THAMES KOSMOS Huey The Line-Tracking Color-Sensing Robot Instruction Manual
- June 5, 2024
- Thames Kosmos
Table of Contents
- THAMES -KOSMOS- Huey -The -Line-Tracking -Color-Sensing -Robot
- SAFETY INFORMATION
- GETTING STARTED INSTALLING OR CHANGING BATTERIES
- LEARNING OBJECTIVE
- WHAT DO THE COLORS MEAN?
- HOW TO CODE AND PLAY
- USING THE CHALLENGES
- ADDITIONAL INFORMATION
- CHALLENGE LEVELS
- References
- Read User Manual Online (PDF format)
- Download This Manual (PDF format)
THAMES -KOSMOS- Huey -The -Line-Tracking -Color-Sensing -Robot
SAFETY INFORMATION
WARNING! Not suitable for children under 3 years. Choking hazard — small
parts may be swallowed or inhaled.
Keep packaging and instructions as they contain important information. Store
the experiment material out of the reach of small children.
Safety for Experiments with Batteries:
To operate the models, you will need 3 AAA batteries (1.5-volt, type LR03),
which could not be included in the kit due to their limited shelf life. The
supply terminals are not to be short-circuited. A short circuit can cause the
wires to overheat and the batteries to explode. Different types of batteries
or new and used batteries are not to be mixed. Do not mix old and new
batteries. Do not mix alkaline, standard (carbon-zinc), or rechargeable
(nickel-cadmium) batteries. Batteries are to be inserted with the correct
polarity (+ and -). See below. Press them gently into the battery compartment.
Always close battery compartments with the lid. Non-rechargeable batteries are
not to be recharged. They could explode! Rechargeable batteries are only to be
charged under adult supervision. Rechargeable batteries are to be removed from
the toy before being charged. Exhausted batteries are to be removed from the
toy. Dispose of used batteries in accordance with environmental provisions,
not in the household trash. Be sure not to bring batteries into contact with
coins, keys, or other metal objects. Avoid deforming the batteries.
Care and Maintenance:
Change batteries if power decreases. Always remove batteries from the toy when
it is not being used for a long period of time. Keep the toy away from direct
heat. Wipe the toy gently with a clean cloth. Do not submerge the toy into
water as it will damage the electronic assemblies.
Notes on Disposal of Electrical and Electronic Components
The electronic components of this product are recyclable. For the sake of the
environment, do not throw them into the household trash at the end of their
lifespan. They must be delivered to a collection location for electronic
waste, as indicated by the following symbol: Please contact your local
authorities for the appropriate disposal location. Model: 620396 This device
complies with Part 15 of the FCC Rules. Operation is subject to the following
two conditions: (1) this device may not cause harmful interference, and (2)
this device must accept any interference received, including interference that
may cause undesired operation.
GETTING STARTED INSTALLING OR CHANGING BATTERIES
Unscrew the battery cover on the underside of Huey. Make sure to install the batteries with the correct polarity. Close the battery cover and tighten the screw.
LEARNING OBJECTIVE
Guide your Huey robot through different maps from the start tile to the finish ti e. Your job is to fill in the missing coding discs so that Huey follows the correct path. The colors of the coding discs tell Huey the direction to go. Be sure to avoid the red ghosts, or you will have to return to the start position.
WHAT DO THE COLORS MEAN?
NOTE : when Huey moves over this color, it will change its speed and make different sounds.
Huey performs the same action on both types of coding discs. The discs with arrows are designed for children ages 5 to 7. The discs with the crosses are intended for children ages 7 and up.
START: Place Huey on this tile to start the journey.
Note: Huey follows the black lines, so it can only travel in one
direction from the start tile.
FINISH: You have reached your
objective when Huey arrives home.
GHOST:: If Huey moves over a ghost, it will make a sad sound and stop. You
will need to debug your code by moving some coding discs, then return to the
start tile to try again.
HOW TO CODE AND PLAY
Construct the map
You can set up a challenge from the Challenge Book or create your own path for
Huey. Choose the map tiles and discs that you need. Huey must start on the
start tile and finish on the finish t e. It will follow the black lines, and
it will turn according to the coding discs (see the explanation of the colors
on page 2).
Plan the solution
If you are solving one of the challenges in the Challenge Book, you will find
the olored coding discs that you need to complete the map in the upper right
section of each challenge. Note: There may be empty holes left in the map that
are not part of Huey’s path to the finish ti e.
Create code with the coding discs
Place each coding disc in a map tile hole. Huey will perform the action
indicated by the coding disc by reading its color.
Test the code
Press the large central button on Huey’s head to turn the power on. Huey will
greet you. Place Huey on the yellow and red start tile, and it will start up.
Check that it follows the path correctly until it reaches the finish ti e. If
Huey is programmed correctly, it will dance when it reaches home!
Debug your code
If Huey is not programmed correctly, you can use the suction cup to move the coding discs. Then repeat step 4 to test your new code. Huey detects the colors in the map with its color sensor. While it moves, Huey sends beams of light downward toward the map. These beams bounce off of the map and are reflecte back to the sensor. Certain wavelengths of light are absorbed by the coding discs or tiles and are not reflected. Huey knows what color it is moving over by measuring the wavelengths of light that are reflected back to its sensor.
USING THE CHALLENGES
Each challenge in the Challenge Book follows the same structure:
ADDITIONAL INFORMATION
MUTE MODE
Press the small button to the left of the main button to turn Huey’s volume
off.
NOTE: when Huey is in mute mode, you will not hear its start up noise
when you place it on the start tile. Be patient … it takes a few seconds for
Huey to get going.
RULES FOR FREE PLAY
When you construct your own maps for Huey, do not construct a small complete
loop with four map tiles or individual turns that are sharper than 90°. Huey
cannot follow these paths.
Huey must always start on the start tile. When given two options, Huey will follow the less extreme curve. In the example on the left, Huey follows the path indicated by the black line.
CHALLENGE LEVELS
There are 18 challenges in the Challenge Book included with the kit and 40 additional challenges in the Online Challenge Book, which you can access by scanning this QR code. 1st Edition 2021Thames & Kosmos, LLC, Providence, RI, USA Thames & Kosmos® is a registered trademark of Thames & Kosmos, LLC. Distributed in North America by Thames & Kosmos, LLC. Providence, RI 02903 Phone: 800-587-2872; Web: www.thamesandkosmos.com We reserve the right to make technical changes. Printed in China / Imprimé en China
References
Read User Manual Online (PDF format)
Read User Manual Online (PDF format) >>