MOB KC2941 4 Games in Wooden Box User Manual

June 3, 2024
MOB

USER MANUAL

KC2941

MOB KC2941 4 Games in Wooden Box – ChessKC2941 4 Games in Wooden Box

Hereby, MOB declares that item KC2941 is in Compliance with the essential requirements and other relevant conditions of Directive 2009/48/EC. The full text of the EU declaration of conformity is available at the following internet address: www.momanual.com. MOB, PO BOX 644, 6710 BP (NL).

Warning: Not suitable for children under three years

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4 Games in wooden box

Warning. Not suitable for children under 3 years. Small parts. Please retain the name and address for future reference.

Mikado

Rule of the game
This interesting stick-lifting game requires calm, skill and concentration.

Rating Points
1 stick with spiral 20
5 sticks with red/blue/red/blue/red, 10 pts each 50
5 sticks with blue/red/blue, 5 pts each 25
15 sticks with blue/yellow/red, 3 pts each 45
15 sticks with blue/red, 2 pts each 30
Total points: 170

Hold the sticks in one hand and place the fist on the table. Open the hand quickly and the sticks will fall on the table randomly. In case of an unsatisfactory throw, it is allowed to repeat the throw. Now players try to lift the stick individually with their fingers without moving other non-target sticks. When the stick is lifted, it can be used for lifting other sticks. Using the finger to press the tip of the stick may lift the stick more easily. If a non-target stick is moved, the total number of points should be calculated. Next player then begins with the next throw of sticks. The number of round of game
should be agreed before play. The winner is the one who gets the highest points.

Domino

How to play
This set contains 28 rectangular tiles marked with between 0 and 6

dots on each end of the face side. Turn the tiles face down on a table and shuffle. Take seven dominoes and stand them on the table so that your opponent cannot see their faces. The remaining dominoes, if any, are left face down and become stock.
Choose a method you and your partner can both agree on the order of play. For example, each player reveals a double (a tile with the same number on either end) from his or her hand, and the player with the highest double goes first. It is customary to start with a double tile. Add one domino to either narrow end of domino on the table. If you cannot play onto either end of the board, you must pass your turn or draw one domino from the stock.
Whoever plays all his or her dominoes first wins the round, and receives points equal to the total of all the dots on the opponent’s remaining tiles. If no player is able to finish, each player adds up the total of tiles in each domino. Whoever has the lowest total wins the round, and receives points equal to the difference between his or her total and the opponent’s total.

Checker

How to play
Sit across from your opponent. The board is made up of 100 alternating dark and light squares. Place the board between you and your opponent so that each player has a light colored square on the corner of the board on his or her right side. Have each player place his pieces on the 20 dark squares in the first four rows closet to him or her. Each of these four rows should have a total of 5 checkers. Checkers can only move in diagonal directions on the dark squares.
The player with the black checkers goes first. Checkers may only move one diagonal space forward in the beginning of the game. If your checker is located in the diagonal space nearest to your opponent’s checker and a space on the other side of your opponent’s checker is empty, then you can jump and capture that checker which is then taken off the board. If the new position you land in gives you a direct opportunity to capture another checker, you can keep going.
When your checker reaches the end of your opponent’s board, king your checker by simply placing one of your own captured piece on top of it. The king can move forward and backward when capturing checkers. The king can still only move one diagonal space at a time during a non-capture move. Once you capture all of your opponent’s checkers, you win the game.

Chess

How to play
The chessboard is made of 64 alternating dark and light squares. It is laid out so that each play has the light color square in the bottom right-hand side. The second row is filled with pawns. The rooks go in the corners, then the knights next to them, followed by the bishops, and finally the queen, who always goes on her own matching color square, and the king on the remaining square. Each of the 6 different kinds of pieces moves differently. – King: 1 piece. Move one square only in any direction ­ up, down, to the sides, and diagonally.

  • Queen: 1 piece. Move in any one straight direction ­ forward, backward, sideways, or diagonally.
  • Rook: 2 pieces. Move as far as it wants, but only forward, backward, and to the sides.
  • Knight: Go two squares in one direction, and then one moremove at a 90 degree angle, just like the shape of an “L”. Knights are the only pieces which can move over other pieces.
  • Bishop: Move as far as it wants, but only diagonally.
  • Pawn: Move forward, but capture diagonally. Pawns can only move forward one square at a time, except for their very first move where they can move forward two squares. Never move or capture backward. The player with the white pieces move first. If a king cannot escape checkmate, the game is over.

Special rules

  1. Promote a pawn: If a pawn moves out two squares on its first move and by doing so lands to the side of an opponent’s pawn, that opponent pawn has the option of capturing the first pawn (diagonally) as it passes by.
  2. Do “en passant”: When a pawn reaches the other side of the board, it can be promoted to any other chess piece.
  3. Castle: The player can move his king two squares over to one side and then move the rook from that side’s corner to right next to the king on the opposite side. The following requirements must be fulfilled to castle:
    • Neither king nor rook was moved.
    • No pieces between the king and the rook.
    • The king is not in check or does not pass through check.

References

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