Win MAX B09V7JLMXB Electronic Dart Board User Manual
- May 15, 2024
- WIN-MAX
Table of Contents
Win MAX B09V7JLMXB Electronic Dart Board User Manual
MOUNTING ( PHYSICAL INSTALLATION )
The dartboard should be hung on a wall hook, with the bull’s eye 173cm above the floor. Darts are supposed to be thrown from a distance of about 237cm, so be sure there is about 3m (10′) of open floor space in front of the board.
Place and line up two marks onthe selected wall studs 195 cm above the floor,
another one 153cm above the floor. Screw two screws into the reference marks
until the screw heads are protruding about 1/2” from the wall.
Line up the mounting holes on the back of the game with the screw heads,
thenmount the game. It may be necessary to adjust the screws until the board
fits snugly against the wall. After the board is mounted, the bull’s eye
should be 173cm above the floor.
The right way to take dart
To prevent dart tips from loosening, twist the dart to the right (clockwise)
when pulling it from the board. This motion will make dart removal easier and
will prolong the life of your dart tips.
POWER INSTALLATION
It is designed to be powered by 3 x 1.5v AA (LR6) batteries. The battery compartment can be opened from the back to install the batteries. To conserve batteries, this dartboard is equipped with an auto power-off mode. If the dartboard is not being used, it will automatically turn off after 30 minutes.
It can be also powered by anAC to 5V DC, 1,000 milliamp (minimum) adapter, with the DC plug polarity configured as negative (-) outside, and positive (+) center. To connect by adapter, plug the DC plug insert into the DC power jack and the AC plug into an electrical outlet.
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During use: ensure the connecting cable does not present a tripping or other hazard.
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After using the dartboard: switch off the power at the mains and unplug the adapter from the mains and dartboard.
Never leave the adapter connected to the dartboard when not in use. -
Stow the adapter safely when not in use.
WARNING!
- Batteries should be replaced by an adult.
- Non-rechargeable batteries are not to be recharged.
- Rechargeable batteries are to be removed from the toy before being charged.
- Rechargeable batteries are only to be charged under adult supervision.
- Different types of batteries or new and used batteries are not to be mixed.
- Only batteries of the same or equivalent types as recommended are to be used.
- Batteries are to be inserted with the correct polarity.
- The supply terminals are not to be short-circuited.
- Do not dispose of in fire, in water or the general rubbish.
IMPORTANT NOTE
-
During shipping or in the course of normal play it is possible for scoring segments of this board to become temporarily jammed, resulting ina frozen segment. If this occurs, the score of stuck segment will be counted and displayed when player change. Take the following steps when this error appears:
- Find the stuck segment which the score is automatically counted and displayed when changing players.
- Press firmly down on the stuck segment until it breaks free and loose.
- Once stuck segments are loosened, the error should be gone and the board should continue to operate normally.
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This game is designed for use with soft tip darts only. Do not attempt to use steel tip darts or longer soft tip darts at any time (maximum length: 2.5 cm).
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Electronic and mechanical reaction time is required between shots. If two shots occur too close together, pull out second dart and re-throw to properly record your score.
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Under the environment with electrical fast transient the dart game may malfunction and require use to reset the dart game.
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Thisis an adult game which includes functional sharp point. Children should only play under adult supervision.
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Please peel off the protective film at the display area before use.
CALCULATING POINTS
Segment Scoring rule
Single segment : Scorex 1
Double segment : Score x 2
Triple segment : Scorex 3
Outer Bull seve : 25X1
Inner Bull seye : 25×2
Product operation instructions
On / off: power switch key
Game / reset: a combination of game selection keys and restart function
keys.
