MIDWAY N64 Nintendo Video Game Console Instruction Manual
- June 6, 2024
- MIDWAY
Table of Contents
MIDWAY HOME ENTERTAINMENT INC,
P.O. Box 2097 Corsicana.
TX 75151 wratmidway.com
WARNING
WAITING:(1. Please, read The closed consumer information and precautions booklet carefully before using your NINTENDO(1) hardware system, Game Pak, or accessory. This booklet contains important safety information
This product has been reloaded by the Entertainment Software Rating Board. For information about the ESRD rating or to comment on the appropriateness of the Ratting. Please contact ESRD at 1-800-771-3772.
EVERYONE
MILD ANIMATED VIOLENCE
THIS GAME IS COMPAI VII I WITH THE RUMBLE PAK AND CONTROLLER PM ACCESSORIES. BEFORE USING THE ACCESSORIES, PLEASE READ THE RUMBLE PAK AND CONTROLLER PM ACCESSORY INSTRUCTION BOOKLETS CAREFULLY Y FOLLOW THE ON-SCREEN INSTRUCTIONS TO DETERMINE WHEN YOU SHOULD INSERT OR REMOVE THE RUMBLE PM AND CONTROLLER PAK ACCESSORIES.
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GETTING STARTED
- Turn the power OFF on your N64
- Insert the Game Pak into the slot on the N64. Press firmly to lock the Game Pak in place.
- Turn the POWER switch ON. After the legal screens appear, you may go right to the game by pressing START.
WARNING: NEVER TRY TO INSERT OR REMOVE A GAME PAK WHEN THE POWER IS ON!
Press and hold START upon powering up or reset to access the Controller Pak Menu. This will allow you to view and delete saved information from c Nintendo 64 Controller Pak.
USING THE RUMBLE PAK
Anytime you start a level, you will be prompted to insert your Rumble Pak o
that time. If you are not using a Rumble Pak, press the A Button to move on.
Remember to only switch your Rumble Pak and Controler pak when prompted to do so!
The Nintendo 64 Control Stick uses an analog system to read the angles and directions of its movement This allows precision control that is not possible using the conventional Control Pad.
When turning the Control Deck power ON, do not remove the Control Stick from its neutral position on the controller.
If the Control Stick is held at an angled position (as shown in the picture on the left) when the power is turned ON, this position will be set as neutral. This will cause games using the Control Stick to operate incorrectly.
To reset the neutral position once the game has started, let go of the Control Stick so it con return to its center position (as shown in the picture on the left) then press START while holding down the L and R Buttons.
The Control Stick is a precision instrument, make sure not to spill liquids or place any foreign objects into it. If you need assistance, contact Nintendo Consumer Assistance of 1-800.255-3700 or your nearest Nintendo Authorized Repair Center. ra’ssel
CONTROLLER
Before you hop on your bike and hit the streets, be sure to familiarize yourself with the Controller.
QUITTING GAME EN PROGRESS Press
START to pause the game. The Pause Options Screen will appear. Highlight EXIT LEVEL, then press the A Button. At the Level Select screen, press the B Button. Select QUIT GAME from the game menu and press the A Button. The game will then ask if you wish to quit or not. Select YES or NO and press the / Button.
DEFAULT CONTROLS
Here are the Default Controls for Paperboy. For information about changing the game controls, see Page 9. Please refer to the previous page regarding button locations.
BASIC CONTROLS
STEER PLAYER – Control Stick or Control Pad (all directions)
ACCELERATE – A Button (press repeatedly to go faster)
BRAKE – B Button
THROW PAPAR LEFT – L Button
(use the Z Button if you are using the Control Stick)
Right – R Button – Down C Button (Jumping is used to perform stunts. For
more info see Page 16) – A Button + B Button (Steer with Control Stick or
Control Pad) – Left C THROW PAPAR Button- R Button
Jump – Down c Button
(Sterr with Control Stick or Control pad)
Use item -Up c button
Loock around – Right C button
NU AND LEVEL SCREEN NAVIGATION
To navigate through the various menus and level screens in erboy, use the Control Stick or Control Pad to highlight selec-s. When you have chosen your selection, press the A Button to vote your selection.
