Hasbro BATTLESHIP User Guide

October 27, 2023
Hasbro

Hasbro BATTLESHIP

Hasbro-BATTLESHIP-product

CONTENTS

Hasbro-BATTLESHIP-fig-1

YOUR FLEET OF 5 SHIPS

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OBJECT
Sink your opponent’s fleet of five ships before your opponent sinks yours.

THE FIRST TIME YOU PLAY

  1. Divide the 10 ships so both battle cases have one of each CARRIER, BATTLESHIP, DESTROYER, SUBMARINE, and PATROL BOAT.
  2. Divide the red and green pegs equally between you and your opponent and place them in the storage compartments of each battle case.

PREPARE FOR BATTLE

Sit facing each other with the lids of your battle cases raised so that neither of you can see the other’s ocean grid. Both of you secretly place your five ships on your ocean grid. To place each ship, fit its two pegs into two holes on your ocean grid.

RULES FOR SHIP PLACEMENT

  • Place each ship horizontally or vertically, but not diagonally.
  • Do not place a ship so that any part of it overlaps letters or numbers.

Here’s an example of how to position your ships correctly.

HOW TO PLAY

Decide who will go first. Then alternate turns, calling out one shot per turn to try to hit each other’s ships.

CALL YOUR SHOT!
On your turn, pick a coordinate on your target grid and call out its location by letter and number. For example, this is the shot location D-4.

IT’S A HIT!
If a ship on your opponent’s ocean grid occupies the location you called out, it’s a hit! Your opponent tells you which ship you hit (destroyer, patrol boat, etc.). Record your hit by placing a red peg in the corresponding hole on your target grid, while your opponent places a red peg in the corresponding hole of the ship you hit.

Example: You and Alex are the players.

It’s your turn.

  • You call: “D-4.”
  • Alex answers: “Hit. Destroyer.”

You place a red peg in coordinate D-4 of your target grid. Alex places a red peg in the hole of his destroyer directly above coordinate D-4 on his ocean grid.

IT’S A MISS!
If the location you called out is not occupied by a ship on your opponent’s ocean grid, it’s a miss. Place a green peg in the corresponding hole on your target grid, so you won’t call this shot again. It’s not necessary for players to record each other’s misses with green pegs on their ocean grids.

  • Example: Now it’s Alex’s turn.
  • Alex calls: “F-4.”
  • You answer: “Miss.”
  • Alex places a green peg in coordinate F-4 of his target grid.

SINKING A SHIP
Once all of the holes in a ship have red pegs, it has been sunk. The ship’s owner announces which ship was sunk.

WINNING THE GAME
If you sink your opponent’s fleet of five ships before they sink yours, you win the game!

THE SALVO GAME

Experienced players may enjoy this game variation, in which you get as many shots on your turn as there are ships afloat in your fleet. The rules are the same except for the following:

  • You each start with a salvo of five shots (one for each ship in your fleet). You fire them one at a time, and your opponent announces whether the shot is a hit or a miss. Mark your hits and misses as in the standard game.
  • For each ship that is sunk, you lose one shot in the salvo on your next turn.

Continue calling out salvos until a player wins. For a more challenging Salvo game, don’t announce which ships are hit.

WARNING: CHOKING HAZARD-Small parts. Not for children under 3 years.

BATTLESHIP and HASBRO and all related trademarks and logos are trademarks of Hasbro, Inc. © 2022 Hasbro. Hasbro, Pawtucket, RI 02861-1059 USA.

Consumer Contact:
US/Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02861-1059 USA.

TEL. 1-800-255-5516.
Australia consumer service: https://consumercare.hasbro.com/en-au; New Zealand consumer service: https://consumercare.hasbro.com/en-nz.

References

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