This product has 34 games to choose from. The short touch key is the game
selection function, and the long press for 3 seconds is the reset function
Player: player number selection button. This product can select up to 8
players to play at the same time
Option: set the keys for different difficulty of the game. This product
has 355 game options to choose from
Cyber / miss: combined function keys. The function keys are set for cyber
(built-in player) before entering the game, and the Miss function keys are set
after entering the game. Note that when setting the cyber player, the last
player will be the cyber player by default; If 4 players are set, the actual
player is 3 and the fourth player is cyber player
Volume: volume adjustment button, a total of 8 sounds can be selected,
including mute mode
Language / bounce out: combined function keys. Before entering the game,
it is a voice selection function key. There are Chinese, English and German to
choose from; After entering the game, press the 1bounce out function key
Next player / enter: confirm key and next player key
25/ 50 and 50/ 50: press the bull eye on the dart target to set the
single and double bull eye function before entering the game
This electronic dartboard has 34 games and 355 options
Game Descriptions & Rules
GO01 (With 6 options of Single In/Out, Double In/Out and Master Out, 25/50
Game| Name| Options| Players|
---|---|---|---|---
1| 301| 6/12| 1-8|
2| 501| 6/12| 1-8|
3| 601| 6/12| 1-8|
4| 701| 6/12| 1-8|
5| 801| 6/12| 1-8|
6| 901| 6/12| 1-8|
7| 301 League| 6/12| 4-8|
8| 501 League| 6/12| 4-8|
9| 601 League| 6/12| 4-8|
10| 701 League| 6/12| 4-8|
11| 801 League| 6/12| 4-8|
12| 901 League| 6/12| 4-8|
13| Prisoner| 1| 1-8|
14| Single round high score| 4| 1-8|
15| 3PT Contest| 3| 1-8|
16| Best of Nine| 4| 1-8|
17| Cricket| 3/6| 1-8|
18| No Score Cricket| 3/6| 1-8|
19| Cut Throat Cricket| 3/6| 1-8|
20| Killer Cricket| 3/6| 2-8|
21| Low Pitch Cricket| 3/6| 1-8|
22| Dyers| 19/38| 2-8|
23| Unders| 19/38| 2-8|
24| Halve-It| 1/2| 1-8|
25| Big-6| 19| 2-8|
26| Double Down| 1/2| 1-8|
27| 21 Points| 7| 1-8|
28| Nine Dart Century| 3/6| 1-8|
29| Count Up| 9/18| 1-8|
30| Round the Clock| 12| 1-8|
31| Shanghai| 4| 1-8|
32| High Score| 14/28| 1-8|
33| Bingo| 4| 1-8|
34| Infinite Shoot| 1| 1|
| Total:| 355| |
Bull and 50/50 Bull)
The score will be deducted for each dart from 301 points; the first player who
reaches exactly 0 will be the winner. Please refer to clause (5) of the
operation for the selection of various single in/out, double in/out and master
out options.
For single in or single out options, the game can be started or ended by
throwing at any segments, regardless if single, double or friple. For double
in / double out options, the beginning / ending throw will only be accepted
respectively by hitting the double zone or double the bull’’s eye. For master
out, you have to hit either double or triple zone to end the games. You cannot
start or end the game by hitting the wrong score segments.
This game also equips with an option of selecting 50/50 bull (both inner and
outer bull is 50) or 25/50 bull (inner bull is 50 and outer bull is 25) and
making the variations to a total of 72.
For more fun, the board will display the closest segment to be hit in order to
end the game in the fastest manner if a player’s score is lower than 170 for
Double Out or 180 for Master Out options.
To make games more enjoyable, the game can also display the dart point
averaging for each player to check the skill level after finishing the game.
G02 501
All games and features same as the GO1 301 rules except the game starts from
501.
G03 601
All games and features same as the G01 301 rules except that the game starts
from 601.
G04 701
All games and features same as the GO1 301 rules except the game starts
from701.
G05 801
All games and features same as the G01 301 rules except the game starts from
801.
G06 901
All games and features same as the G01 301 rules except the game starts from
901.
GO07 301 LEAGUE (With options of Single In/Out, Double In/Out and Master
Out, team selection, Bull and 50/50 Bull)
Similar to 301 Count-down but here the teams play against each other. If a
member of the team reaches 0 exactly, his/her team has won. However, there is
one condition. The total score of his/her team must not be greater that the
opposing team’s total score. If it is greater, the team has not won and it
resumes its previous position. Apart from the 301 standard variations, this
game also allows selection of the different team combinations to play with.
G08 501 League
All games and feature same as the GO7 301 League rules except the game starts
from 501.
G09 601 League
All games and feature same as the GO7 301 League rules except the game starts
from 601.
G10 701 League
All games and feature same as the GO7 301 League rules except the game starts
from 701.
G11 801 League
All games and feature same as the GO7 301 League rules except the game starts
from 801.
G12 901 League
All games and feature same as the GO7 301 League rules except the game starts
from 901.
G13 PRISONER (No option)
The first player tries to shoot one dart into each number, in order, starting
with the number 1. Only the triple ring, double ring, and the segment in
between count as scoring the target number. After the 1 is hit in any of the
playable areas, the next target is 18 and so on, clockwise around the board.
If the player’s dart misses the board (outside the doubles ring) or bounces out, the dart is left in the board for one turn. The player throws only two darts the next turn and then may pull the lost dart for use in the next tumn after that.
