Winning Moves Pay Day The Classic Edition Multicolor 2.1 X 8.6 X 17.1 Inches Instructions
- May 15, 2024
- Winning Moves
Table of Contents
Instructions The Classic Game of Making and Spending
Money
For 2-4 Players, AGES 8 and up
Pay Day The Classic Edition Multicolor 2.1 X 8.6 X 17.1 Inches
OBJECT
To be the player with the most cash at the end of the game after playing one
or more “months.”
CONTENTS
Payday® gameboard, Payday money ($10,000, $5,000, $1,000, $500 and $100
bills), 35 Mail Cards, 17 Deal Cards, 4 Tokens, 1 Die and Loan Record Pad
SETUP
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Decide how many “months” you’ll play: Namely, how many times will you go through the calendar from Monday the 1st to Wednesday the 31st?
Note: We recommend a minimum of 2 months. With 4 players, a 3-month game takes about one hour, a 6-month game about 2 hours. -
Shuffle the Mail and Deal cards separately, and put each stack face down in Draw piles near the board.
Note: Discarded Mail and Deal cards will be placed face up in a pile next to their respective stacks. When a Drawpile is depleted, shuffle the discards and use them. -
Each player picks a token and places it on the Sunday START space.
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Pick one player to act as the Banker, who is responsible for all money that goes in or out of the Bank. The Banker begins by giving each player $3,500 in these denominations: two $1,000 bills, two $500 and five $100.
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Pick another player to be the Loan Record Keeper, who is responsible for keeping track on the Loan Record Pad of all Loan transactions. He or she begins by writing the players’ names across the top of the pad.
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Pick a player to go first. (The Banker and Record Keeper both play.) Play passes to the left around the table.
A Word About Deals & High Finance
As any financial advisor will tell you, the way to get ahead financially is to
make Deals. It’s the American way! So take advantage whenever you can.
The time will probably come when you don’t have enough money to buy a Deal—or
to pay your bills, etc. What you’ll need to do is take out a loan!
LOANS
- You may take out a loan at any time. The Banker gives you the money, and the Loan Record Keeper notes it on the pad.
- Loans must be in increments of $1,000.
- You will be charged 10% of your outstanding loan balance every time you land on “Pay Day.”
- On “Pay Day”—but at no other time during the month–you may pay off part or your entire loan. If you pay off part, it must be in $1,000 increments.
Recording Loans: Whenever a player takes out a new loan, the Record Keeper updates the loan record by crossing out the old amount and writing in the new total.
GAME PLAY
On your turn:
- Roll the die and move your token that many days along the calendar. (Use the track like a real calendar: Sunday to Saturday, then Sunday to Saturday again, etc.)
- Follow the instructions on the space you land on; see the detailed explanations below. Your turn ends when you’ve finished doing what you were told!
- ROLLING a 6 = JACKPOT. Whenever any player rolls a six (only when moving) he or she wins all the money that has been placed on the Jackpot space. If there’s no money, better luck next time!
The Other Board Spaces
| SWEEPSTAKES
When you land on Sweepstakes, roll the die again. You immediately win $1,000
times the roll of the die. So, if you roll a 5 you win $5,000 from the bank.
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| LOTTERY
The Bank antes up (puts in) $1,000, then each player may ante $100, it’s not
mandatory—it’s each player’s choice. Starting with the player who landed on
the Lot-tery space, then the player to the left, etc., each player who anted
picks a different number from 1 to 6. The player who landed on Lottery rolls
the die: The player whose number is rolled collects all the money. If no one
had picked the number rolled, keep rolling until somebody wins!
| RADIO CONTEST
Starting with the player who landed on Radio Contest, each player rolls the
die. The player who rolls the highest number wins $1,000 from the bank. In the
case of a tie, the tying players roll again.
| FOUND A BUYER
The Found A Buyer space is a great space to land on…if you own a Deal. If you
previously purchased a Deal, you now sell it to the bank for the “value”
listed on the Deal card. For example, you own Pop’s Soda Pop Inc. (the cost
was $3,500 which you already paid when you landed on Deal) you sell it to the
bank for $6,000—a profit of $2,500! If you have more than one Deal, choose the
one you want to sell. You can only sell one Deal at a time when you land on
the Found A Buyer space.
If you don’t have any Deals, the Found a Buyer space is simply a resting spot
where nothing happens (because you don’t have anything to sell!)
| HAPPY BIRTHDAY
When you land on this space, it’s a happy birthday indeed! You collect $100
from each player—what generous friends you have!
| FUN DAY
Boy what a fun day you had! You went to the amusement park and spent $200 on
tickets for rides. Place the $200 on the Jackpot space.
| BUY GROCERIES
It costs money to feed a hungry family. When you land here you need to place
$200 on the Jackpot space.
| YARD SALE
When you land on Yard Sale you can get a great deal on a DEAL! Draw the top
card from the Deal pile. Roll the die. You must pay the bank $100 times the
number rolled (for example, you roll a 3—the Deal will only cost you $300!)