You also use the Control Stick or Control Pod to select the different .1s of the game. Follow the arrows next to the levels and press Control Stick or Control Pod in that direction. When you are at a level you want to select, press the A Button.
If you press the B Button at any menu or options screen, you exit back to the previous screen.
MAIN MENU
At the game’s title screen press START when prompted to. This will take you to
the Main Menu.
On the Main Menu you will have three choices:
NEW GAME – Begin a new game. See below for details on how to start a new
game.
CONTROLLER PAK – You can load a previously saved game here. For more
information on loading or saving games, see Page 18.
OPTIONS – You can enter Secret Codes, change your Controller
configuration and adjust the volume here. For information on the Options Menu
see Page 8.
STARTING A NEW GAME
If you want to begin a new game, highlight the NEW GAME from the Main Menu and press the A Button. The next screen allows you to either play o game immediately (GO), choose your character (PAPERBOY or PAPER-GIRL), create a name for your character (NAME), and exit back to the Main Menu.
If you select GO, after you press the A Button you must choose what difficulty setting you’d like to play at. There are three choices to choose from EASY STREET, MIDDLE ROAD, and HARD WAY. These are essentially Easy, Medium, and Difficult levels. Highlight what difficulty you want by pressing Up and Down on the Control Stick or Control Pad and then pressing the A Button. See Pages 20-22 for information on the levels.
CONTROLLER PAK
Use this feature to load or save games. More information is available on Page 17.
OPTIONS
Under the Options menu, you’ll find the following options: MAIN MENU (go back to the Main Menu), SECRET CODES (enter a secret code), CONTROLLER (adjust the controller configuration), and VOL-UME (adjust the volume of the game’s background music and sound effects). Select the option you want and press the A Button.
SECRET CODES
When you access the Secret Codes menu, you can view all of the codes (if
you’ve entered any) you have entered. On the left of the screen, you will see
two choices: RETURN and NEW CODE. Return takes you back to the Options Menu.
New Code takes you to the code entering screen to enter o new code.
To enter a code, select the letters on the Type•O-Motic by moving the Control
Stick or Control Pod to highlight them and then press the A Button to enter
them on the screen. When you are finished, highlight END and press the A
Button. If you have entered o valid code the game will tell you. If you have
entered an invalid code, the game will let you know that as well.
You can turn the secret codes you have entered ON or OFF by selecting the code and then pressing the A Button.
CONTROLLER
Under the Controller option, you can choose from 4 different CONTROLLER PRESETS to configure your Controller. Highlight the PRESET bar and press the A Button to select from the 4 Presets. You will see call-outs to the various buttons on the Controller describing the action that matches that button. When you have found the one you are comfortable with, select DONE and press the A Button to return to the Options Menu.
VOLUME
Volume allows you to adjust the sound volume of the game’s BACKGROUND MUSIC and SOUND EFFECTS. This screen is actually a giant radio. To select the sound you want to adjust, press Up or Down on the Control Stick or Control Pod. You can adjust the volume by pressing left or Right on the Control Stick or Control Pod. After you have adjusted the game’s volume options, highlight the button on the bottom of the radio and press the A Button.
PLAYING THE GAME
The object of Paperboy is simple. Deliver newspapers to your subscribers within a specific amount of time. Along the way, you must avoid dangerous obstacles such as cars, animals, trouble-making kids, and rolling or flying objects. On your delivery route, you can collect valuable power-ups to help you out. You can also collect extra time icons that will add more time to the clock. You will have to play a level over again if you run out of time or you run out of health (see Page 14).
When delivering your papers, you can either throw the paper on the customer’s porch or toss it in their mailbox. You can keep track of how many customers you have delivered to by looking to the top-left of the game screen. The mailbox icon will show how many houses you have delivered to out of the total available subscribers on that level. The longer your throw to the mailbox, the more time you earn! Successful deliveries will earn you points as well as odd times to the clock!