If the player throws a dart into the area from the bullseye to the friples ring (bull and double bull included), the dart is left in the board and is a “PRISONER”. A prisoner dart remains in the board until any player (including the player who threw the dart) hits the playable area of the same number (in the case of the bullseye, hitting another bullseye captures the prisoner). Once a player captures a “prisoner”, the dart is his/hers to use for the rest of the game (unless it is lost inthe same manner).
If there is more than one “prisoner” dart that may be captured, they may only be captured one at a time. For example, if there are two darts in the 18 between the bulls-eye and the triples ring, two darts must be thrown into the playable area of the 18 to capture them both.
After the first “prisoner” is captured, one player now has four darts to use while the player who lost the dart has only two. By the end of the game, you might be playing with 7 darts and none of them might actually be yours!
Play continues until one player has gotten a dart in every number from 1 through 20 in the target area. The first player to do this wins the game.
G14 Single Round High Score
The total score of each player will be calculated after shooting all the darts
set in the game and the player with the highest score wins. After each player
shoots the darts, the system will automatically display the average score of
the player.
In unlimited shooting mode, each player can decide the number of darts to
shoot. After each shooting round, just press the NEXT key to end the player’s
shooting round and calculate the total score and average score.
Player(s) can choose to shoot 3 times, 5 times, 9 times.
G15 3PT Contest
In real life, the 3PT contest consists of 5 positions (0, 45, 90, 135, 180
degrees) and players shoot 5 goals at each position.
The first 4 balls are regular balls which are worth ONE point and the fifth
ball is Money Ball which is worth TWO points.
We take the upper half of the dartboard as the half court in the basketball
game, with 11 points, 9 points, 20 points, 4 points, and 6 points as the 5
positions.
If the player’s first 2 darts (balls) hit the triple zone during the game, the
CRICKET area will light up one stroke accordingly.
If the 3rd dart (Money Ball) hits the bull’s eye area (25/50), the CRICKET
area will light up two strokes accordingly.
When the game is over, the player who lights up the most strokes of CRICKET
area wins.
(OPTION)
The game offers different options of level.
Easy: the first two throw only need to hit the position. For example, if
you hit the area of 11 points, both single, double and friples are considered
as a hit.
Medium: As long as the first 2 darts hit the triangle and triple zone of
the area, the throws will be considered as hits.
Difficult: As mentioned above, the first 2 darts need to hit the triple
zone to be considered as hits.
For these three levels, the Money Ball needs to hit the bull’s eye area
(25/50).
The game ends in one set.
Each set has 5 rounds.
The three throws in round one need to hit the area of 11 points, 11 points and
25/50.
The three throws in round two need to hit the area of 9 points, 9 points and
25/50.
The three throws inround three need to hit the area of 20 points, 20 points
and 25/50.
The three throws in round four need to hit the area of 4 points, 4 points and
25/50.
The three throws in round five need to hit the area of 6 points, 6 points and
25/50.
The default difficulty of booting is easy.
G16 BEST QENINE (with options of 009, 012, 015, 018, 021)
A player receives 1 score when hitting the number, 2 scores when hitting a
double and 3 scores for hitting a triple. Number is determined by computer
randomly.
Option | 009 | 012 | 015 | 018 | 021 |
---|---|---|---|---|---|
No. of | 9 | 12 | 15 | 18 |
G17 CRICKET (With option C00, C20, C25, 25/50 Bull and 50/50 Bull)
Following the standard rules, in Simple Cricket only the number 15-20 & bull’s
eye are used. All valid hits will be confirmed & displayed by the Cricket
Display.
- When a number has been hit 3 times by a player, it is then ‘open’ to that player and any further hits will score points as thrown.
- Once a number has been hit 3 times by all players, that number is then ‘closed’ and can no longer be scored upon by any player. At that time, the cricket score of that number will display as O.
- A player who has ‘opened’ a number can continue to score on that number until it becomes ‘closed’.
- A player wins the game when he first ‘closes’ all the numbers and has equal or greater scores than the other players. However if players are tied on points, or have no points, the first player to ‘close’ all numbers wins.
- And if a player has ‘closed all numbers first, but is behind on points, scoring continues on ‘open’ numbers. If that player has not accumulated the highest point total by the time another player ‘closes’, the player with the most points will be the winner.
- CO00 hit & “open” the numbers 15-20 and bull’’s eye at any order.
