Subquake 1.0.0 Software User Guide
- June 1, 2024
- Subquake
Table of Contents
Subquake 1.0.0 Software
An Introduction to Subquake
Subquake is a sub harmonic generator with applications in post-production sound mixing, sound design, and music. It can be used as a traditional “sub” processor, adding subtle or extreme low-end to sound FX in a mixing setting, as a creative tool for generating colourful new low frequency effects, or as a bass-extender for adding weight and tonal elements to kick drums. The basic idea is that you feed it some signal and it generates fresh new bottom end. It can follow the amplitude shape of your input signal or trigger a specific shape using a user defined envelope. It responds to any input signal, including high frequencies.
PLEASE NOTE:
Subquake is extremely loud and very aggressive. Ensure your speakers & sub are
capable of handling reference-level rumbles before hitting play. This is not a
toy.
The input signal (effectively the internal sidechain) can be filtered and gated to better isolate the sounds that you wish to trigger the plugin. The user can then choose any combination of 3 bands to be the source of the newly generated signal. Note that there is no pitch detection or pitch shifting happening at all – this is a completely decorrelated signal which should never cause nasty phase interactions with your dry signal. The 3 sources can each be filtered or pitched, depending on which type they are, before being fed into the output stage. The output stage applies an envelope using one of 2 modes, then filters, modulates, overdrives and limits before finally outputting via the WET/DRY knobs.
Input Module
The input module provides control and visualisation of the input signal and the side chain signal which will feedinto the rest of the plugin. You may sculpt this signal in various ways to affect the way the envelope section responds. The darker waveform represents the raw, unfiltered input signal – that which you’ve sent to the plugin. The lighter waveform represents the input signal after HPF/LPF filtering and gating. The orange markers show any trigger events (where relevant)
HPF/LPF
These are fixed 36dB/octave IIR filters useful for isolating the important
part of your input signal. E.g. you may have creature footfalls with contain
high frequency rustle and wish to focus only on the heavy impact. Or you may
have a drum-loop and wish to isolate just the snare drum.
Gate
The input gate comes after the filters, and is a very steep and fast gate
designed to aggressively remove anything below a certain threshold. The gate
is presented with a “handle” in the main UI towards the left side and a
control knob is also offered.
Trigger Threshold
For situations where a pitch bend or an envelope needs to be triggered, you
may set a threshold at which these triggers will be fired. This detection
circuit is placed after the gate, so you can often leave it set quite low and
play with the gate instead, to achieve basically the same result. Trigger
threshold can be set using the “handle” usually located towards the right side
of the view, or with the control knob provided.
Trigger Minimum Time
This parameter is also controlled by Trigger “handle”, by dragging in the
horizontal plane. It sets a minimum time value within which a new trigger may
not be fired. This is useful for situations where the initial event is
intended to trigger the envelopes, but it is closely followed by other very
loud events. E.g. lightening strikes or double-kicks. The dotted Trigger lines
will flash orange any time a trigger event is fired.
Listen Mode
If you wish to hear the effect of the filters and gate on your input signal, a
Listen button is offered. This temporarily feeds the “side chain” signal to
the left channel of whichever channel format you are using. Parameter-
Preset-Lock
When auditioning presets from the library, it is quite likely that you will
not want your input module settings to change, as these are usually chosen
specifically for the signal that you’re working with. Use the Lock button to
put all Input Module parameters into lock-mode, which stops them from changing
when a preset is called up. Note that they will still respond to automation or
manual changes.
Noise Module
The Noise module is a generator (source) which creates a pseudo-random noise signal, filtered to produce constantly varying bottom end, devoid of any distinct tonal “note”.
HPF/LPF
These filters allow sculpting of the signal output from this module, before it
reaches the output module. These filters offer 12dB, 24dB and 36dB/octave
slopes via the little popup control panel or using the CMD (win: CTRL) – click
on the “handle”. The 2 filters can be moved together using SHIFT or CMD-SHIFT
(win: CTRL-SHIFT), to provide control over bandwidth and centre point. Note
that due to the design of the output envelope and limiter, applying filtering
to this noise signal will often result in more perceived output level for this
band. E.g. filtering out the very low <20Hz range will give you more apparent
gain. Leaving it in will reduce the possible loudness from this module.