GAME PROGRESSION
In order to advance, you must unlock additional neighborhoods by gaining new
subscribers. By successfully completing their deliveries within the time
given, you will receive additional subscribers in the level you just played –
the more houses delivered to, the more subscribers you will gain. Once you
have enough subscribers to unlock the next neighborhood, the game will let you
know.
The information below will show you what to look for in regards to subscribers
you currently have and how many you need to deliver to on the levels.
Pay attention to the information below. This will let you know what to look for on-screen while you play the game.
Be sure to watch the Time Remaining and Health Circle while you play. Once they run out, you have to play the level over again until you complete it!
THROWING PAPERS
When you throw papers, there are two different ways to throw them. The first is a “Soft Throw”. You can do a Soft Throw by top-ping the button (Z or L Button to throw to the left, R Button to throw to the right for the default controls). Your character will toss the paper lightly and not really cause much domoge. The second kind of throw is a “Hard Throw”. You can perform a Hard Throw by holding down the throw button (charging up if you will) and then releasing. This throw is good for taking out the different obstacles you’ll encounter, as well as throwing the paper from a distance.
When you hold down the throw button, you will notice an arrow that appears on the screen. This arrow is your targeting arrow. It will show you where your throw will land and what it will hit. When you have lined up your target, release the throw button and let it fly!
USING ITEMS
During the game, different power-ups and items will become available for you to collect. When you collect one, press the Left C. Button to activate it. Some examples of these items are Super lump, Rocket Boost, Monster Potion, and Freeze Time. There are more, but you’ll have to play to find them all!
(Monster Potion)
PLAYER HEALTH
Located in the top right of the game screen, you will find your character’s Health Circle. This circle is green and will slowly turn to red every time you get hurt. When your circle is completely red (and no green is left in the circle), your level will end and you will have to start over.
BONUS COURSES
Each level has a Bonus Course. You can access the bonus courses by collecting the three “Bonus Coin” ) icons hidden within each level. When you gather the required amount, a bonus course will be available to you. The bonus courses allow you to complete certain tasks for medals (Gold, Silver, and Bronze) as well as earn more points. There are no Bonus Coins on the Boss or End Levels.
BONUS COIN
HINT: Try using a “Hard Throw” to completely knock down enemies you’ll encounter!
Your Paperboy or Papergirl will get points for successfully landing a thrown paper on your subscribers’ porch or mailbox. Hit the mailbox for bonus points and time. Getting the paper in the mailbox requires skill and practice though! You also get points for throwing papers at the different obstacles on the screen, knocking over trash cans, and breaking windows of your non- subscriber’s houses. It’s important to point out that PAPERS DO NOT WORK ON CARS, so don’t even try it!
You can also get points for doing jumps and performing tricks. There are two basic stunts: Rotational (spinning) stunts and Pose stunts. When your Paperboy or Papergirl performs one, you will earn points as well as extra time on the clock! See the next page for info on performing stunts!
One of the coolest features of Paperboy is the ability to perform stunts at any time. To do a stunt, press the Down C Button to jump. The longer you hold down the button, the higher you will jump. There are two different styles of stunts: ROTATIONAL and POSE stunts.
Rotational stunts are executed after you press the Down C Button to jump. While you are in the air, hold the Control Stick or Control Pad in whatever direction you wish to spin. Holding Up will cause you to flip forward while holding Down will cause you to flip backward.
HINT: If you hold down the A and B buttons while you are rotating, you will spin faster!
To perform a Pose stunt, press the Down C Button. When you are in the air,
press and hold down the Down C Button again and quickly press the Control
Stick or Control Pad in a direction. If you successfully finish the stunt, you
will be awarded points as well as extra time on the clock. Examples of how to
perform some Pose stunts are below:
TABLETOP: Down C Button + Right
TAILWHIP: Down C Button + Down
HANDSTAND: Down C Button + Up
The longer you can hold the stunt before landing, the more points and bonus
time you will earn! There are lots of stunts you can do, so practice and try
to do them all!
