Olaalite SW-2WRGB RGB Animation Full Color Effect Light User Manual

June 15, 2024
Olaalite

Olaalite SW-2WRGB RGB Animation Full Color Effect Light

Olaalite SW-2WRGB RGB Animation Full Color Effect
Light

Note: Please use it in a Smoke / Fog environment

Thank You

Thank you very much for purchasing RGB animation full color effect light. For your personal safety and better use of this product, please read this manual carefully before use and follow the instructions to avoid personal injury and damage the lamp.

Description

Description

Packing List

  • RGB Animation Full color Effect Light ················ one
  • User Manual ················one

Technical parameters

  • Power supply : AC100~240V, 50Hz/60Hz
  • Scanning system : Galvo scanning system 15kpps/±25°
  • Luminous color : RGB
  • Wavelength: R 660nm G 532nm B 450nm
  • Power Connection : Power Cord
  • Signal connection : signal input line/output line
  • Control channels : 5/32 DMX-512 signal channels
  • Control mode : DMX-512 signal control, voice control, self-propelled and master-slave mode
  • Cooling system : Fan forced cooling system
  • Working environment : indoor

Rear panel function introduction

Menu function description
MENU : Menu function key
ENTER: Menu function confirmation key
UP/DOWN : menu word function page up and down selection key
DMX IN : DMX512 signal input
DMX OUT : DM512 signal output

Operation interface instructions

  • Aut1-Aut4‐ ‐‐Line auto mode Aut1-Aut4 built-in automatic playback of dynamic effect programs, automatic list playback Aut1 is a regular auto program (Aut2-Aut4 is reserved for the expansion of the manufacturer’s material library)
  • d001‐‐‐32CH Line & Animation Pattern DMX Mode (Address Code: d001‐d512)
  • J001‐‐‐5CH Simple Line Pattern DMX Mode (Address Code: J001‐J512)
  • P001-P004‐‐‐Phase selection P001‐P004 (The factory default P002, this function is mainly used to change the animation pattern mirror, generally do not need to set it)
  • S030-S100‐‐‐Pattern scaling S100‐ S030 to set the pattern size, the factory setting is S100, generally it is not necessary to set it
  • liSt‐‐‐Animated auto mode
  • ildA‐‐‐Single animation pattern fixed playback
  • Aud1‐‐‐Voice control mode has built-in voice control to play dynamic effect programs, and the voice control list play Aud1 is a regular voice control program, (Aud2-Aud4 is reserved for the expansion of the manufacturer’s material library). This voice control mode is corresponding to the auto mode. For example, if the auto mode is Aut2, the voice control mode will be automatically converted to Aud2
  • A001-A100‐‐‐Voice control sensitivity mode (Adjust the sensitivity in the mode of voice control Aud1-Aud4), press UP or DOWN to adjust the voice control sensitivity, the larger the value, the higher the sensitivity.

5CH Simple Line Pattern DMX Mode (address code: J001)

CH1| Mode
Selection| 0-128: Line Pattern Switch
129-255: Sound mode
---|---|---
CH2| Line Pattern
Selection| 1-255: Single line pattern selection
CH3| Playback Speed| 1-255: Play speed from slow to fast
CH4| Force tinting| 1-255: Change a color every points
CH5| Color change| 0-7:   Primary  color,   8-15:   White,  16-23:  Red, 24-31:   Yellow,    32-39   Green,   40-47:   Indigo, 48-55: Blue, 56-63: Purple.




| 64-95: Red, green and blue change color of the whole picture.
96-127: Yellow, indigo and purple change color of the whole picture.
128-159: Colorful color change of the whole picture
160-191: Colorful color change
192-223: Revolving Horses
224-255: Reverse walk

32CH Professional Line & Animation Pattern DMX Mode(address code: d001)

CH1| Total Switch| 0-129: No light
130-255: Open the light
---|---|---
CH2| Gallery selection| 0-127: Beam Gallery Switch, 128-255: Animation Gallery Switch
CH3| Pattern selection| Choose the Patterns
CH4| Out of bounds mode and pattern size| 0-49: The pattern goes out of bounds and disappears, the part beyond the bounds disappears. The larger the value, the smaller the pattern.
50-99: The pattern goes out of bounds and turns back, the pattern beyond the border starts to go back. The larger the value, the smaller the pattern.
100-149: The pattern is out of bounds and folded. The larger the value, the smaller the pattern.
150-199:    The    larger    the    value    in    the out-of-bounds crossing section, the smaller the pattern.
200-255: Out-of-bounds blanking, the larger the value in the out-segment, the larger the pattern
CH5| Pattern scaling| 0-127: static size
128-159: Dynamic zoom in
160-191: Dynamic zoom out
192-255: Dynamic Flip Zoom
CH6| Pattern rotation| 0-127: Static rotation
128-192: Dynamic Reversal