Mono vs Multi Mode
The noise band is capable of generating stereo (or wider) noise signals by
feeding completely independent, decorrelated signal to each output channel of
the plugin, where a multichannel output format is being used. This is useful
in a stereo instance where you wish to add some width to an explosion or a
snare drum. If, however, you prefer to keep the image centred, the Mono Mode
button is offered
Tone Modules
The Tone modules generate a tone at a specific frequency or note value, using one of the standard oscillator shapes. The two tone bands can be set to intermodulate, creating some interesting throbbing and shuddering effects.
Pitch
Set the frequency of this oscillator using the left/right “handle” or by
entering specific values in the popup control panel. Toggle between Hz and
musical notes using the buttons at the top of the UI. When entering a note
value like C#, Subquake will jump to the C# nearest to the current value. The
two Tone bands can have their fundamental pitches moved together using the
SHIFT modifier. This will shift them in a relative way, such that
intermodulations are maintained.
Bend Envelope
This envelope warps the generated pitch ups and down around its fundamental
frequency. Two breakpoints are offered and both can be dragged independently
to set amount and time, and a CMD-CLICK (win: CTRL) will change the shape of
the curve for that point. “Amount” is a value in semitones above or below.
This pitch bend envelope is triggered whenever the trigger threshold is met
(assuming the minTime value has been satisfied).
Oscillator Mode:
Four oscillator types are offered, Sine, Square, Triangle and SaOutput
Modulewtooth. Not sure what else to say about that. Pretty much speaks for
itself right?
Output Module
The Output module is where the sources are shaped to match the input signal. The waveform displayed in this module represents the wet signal post the Wet gain control. The dry signal is not represented in this display at all.
Envelope
The envelope controls how the sources are shaped with respect to the input
signal. There are 2 modes: One-shot, and continuous-follower. In one-shot
mode, the envelope is triggered whenever the trigger threshold is met. In
continuous-follower mode, the shape of the input signal is followed, with the
userspecified envelope simply modifying this shape. In this mode you should
think of the attack/release more like rise and fall on a VU level meter. They
really are quite different approaches so may sound different in different
scenarios.
One-shot will obviously play the envelope shape once, then reset.
Continuous-follower mode will be constantly applying the rise, hold and
fall characteristics as signal flows through the processor.
There are 4 parameters to the envelope:
- Delay is basically an offset, such that the envelope plays late, allowing you to carve a hole for the dry impact, or create a reactive shudder after some big event.
- Attack softens the front of any loud, incoming event.
- Hold will maintain the loudest value for a time, and in envelope follower mode it will effectively “stretch out” the middle portion of any shape, playing the tail as expected.
- Release is the fall time.
HPF/LPF
These filters allow sculpting of the combined signal from the 3 source
modules. These filters offer 12dB, 24dB and 36dB/octave slopes via the little
popup control panel or using the CMD (win: CTRL) – click on the “handle”. The
2 filters can be moved together using SHIFT or CMD-SHIFT (win: CTRL-SHIFT), to
provide control over bandwidth and centre point. Note that due to the design
of the output envelope and limiter, applying filtering here will often result
in more perceived output level. E.g. filtering out the very low <20Hz range
will give you more apparent gain.
Tremolo
If modulation of the entire output signal is required, the tremolo feature can
be used. Rate and % amount are offered, and do exactly what you’d expect.
“Amount” ranges from 0% – 200%, which is way cooler than just going to 100%.
Overdrive
After all that, a drive circuit is employed, which adds harmonics in the
frequencies just above those being generated. With low LPF settings it may be
quite subtle.
Limiter
The final processing step is an auto-gain-compensated output limiter, which
serves to catch any “overs” and also offers +18dB of gain at its maximum
setting. It has been tuned to minimise distortion so for already-loud signals,
it may not actually increase perceived level by the full 18dB, instead serving
to raise decay tails.
Wet/Dry
Subquake offers independent Wet and Dry gain controls. This allows you to set
and manipulate the mix without limitations no matter how you deploy the tool.