POWER-UPS
There are a bunch of power-ups in Paperboy. Take a minute to familiarize yourself with a few examples of them below. Remember that once you collect a power-up, press the Left C Button to activate it! Each power-up can only be activated for o couple of seconds during the game. The following are a couple of examples of what kind of power-ups you’ll find in the game.
PAPER SPRAY: This will allow you to scatter papers in all directions at the same time.
SUPER JUMP: This spring will allow you to jump really high in the air. Try using it to help get more points on stunts
MONSTER POTION: When you use this power-up, your character will turn into a monster. Your character is stronger and throws papers harder.
ROCKET BOOST: When you use this, you will be blasted down the street for a brief period. You will also be invincible while Rocket Boosting.
PAUSING THE GAME
Sometimes it will be necessary to pause the game. When this happens press START to pause the game. The following Pause Menu options will appear:
RETURN TO GAME: Return to the game.
RESTART LEVEL: Start the level over again.
EXIT LEVEL: Return to the Level Select Screen.
MAP: Turn the map in the lower-left corner of the screen ON or OFF.
Turning the Map OFF will allow for a more difficult game.
ARROWS: Turn all arrows in the game ON or OFF. Turning the arrows OFF will make it more difficult to aim at the targets. Also, there will be no arrows pointing to your customers’ houses.
Each option can be activated by pressing Up or Down on the Control Stick or Control Pad to highlight the option and then pressing the A Button to activate it. To exit the Pause Menu, highlight Return To Game at the top and press the A Button.
CONTROLLER PAK
You can use your Controller Pak (sold separately) to Save and Load game data.
When you want to save a game, go to the Game Menu and highlight Controller
Pak. Highlight SAVE GAME and press the A Button.
If you do not have a Controller Pak inserted, the game will give you a message on the screen to insert a Controller, Pak. The game will ask if you want to SAVE. Highlight YES and press the A Button.
If you have existing game data, you will be asked if you want to OVERWRITE the current game data. Selecting YES will overwrite any previous game data and selecting NO will not save anything. If you wish to load a game, highlight LOAD and press the A Button. If you are already playing a game, you will be asked if you wish to overwrite the current game. If you select YES, your previously saved game will be activated and your current one will end. You can also load a game when you begin from the Options Menu under Controller Pak.
THE ROUTES
Each level or route in Paperboy is unique. Each one has its own dangers and rewards. Here is an overview of a few of the routes. Easy Street is a guided tour of the first 5 Paperboy levels. Medium and Hord are free-roaming with more levels to explore. So before you hop on your bike, read the next few pages!
TRAINING: The Training level helps you practice throwing papers, jumping off of ramps, and using whatever power-ups you can find. There are no enemies on this level.
ALPHAVILLE: Alphaville is your first route to deliver to. Your basic neighborhood, Alphaville features many obstacles to avoid. The Bonus Level for Alphaville is a timed Obstacle Course that you must finish within a specific time in order to get a medal.
ALICE’S RV HAVEN: Out in the desert lies Alice’s, RV Haven. A dusty neighborhood lined with mobile homes and broken cars. Watch for rolling tires and other dangers. The Bonus Level is a race for your life against giant tornadoes. Reach the Checkpoints to add more time to your clock and finish the rote.
MOOSE PELLET PARK: Ah, scenic Moose Pellet Park. Deliver to the numerous compers here. Watch out for bears and the giant moose! In the Bonus Level, you must collect fireflies to earn medals. Your player will have an arrow pointing towards the next firefly to help you along.
PELICAN BEACH: Located on the coast, Pelican Beach is a great vacation spot. Steer past the running lifeguards and bodybuilders to deliver to your customers. The Bonus Level has you do stunts for points. The higher your point total, the better the medal you’ll get!
TESLA TOWN: Take a trip through the spooky Tesla Town. Deliver your papers quickly because the many monsters who live there will be after you! Collect the residents’ brains in the Bonus Level to corn a medal.
If you’re good enough to get there, there are a number of “Boss” characters to get in your way. The first one you’ll encounter is in Dr. Tesla’s Castle.