193-255: Dynamic forward rotation

CH7| Move horizontally| 0-127: Static translation
128-159: Dynamic push-up waves
160-191: Dynamic push-down waves
192-223: Dynamic left shift
224-255: Dynamic right shift
CH8| Vertical movement| 0-127: Static vertical shift
128-159: Dynamic Right Push Wave
160-191: Dynamic Left Push Wave
192-223: Dynamic move up
224-255: Dynamic move down
CH9| Horizontal zoom| 0-127: static size
128-159: Dynamic push up distortion
160-191: Dynamic push down distortion
192-223: Dynamic scaling
224-255: Dynamic flip scaling
CH10| Vertical zoom| 0-127: static size
128-159: Dynamic right push distortion
160-191: Dynamic left push distortion
192-223: Dynamic scaling
224-255: Dynamic flip scaling
CH11| Force tinting| 0: Primary color
1-255: Change a color every points
CH12| Color change| 0-7: Primary color, 8-15: White, 16-23: Red, 24-31: Yellow,  32-39: Green, 40-47: Indigo, 48-55: Blue, 65-63: Purple
64-95: Red, green and blue color change of the whole picture
96-127: Yellow, indigo and purple color change of the whole picture
128-159: Colorful color change of the whole picture 160-191: Colorful color change
192-223: Revolving Horses
224-255: Reverse walk
CH13| Node highlighting| 0-63: Node is getting brighter and brighter
64-127: Display broken pen
128-159: Display retrace String
224-255: keep
CH14| Node expansion| 0-255: expansion points (when CH15<=127)
Graphics erase point by point
CH15| Gradient| 0-255:    Delay    after    fully    expanded    (when CH15>=128)
0-63: Forward manual expansion (the expansion amount is determined by CH14
0-127 must be used with CH14
64-127: Reverse manual expansion (the amount of expansion is determined by CH14)
128-159: Dynamic gradient effect A
160-191: Dynamic gradient effect B
192-223: Dynamic fade effect C
224-255: Dynamic fade effect D
CH16| Degree of distortion| 0-255: Adjust the degree of distortion of various distortion effects
CH17| Degree of distortion| 0-255: Adjust the degree of distortion of various distortion effects (adjust the second
CH18| The Second pattern switch| 1-255 switch of the second pattern
Note: CH18-CH32 are only applicable to CH2 value 0-127: Beam Gallery Switch, then CH3 choose the first pattern. CH21 Choose the second pattern ( CH18-CH32 function are just available for the second pattern).
**** CH19| Out of bounds mode and pattern size| 0-49: The pattern goes out of bounds and disappears. The part beyond the bounds disappears. The larger the value, the smaller the pattern.
50-99: The pattern goes out of bounds and turns back, and the pattern beyond the border starts to go back. The larger the value, the smaller the pattern.
100-149: The pattern is out of bounds and folded. The larger the value, the smaller the pattern.
150-199: The larger  the  value in the out-of-bounds crossing section, the smaller the pattern.
200-255: Out-of-bounds blanking, the larger the value in the out-segment, the larger the pattern
CH20| No function| No function
CH21| The second Pattern selection| Choose the Second Pattern
CH22| Pattern scaling| 0-127: static size
128-159: Dynamic zoom in
160-191: Dynamic zoom out
192-255: Dynamic Flip Zoom
CH23| Pattern rotation| 0-127: Static rotation
128-192: Dynamic Reversal 193-255: Dynamic Forward Rotation
Ch24| Move horizontally| 0-127: Static translation
128-159: Dynamic push-up waves
160-191: Dynamic push-down waves
192-223: Dynamic left shift
224-255: Dynamic right shift
CH25| Vertical movement| 0-127: Static vertical shift
128-159: Dynamic Right Push Wave
160-191: Dynamic Left Push Wave
192-224: Dynamic move up
225-255: Dynamic move down
CH26| Horizontal flip|  0-127: Static flip
128-159: Dynamic Push Up Distortion
160-191: Dynamic Push Down Distortion
192-223: Dynamic Forward Flip
224-255: Dynamic Backward Flip
CH27| Flip vertically| 0-127: Static flip
128-159: Dynamic Right Push Distortion 160-191: Dynamic Left Push Distortion
192-255 Dynamic Flip 224-255: Dynamic Flip Zoom
CH28| Force tinting| 0: primary color
1-255: Change a color every points
CH29| Color change| 0-7: Primary color, 8-15: White, 16-23: Red, 24-31: Yellow,  32-39: Green, 40-47: ndigo, 48-55: Blue, 65-63: Purple
64-95: Red, green and blue color change of the whole picture
96-127: Yellow, indigo and purple color change of the whole picture
128-159: Colorful color change of the whole picture
160-191: Colorful color change
192-223: Revolving Horses
224-255: Reverse walk
CH30| Node highlighting| 0-63: Nodes are getting brighter and brighter 64-127: Display broken pen
128-255: Display retrace line, (in dual-image mode, do the guide map of the pattern array at this time, for example, the first map is a small circle , the second picture is 3 points, this channel is pushed to this position, the small circle will be arrayed on the 3 points, according to the motion trajectory of these three points)  161-255: according to the array diagram  The background color changes the color, the color controlled by 28CH and 29CH
CH31| Node expansion| 0-255: expansion points (when CH32<=127) 0-255:    Delay after    fully    expanded    (when CH32>=128)
Single push this channel behaves as graphic point-by-point erase
CH32| Gradient| 0-63: Forward manual expansion (the expansion amount is determined by CH31) 64-127: Reverse manual expansion (the amount of expansion is determined by CH31) 0-127 must be used with CH31
128-159: Dynamic gradient effect A
160-191: Dynamic gradient effect B

Maintenance

  1. Try to prevent artificial laying of dust, dirt and smoke oil or even flow into the lamp body, and keep the light show as clean as possible.
  2. Please use professional glass cleaner regularly every month and clean the lens with flannel to ensure the maximum brightness output of the light and extend the life of the light source.

Caution:

  1. Please do not keep your eyes on the light for a long time, so as not to damage your eyes.
  2. Keep away from children.
  3. Avoid the use of optical aids such as binoculars or telescopes inside the beam.

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