Like pretty much every other parameter, these can be put into “preset lock”
mode whereby they will refuse to change in response to the loading of a
preset. Double-click the knob to toggle preset-lock mode.
Parameter Preset Locking
When auditioning presets from the library, it is quite likely that you will not want your input module settings to change, as these are usually chosen specifically for the signal that you’re working with. Likewise, your wet/dry mix settings will depend on whether you’re running Subquake in a send/return arrangement or as an insert on a track. In such cases, Subquake offers the ability to lock a parameter to stop it from responding during loading of a preset. The parameter will still respond to automation, manual manipulation or hardware controllers, but will refuse any changes from presets.
In the little popup control panel, use the lock button next to the parameter.
For parameters with knobs, you may double-click the knob to toggle preset-lock
mode. The Input Module offers a global Lock button which puts all Input Module
parameters into lock mode.
Note : it might be possible to accidentally leave a parameter in lock
mode, so it is important to remember to unlock when you’re done. For the input
module you can toggle the global lock button on/off to ensure they are all
unlocked. If in doubt, deactivate and reactive the plugin to clear any hidden
locks.
Determinism Modes
Subquake is designed to sound the same every time you hit play. For post
production mixers, it is important that the rumble you hear while mixing is
the same as the one you hear when you print a pass. For electronic music
producers, it is often desirable to have every kick sound identical. So this
deterministic behaviour is offered in a couple of different forms, depending
on the user’s preference.
Standard (timeline) determinism
In normal operation, Subquake can be trusted to play the same rumble every
time you play over a particular piece of the timeline. You can vary the send
level to the plugin and still get the same rumble. If you move your source
sound to a new location, the Subquake rumble may sound different. Note: that
this may be the case after a reconform.
Trigger point determinism
In this mode, all source phases and modulators are reset at a trigger event.
This means every kick drum will receive exactly the same treatment. To enable
this mode use the Ø button near the top of the UI.
Shortcuts Reference
Note : Unless otherwise specified in brackets, the CMD modifier should be
read as CTRL for Windows users.
GENERAL
CMD-CLICK | Filters (excl. Input) | Change filter slope |
---|---|---|
SHIFT-DRAG | Filters | Move HPF/LPF together (centre frequency) |
CMD-SHIFT-DRAG | Filters | Move HPF/LPF opposite (bandwidth) |
CMD-CLICK | Pitch breakpoints | Change bend shape |
SHIFT-DRAG | Pitch handle | Link Tone1 and Tone2 pitches (relative) |
DBL-CLICK | Knobs | Toggle Preset Lock Mode |
CLICK-DRAG | Text Boxes | Increase/Decrease parameter value |
Specifications, Supported Formats etc
-
HOST PLATFORMS
Mac OS 10.12 or greater. Universal Apple Silicon & Intel binaries.
Windows 10 or 11 -
PRO TOOLS
Minimum version = 12.4
PLUGIN FORMATS
VST3, AU, AAX Native & Audiosuite. -
SAMPLERATES
44.1kHz thru 192kHz -
CHANNEL FORMATS
The following formats are supported as input and output, where input = output. Any of these formats -> Mono is also offered. Where a x.1 output format is used, the wet signal will be sent to the LFE channel only. In all other formats it is sent to every channel. -
Supported stem width formats:
Mono, Stereo, LCR, Quad
5.0, 5.1, 5.0.2, 5.1.2, 5.0.4, 5.1.4
7.0, 7.1, 7.0.2, 7.1.2, 7.0.4, 7.1.4, 7.0.6, 7.1.6
9.0.4, 9.1.4, 9.0.6, 9.1.6, ambi1 thru ambi7 -
COPY PROTECTION & AUTHORISATION
Copy protection is provided by PACE Anti-Piracy in the form of the iLok system. Any use of the Subquake software requires an account with iLok.com though a hardware dongle is not necessary. Authorisation is enabled to the iLok dongle, the host computer, or the iLok Cloud.
PLEASE BEWARE:
Subquake is extremely loud and very aggressive. Ensure your speakers & sub are
capable of handling reference-level rumbles before hitting play. This is not a
toy.
References
Read User Manual Online (PDF format)
Read User Manual Online (PDF format) >>