DR. TESLA’S CASTLE: Find a way to destroy Dr. Tesla’s monstrous creation. The monster is running loose in the lab and only you can stop it. A truly electrifying experience!
Even if you can beat the monster, you’ve still got a long way to go. Paperboy
is loaded with levels for you to beat. Down the road, you have to deliver to a
zoo, deliver to a giant volcanic mountain, and maybe even save the world!
Remember that each level has its own Bonus Stage as well. Each one is
different, but you still have to find the Bonus Coins to get there! So hop on
your bike and get going!
NOTES
H-e’s some space for you to keep things like Secret Codes and High Scores!
CREDITS
MIDWAY HOME ENTERTAINMENT INC
PRODUCER | Michael Gottlieb |
---|---|
ASSOCIATE PRODUCER | Andy Koffka |
ASSISTANT PRODUCER | Kevin Elrod |
TECHNICAL DIRECTORS | Sam Calls & Scott Maxwell |
PRINT DESIGN & PRODUCTION | Midway Creative Services – Son Diego |
TEST MANAGER | Rob Sablan |
TEST SUPERVISORS | John! amide & Seth McNew |
LEAD TESTERS | LEAD TESTERS Ajamu Show, Kevin Pimentel & Brian Casper |
TESTERS | Ryan Castillo, Iommi Wetherald Justin Wood, Ryan Armado & Jennifer |
Pearson
PRODUCT MANAGER| Amy Bartlett
SPECIAL THANKS| Deborah Fulton & Ira Kal na
HIGH VOLTAGE SOFTWARE, INC.
PRODUCER | Kevin “Kevmo” Sheller |
---|---|
LEAD PROGRAMMER | Jerome Karaganis |
LEAD ARTIST | Damion Davis |
DESIGNER | Tom Smith |
LEAD SOUND ENGINEER | Eric Nofsinger |
PROGRAMMING | Cory Bloyd, Brian V. McGroarty & Nigel Rankin |
ART | Chris Cobb, Matt Corso, Chef Grime, Eric Jeffery & David Leung |
SOUND ENGINEERS | Michael Caisley & D. Chadd Porltwine |
TESTING | William Golz & Jonathon Loiterman |
CEO/Founder | Kerry J. Gonofsky |
VICE PRESIDENT OF SOFTWARE DEVELOPMENT | Scott Corley |
EXECUTIVE PRODUCER | Keith Morton |
DIRECTOR OF BUSINESS DEVELOPMENT | Shown Quigley |
VOICE TALENT | PAPERBOY: Cole Winsett |
PAPERGIRL: Daniel Augustine
MEN: Michael Colley, Eric Nofsinger & Brian McGroarty
WOMEN: Potty Kent & Bonnie Nofsinger.
SPECIAL THANKS| KIDS: Sean No/singer
| Dwight Wencher
WARRANTY
MIDWAY HOME ENTERTAINMENT INC. warrants to the original purchaser of this Midway Home entertainment inc. a software product that the medium on which this computer program is recorded is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This Midway Home entertainment inc. soft-ware program is sold ‘as is.’ without express or implied warranty damages of any kind. and Midway Home entertainment Inc. is not liable for any losses or damages of any kind resulting from the use of this program. Midway Home entertainment inc. agrees for a period of ninety (90) days to either repair or replace. at its option, free of charge, any Midway Home entertainment inc. software product. postage paid, with proof of purchase. at its Factory Service Center. This warranty is not applicable to normal wear and tear.
This warranty shall not be applicable and shall be void if the defect in the Midway Home entertainment inc. the software product has arisen through abuse. unreasonable use, mistreatment, or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE Midway Home entertainment inc. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL MIDWAY HOME ENTERTAINMENT INC. BE LIABLE FOR ANY SPECIAL. INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS Midway Home entertainment inc. SOFTWARE PRODUCT.
Some states do not a: low limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.
MIDWAY HOME ENTERTAINMENT INC.
P.O BOX 2097
CORSICANA, TX 75151-2097
903 874-5092
WWW.MIDWAY.COM