Winning Moves Games 1206 Game Of The States User Guide
- June 15, 2024
- Winning Moves Games
Table of Contents
2-4 Players
AGES 8 and Up
1206 Game Of The States
WARNING: CHOKING HAZARD — Small parts Not for children under 3 years
CONTENTS
Gameboard | Pad of Play Money |
---|---|
Deck of 50 State Cards | 16 Wood Packages |
4 Plastic Truck | Spinner |
Movers | Instructions |
BUY & SELL GAME RULES (Standard Gameplay)
OBJECT OF THE GAME
This game challenges you to travel back and forth across the country, buying
products in some states and selling them in other states. The winner is the
player with the most money at the end of the game.
IMPORTANT NOTE ABOUT THE STATE CARDS
Each of the fifty state cards contains an educational STEM fact about that
state. As state cards come into play during the game, players read the STEM
facts on the cards they draw. This is a fun way for all players to absorb
additional knowledge about the states. Players can even use the state cards
(without the gameboard, spinner, etc.) to play simple trivia games like “Guess
the state capital”.
SET UP
- Each player takes 4 wooden packages of one color and the matching truck.
- Each player receives $500 in play money – three $100 bills, three $50 bills, two $20 bills and one $10 bill. The remaining money is the game’s bank.
- Shuffle the 50 state cards and place them face down to the side of the board where all players can reach them.
- Each player draws four state cards and places one of their packages in each of these four states. As each state card is drawn, the player drawing the card reads aloud the STEM fact at the bottom of the card. It is fun to learn these interesting nuggets of information about each state! Afterwards, return these cards to the bottom of the draw pile.
- Each player draws another state card (and also reads aloud the STEM fact) and puts their truck in this state on the board (this is your truck’s STARTING space). Return the card to the bottom of the draw pile.
HOW TO PLAY
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Spin the spinner. The player who spins the highest number (out of the 1, 2, and 3 on the spinner) goes first. NOTE: If a player spins “Traffic Jam” that counts as a zero.
-
Spin and move your truck the number of spaces showing on the spinner (1, 2, or 3, Traffic Jam equals zero and the player does not move). Play passes to the left.
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Move toward a state that contains an opponent’s package.
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Moves are made from state to state. Each state counts as one space. You do not have to reach your destination by exact count. You must pass through Washington to reach Alaska. You must pass through California to reach Hawaii. Canada and Mexico are shown on the map for accuracy. Players can never use either “space” to move through.
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You can move through any state even if there is another truck or package in that state.
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When you reach a state that contains an opponent’s package, ask your opponent what product they have for sale. They decide based on the symbols pictured on the state. Then, you buy the product by spinning the spinner. Refer to the Buy/Sell band of numbers marked with $30, $80, etc. and tell your opponent that you will pay them the amount indicated by the spinner for their product.
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If your opponent does not like the price (thinks it’s too low), you must spin again and pay whatever dollar amount is spun this time.
Note: Spinning again is a risk. The amount spun could be higher, lower or the same as the amount you spun the first time. -
Pay them the amount of money spun and put their package in your truck. Immediately draw a new card. This is the state to which you must deliver the product. REMEMBER: Before you end your turn, read aloud the STEM FACT at the bottom of the card.
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On your next turn, move your truck towards this state by spinning the spinner. You do not have to reach your destination state by exact count.
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When you reach your destination, sell the product to the bank. The bank is acting as the buyer for all products. Spin the spinner and look at the buy/sell section of the wheel for an amount of money. The bank pays you the amount spun. If you don’t like the first amount spun (think it’s too low for the product you are selling) you can spin again. The bank must pay you the second amount spun. Once again, there is a risk in spinning a second time.
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After reaching a destination, you must wait until your next turn to begin moving towards a state with another package.
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The game continues until all of the packages have been removed from the board. When all packages have been purchased and delivered, the game is over.
WINNING
At the end of the game, all players count their money. The player with the most money wins the game.
SPECIAL RULES
-
TRAFFIC JAMS.
When the spinner stops on “Traffic Jam” you leave your truck on the state you are on until your next turn. You cannot move because, unfortunately, you are stuck in traffic! -
SELLING YOUR OWN PRODUCT.
Towards the end of the game, if you find that there are no opponents’ packages left on the board, you may deliver one of your own packages.
Proceed to its state, place the package in your truck (without paying any money), and draw a state card as usual. On your next turn, move toward this state. The Bank pays you a straight fee of $50 for delivering your own package.
JUNIOR VERSION RULES
This version is aimed at 6 and 7 year olds. It is a more simplified version of
the game. Once kids master the Junior version they will be ready to step up to
the standard “Buy & Sell” game.
SET UP FOR JUNIOR VERSION
Each player gets one truck and one package. Place the remaining trucks and
packages back in the box.
Each player draws the top card of the state deck and places their truck,
loaded with their package, on this state. This will be the player’s home
state.
Turn this card face down and keep it nearby during the game. Each player now
draws 4 more state cards and places them in a separate pile, face down.
As the “home” state and “destination” state cards are drawn, an older child or
parent reads aloud the STEM FACT on the bottom of the card.
HOW TO PLAY JUNIOR VERSION
Youngest player goes first. Play passes to the left. The first player turns over the top state card on their pile. This becomes their destination. They now spin and move their truck, state by state, towards this destination. In turn, each player turns over the top state card on their pile and spins to move towards their destination. When a player reaches their destination state (it doesn’t have to be by exact count), they spin to make a sale. They collect the amount spun from the bank. The player discards this state’s card and turns over the next state card in their pile, which becomes their next delivery destination. After a player reaches their last state, they must go back to their home state. The first player to reach their home state collects a $50 bonus and also spins and collects the amount spun. The other players continue playing until each reaches their home state. They each spin and collect the amount spun when reaching home, but do not collect a $50 bonus. The player with the most money wins the game!
Contact us:
Winning Moves Games
75 Sylvan Street Suite C-104
Danvers, MA 01923
Phone: 1-800-664-7788 ext. 114
Fax: 978-739-4847
Email: wmoves@winning-moves.com
For more information about Winning Moves product safety and compliance please
visit http://www.winning-moves.com/product_safety
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STEM.org™ is a trademark of Initiative Science, LLC.
HASBRO GAMING, its logo and GAME OF THE STATES are trademarks of Hasbro and
are used with permission. © 2022 Hasbro. All Rights Reserved.
Licensed by Hasbro. WINNING MOVES, WINNING MOVES GAMES, and CLASSIC, RETRO,
COOL, & FUN, and Logos thereof, are registered trademarks of Winning Moves
Inc. © 2022 Winning Moves Inc. 75 Sylvan Street, Suite C-104, Danvers, MA
01923 USA. Colors and parts may vary.
Made in China.
References
- Homepage - House of Moves
- STEM.org - Educational Research & Credentialing Est. 2001
- Winning Moves Games
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