- C20 hit & “open” the number 20 first, then in order “open” numbers 19, 18,17, 16, 15 & bull’s eye
- C25 hit & “open’” bull’s eye first, the nin order “open” numbers 15, 16, 17, 18,19 & 20.
Note:
-
Single segment – count one time
Double segment – count two times
Triple segment – count three times -
The segment will be opened if already hit more than three times. It will then be closed if all players open the same segment.
Cricket Status | One Time | Two Times | Open | Close |
---|---|---|---|---|
Sign |
G18 NO SCORE CRICKET (with options of 000, 020, 025, 25/50 Bull and 50/50
Bull)
The game is played the same as Cricket EXCEPT no score is made. The winner is
the player who first closed all the points.
G19 CUT THROAT CRICKET (with options of 00C, 20C, 25C, 25/50 Bull and 50/50
Bull)
Same basic rules as the standard cricket EXCEPT points are added to your
opponents’ total once scoring begins. The player who first closes all segments
with the fewest scores wins. This variation enables players to rack up scores
for his opponents, digging them into a deeper hole.
G20 KILLER CRIKCET (with options of H00, H20, H25, 25/50 Bull and 50/50
Bull)
The game is played the same as No Score Cricket. Except when you closed a
point, and your opponents do not, you can eliminate opponent’s marking by
hitting the same number again. The winner is the player who closed all the
points.
G21 LOW PITCH CRICKET (with options of E00, E20, E25, 25/50 Bull and 50/50
Bull)
The game is played the same as Cricket. Except the points to be shot are
changed from 15 to 20 and Bull to 1 to 6 and Bull.
- EO00: Open numbers 1 to 6 and bulls eye in any order
- E20: Open numbers 6 to 1 and bulls eye in order
- E25: Open numbers bulls eye and 1 to 6 in order
G22 OVERS (with options of 003, 004, 005, …. 021, 25/50 Bull and 50/50
Bull)
The players have to take turns to throw 3 darts. If a player’s score is less
than the previous player’s score, one cricket light will turn off which means
he loses one life. Before each player shoots in each round, the text screen
displays the record score.
Aplayer will be out of the game when all his lives are gone. The last
surviving player is the winner. 003 —021 represents 3 lives to 21 lives.
G23 UNDERS (with options of U03, U04, U05, …. U19, U20, U21, 25/50 Bull and
50/50 Bull)
Rules follow exactly as above except
- The leader’s score is the lowest score for each tumn.
- Amissed dart should be counted as 60 by pressing the MISS button. U03-U21 represents 3 lives to 21 lives.
G24 HALVE-IT (with options of 25/50 Bull and 50/50 Bull )
There are 12 rounds of three darts each in this game. The objective is to
score as many points of the designated numbers as possible. The designated
numbers for each round are:
lm round | 12 |
---|---|
2 nd round | 13 |
3rd round | 14 |
4th round | Any doubles |
5th round | 15 |
6th round | 16 |
7th round | 17 |
8th round | Any triples |
9th round | 18 |
10th | 19 |
11th | 20 |
12th | Bull’s Eye |
Scoring occurs when the dart hits the designated area only. All hits are scored at face value. Should all three of a player’s darts miss the designated target area, his total score to those points is cut in half. The highest score at the end is the winner.
G25 BIG-6 (with options of b03, b04, b05, …… b19, b20, b21)
This game allows players to challenge their opponents to hit the targets of
their choice. However, players must earn the chance of picking the next target
for their opponent by making a hit on the current target first.
Single 6 is the first target to hit when the game begins. Before the game
starts, players must agree on how many lives will be used by pressing OPTION
button (B3). Within the two throws, player 1 must hit a 6 to “save” their
life.
Atfter the current target is hit, the next dart thrown will determine the
opponent’s target. If player 1 fails to hit the current target within 2 darts,
he will lose a life
and a chance to determine the next target for player 2. Player 2 will shoot
for the single 6 that player 1 missed. Singles, doubles and friples are all
separate targets for this game.
The object of the game is to force your opponent into losing lives by
selecting tough targets for your opponent to hit such as “Double Bull’s eye”
or ‘triple 20”.
The last player with a life left is the winner.
The no. of lives left is displayed by the cricket display.