The Deal is now yours, at a great discount price! Keep it in front of you and
cross your fingers
that you’ll “find a buyer” soon!
| FAMILY CASINO NIGHT
You may be lucky when you land on this space. Roll the die again. If an odd
number (1,3 or 5) is rolled you collect $500 from the bank. If you roll an
even number (2,4 or 6) you must place $500 on the Jackpot space.
| CHARITY WALK
If you land here, you roll the die. All the other players (except you) must
“donate” $100 times your roll to charity. The money goes on the Jackpot space.
| JACKPOT
Although a player never “lands” on Jackpot it is a great space. During the
game there are many occasions when money is placed on Jackpot. Whenever a
player rolls a six (during movement on the board only) he or she wins any and
all money currently on the Jackpot space. It’s fun to yell, “JACKPOT” when you
roll a six!
The Mail Spaces & Cards
| If you land on a MAIL space, draw the number of Mail cards indicated on the
mailbox flag. If instructed, act immediately; otherwise keep them in a stack
face up in front of you until you land on “Pay Day”—when you must pay your
bills, and discard the Mail cards.
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| ADVERTISEMENTS (ADS)
Ads are basically “junk mail”. You get them, read them (if you want) and throw
them away (well, you don’t really throw them away when they’re part of your
game!) Nothing happens when you receive an ad in the mail. When you reach “Pay
Day” discard your ads in the Mail discard pile.
| POSTCARDS
Postcards are fun to get and fun to read. You don’t have to do anything. Just
discard them when you reach “Pay Day” happy in the thought that someone was
thinking about you!
| BILLS
Just like in real life, when the mail comes, so do the bills! Unfortunately,
when you get a bill you have to pay it at months’ end. Hold onto all bills
until you reach “Pay Day”. After you receive your salary, pay all the bills
you’ve accumulated during the month. If you don’t have enough money to pay
your bills, you’ll have to take out a loan (described above.)
| MONEYGRAMS
When a moneygram comes in the mail it means someone you know needs money. You
must immediately “send” the required amount by putting it on the Jackpot space
on the board. The good news, if any player (maybe even you!) rolls a six
during the game that player wins all the money that’s currently on the Jackpot
space!
The Deal Spaces & Cards
If you land on a Deal Space, draw the top Deal card. If you wish, you may
purchase the item on the card immediately by paying the bank for it. Take out
a loan if you need to. If you decide not to purchase the Deal, simply discard
the card to the top of the discard pile.
At any one time, you may have as many Deal cards in front of you as you can
afford. Dipsydoodle Noodles, for example, will cost you $8,000.
Hold your Deal until you land on a Found a Buyer space, when you may cash in
the card for the increased value. The bank pays you. Dipsy-doodle Noodles will
get you $12,000—for a profit of $4,000.
You may sell only one Deal at a time, and the Deal card has no value if it’s
unsold when the game ends.
Pay Day
STOP! Stop here, even if you rolled a number that would take you past this space. vantages. Here’s what you do in this order:
- Collect your monthly salary of $3,500 from the Bank.
- If you’ve taken out a loan, you must pay 10% interest to the Bank.
- If you wish, you may pay off part or all of your loan. Payment must be in $1,000 increments. The Loan Record Keeper records the transaction on the pad.
- Pay off all the bills you received this month. If you don’t have enough cash, take out, or increase, a loan. Put your paid bills in the Mail card discard pile.
- Move your token back to START. On your next turn, you’ll start through a new month.
- At the end of the last month of play, discard any DEAL cards you still hold.
NOTE: Once you’ve reached PAY DAY on the last month of play (according to
the agreed upon number of months), you retire from the game and wait for all
the other players to finish. While you’re waiting, you may play the Lottery,
Radio Contest, Happy Birthday, or Charity Walk, if one comes up!
WINNING
When all players have completed the agreed upon number of months, each player
tallies his or her cash total. (Obviously, you will be completely paid up on
all bills because you paid them off on Pay Day.) Now subtract the amount of
any outstanding loans. The amount you have left is your net worth.
The player with the highest net worth—the most cash—when all players have
landed on Pay Day for the last time, wins the game.
For poor money managers: If all players end the game in debt (with bills or
loans outstanding and no cash to pay them), the player with the lowest amount
of debt wins!
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References
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