up: after you’ve completed steps 1-5, shuffle the remaining cards and place four cards facedown randomly in any four rooms. (For a speedier game, place them in the corner rooms.) Then continue setting up as usual.
- Play: if you enter a room with a card, secretly look at that card and mark your sheet before making your suggestion as usual.
DETECTIVE TIPS
MARKING YOUR SHEET
When someone shows you a card, mark it on your sheet in the first column and
in the column under their initial. Knowing who has which cards will let you
strategise when making suggestions, and you may be able to pick up on clues
when other players make suggestions.
PROCESS OF ELIMINATION
Suggestions help you work out whodunnit by process of elimination. As players
reveal cards, you narrow down which character, weapon and room cards might be
in the envelope.
USING YOUR CARDS
Use the cards in your hand to your advantage when making suggestions. If you
want to know if a player has a specific card, try naming one or two of your
own cards.
In this example, Professor Plum is the murderer!
Costumer Support
CLUEDO and HASBRO and all related trademarks
and logos are trademarks of Hasbro,
Inc. © 2023 Hasbro.
Manufactured by: Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH.
Represented by:
Hasbro, De Entree 240, 1101 EE Amsterdam, NL.GB Hasbro UK Ltd.,
P.O. Box 43, Newport, NP19 4YH, UK. Tel.: 00800 22427276.
consumer_affairs@hasbro.co.uk
0922F6420102
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