G26 DOUBLE DOWN (with options of 25/50 Bull and 50/50 Bull)
The game starts with a base score of 40 for each player. The player has to
score by hitting the active segments of the current round. For instance the 1
round, the player must throw to hit segment 15. If no 15’s are hit, the
player’s score will be cut by half The next round is 16 and so on. For D and
T, the player has to hit any double or triple and the same rule will be
applied. The player who gets the highest score is the winner.
| 15| 16| D| 17| 18| T| 19| 20| B| TOTAL
---|---|---|---|---|---|---|---|---|---|---
PLAYER 1| | | | | | | | | |
PLAYER 2| | | | | | | | | |
D: Double T: Triple B: Bull’s eye
G27 21 POINTS (with options of 005, 006, 007, 008, 009, 010, 011, 25/50
Bull and 50/50 Bull)
The object of this game is to get the most marks. A player can get one mark in
two ways: 1. Gets 21 points exactly with 1, 2 or 3 darts, or 2. Has the
highest points up to 21 points (if no one gets 21 points in this round) The
player will ‘bust’ when a score is over 21 points and the player cannot get a
mark. After the game is over, the player with the most marks wins the game.
005, 006, 007….. 011 represent 3 rounds, 4 rounds, 5 rounds… .. 11 rounds
respectively.
G28 NINE DART CENTURY (with options of 100, 150, 200, 25/50 Bull and 50/50
Bull)
The options are the target score, see the chart below.
Option | 100 | 150 | 200 |
---|---|---|---|
Target Score | 100 Points | 150 Points | 200 |
In this game each player has 9 darts (three tumns) to score 100 (or 150, 200) points without going over, or get as close to 100 as possible. If you go over you are out of the game. The dart board will announce “Bust”. Darts that land outside the scoring area will reset your score back down to zero. Darts that bounce out are not penalized and do not count for any points. The number on the dartboard that you hit will be your score. A double segment is worth double points and a triple is worth friple. The player that gets closest to the Target Score without going over is the winner.
G29 Count Up (with options of 100, 200, 300, 50/50 Bull)
900, 25/50 Bull and The score will be accumulated for each dart, the first
player who reaches or goes over the set points will be the winner. The set
point options are 100, 200, 300, 900.
G30 ROUND THE CLOCK (with options of 105, 110, 115, 120, 205, 210, 215,
220, 305, 310, 315, 320)
Hit in strict order of 1, 2, 3,……until 5, 10, 15 or 20s are reached with
straight, double or triple shots depending on the performance level. The first
player to reach the final score is the winner. If a wrong number is hit in the
round, that player’s tumis over. Players start their next turn with the next
correct number inthe sequence. The computer will display the number that the
player has fo hit.
105,110,115,120: The last number is 5,10,15,20 respectively regardless of
single, double or triple.
205,210,215,220: The last number is 5,10,15,20 respectively and only
double is valid.
305,310,315,320: The last number is 5,10,15,20 respectively and only
friple is valid.
G31 SHANGHAI (with options of LO1, LO5, L10,L15)
Each player has to proceed around the board to score from 1 through 20 and
thenthe bull’s eye. Throw 3 darts for each number and the player who gets the
highest scores wins. There are 3 performance levels and each player can score
on any correct segments (single X 1, Double X 2, Triple X 3) and selections
are varied as follows:-
- L01 the game starts from segment 1
- 105 the game starts from segment 5
- 110 the game starts from segment 10
- L15the game starts from segment 15
The opening segment will automatically appear on the display.
G32 HIGH SCORE (with options of H03, H04, H05, H06, H07, HO8, HO09, H10,
H11, H12, H13, H14, 25/50 Bull and 50/50 Bull)
The scoring options are the number of rounds, see the chart below.
Option | HO3 | HO4 | HO5 | HO6 | HO7 | HO8 | HO9 | H10 | H11 | H12 | H13 | H14 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Rounds | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
Refer to the section “Read First – Operation”.
Playing the Game
To win: The player with the highest score at the end of all the rounds wins.
The rules are simple. A player must rack up the most points in 3, 4, 5__.or 14
rounds (each round is 3 darts) fo win.
Doubles and triples count as 2 times and 3 times that number’s score
respectively.
The cricket display will count the rounds.
G33 BINGO ( With option of 132, 141,168, 189)
The board will display the target segment automatically. The player who first
finishes hitting all specified target segments for three times wins the game.
132- Hit the segment with the sequence of 15, 4, 8, 14, 3.
141- Hit the segment with the sequence of 17, 13,9, 7, 1.
168- Hit the segment with the sequence of 20, 16,12, 6, 2.
189- Hit the segment with the sequence of 19, 10, 18, 5, 11.
The player should hit a number segment three times to enter into the next
number segment. Hitting the single segment counts as one time; the double
segment counts as two times; the friple segment counts as three times.
G34 Infinite Shoot (without option)
No options
Players can practice darting unlimited times in this game
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